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- #include "CBattleInterface.h"
- #include "CGameInfo.h"
- #include "hch/CLodHandler.h"
- #include "SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "AdventureMapButton.h"
- #include "hch/CObjectHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CSpellHandler.h"
- #include "CMessage.h"
- #include "CCursorHandler.h"
- #include "CCallback.h"
- #include "CGameState.h"
- #include "hch/CGeneralTextHandler.h"
- #include "client/CCreatureAnimation.h"
- #include "client/Graphics.h"
- #include "client/CSpellWindow.h"
- #include "client/CConfigHandler.h"
- #include <queue>
- #include <sstream>
- #include "lib/CondSh.h"
- #include "lib/NetPacks.h"
- #include <boost/assign/list_of.hpp>
- #ifndef __GNUC__
- const double M_PI = 3.14159265358979323846;
- #else
- #define _USE_MATH_DEFINES
- #include <cmath>
- #endif
- /*
- * CBattleInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- extern SDL_Color zwykly;
- BattleSettings CBattleInterface::settings;
- struct CMP_stack2
- {
- inline bool operator ()(const CStack& a, const CStack& b)
- {
- return (a.Speed())>(b.Speed());
- }
- } cmpst2 ;
- CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
- : attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1),
- mouseHoveredStack(-1), previouslyHoveredHex(-1), spellDestSelectMode(false), spellToCast(NULL),
- attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
- showStackQueue(false), moveStarted(false), moveSh(-1)
- {
- pos = myRect;
- strongInterest = true;
- givenCommand = new CondSh<BattleAction *>(NULL);
- //initializing armies
- this->army1 = army1;
- this->army2 = army2;
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
- for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
- {
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
- creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
- creAnims[b->second.ID]->setType(2);
- creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
- creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
- }
- //preparing menu background and terrain
- std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
- background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
- menu = BitmapHandler::loadBitmap("CBAR.BMP");
- graphics->blueToPlayersAdv(menu, hero1->tempOwner);
- //preparing graphics for displaying amounts of creatures
- amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountNormal);
- for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
- {
- if((amountNormal->format->palette->colors+g)->b != 132 &&
- (amountNormal->format->palette->colors+g)->g != 231 &&
- (amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
- {
- (amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
- (amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
- (amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
- }
- }
- amountPositive = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountPositive);
- for(int g=0; g<amountPositive->format->palette->ncolors; ++g)
- {
- if((amountPositive->format->palette->colors+g)->b != 132 &&
- (amountPositive->format->palette->colors+g)->g != 231 &&
- (amountPositive->format->palette->colors+g)->r != 255) //it's not yellow border
- {
- (amountPositive->format->palette->colors+g)->r = (float)((amountPositive->format->palette->colors+g)->r) * 0.18f;
- (amountPositive->format->palette->colors+g)->g = (float)((amountPositive->format->palette->colors+g)->g) * 1.00f;
- (amountPositive->format->palette->colors+g)->b = (float)((amountPositive->format->palette->colors+g)->b) * 0.18f;
- }
- }
- amountNegative = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountNegative);
- for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
- {
- if((amountNegative->format->palette->colors+g)->b != 132 &&
- (amountNegative->format->palette->colors+g)->g != 231 &&
- (amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
- {
- (amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
- (amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 0.18f;
- (amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
- }
- }
- amountEffNeutral = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountNegative);
- for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
- {
- if((amountNegative->format->palette->colors+g)->b != 132 &&
- (amountNegative->format->palette->colors+g)->g != 231 &&
- (amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
- {
- (amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
- (amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 1.00f;
- (amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
- }
- }
- ////blitting menu background and terrain
- blitAt(background, pos.x, pos.y);
- blitAt(menu, pos.x, 556 + pos.y);
- CSDL_Ext::update();
- //preparing buttons and console
- bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
- bSurrender = new AdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
- bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
- bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
- bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
- bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
- bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
- bDefence->assignedKeys.insert(SDLK_SPACE);
- bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
- bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
- bConsoleDown->bitmapOffset = 2;
- console = new CBattleConsole();
- console->pos.x = 211 + pos.x;
- console->pos.y = 560 + pos.y;
- console->pos.w = 406;
- console->pos.h = 38;
- //loading hero animations
- if(hero1) // attacking hero
- {
- attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
- attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40 + pos.x, pos.y);
- }
- else
- {
- attackingHero = NULL;
- }
- if(hero2) // defending hero
- {
- defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
- defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690 + pos.x, pos.y);
- }
- else
- {
- defendingHero = NULL;
- }
- //preparing cells and hexes
- cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
- CSDL_Ext::alphaTransform(cellBorder);
- cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
- CSDL_Ext::alphaTransform(cellShade);
- for(int h=0; h<BFIELD_SIZE; ++h)
- {
- bfield[h].myNumber = h;
- int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
- int y = 86 + 42 * (h/BFIELD_WIDTH);
- bfield[h].pos = genRect(cellShade->h, cellShade->w, x + pos.x, y + pos.y);
- bfield[h].accesible = true;
- bfield[h].myInterface = this;
- }
- //locking occupied positions on batlefield
- for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
- {
- bfield[it->second.position].accesible = false;
- }
- //loading projectiles for units
- for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
- {
- if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
- {
- idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
- if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
- {
- for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
- {
- Cimage ci;
- ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
- ci.groupNumber = 0;
- ci.imName = std::string();
- idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
- }
- }
- for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
- {
- CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
- }
- }
- }
- //preparing graphic with cell borders
- cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
- //copying palette
- for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
- {
- cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
- }
- //palette copied
- for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
- {
- for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
- {
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
- int y = 86 + 42 * i;
- for(int cellX = 0; cellX < cellBorder->w; ++cellX)
- {
- for(int cellY = 0; cellY < cellBorder->h; ++cellY)
- {
- if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
- * ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
- }
- }
- }
- }
- backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
- //preparing obstacle defs
- std::vector<CObstacleInstance> obst = LOCPLINT->cb->battleGetAllObstacles();
- for(int t=0; t<obst.size(); ++t)
- {
- idToObstacle[obst[t].ID] = CDefHandler::giveDef(CGI->heroh->obstacles[obst[t].ID].defName);
- for(int n=0; n<idToObstacle[obst[t].ID]->ourImages.size(); ++n)
- {
