playersettings.cpp 2.4 KB

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  1. /*
  2. * playersettings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "playersettings.h"
  12. #include "ui_playersettings.h"
  13. #include "playerparams.h"
  14. #include "mainwindow.h"
  15. #include "../lib/mapping/CMap.h"
  16. PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
  17. QDialog(parent),
  18. ui(new Ui::PlayerSettings),
  19. controller(ctrl)
  20. {
  21. ui->setupUi(this);
  22. setWindowFlags(Qt::Dialog | Qt::WindowTitleHint | Qt::WindowCloseButtonHint);
  23. show();
  24. int players = 0;
  25. const int minAllowedPlayers = 1;
  26. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  27. {
  28. if(controller.map()->players[i].canAnyonePlay())
  29. {
  30. paramWidgets.push_back(new PlayerParams(controller, i));
  31. ui->playersLayout->addWidget(paramWidgets.back());
  32. ++players;
  33. }
  34. }
  35. if(players < minAllowedPlayers)
  36. ui->playersCount->setCurrentText("");
  37. else
  38. ui->playersCount->setCurrentIndex(players - minAllowedPlayers);
  39. setAttribute(Qt::WA_DeleteOnClose);
  40. }
  41. PlayerSettings::~PlayerSettings()
  42. {
  43. delete ui;
  44. }
  45. void PlayerSettings::on_playersCount_currentIndexChanged(int index)
  46. {
  47. const auto selectedPlayerCount = index + 1;
  48. assert(selectedPlayerCount <= controller.map()->players.size());
  49. std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
  50. for(int i = 0; i < selectedPlayerCount; ++i)
  51. {
  52. if(i < paramWidgets.size())
  53. {
  54. availableColors.erase(paramWidgets[i]->playerColor);
  55. continue;
  56. }
  57. assert(!availableColors.empty());
  58. auto plColor = *availableColors.begin();
  59. auto & p = controller.map()->players[plColor];
  60. p.canComputerPlay = true;
  61. paramWidgets.push_back(new PlayerParams(controller, plColor));
  62. availableColors.erase(plColor);
  63. ui->playersLayout->addWidget(paramWidgets.back());
  64. }
  65. assert(!paramWidgets.empty());
  66. for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
  67. {
  68. auto & p = controller.map()->players[paramWidgets[i]->playerColor];
  69. p.canComputerPlay = false;
  70. p.canHumanPlay = false;
  71. ui->playersLayout->removeWidget(paramWidgets[i]);
  72. delete paramWidgets[i];
  73. paramWidgets.pop_back();
  74. }
  75. }
  76. void PlayerSettings::on_pushButton_clicked()
  77. {
  78. for(auto * w : paramWidgets)
  79. {
  80. controller.map()->players[w->playerColor] = w->playerInfo;
  81. }
  82. controller.commitChangeWithoutRedraw();
  83. close();
  84. }