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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CCreatureHandler.h"
- #include "CLodHandler.h"
- #include <sstream>
- #include <boost/assign/std/set.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/find.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "../lib/VCMI_Lib.h"
- using namespace boost::assign;
- extern CLodHandler * bitmaph;
- /*
- * CCreatureHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CCreatureHandler::CCreatureHandler()
- {
- VLC->creh = this;
- }
- int CCreature::getQuantityID(const int & quantity)
- {
- if (quantity<5)
- return 0;
- if (quantity<10)
- return 1;
- if (quantity<20)
- return 2;
- if (quantity<50)
- return 3;
- if (quantity<100)
- return 4;
- if (quantity<250)
- return 5;
- if (quantity<500)
- return 5;
- if (quantity<1000)
- return 6;
- if (quantity<4000)
- return 7;
- return 8;
- }
- bool CCreature::isDoubleWide() const
- {
- return vstd::contains(abilities,DOUBLE_WIDE);
- }
- bool CCreature::isFlying() const
- {
- return vstd::contains(abilities,FLYING);
- }
- bool CCreature::isShooting() const
- {
- return vstd::contains(abilities,SHOOTER);
- }
- bool CCreature::isUndead() const
- {
- return vstd::contains(abilities,UNDEAD);
- }
- si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
- {
- int ret = 2147483645;
- int resAmnt = std::min(res.size(),cost.size());
- for(int i=0;i<resAmnt;i++)
- if(cost[i])
- ret = std::min(ret,(int)(res[i]/cost[i]));
- return ret;
- }
- void CCreatureHandler::loadCreatures()
- {
- notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
- tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
- std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- while(i<buf.size())
- {
- CCreature ncre;
- ncre.cost.resize(RESOURCE_QUANTITY);
- ncre.level=0;
- ncre.sounds.attack = soundBase::invalid;
- ncre.sounds.defend = soundBase::invalid;
- ncre.sounds.killed = soundBase::invalid;
- ncre.sounds.move = soundBase::invalid;
- ncre.sounds.shoot = soundBase::invalid;
- ncre.sounds.wince = soundBase::invalid;
- ncre.sounds.ext1 = soundBase::invalid;
- ncre.sounds.ext2 = soundBase::invalid;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.nameSing = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.namePl = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.abilityText = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- ncre.abilityRefs = buf.substr(befi, i-befi);
- i+=2;
- if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
- ncre.abilities.insert(DOUBLE_WIDE);
- if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
- ncre.abilities.insert(FLYING);
- if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
- ncre.abilities.insert(SHOOTER);
- if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
- ncre.abilities.insert(SIEGE_WEAPON);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
- ncre.abilities.insert(TWICE_ATTACK);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
- ncre.abilities.insert(NO_ENEMY_RETALIATION);
- if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
- ncre.abilities.insert(UNDEAD);
- if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
- {
- ncre.idNumber = creatures.size();
- creatures.push_back(ncre);
- }
- }
- tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
- //loading reference names
- std::ifstream ifs("config/crerefnam.txt");
- int tempi;
- std::string temps;
- for (;;)
- {
- ifs >> tempi >> temps;
- if (tempi>=creatures.size())
- break;
- boost::assign::insert(nameToID)(temps,tempi);
- creatures[tempi].nameRef=temps;
- }
- ifs.close();
- ifs.clear();
- for(int i=1;i<=10;i++)
- levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
- tlog5 << "\t\tReading config/monsters.txt" << std::endl;
- ifs.open("config/monsters.txt");
- {
- while(!ifs.eof())
- {
- int id, lvl;
- ifs >> id >> lvl;
- if(lvl>0)
- {
- creatures[id].level = lvl;
- levelCreatures[lvl].push_back(&(creatures[id]));
- }
- }
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
- ifs.open("config/cr_factions.txt");
- while(!ifs.eof())
- {
- int id, fact;
- ifs >> id >> fact;
- creatures[id].faction = fact;
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
- ifs.open("config/cr_upgrade_list.txt");
- while(!ifs.eof())
- {
- int id, up;
- ifs >> id >> up;
- creatures[id].upgrades.insert(up);
- }
- ifs.close();
- ifs.clear();
- //loading unit animation def names
- tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
- std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
- inp.seekg(0,std::ios::end); // na koniec
- int andame2 = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame2+1]; // allocate memory
- inp.read((char*)bufor, andame2); // read map file to buffer
- inp.close();
- bufor[andame2] = 0;
- buf = std::string(bufor);
- delete [] bufor;
- i = 0; //buf iterator
- hmcr = 0;
- for(i; i<andame2; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- tlog5 << "We have "<<creatures.size() << " creatures\n";
- for(int s=0; s<creatures.size(); ++s)
- {
- //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
- int befi=i;
- std::string rub;
- for(i; i<andame2; ++i)
- {
- if(buf[i]==' ')
- break;
- }
- rub = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame2; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- std::string defName = buf.substr(befi, i-befi);
- creatures[s].animDefName = defName;
- }
- tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
- loadAnimationInfo();
- //loading id to projectile mapping
- tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
- std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
- char dump [200];
- inp2.getline(dump, 200);
- while(true)
- {
- int id;
- std::string name;
- bool spin;
- inp2>>id;
- if(id == -1)
- break;
- inp2>>name;
- idToProjectile[id] = name;
- inp2>>spin;
- idToProjectileSpin[id] = spin;
- }
- inp2.close();
- //TODO: create a tidy configuration file to control fixing unit abilities
- creatures[115].abilities.insert(DOUBLE_WIDE);//water elemental should be treated as double-wide
- creatures[123].abilities.insert(DOUBLE_WIDE);//ice elemental should be treated as double-wide
- creatures[140].abilities.insert(DOUBLE_WIDE);//boar should be treated as double-wide
- creatures[142].abilities.insert(DOUBLE_WIDE);//nomads should be treated as double-wide
- creatures[46].abilities -= FLYING; //hell hound
- creatures[47].abilities -= FLYING; //cerberus
- creatures[52].abilities += FLYING; //Efreeti
- creatures[53].abilities += FLYING; //Efreet Sultan
- creatures[47].abilities += MULTI_HEAD_ATTACK; //cerberus
- creatures[87].abilities += TWICE_ATTACK; //wolf raider
- creatures[147].abilities += NOT_ACTIVE; //First Aid Tent //TODO: remove when support is added
- creatures[148].abilities += NOT_ACTIVE; //Ammo Cart
- }
- void CCreatureHandler::loadAnimationInfo()
- {
- std::string buf = bitmaph->getTextFile("CRANIM.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- for(int dd=0; dd<creatures.size(); ++dd)
- {
- //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
- loadUnitAnimInfo(creatures[dd], buf, i);
- }
- return;
- }
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
- {
- int befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
- ++i;
- while(unit.timeBetweenFidgets == 0.0)
- {
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
- ++i;
- }
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
- ++i;
- ///////////////////////
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- ///////////////////////
- for(int jjj=0; jjj<12; ++jjj)
- {
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
- ++i;
- }
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- }
- CCreatureHandler::~CCreatureHandler()
- {
- }
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