- SDL_SetColorKey(idToObstacle[obst[t].ID]->ourImages[n].bitmap, SDL_SRCCOLORKEY, SDL_MapRGB(idToObstacle[obst[t].ID]->ourImages[n].bitmap->format,0,255,255));
- }
- }
- }
- CBattleInterface::~CBattleInterface()
- {
- SDL_FreeSurface(background);
- SDL_FreeSurface(menu);
- SDL_FreeSurface(amountNormal);
- SDL_FreeSurface(amountNegative);
- SDL_FreeSurface(amountPositive);
- SDL_FreeSurface(amountEffNeutral);
- SDL_FreeSurface(cellBorders);
- SDL_FreeSurface(backgroundWithHexes);
- delete bOptions;
- delete bSurrender;
- delete bFlee;
- delete bAutofight;
- delete bSpell;
- delete bWait;
- delete bDefence;
- delete bConsoleUp;
- delete bConsoleDown;
- delete console;
- delete givenCommand;
- delete attackingHero;
- delete defendingHero;
- SDL_FreeSurface(cellBorder);
- SDL_FreeSurface(cellShade);
- for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
- delete g->second;
- for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
- delete g->second;
- for(std::map< int, CDefHandler * >::iterator g=idToObstacle.begin(); g!=idToObstacle.end(); ++g)
- delete g->second;
- LOCPLINT->battleInt = NULL;
- }
- void CBattleInterface::setPrintCellBorders(bool set)
- {
- settings.printCellBorders = set;
- redrawBackgroundWithHexes(activeStack);
- }
- void CBattleInterface::setPrintStackRange(bool set)
- {
- settings.printStackRange = set;
- redrawBackgroundWithHexes(activeStack);
- }
- void CBattleInterface::setPrintMouseShadow(bool set)
- {
- settings.printMouseShadow = set;
- }
- void CBattleInterface::activate()
- {
- KeyInterested::activate();
- MotionInterested::activate();
- ClickableR::activate();
- subInt = NULL;
- bOptions->activate();
- bSurrender->activate();
- bFlee->activate();
- bAutofight->activate();
- bSpell->activate();
- bWait->activate();
- bDefence->activate();
- bConsoleUp->activate();
- bConsoleDown->activate();
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- bfield[b].activate();
- }
- if(attackingHero)
- attackingHero->activate();
- if(defendingHero)
- defendingHero->activate();
- LOCPLINT->cingconsole->activate();
- }
- void CBattleInterface::deactivate()
- {
- KeyInterested::deactivate();
- MotionInterested::deactivate();
- ClickableR::deactivate();
- bOptions->deactivate();
- bSurrender->deactivate();
- bFlee->deactivate();
- bAutofight->deactivate();
- bSpell->deactivate();
- bWait->deactivate();
- bDefence->deactivate();
- bConsoleUp->deactivate();
- bConsoleDown->deactivate();
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- bfield[b].deactivate();
- }
- if(attackingHero)
- attackingHero->deactivate();
- if(defendingHero)
- defendingHero->deactivate();
- LOCPLINT->cingconsole->deactivate();
- }
- void CBattleInterface::show(SDL_Surface * to)
- {
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
- ++animCount;
- if(!to) //"evaluating" to
- to = screen;
-
- SDL_Rect buf;
- SDL_GetClipRect(to, &buf);
- SDL_SetClipRect(to, &pos);
- //printing background and hexes
- if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
- {
- blitAt(backgroundWithHexes, pos.x, pos.y, to);
- }
- else
- {
- //showing background
- blitAt(background, pos.x, pos.y, to);
- if(settings.printCellBorders)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, &pos);
- }
- }
- //printing hovered cell
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- if(bfield[b].strictHovered && bfield[b].hovered)
- {
- if(previouslyHoveredHex == -1) previouslyHoveredHex = b; //something to start with
- if(currentlyHoveredHex == -1) currentlyHoveredHex = b; //something to start with
- if(currentlyHoveredHex != b) //repair hover info
- {
- previouslyHoveredHex = currentlyHoveredHex;
- currentlyHoveredHex = b;
- }
- //print shade
- if(spellToCast) //when casting spell
- {
- //calculating spell schoold level
- const CSpell & spToCast = CGI->spellh->spells[spellToCast->additionalInfo];
- ui8 schoolLevel = 0;
- if( LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned )
- {
- if(attackingHeroInstance)
- schoolLevel = attackingHeroInstance->getSpellSchoolLevel(&spToCast);
- }
- else
- {
- if(defendingHeroInstance)
- schoolLevel = defendingHeroInstance->getSpellSchoolLevel(&spToCast);
- }
- //obtaining range and printing it
- std::set<ui16> shaded = spToCast.rangeInHexes(b, schoolLevel);
- for(std::set<ui16>::iterator it = shaded.begin(); it != shaded.end(); ++it) //for spells with range greater then one hex
- {
- if(settings.printMouseShadow && (*it % BFIELD_WIDTH != 0) && (*it % BFIELD_WIDTH != 16))
- {
- int x = 14 + ((*it/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(*it%BFIELD_WIDTH) + pos.x;
- int y = 86 + 42 * (*it/BFIELD_WIDTH) + pos.y;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
- else if(settings.printMouseShadow) //when not casting spell
- {
- int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH) + pos.x;
- int y = 86 + 42 * (b/BFIELD_WIDTH) + pos.y;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
-
- SDL_SetClipRect(to, &buf); //restoring previous clip_rect
- //showing menu background and console
- blitAt(menu, pos.x, 556 + pos.y, to);
- console->show(to);
- //showing buttons
- bOptions->show(to);
- bSurrender->show(to);
- bFlee->show(to);
- bAutofight->show(to);
- bSpell->show(to);
- bWait->show(to);
- bDefence->show(to);
- bConsoleUp->show(to);
- bConsoleDown->show(to);
- //prevents blitting outside this window
- SDL_GetClipRect(to, &buf);
- SDL_SetClipRect(to, &pos);
- //showing obstacles
- std::vector<CObstacleInstance> obstacles = LOCPLINT->cb->battleGetAllObstacles();
- for(int b=0; b<obstacles.size(); ++b)
- {
- int x = ((obstacles[b].pos/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(obstacles[b].pos%BFIELD_WIDTH) + pos.x;
- int y = 86 + 42 * (obstacles[b].pos/BFIELD_WIDTH) + pos.y;
- std::vector<Cimage> &images = idToObstacle[obstacles[b].ID]->ourImages; //reference to animation of obstacle
- blitAt(images[((animCount+1)/(4/settings.animSpeed))%images.size()].bitmap, x, y, to);
- }
- //showing hero animations
- if(attackingHero)
- attackingHero->show(to);
- if(defendingHero)
- defendingHero->show(to);
- ////showing units //a lot of work...
- std::vector<int> stackAliveByHex[BFIELD_SIZE];
- //double loop because dead stacks should be printed first
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
- {
- if(j->second.alive())
- stackAliveByHex[j->second.position].push_back(j->second.ID);
- }
- std::vector<int> stackDeadByHex[BFIELD_SIZE];
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
- {
- if(!j->second.alive())
- stackDeadByHex[j->second.position].push_back(j->second.ID);
- }
- attackingShowHelper(); // handle attack animation
- for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
- {
- for(size_t v=0; v<stackDeadByHex[b].size(); ++v)
- {
- creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x + pos.x, creAnims[stackDeadByHex[b][v]]->pos.y + pos.y, creDir[stackDeadByHex[b][v]], animCount, false); //increment always when moving, never if stack died
- }
- }
- for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
- {
- for(size_t v=0; v<stackAliveByHex[b].size(); ++v)
- {
- int curStackID = stackAliveByHex[b][v];
- const CStack &curStack = stacks[curStackID];
- int animType = creAnims[curStackID]->getType();
- bool incrementFrame = (animCount%(4/settings.animSpeed)==0) && animType!=5 && animType!=20 && animType!=3 && animType!=2;
- if(animType == 2)
- {
- if(standingFrame.find(curStackID)!=standingFrame.end())
- {
- incrementFrame = (animCount%(8/settings.animSpeed)==0);
- if(incrementFrame)
- {
- ++standingFrame[curStackID];
- if(standingFrame[curStackID] == creAnims[curStackID]->framesInGroup(2))
- {
- standingFrame.erase(standingFrame.find(curStackID));
- }
- }
- }
- else
- {
- if((rand()%50) == 0)
- {
- standingFrame.insert(std::make_pair(curStackID, 0));
- }
- }
- }
- creAnims[curStackID]->nextFrame(to, creAnims[curStackID]->pos.x + pos.x, creAnims[curStackID]->pos.y + pos.y, creDir[curStackID], animCount, incrementFrame, curStackID==activeStack, curStackID==mouseHoveredStack); //increment always when moving, never if stack died
- //printing amount
- if(curStack.amount > 0 //don't print if stack is not alive
- && (!LOCPLINT->curAction
- || (LOCPLINT->curAction->stackNumber != curStackID //don't print if stack is currently taking an action
- && (LOCPLINT->curAction->actionType != 6 || curStack.position != LOCPLINT->curAction->additionalInfo) //nor if it's an object of attack
- && (LOCPLINT->curAction->destinationTile != curStack.position) //nor if it's on destination tile for current action
- )
- )
- && !vstd::contains(curStack.abilities,SIEGE_WEAPON) //and not a war machine...
