mapcontroller.h 1.7 KB

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  1. /*
  2. * mapcontroller.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "maphandler.h"
  12. #include "mapview.h"
  13. #include "../lib/mapping/CMap.h"
  14. #include "../lib/Terrain.h"
  15. class MainWindow;
  16. class MapController
  17. {
  18. public:
  19. MapController(MainWindow *);
  20. MapController(const MapController &) = delete;
  21. MapController(const MapController &&) = delete;
  22. ~MapController();
  23. void setMap(std::unique_ptr<CMap>);
  24. void repairMap();
  25. const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
  26. CMap * map();
  27. MapHandler * mapHandler();
  28. MapScene * scene(int level);
  29. MinimapScene * miniScene(int level);
  30. void resetMapHandler();
  31. void sceneForceUpdate();
  32. void sceneForceUpdate(int level);
  33. void commitTerrainChange(int level, const TerrainId & terrain);
  34. void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
  35. void commitObjectErase(const CGObjectInstance* obj);
  36. void commitObjectErase(int level);
  37. void commitObstacleFill(int level);
  38. void commitChangeWithoutRedraw();
  39. void commitObjectShift(int level);
  40. void commitObjectCreate(int level);
  41. void commitObjectChange(int level);
  42. bool discardObject(int level) const;
  43. void createObject(int level, CGObjectInstance * obj) const;
  44. bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
  45. void undo();
  46. void redo();
  47. PlayerColor defaultPlayer;
  48. private:
  49. std::unique_ptr<CMap> _map;
  50. std::unique_ptr<MapHandler> _mapHandler;
  51. MainWindow * main;
  52. mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
  53. mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
  54. void connectScenes();
  55. };