CCreatureHandler.cpp 14 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/algorithm/string.hpp>
  9. #include <boost/algorithm/string/find.hpp>
  10. #include <boost/algorithm/string/replace.hpp>
  11. #include "../lib/VCMI_Lib.h"
  12. using namespace boost::assign;
  13. extern CLodHandler * bitmaph;
  14. /*
  15. * CCreatureHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. CCreatureHandler::CCreatureHandler()
  24. {
  25. VLC->creh = this;
  26. }
  27. int CCreature::getQuantityID(const int & quantity)
  28. {
  29. if (quantity<5)
  30. return 0;
  31. if (quantity<10)
  32. return 1;
  33. if (quantity<20)
  34. return 2;
  35. if (quantity<50)
  36. return 3;
  37. if (quantity<100)
  38. return 4;
  39. if (quantity<250)
  40. return 5;
  41. if (quantity<500)
  42. return 5;
  43. if (quantity<1000)
  44. return 6;
  45. if (quantity<4000)
  46. return 7;
  47. return 8;
  48. }
  49. bool CCreature::isDoubleWide() const
  50. {
  51. return vstd::contains(abilities,DOUBLE_WIDE);
  52. }
  53. bool CCreature::isFlying() const
  54. {
  55. return vstd::contains(abilities,FLYING);
  56. }
  57. bool CCreature::isShooting() const
  58. {
  59. return vstd::contains(abilities,SHOOTER);
  60. }
  61. bool CCreature::isUndead() const
  62. {
  63. return vstd::contains(abilities,UNDEAD);
  64. }
  65. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  66. {
  67. int ret = 2147483645;
  68. int resAmnt = std::min(res.size(),cost.size());
  69. for(int i=0;i<resAmnt;i++)
  70. if(cost[i])
  71. ret = std::min(ret,(int)(res[i]/cost[i]));
  72. return ret;
  73. }
  74. void CCreatureHandler::loadCreatures()
  75. {
  76. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  77. tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
  78. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  79. int andame = buf.size();
  80. int i=0; //buf iterator
  81. int hmcr=0;
  82. for(i; i<andame; ++i)
  83. {
  84. if(buf[i]=='\r')
  85. ++hmcr;
  86. if(hmcr==2)
  87. break;
  88. }
  89. i+=2;
  90. while(i<buf.size())
  91. {
  92. CCreature ncre;
  93. ncre.cost.resize(RESOURCE_QUANTITY);
  94. ncre.level=0;
  95. ncre.sounds.attack = soundBase::invalid;
  96. ncre.sounds.defend = soundBase::invalid;
  97. ncre.sounds.killed = soundBase::invalid;
  98. ncre.sounds.move = soundBase::invalid;
  99. ncre.sounds.shoot = soundBase::invalid;
  100. ncre.sounds.wince = soundBase::invalid;
  101. ncre.sounds.ext1 = soundBase::invalid;
  102. ncre.sounds.ext2 = soundBase::invalid;
  103. int befi=i;
  104. for(i; i<andame; ++i)
  105. {
  106. if(buf[i]=='\t')
  107. break;
  108. }
  109. ncre.nameSing = buf.substr(befi, i-befi);
  110. ++i;
  111. befi=i;
  112. for(i; i<andame; ++i)
  113. {
  114. if(buf[i]=='\t')
  115. break;
  116. }
  117. ncre.namePl = buf.substr(befi, i-befi);
  118. ++i;
  119. befi=i;
  120. for(i; i<andame; ++i)
  121. {
  122. if(buf[i]=='\t')
  123. break;
  124. }
  125. ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
  126. ++i;
  127. befi=i;
  128. for(i; i<andame; ++i)
  129. {
  130. if(buf[i]=='\t')
  131. break;
  132. }
  133. ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
  134. ++i;
  135. befi=i;
  136. for(i; i<andame; ++i)
  137. {
  138. if(buf[i]=='\t')
  139. break;
  140. }
  141. ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
  142. ++i;
  143. befi=i;
  144. for(i; i<andame; ++i)
  145. {
  146. if(buf[i]=='\t')
  147. break;
  148. }
  149. ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
  150. ++i;
  151. befi=i;
  152. for(i; i<andame; ++i)
  153. {
  154. if(buf[i]=='\t')
  155. break;
  156. }
  157. ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
  158. ++i;
  159. befi=i;
  160. for(i; i<andame; ++i)
  161. {
  162. if(buf[i]=='\t')
  163. break;
  164. }
  165. ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
  166. ++i;
  167. befi=i;
  168. for(i; i<andame; ++i)
  169. {
  170. if(buf[i]=='\t')
  171. break;
  172. }
  173. ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
  174. ++i;
  175. befi=i;
  176. for(i; i<andame; ++i)
  177. {
  178. if(buf[i]=='\t')
  179. break;
  180. }
  181. ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
  182. ++i;
  183. befi=i;
  184. for(i; i<andame; ++i)
  185. {
  186. if(buf[i]=='\t')
  187. break;
  188. }
  189. ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
  190. ++i;
  191. befi=i;
  192. for(i; i<andame; ++i)
  193. {
  194. if(buf[i]=='\t')
  195. break;
  196. }
  197. ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
  198. ++i;
  199. befi=i;
  200. for(i; i<andame; ++i)
  201. {
  202. if(buf[i]=='\t')
  203. break;
  204. }
  205. ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
  206. ++i;
  207. befi=i;
  208. for(i; i<andame; ++i)
  209. {
  210. if(buf[i]=='\t')
  211. break;
  212. }
  213. ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
  214. ++i;
  215. befi=i;
  216. for(i; i<andame; ++i)
  217. {
  218. if(buf[i]=='\t')
  219. break;
  220. }
  221. ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