- )
- {
- int xAdd = curStack.attackerOwned ? 220 : 202;
- //blitting amoutn background box
- SDL_Surface *amountBG = NULL;
- if(curStack.effects.size() == 0)
- {
- amountBG = amountNormal;
- }
- else
- {
- int pos=0; //determining total positiveness of effects
- for(int c=0; c<curStack.effects.size(); ++c)
- {
- pos += CGI->spellh->spells[ curStack.effects[c].id ].positiveness;
- }
- if(pos > 0)
- {
- amountBG = amountPositive;
- }
- else if(pos < 0)
- {
- amountBG = amountNegative;
- }
- else
- {
- amountBG = amountEffNeutral;
- }
- }
- SDL_BlitSurface(amountBG, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[curStackID]->pos.x + xAdd + pos.x, creAnims[curStackID]->pos.y + 260 + pos.y));
- //blitting amount
- std::stringstream ss;
- ss<<curStack.amount;
- CSDL_Ext::printAtMiddleWB(
- ss.str(),
- creAnims[curStackID]->pos.x + xAdd + 14 + pos.x,
- creAnims[curStackID]->pos.y + 260 + 4 + pos.y,
- GEOR13,
- 20,
- zwykly,
- to
- );
- }
- }
- }
- //units shown
- projectileShowHelper(to);//showing projectiles
- //showing spell effects
- if(battleEffects.size())
- {
- std::vector< std::list<SBattleEffect>::iterator > toErase;
- for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
- {
- SDL_Surface * bitmapToBlit = it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap;
- SDL_BlitSurface(bitmapToBlit, NULL, to, &genRect(bitmapToBlit->h, bitmapToBlit->w, pos.x + it->x, pos.y + it->y));
- ++(it->frame);
- if(it->frame == it->maxFrame)
- {
- toErase.push_back(it);
- }
- }
- for(size_t b=0; b<toErase.size(); ++b)
- {
- delete toErase[b]->anim;
- battleEffects.erase(toErase[b]);
- }
- }
-
- //showing queue of stacks
- if(showStackQueue)
- {
- int xPos = screen->w/2 - ( stacks.size() * 37 )/2;
- int yPos = (screen->h - 600)/2 + 10;
- std::vector<CStack> stacksSorted;
- stacksSorted = LOCPLINT->cb->battleGetStackQueue();
- int startFrom = -1;
- for(size_t n=0; n<stacksSorted.size(); ++n)
- {
- if(stacksSorted[n].ID == activeStack)
- {
- startFrom = n;
- break;
- }
- }
- if(startFrom != -1)
- {
- for(size_t b=startFrom; b<stacksSorted.size()+startFrom; ++b)
- {
- SDL_BlitSurface(graphics->smallImgs[-2], NULL, to, &genRect(32, 32, xPos, yPos));
- //printing colored border
- for(int xFrom = xPos-1; xFrom<xPos+33; ++xFrom)
- {
- for(int yFrom = yPos-1; yFrom<yPos+33; ++yFrom)
- {
- if(xFrom == xPos-1 || xFrom == xPos+32 || yFrom == yPos-1 || yFrom == yPos+32)
- {
- SDL_Color pc;
- if(stacksSorted[b % stacksSorted.size()].owner != 255)
- {
- pc = graphics->playerColors[stacksSorted[b % stacksSorted.size()].owner];
- }
- else
- {
- pc = *graphics->neutralColor;
- }
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, xFrom, yFrom, pc.r, pc.g, pc.b);
- }
- }
- }
- //colored border printed
- SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
- xPos += 37;
- }
- }
- }
- SDL_SetClipRect(to, &buf); //restoring previous clip_rect
- //showing window with result of battle
- if(resWindow)
- {
- resWindow->show(to);
- }
- //showing in-gmae console
- LOCPLINT->cingconsole->show(to);
- //printing border around interface
- if(screen->w != 800 || screen->h !=600)
- CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
- }
- void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_q)
- {
- showStackQueue = key.state==SDL_PRESSED;
- }
- else if(key.keysym.sym == SDLK_ESCAPE && spellDestSelectMode)
- {
- endCastingSpell();
- }
- }
- void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(activeStack>=0 && !spellDestSelectMode)
- {
- mouseHoveredStack = -1;
- int myNumber = -1; //number of hovered tile
- for(int g=0; g<BFIELD_SIZE; ++g)
- {
- if(bfield[g].hovered && bfield[g].strictHovered)
- {
- myNumber = g;
- break;
- }
- }
- if(myNumber == -1)
- {
- CGI->curh->changeGraphic(1, 6);
- if(console->whoSetAlter == 0)
- {
- console->alterTxt = "";
- }
- }
- else
- {
- if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
- {
- CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
- CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
- if(shere)
- {
- if(shere->owner == LOCPLINT->playerID) //our stack
- {
- CGI->curh->changeGraphic(1,5);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- mouseHoveredStack = shere->ID;
- if(creAnims[shere->ID]->getType() == 2 && creAnims[shere->ID]->framesInGroup(1) > 0)
- {
- creAnims[shere->ID]->playOnce(1);
- }
- }
- else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
- {
- CGI->curh->changeGraphic(1,3);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), sactive->shots, "?");
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
- {
- int fromHex = previouslyHoveredHex;
- if(fromHex!=-1 && fromHex%BFIELD_WIDTH!=0 && fromHex%BFIELD_WIDTH!=(BFIELD_WIDTH-1) && vstd::contains(shadedHexes, fromHex))
- {
- switch(BattleInfo::mutualPosition(fromHex, myNumber))
- {
- case 0:
- CGI->curh->changeGraphic(1,12);
- break;
- case 1:
- CGI->curh->changeGraphic(1,7);
- break;
- case 2:
- CGI->curh->changeGraphic(1,8);
- break;
- case 3:
- CGI->curh->changeGraphic(1,9);
- break;
- case 4:
- CGI->curh->changeGraphic(1,10);
- break;
- case 5:
- CGI->curh->changeGraphic(1,11);
- break;
- }
- }
- }
- else //unavailable enemy
- {
- CGI->curh->changeGraphic(1,0);
- console->alterTxt = "";
- console->whoSetAlter = 0;
- }
- }
- else //empty unavailable tile
- {
- CGI->curh->changeGraphic(1,0);
- console->alterTxt = "";
- console->whoSetAlter = 0;
- }
- }
- else //available tile
- {
- CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
- {
- CGI->curh->changeGraphic(1,2);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- else
- {
- CGI->curh->changeGraphic(1,1);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- }
- }
- }
- else if(spellDestSelectMode)
- {
- int myNumber = -1; //number of hovered tile
- for(int g=0; g<BFIELD_SIZE; ++g)
- {
- if(bfield[g].hovered && bfield[g].strictHovered)
- {
- myNumber = g;
- break;
- }
- }
- if(myNumber == -1)
- {
- CGI->curh->changeGraphic(1, 0);
- //setting console text
- console->alterTxt = CGI->generaltexth->allTexts[23];
- console->whoSetAlter = 0;
- }
- else
- {
- CStack * stackUnder = LOCPLINT->cb->battleGetStackByPos(myNumber);
- switch(spellSelMode)
- {
- case 0:
- CGI->curh->changeGraphic(3, 0);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- break;
- case 1:
- if(stackUnder && LOCPLINT->playerID == stackUnder->owner )
- {
- CGI->curh->changeGraphic(3, 0);
- //setting console text
- char buf[500];
- std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
- sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- break;
- }
- else
- {
- CGI->curh->changeGraphic(1, 0);
- //setting console text
- console->alterTxt = CGI->generaltexth->allTexts[23];
- console->whoSetAlter = 0;
- }
- break;
- case 2:
- if(stackUnder && LOCPLINT->playerID != stackUnder->owner )
- {
- CGI->curh->changeGraphic(3, 0);
- //setting console text
- char buf[500];
- std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
- sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- else
- {
- CGI->curh->changeGraphic(1, 0);
- //setting console text
- console->alterTxt = CGI->generaltexth->allTexts[23];
- console->whoSetAlter = 0;
- }
- break;
- case 3:
- if(stackUnder)
- {
- CGI->curh->changeGraphic(3, 0);
- //setting console text
- char buf[500];
- std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
- sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- else
- {
- CGI->curh->changeGraphic(1, 0);
- //setting console text
- console->alterTxt = CGI->generaltexth->allTexts[23];
- console->whoSetAlter = 0;
- }
- break;
- case 4: //TODO: implement this case
- break;
- }
- }
- }
- }
- void CBattleInterface::clickRight(boost::logic::tribool down)
- {
- if(!down && spellDestSelectMode)
- {
- endCastingSpell();
- }
- }
- bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
- {
- if(creAnims[number]==NULL)
- return false; //there is no such creature
- creAnims[number]->setType(8);
- //int firstFrame = creAnims[number]->getFrame();
- //for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
- while(!creAnims[number]->onLastFrameInGroup())
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- creDir[number] = !creDir[number];
- CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
- creAnims[number]->pos.x = coords.first;
- //creAnims[number]->pos.y = coords.second;
- if(wideTrick && curs.creature->isDoubleWide())
- {
- if(curs.attackerOwned)
- {
- if(!creDir[number])
- creAnims[number]->pos.x -= 44;
- }
- else
- {
- if(creDir[number])
- creAnims[number]->pos.x += 44;
- }
- }
- creAnims[number]->setType(7);
- //firstFrame = creAnims[number]->getFrame();
- //for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
- while(!creAnims[number]->onLastFrameInGroup())
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- creAnims[number]->setType(2);
- return true;
- }
- void CBattleInterface::handleStartMoving(int number)
- {
- for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- if((animCount+1)%(4/settings.animSpeed)==0)
- creAnims[number]->incrementFrame();
- }
- }
- void CBattleInterface::bOptionsf()
- {
- CGI->curh->changeGraphic(0,0);
- deactivate();
- SDL_Rect temp_rect = genRect(431, 481, 160, 84);
- CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
- optionsWin->activate();
- LOCPLINT->objsToBlit.push_back(optionsWin);
- }
- void CBattleInterface::bSurrenderf()
- {
- }
- void CBattleInterface::bFleef()
- {
- CFunctionList<void()> ony = boost::bind(&CBattleInterface::reallyFlee,this);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, 0, false);
- }
- void CBattleInterface::reallyFlee()
- {
- giveCommand(4,0,0);
- CGI->curh->changeGraphic(0, 0);
- }
- void CBattleInterface::bAutofightf()
- {
- }
- void CBattleInterface::bSpellf()
- {
- CGI->curh->changeGraphic(0,0);
- const CGHeroInstance * chi = NULL;
- if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
- chi = attackingHeroInstance;
- else
- chi = defendingHeroInstance;
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), chi);
- LOCPLINT->pushInt(spellWindow);
- }
- void CBattleInterface::bWaitf()
- {
- giveCommand(8,0,activeStack);
- }
- void CBattleInterface::bDefencef()
- {
- giveCommand(3,0,activeStack);
- }
- void CBattleInterface::bConsoleUpf()
- {
- console->scrollUp();
- }
- void CBattleInterface::bConsoleDownf()
- {
- console->scrollDown();
- }
- void CBattleInterface::newStack(CStack stack)
- {
- creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
- creAnims[stack.ID]->setType(2);
- creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
- }
- void CBattleInterface::stackRemoved(CStack stack)
- {
- delete creAnims[stack.ID];
- creAnims.erase(stack.ID);
- }
- void CBattleInterface::stackActivated(int number)
- {
- //givenCommand = NULL;
- activeStack = number;
- myTurn = true;
- redrawBackgroundWithHexes(number);
- bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(number)->state,WAITING)); //block waiting button if stack has been already waiting
- //block cast spell button if hero doesn't have a spellbook
- if(attackingHeroInstance && attackingHeroInstance->tempOwner==LOCPLINT->cb->battleGetStackByID(number)->owner)
- {
- if(!attackingHeroInstance->getArt(17)) //don't unlock if already locked
- bSpell->block(!attackingHeroInstance->getArt(17));
- }
- else if(defendingHeroInstance && defendingHeroInstance->tempOwner==LOCPLINT->cb->battleGetStackByID(number)->owner)
- {
- if(!defendingHeroInstance->getArt(17)) //don't unlock if already locked
- bSpell->block(!defendingHeroInstance->getArt(17));
- }
- }
- void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int distance)
- {
- bool startMoving = creAnims[number]->getType()==20;
- //a few useful variables
- int curStackPos = LOCPLINT->cb->battleGetPos(number);
- int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
- int hexWbase = 44, hexHbase = 42;
- bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
- CStack * movedStack = LOCPLINT->cb->battleGetStackByID(number);
-
- std::pair<int, int> begPosition = CBattleHex::getXYUnitAnim(curStackPos, movedStack->attackerOwned, movedStack->creature);
- std::pair<int, int> endPosition = CBattleHex::getXYUnitAnim(destHex, movedStack->attackerOwned, movedStack->creature);
- if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
- {
- handleStartMoving(number);
- }
- if(moveStarted)
- {
- moveSh = CGI->mush->playSound(movedStack->creature->sounds.move, -1);
- CGI->curh->hide();
- creAnims[number]->setType(0);
- moveStarted = false;
- }
- int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
- float stepX=0.0, stepY=0.0; //how far stack is moved in one frame; calculated later
- //reverse unit if necessary
- if((begPosition.first > endPosition.first) && creDir[number] == true)
- {
- reverseCreature(number, curStackPos, twoTiles);
- }
- else if ((begPosition.first < endPosition.first) && creDir[number] == false)
- {
- reverseCreature(number, curStackPos, twoTiles);
- }
- if(creAnims[number]->getType() != 0)
- {
- creAnims[number]->setType(0);
- }
- //unit reversed
- //step shift calculation
- float posX = creAnims[number]->pos.x, posY = creAnims[number]->pos.y; // for precise calculations ;]
- if(mutPos == -1 && movedStack->creature->isFlying())
- {
- steps *= distance;
- stepX = (endPosition.first - (float)begPosition.first)/steps;
- stepY = (endPosition.second - (float)begPosition.second)/steps;
- }
- else
- {
- switch(mutPos)
- {
- case 0:
- stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
- stepY = (-1.0)*((float)hexHbase)/((float)steps);
- break;
- case 1:
- stepX = ((float)hexWbase)/(2.0f*steps);
- stepY = (-1.0)*((float)hexHbase)/((float)steps);
- break;
- case 2:
- stepX = ((float)hexWbase)/((float)steps);
- stepY = 0.0;
- break;
- case 3:
- stepX = ((float)hexWbase)/(2.0f*steps);
- stepY = ((float)hexHbase)/((float)steps);
- break;
- case 4:
- stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
- stepY = ((float)hexHbase)/((float)steps);
- break;
- case 5:
- stepX = (-1.0)*((float)hexWbase)/((float)steps);
- stepY = 0.0;
- break;
- }
- }
- //step shifts calculated
- //switch(mutPos) //reverse unit if necessary
- //{
- //case 0: case 4: case 5:
- // if(creDir[number] == true)
- // reverseCreature(number, curStackPos, twoTiles);
- // break;
- //case 1: case 2: case 3:
- // if(creDir[number] == false)
- // reverseCreature(number, curStackPos, twoTiles);
- // break;
- //}
- //moving instructions
- for(int i=0; i<steps; ++i)
- {
- posX += stepX;
- creAnims[number]->pos.x = posX;
- posY += stepY;
- creAnims[number]->pos.y = posY;
-
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- //unit moved
- if(endMoving) //animation of ending move
- {
- if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
- {
- creAnims[number]->setType(21);
- //for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
- while(!creAnims[number]->onLastFrameInGroup())
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- }
- creAnims[number]->setType(2); //resetting to default
- CGI->curh->show();
- CGI->mush->stopSound(moveSh);
- }
- CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
- if(endMoving) //resetting to default
- {
- if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
- reverseCreature(number, destHex, twoTiles);
- }
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
- creAnims[number]->pos.x = coords.first;
- if(!endMoving && twoTiles && (curs.owner == attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big attacker creature is reversed
- creAnims[number]->pos.x -= 44;
- else if(!endMoving && twoTiles && (curs.owner != attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big defender creature is reversed
- creAnims[number]->pos.x += 44;
- creAnims[number]->pos.y = coords.second;
- }
- void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAttackedInfo> attackedInfos)
- {
- //restoring default state of battleWindow by calling show func
- while(true)
- {
- show(screen);
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- //checking break conditions
- bool break_loop = true;
- for(size_t g=0; g<attackedInfos.size(); ++g)
- {
- if(creAnims[attackedInfos[g].ID]->getType() != 2)
- {
- break_loop = false;
- }
- if(attackingInfo && attackingInfo->IDby == attackedInfos[g].IDby)
- {
- break_loop = false;
- }
- }
- if(break_loop) break;
- }
- if(attackedInfos.size() == 1 && attackedInfos[0].byShooting) //delay hit animation
- {
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(attackedInfos[0].IDby);
- while(true)
- {
- bool found = false;
- for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
- {
- if(it->creID == attacker.creature->idNumber)
- {
- found = true;
- break;
- }
- }
- if(!found)
- break;
- else
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- }
- }
- //initializing
- int maxLen = 0;
- for(size_t g=0; g<attackedInfos.size(); ++g)
- {
- CStack attacked = *LOCPLINT->cb->battleGetStackByID(attackedInfos[g].ID);
-
- if(attackedInfos[g].killed)
- {
- CGI->mush->playSound(attacked.creature->sounds.killed);
- creAnims[attackedInfos[g].ID]->setType(5); //death
- }
- else
- {
- // TODO: this block doesn't seems correct if the unit is defending.
- CGI->mush->playSound(attacked.creature->sounds.wince);
- creAnims[attackedInfos[g].ID]->setType(3); //getting hit
- }
- }
- //main showing loop
- bool continueLoop = true;
- while(continueLoop)
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_Delay(5);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- for(size_t g=0; g<attackedInfos.size(); ++g)
- {
- if((animCount+1)%(4/settings.animSpeed)==0 && !creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
- {
- creAnims[attackedInfos[g].ID]->incrementFrame();
- }
- if(creAnims[attackedInfos[g].ID]->onLastFrameInGroup() && creAnims[attackedInfos[g].ID]->getType() == 3)
- creAnims[attackedInfos[g].ID]->setType(2);
- }
- bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
- for(size_t g=0; g<attackedInfos.size(); ++g)
- {
- if(!creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
- {
- isAnotherOne = true;
- break;
- }
- }
- if(!isAnotherOne)
- continueLoop = false;
- }
- //restoring animType
- for(size_t g=0; g<attackedInfos.size(); ++g)
- {
- if(creAnims[attackedInfos[g].ID]->getType() == 3)
- creAnims[attackedInfos[g].ID]->setType(2);
- }
- //printing info to console
- for(size_t g=0; g<attackedInfos.size(); ++g)
- {
- if(attackedInfos[g].IDby!=-1)
- printConsoleAttacked(attackedInfos[g].ID, attackedInfos[g].dmg, attackedInfos[g].amountKilled, attackedInfos[g].IDby);
- }
- }
- void CBattleInterface::stackAttacking(int ID, int dest)
- {
- if(attackingInfo == NULL && creAnims[ID]->getType() == 20)
- {
- handleStartMoving(ID);
- creAnims[ID]->setType(2);
- }
- while(attackingInfo != NULL || creAnims[ID]->getType()!=2)
- {
- show(screen);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
- int reversedShift = 0; //shift of attacking stack's position due to reversing
- if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(ID, aStack.position, true);
- break;
- case -1:
- if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(ID, aStack.position, true);
- reversedShift = (aStack.attackerOwned ? -1 : 1);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(ID, aStack.position, true);
- break;
- }
- }
- }
- else //if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- reverseCreature(ID, aStack.position, true);
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- case -1:
- if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(ID, aStack.position, true);
- reversedShift = (aStack.attackerOwned ? -1 : 1);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- reverseCreature(ID, aStack.position, true);
- break;
- case 2:
- reverseCreature(ID, aStack.position, true);
- break;
- case 3:
- reverseCreature(ID, aStack.position, true);
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- }
- }
- }
- attackingInfo = new CAttHelper;
- attackingInfo->dest = dest;
- attackingInfo->frame = 0;
- attackingInfo->hitCount = 0;
- attackingInfo->ID = ID;
- attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
- attackingInfo->reversing = false;
- attackingInfo->posShiftDueToDist = reversedShift;
- attackingInfo->shooting = false;
- attackingInfo->sh = -1;
- switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
- {
- case 0:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
- break;
- case 1:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
- break;
- case 2:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
- break;
- case 3:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
- break;
- case 4:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
- break;
- case 5:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
- break;
- default:
- tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<aStack.position<<" reversed shift: "<<reversedShift<<std::endl;
- }
- }
- void CBattleInterface::newRound(int number)
- {
- console->addText(CGI->generaltexth->allTexts[412]);
- //unlock spellbook
- bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
- }
- void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
- {
- BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
- ba->actionType = action;
- ba->destinationTile = tile;
- ba->stackNumber = stack;
- ba->additionalInfo = additional;
- givenCommand->setn(ba);
- myTurn = false;
- activeStack = -1;
- }
- bool CBattleInterface::isTileAttackable(const int & number) const
- {
- for(size_t b=0; b<shadedHexes.size(); ++b)
- {
- if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
- return true;
- }
- return false;
- }
- void CBattleInterface::hexLclicked(int whichOne)
- {
- if((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
- {
- if(!myTurn)
- return; //we are not permit to do anything
- if(spellDestSelectMode)
- {
- //checking destination
- bool allowCasting = true;
- switch(spellSelMode)
- {
- case 1:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
- allowCasting = false;
- break;
- case 2:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
- allowCasting = false;
- break;
- case 3:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne))
- allowCasting = false;
- break;
- case 4: //TODO: implement this case
- break;
- }
- //destination checked
- if(allowCasting)
- {
- spellToCast->destinationTile = whichOne;
- LOCPLINT->cb->battleMakeAction(spellToCast);
- endCastingSpell();
- }
- }
- else
- {
- CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
- if(!dest || !dest->alive()) //no creature at that tile
- {
- if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
- {
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isDoubleWide())
- {
- std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
- int shiftedDest = whichOne + (LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned ? 1 : -1);
- if(vstd::contains(acc, whichOne))
- giveCommand(2,whichOne,activeStack);
- else if(vstd::contains(acc, shiftedDest))
- giveCommand(2,shiftedDest,activeStack);
- }
- else
- {
- giveCommand(2,whichOne,activeStack);
- }
- }
- }
- else if(dest->owner != attackingHeroInstance->tempOwner
- && LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
- {
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- giveCommand(7,whichOne,activeStack);
- }
- else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
- {
- switch(CGI->curh->number)
- {
- case 12: //from bottom right
- {
- int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
- if(vstd::contains(shadedHexes, destHex))
- giveCommand(6,destHex,activeStack,whichOne);
- else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- giveCommand(6,destHex+1,activeStack,whichOne);
- }
- else //if we are defneder
- {
- if(vstd::contains(shadedHexes, destHex-1))
- giveCommand(6,destHex-1,activeStack,whichOne);
- }
- break;
- }
- case 7: //from bottom left
- {
- int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
- if(vstd::contains(shadedHexes, destHex))
- giveCommand(6,destHex,activeStack,whichOne);
- else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- giveCommand(6,destHex+1,activeStack,whichOne);
- }
- else //if we are defneder
- {
- if(vstd::contains(shadedHexes, destHex-1))
- giveCommand(6,destHex-1,activeStack,whichOne);
- }
- break;
- }
- case 8: //from left
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isDoubleWide() && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- {
- std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
- if(vstd::contains(acc, whichOne))
- giveCommand(6,whichOne - 1,activeStack,whichOne);
- else
- giveCommand(6,whichOne - 2,activeStack,whichOne);
- }
- else
- {
- giveCommand(6,whichOne - 1,activeStack,whichOne);
- }
- break;
- case 9: //from top left
- {
- int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
- if(vstd::contains(shadedHexes, destHex))
- giveCommand(6,destHex,activeStack,whichOne);
- else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- giveCommand(6,destHex+1,activeStack,whichOne);
- }
- else //if we are defneder
- {
- if(vstd::contains(shadedHexes, destHex-1))
- giveCommand(6,destHex-1,activeStack,whichOne);
- }
- break;
- }
- case 10: //from top right
- {
- int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
- if(vstd::contains(shadedHexes, destHex))
- giveCommand(6,destHex,activeStack,whichOne);
- else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- giveCommand(6,destHex+1,activeStack,whichOne);
- }
- else //if we are defneder
- {
- if(vstd::contains(shadedHexes, destHex-1))
- giveCommand(6,destHex-1,activeStack,whichOne);
- }
- break;
- }
- case 11: //from right
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isDoubleWide() && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- {
- std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
- if(vstd::contains(acc, whichOne))
- giveCommand(6,whichOne + 1,activeStack,whichOne);
- else
- giveCommand(6,whichOne + 2,activeStack,whichOne);
- }
- else
- {
- giveCommand(6,whichOne + 1,activeStack,whichOne);
- }
- break;
- }
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- }
- }
- }
- }
- void CBattleInterface::stackIsShooting(int ID, int dest)
- {
- if(attackingInfo != NULL)
- {
- return; //something went wrong
- }
- //projectile
- float projectileAngle; //in radians; if positive, projectiles goes up
- float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
- int fromHex = LOCPLINT->cb->battleGetPos(ID);
- projectileAngle = atan2(float(abs(dest - fromHex)/BFIELD_WIDTH), float(abs(dest - fromHex)%BFIELD_WIDTH));
- if(fromHex < dest)
- projectileAngle = -projectileAngle;
- SProjectileInfo spi;
- spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
- spi.reverse = !LOCPLINT->cb->battleGetStackByID(ID)->attackerOwned;
- spi.step = 0;
- spi.frameNum = 0;
- spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
- std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
- std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID));
- destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
- if(projectileAngle > straightAngle) //upper shot
- {
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
- spi.y = xycoord.second + 100 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
- }
- else if(projectileAngle < -straightAngle) //lower shot
- {
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
- spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
- }
- else //straight shot
- {
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
- spi.y = xycoord.second + 125 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
- }
- spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
- if(spi.lastStep == 0)
- spi.lastStep = 1;
- spi.dx = (destcoord.first - spi.x) / spi.lastStep;
- spi.dy = (destcoord.second - spi.y) / spi.lastStep;
- //set starting frame
- if(spi.spin)
- {
- spi.frameNum = 0;
- }
- else
- {
- spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
- }
- //set delay
- spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
- projectiles.push_back(spi);
- //attack aniamtion
- attackingInfo = new CAttHelper;
- attackingInfo->dest = dest;
- attackingInfo->frame = 0;
- attackingInfo->hitCount = 0;
- attackingInfo->ID = ID;
- attackingInfo->reversing = false;
- attackingInfo->posShiftDueToDist = 0;
- attackingInfo->shooting = true;
- attackingInfo->sh = -1;
- if(projectileAngle > straightAngle) //upper shot
- attackingInfo->shootingGroup = 14;
- else if(projectileAngle < -straightAngle) //lower shot
- attackingInfo->shootingGroup = 16;
- else //straight shot
- attackingInfo->shootingGroup = 15;
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
- }
- void CBattleInterface::battleFinished(const BattleResult& br)
- {
- CGI->curh->changeGraphic(0,0);
-
- SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
- resWindow = new CBattleReslutWindow(br, temp_rect, this);
- LOCPLINT->pushInt(resWindow);
- }
- void CBattleInterface::spellCasted(SpellCasted * sc)
- {
- if(sc->side == !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- bSpell->block(true);
- std::vector< std::string > anims; //for magic arrow and ice bolt
- switch(sc->id)
- {
- case 15: //magic arrow
- {
- //initialization of anims
- anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
- }
- case 16: //ice bolt
- {
- if(anims.size() == 0) //initialiaztion of anims
- {
- anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
- }
- } //end of ice bolt only part
- { //common ice bolt and magic arrow part
- //initial variables
- std::string animToDisplay;
- std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
- std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
- destcoord.first += 250; destcoord.second += 240;
- //animation angle
- float angle = atan2(float(destcoord.first - srccoord.first), float(destcoord.second - srccoord.second));
- //choosing animation by angle
- if(angle > 1.50)
- animToDisplay = anims[0];
- else if(angle > 1.20)
- animToDisplay = anims[1];
- else if(angle > 0.90)
- animToDisplay = anims[2];
- else if(angle > 0.60)
- animToDisplay = anims[3];
- else
- animToDisplay = anims[4];
- //displaying animation
- int steps = sqrt((float)((destcoord.first - srccoord.first)*(destcoord.first - srccoord.first) + (destcoord.second - srccoord.second) * (destcoord.second - srccoord.second))) / 40;
- if(steps <= 0)
- steps = 1;
- CDefHandler * animDef = CDefHandler::giveDef(animToDisplay);
- int dx = (destcoord.first - srccoord.first - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.second - srccoord.second - animDef->ourImages[0].bitmap->h)/steps;
- SDL_Rect buf;
- SDL_GetClipRect(screen, &buf);
- SDL_SetClipRect(screen, &pos); //setting rect we can blit to
- for(int g=0; g<steps; ++g)
- {
- show(screen);
- SDL_Rect & srcr = animDef->ourImages[g%animDef->ourImages.size()].bitmap->clip_rect;
- SDL_Rect dstr = genRect(srcr.h, srcr.w, srccoord.first + g*dx, srccoord.second + g*dy);
- SDL_BlitSurface(animDef->ourImages[g%animDef->ourImages.size()].bitmap, &srcr, screen, &dstr);
- CSDL_Ext::update(screen);
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- SDL_SetClipRect(screen, &buf); //restoring previous clip rect
- break; //for 15 and 16 cases
- }
- case 17: //lightning bolt
- displayEffect(1, sc->tile);
- displayEffect(CGI->spellh->spells[sc->id].mainEffectAnim, sc->tile);
- case 35: //dispel
- displayEffect(CGI->spellh->spells[sc->id].mainEffectAnim, sc->tile);
- } //switch(sc->id)
- }
- void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
- {
- for(std::set<ui32>::const_iterator ci = sse.stacks.begin(); ci!=sse.stacks.end(); ++ci)
- {
- displayEffect(CGI->spellh->spells[sse.effect.id].mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*ci)->position);
- }
- redrawBackgroundWithHexes(activeStack);
- }
- void CBattleInterface::castThisSpell(int spellID)
- {
- BattleAction * ba = new BattleAction;
- ba->actionType = 1;
- ba->additionalInfo = spellID; //spell number
- ba->destinationTile = -1;
- ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
- spellToCast = ba;
- spellDestSelectMode = true;
- //choosing possible tragets
- const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
- spellSelMode = 0;
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
- {
- switch(CGI->spellh->spells[spellID].positiveness)
- {
- case -1 :
- spellSelMode = 2;
- break;
- case 0:
- spellSelMode = 3;
- break;
- case 1:
- spellSelMode = 1;
- break;
- }
- }
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
- {
- if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
- {
- switch(CGI->spellh->spells[spellID].positiveness)
- {
- case -1 :
- spellSelMode = 2;
- break;
- case 0:
- spellSelMode = 3;
- break;
- case 1:
- spellSelMode = 1;
- break;
- }
- }
- else
- {
- spellSelMode = -1;
- }
- }
- if(spellSelMode == -1) //user does not have to select location
- {
- spellToCast->destinationTile = -1;
- LOCPLINT->cb->battleMakeAction(spellToCast);
- delete spellToCast;
- spellToCast = NULL;
- spellDestSelectMode = false;
- CGI->curh->changeGraphic(1, 6);
- }
- else
- {
- CGI->curh->changeGraphic(3, 0);
- }
- }
- void CBattleInterface::displayEffect(ui32 effect, int destTile)
- {
- if(effect == 12) //armageddon
- {
- if(graphics->battleACToDef[effect].size() != 0)
- {
- CDefHandler * anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- for(int i=0; i * anim->width < pos.w ; ++i)
- {
- for(int j=0; j * anim->height < pos.h ; ++j)
- {
- SBattleEffect be;
- be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- be.frame = 0;
- be.maxFrame = be.anim->ourImages.size();
- be.x = i * anim->width;
- be.y = j * anim->height;
- battleEffects.push_back(be);
- }
- }
- }
- }
- else
- {
- if(graphics->battleACToDef[effect].size() != 0)
- {
- SBattleEffect be;
- be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- be.frame = 0;
- be.maxFrame = be.anim->ourImages.size();
- be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
- be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
- if(effect != 1 && effect != 0)
- {
- be.x -= be.anim->ourImages[0].bitmap->w/2;
- be.y -= be.anim->ourImages[0].bitmap->h/2;
- }
- else if(effect == 1)
- {
- be.x -= be.anim->ourImages[0].bitmap->w;
- be.y -= be.anim->ourImages[0].bitmap->h;
- }
- else if (effect == 0)
- {
- be.x -= be.anim->ourImages[0].bitmap->w/2;
- be.y -= be.anim->ourImages[0].bitmap->h;
- }
- battleEffects.push_back(be);
- }
- }
- //battleEffects
- }
- void CBattleInterface::setAnimSpeed(int set)
- {
- settings.animSpeed = set;
- }
- int CBattleInterface::getAnimSpeed() const
- {
- return settings.animSpeed;
- }
- float CBattleInterface::getAnimSpeedMultiplier() const
- {
- switch(settings.animSpeed)
- {
- case 1:
- return 3.5f;
- case 2:
- return 2.2f;
- case 4:
- return 1.0f;
- default:
- return 0.0f;
- }
- }
- void CBattleInterface::endCastingSpell()
- {
- assert(spellDestSelectMode);
- delete spellToCast;
- spellToCast = NULL;
- spellDestSelectMode = false;
- CGI->curh->changeGraphic(1, 6);
- }
- void CBattleInterface::attackingShowHelper()
- {
- if(attackingInfo && !attackingInfo->reversing)
- {
- if(attackingInfo->frame == 0)
- {
- CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
- if(attackingInfo->shooting)
- {
- // TODO: I see that we enter this function twice with
- // attackingInfo->frame==0, so all the inits are done
- // twice. The following is just a workaround until
- // that is fixed. Once done, we can get rid of
- // attackingInfo->sh
- if (attackingInfo->sh == -1)
- attackingInfo->sh = CGI->mush->playSound(aStack.creature->sounds.shoot);
- creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
- }
- else
- {
- // TODO: see comment above
- if (attackingInfo->sh == -1)
- attackingInfo->sh = CGI->mush->playSound(aStack.creature->sounds.attack);
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
- {
- case 0:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 1:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 2:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- case 3:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 4:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 5:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 1:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 2:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- case 3:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 4:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 5:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- }
- }
- }
- }
- else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
- {
- attackingInfo->reversing = true;
- CStack* aStackp = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
- if(aStackp == NULL)
- return;
- CStack aStack = *aStackp;
- if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case -1:
- if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(attackingInfo->ID, aStack.position, true);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- }
- }
- }
- else //if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- case -1:
- if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(attackingInfo->ID, aStack.position, true);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 2:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 3:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- }
- }
- }
- attackingInfo->reversing = false;
- creAnims[attackingInfo->ID]->setType(2);
- delete attackingInfo;
- attackingInfo = NULL;
- }
- if(attackingInfo)
- {
- attackingInfo->hitCount++;
- if(attackingInfo->hitCount%(4/settings.animSpeed) == 0)
- attackingInfo->frame++;
- }
- }
- }
- void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
- {
- shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack, true);
- //preparating background graphic with hexes and shaded hexes
- blitAt(background, 0, 0, backgroundWithHexes);
- if(settings.printCellBorders)
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
- if(settings.printStackRange)
- {
- for(size_t m=0; m<shadedHexes.size(); ++m) //rows
- {
- int i = shadedHexes[m]/BFIELD_WIDTH; //row
- int j = shadedHexes[m]%BFIELD_WIDTH-1; //column
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
- int y = 86 + 42 * i;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
- void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
- {
- char tabh[200];
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
- CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
- int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
- (attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
- dmg);
- if(killed > 0)
- {
- if(killed > 1)
- {
- sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
- }
- else //killed == 1
- {
- sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
- }
- }
- console->addText(std::string(tabh));
- }
- void CBattleInterface::projectileShowHelper(SDL_Surface * to)
- {
- if(to == NULL)
- to = screen;
- std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
- for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
- {
- if(it->animStartDelay>0)
- {
- --(it->animStartDelay);
- continue;
- }
- SDL_Rect dst;
- dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
- dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
- dst.x = it->x;
- dst.y = it->y;
- if(it->reverse)
- {
- SDL_Surface * rev = CSDL_Ext::rotate01(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap);
- CSDL_Ext::blit8bppAlphaTo24bpp(rev, NULL, to, &dst);
- SDL_FreeSurface(rev);
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
- }
- //actualizing projectile
- ++it->step;
- if(it->step == it->lastStep)
- {
- toBeDeleted.insert(toBeDeleted.end(), it);
- }
- else
- {
- it->x += it->dx;
- it->y += it->dy;
- if(it->spin)
- {
- ++(it->frameNum);
- it->frameNum %= idToProjectile[it->creID]->ourImages.size();
- }
- }
- }
- for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
- {
- projectiles.erase(*it);
- }
- }
- void CBattleHero::show(SDL_Surface *to)
- {
- //animation of flag
- if(flip)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(
- flag->ourImages[flagAnim].bitmap,
- NULL,
- screen,
- &genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- 62 + pos.x,
- 39 + pos.y
- )
- );
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(
- flag->ourImages[flagAnim].bitmap,
- NULL,
- screen,
- &genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- 71 + pos.x,
- 39 + pos.y
- )
- );
- }
- ++flagAnimCount;
- if(flagAnimCount%4==0)
- {
- ++flagAnim;
- flagAnim %= flag->ourImages.size();
- }
- //animation of hero
- int tick=-1;
- for(int i=0; i<dh->ourImages.size(); ++i)
- {
- if(dh->ourImages[i].groupNumber==phase)
- ++tick;
- if(tick==image)
- {
- SDL_Rect posb = pos;
- CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
- if(phase != 4 || nextPhase != -1 || image < 4)
- {
- if(flagAnimCount%2==0)
- {
- ++image;
- }
- if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
- {
- image = 0;
- }
- }
- if(phase == 4 && nextPhase != -1 && image == 7)
- {
- phase = nextPhase;
- nextPhase = -1;
- image = 0;
- }
- break;
- }
- }
- }
- void CBattleHero::activate()
- {
- ClickableL::activate();
- }
- void CBattleHero::deactivate()
- {
- ClickableL::deactivate();
- }
- void CBattleHero::setPhase(int newPhase)
- {
- if(phase != 4)
- {
- phase = newPhase;
- image = 0;
- }
- else
- {
- nextPhase = newPhase;
- }
- }
- void CBattleHero::clickLeft(boost::logic::tribool down)
- {
- if(!down && myHero && LOCPLINT->cb->battleCanCastSpell()) //check conditions
- {
- for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
- {
- if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
- return;
- }
- CGI->curh->changeGraphic(0,0);
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), myHero);
- LOCPLINT->pushInt(spellWindow);
- }
- }
- CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(phaseG), nextPhase(-1), image(imageG), flagAnim(0)
- {
- dh = CDefHandler::giveDef( defName );
- for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
- {
- if(flip)
- {
- SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
- SDL_FreeSurface(dh->ourImages[i].bitmap);
- dh->ourImages[i].bitmap = hlp;
- }
- dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
- }
- dh->alphaTransformed = true;
- if(flip)
- flag = CDefHandler::giveDef("CMFLAGR.DEF");
- else
- flag = CDefHandler::giveDef("CMFLAGL.DEF");
- //coloring flag and adding transparency
- for(int i=0; i<flag->ourImages.size(); ++i)
- {
- flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
- graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
- }
- }
- CBattleHero::~CBattleHero()
- {
- delete dh;
- delete flag;
- }
- std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
- {
- std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
- ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
- //counting x
- if(attacker)
- {
- ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
- }
- else
- {
- ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
- }
- //shifting position for double - hex creatures
- if(creature && creature->isDoubleWide())
- {
- if(attacker)
- {
- ret.first -= 42;
- }
- else
- {
- ret.first += 42;
- }
- }
- //returning
- return ret;
- }
- void CBattleHex::activate()
- {
- Hoverable::activate();
- MotionInterested::activate();
- ClickableL::activate();
- ClickableR::activate();
- }
- void CBattleHex::deactivate()
- {
- Hoverable::deactivate();
- MotionInterested::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- }
- void CBattleHex::hover(bool on)
- {
- hovered = on;
- Hoverable::hover(on);
- if(!on && setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- CBattleHex::CBattleHex() : setAlterText(false), myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
- {
- }
- void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(myInterface->cellShade)
- {
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
- {
- strictHovered = false;
- }
- else //hovered pixel is inside hex
- {
- strictHovered = true;
- }
- }
- if(hovered && strictHovered) //print attacked creature to console
- {
- if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
- LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
- LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
- {
- char tabh[160];
- CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
- const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
- sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
- myInterface->console->alterTxt = std::string(tabh);
- setAlterText = true;
- }
- }
- else if(setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- void CBattleHex::clickLeft(boost::logic::tribool down)
- {
- if(!down && hovered && strictHovered) //we've been really clicked!
- {
- myInterface->hexLclicked(myNumber);
- }
- }
- void CBattleHex::clickRight(boost::logic::tribool down)
- {
- int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
- if(hovered && strictHovered && stID!=-1)
- {
- CStack myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
- if(!myst.alive()) return;
- StackState *pom = NULL;
- if(down)
- {
- pom = new StackState();
- const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
- if(h)
- {
- pom->attackBonus = h->getPrimSkillLevel(0);
- pom->defenseBonus = h->getPrimSkillLevel(1);
- pom->luck = myst.Luck();
- pom->morale = myst.Morale();
- pom->speedBonus = myst.Speed() - myst.creature->speed;
- }
- pom->shotsLeft = myst.shots;
- for(int vb=0; vb<myst.effects.size(); ++vb)
- {
- pom->effects.insert(myst.effects[vb].id);
- }
- pom->currentHealth = myst.firstHPleft;
- LOCPLINT->pushInt(new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,0,0,NULL));
- }
- delete pom;
- }
- }
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
- {
- }
- CBattleConsole::~CBattleConsole()
- {
- texts.clear();
- }
- void CBattleConsole::show(SDL_Surface * to)
- {
- if(ingcAlter.size())
- {
- CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else if(alterTxt.size())
- {
- CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else if(texts.size())
- {
- if(texts.size()==1)
- {
- CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else
- {
- CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
- }
- }
- }
- bool CBattleConsole::addText(const std::string & text)
- {
- if(text.size()>70)
- return false; //text too long!
- int firstInToken = 0;
- for(int i=0; i<text.size(); ++i) //tokenize
- {
- if(text[i] == 10)
- {
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
- firstInToken = i+1;
- }
- }
- texts.push_back( text.substr(firstInToken, text.size()) );
- lastShown = texts.size()-1;
- return true;
- }
- void CBattleConsole::eraseText(unsigned int pos)
- {
- if(pos < texts.size())
- {
- texts.erase(texts.begin() + pos);
- if(lastShown == texts.size())
- --lastShown;
- }
- }
- void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
- {
- if(pos >= texts.size()) //no such pos
- return;
- texts[pos] = text;
- }
- void CBattleConsole::scrollUp(unsigned int by)
- {
- if(lastShown > by)
- lastShown -= by;
- }
- void CBattleConsole::scrollDown(unsigned int by)
- {
- if(lastShown + by < texts.size())
- lastShown += by;
- }
- CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
- {
- this->pos = pos;
- background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
- SDL_FreeSurface(background);
- background = pom;
- exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 384 + pos.x, 505 + pos.y, "iok6432.def", SDLK_RETURN);
- if(br.winner==0) //attacker won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
- }
- else //if(br.winner==1)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
- }
-
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
- std::string attackerName, defenderName;
- if(owner->attackingHeroInstance) //a hero attacked
- {
- SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
- //setting attackerName
- attackerName = owner->attackingHeroInstance->name;
- }
- else //a monster attacked
- {
- int bestMonsterID = -1;
- int bestPower = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
- {
- if( CGI->creh->creatures[it->first].AIValue > bestPower)
- {
- bestPower = CGI->creh->creatures[it->first].AIValue;
- bestMonsterID = it->first;
- }
- }
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
- //setting attackerName
- attackerName = CGI->creh->creatures[bestMonsterID].namePl;
- }
- if(owner->defendingHeroInstance) //a hero defended
- {
- SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
- //setting defenderName
- defenderName = owner->defendingHeroInstance->name;
- }
- else //a monster defended
- {
- int bestMonsterID = -1;
- int bestPower = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
- {
- if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
- {
- bestPower = CGI->creh->creatures[it->second.first].AIValue;
- bestMonsterID = it->second.first;
- }
- }
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
- //setting defenderName
- defenderName = CGI->creh->creatures[bestMonsterID].namePl;
- }
- //printing attacker and defender's names
- CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
- CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
- //printing casualities
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
- }
- else
- {
- int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step*97;
- for(std::set<std::pair<ui32,si32> >::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
- {
- blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
- std::stringstream amount;
- amount<<it->second;
- CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
- switch(br.result)
- {
- case 0: //normal victory
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
- }
- break;
- case 1: //flee
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
- }
- break;
- case 2: //surrender
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
- }
- break;
- }
- }
- CBattleReslutWindow::~CBattleReslutWindow()
- {
- SDL_FreeSurface(background);
- }
- void CBattleReslutWindow::activate()
- {
- LOCPLINT->showingDialog->set(true);
- exit->activate();
- }
- void CBattleReslutWindow::deactivate()
- {
- exit->deactivate();
- }
- void CBattleReslutWindow::show(SDL_Surface *to)
- {
- //evaluating to
- if(!to)
- to = screen;
- SDL_BlitSurface(background, NULL, to, &pos);
- exit->show(to);
- }
- void CBattleReslutWindow::bExitf()
- {
- LOCPLINT->popInts(2); //first - we; second - battle interface
- LOCPLINT->showingDialog->setn(false);
- }
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
- {
- pos = position;
- background = BitmapHandler::loadBitmap("comopbck.bmp", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
- viewGrid->select(owner->settings.printCellBorders);
- movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
- movementShadow->select(owner->settings.printStackRange);
- mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
- mouseShadow->select(owner->settings.printMouseShadow);
- animSpeeds = new CHighlightableButtonsGroup(0);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def",188, 309, 1);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def",252, 309, 2);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",315, 309, 4);
- animSpeeds->select(owner->getAnimSpeed(), 1);
- animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
- setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
- std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
- exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
- std::swap(exit->imgs[0][0], exit->imgs[0][1]);
- //printing texts to background
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
- //auto - combat options
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
- //creature info
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
-
- //general options
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
- //texts printed
- }
- CBattleOptionsWindow::~CBattleOptionsWindow()
- {
- SDL_FreeSurface(background);
- delete setToDefault;
- delete exit;
- delete viewGrid;
- delete movementShadow;
- delete animSpeeds;
- delete mouseShadow;
- }
- void CBattleOptionsWindow::activate()
- {
- setToDefault->activate();
- exit->activate();
- viewGrid->activate();
- movementShadow->activate();
- animSpeeds->activate();
- mouseShadow->activate();
- }
- void CBattleOptionsWindow::deactivate()
- {
- setToDefault->deactivate();
- exit->deactivate();
- viewGrid->deactivate();
- movementShadow->deactivate();
- animSpeeds->deactivate();
- mouseShadow->deactivate();
- }
- void CBattleOptionsWindow::show(SDL_Surface *to)
- {
- if(!to) //"evaluating" to
- to = screen;
- SDL_BlitSurface(background, NULL, to, &pos);
- setToDefault->show(to);
- exit->show(to);
- viewGrid->show(to);
- movementShadow->show(to);
- animSpeeds->show(to);
- mouseShadow->show(to);
- }
- void CBattleOptionsWindow::bDefaultf()
- {
- }
- void CBattleOptionsWindow::bExitf()
- {
- LOCPLINT->popIntTotally(this);
- }
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