  222. ++i;
  223. befi=i;
  224. for(i; i<andame; ++i)
  225. {
  226. if(buf[i]=='\t')
  227. break;
  228. }
  229. ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
  230. ++i;
  231. befi=i;
  232. for(i; i<andame; ++i)
  233. {
  234. if(buf[i]=='\t')
  235. break;
  236. }
  237. ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
  238. ++i;
  239. befi=i;
  240. for(i; i<andame; ++i)
  241. {
  242. if(buf[i]=='\t')
  243. break;
  244. }
  245. ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
  246. ++i;
  247. befi=i;
  248. for(i; i<andame; ++i)
  249. {
  250. if(buf[i]=='\t')
  251. break;
  252. }
  253. ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
  254. ++i;
  255. befi=i;
  256. for(i; i<andame; ++i)
  257. {
  258. if(buf[i]=='\t')
  259. break;
  260. }
  261. ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
  262. ++i;
  263. befi=i;
  264. for(i; i<andame; ++i)
  265. {
  266. if(buf[i]=='\t')
  267. break;
  268. }
  269. ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
  270. ++i;
  271. befi=i;
  272. for(i; i<andame; ++i)
  273. {
  274. if(buf[i]=='\t')
  275. break;
  276. }
  277. ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
  278. ++i;
  279. befi=i;
  280. for(i; i<andame; ++i)
  281. {
  282. if(buf[i]=='\t')
  283. break;
  284. }
  285. ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
  286. ++i;
  287. befi=i;
  288. for(i; i<andame; ++i)
  289. {
  290. if(buf[i]=='\t')
  291. break;
  292. }
  293. ncre.abilityText = buf.substr(befi, i-befi);
  294. ++i;
  295. befi=i;
  296. for(i; i<andame; ++i)
  297. {
  298. if(buf[i]=='\r')
  299. break;
  300. }
  301. ncre.abilityRefs = buf.substr(befi, i-befi);
  302. i+=2;
  303. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  304. ncre.abilities.insert(DOUBLE_WIDE);
  305. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  306. ncre.abilities.insert(FLYING);
  307. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  308. ncre.abilities.insert(SHOOTER);
  309. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  310. ncre.abilities.insert(SIEGE_WEAPON);
  311. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  312. ncre.abilities.insert(TWICE_ATTACK);
  313. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  314. ncre.abilities.insert(NO_ENEMY_RETALIATION);
  315. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  316. ncre.abilities.insert(UNDEAD);
  317. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  318. {
  319. ncre.idNumber = creatures.size();
  320. creatures.push_back(ncre);
  321. }
  322. }
  323. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  324. //loading reference names
  325. std::ifstream ifs("config/crerefnam.txt");
  326. int tempi;
  327. std::string temps;
  328. for (;;)
  329. {
  330. ifs >> tempi >> temps;
  331. if (tempi>=creatures.size())
  332. break;
  333. boost::assign::insert(nameToID)(temps,tempi);
  334. creatures[tempi].nameRef=temps;
  335. }
  336. ifs.close();
  337. ifs.clear();
  338. for(int i=1;i<=10;i++)
  339. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  340. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  341. ifs.open("config/monsters.txt");
  342. {
  343. while(!ifs.eof())
  344. {
  345. int id, lvl;
  346. ifs >> id >> lvl;
  347. if(lvl>0)
  348. {
  349. creatures[id].level = lvl;
  350. levelCreatures[lvl].push_back(&(creatures[id]));
  351. }
  352. }
  353. }
  354. ifs.close();
  355. ifs.clear();
  356. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  357. ifs.open("config/cr_factions.txt");
  358. while(!ifs.eof())
  359. {
  360. int id, fact;
  361. ifs >> id >> fact;
  362. creatures[id].faction = fact;
  363. }
  364. ifs.close();
  365. ifs.clear();
  366. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  367. ifs.open("config/cr_upgrade_list.txt");
  368. while(!ifs.eof())
  369. {
  370. int id, up;
  371. ifs >> id >> up;
  372. creatures[id].upgrades.insert(up);
  373. }
  374. ifs.close();
  375. ifs.clear();
  376. //loading unit animation def names
  377. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  378. std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  379. inp.seekg(0,std::ios::end); // na koniec
  380. int andame2 = inp.tellg(); // read length
  381. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  382. char * bufor = new char[andame2+1]; // allocate memory
  383. inp.read((char*)bufor, andame2); // read map file to buffer
  384. inp.close();
  385. bufor[andame2] = 0;
  386. buf = std::string(bufor);
  387. delete [] bufor;
  388. i = 0; //buf iterator
  389. hmcr = 0;
  390. for(i; i<andame2; ++i) //omitting rubbish
  391. {
  392. if(buf[i]=='\r')
  393. break;
  394. }
  395. i+=2;
  396. tlog5 << "We have "<<creatures.size() << " creatures\n";
  397. for(int s=0; s<creatures.size(); ++s)
  398. {
  399. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  400. int befi=i;
  401. std::string rub;
  402. for(i; i<andame2; ++i)
  403. {
  404. if(buf[i]==' ')
  405. break;
  406. }
  407. rub = buf.substr(befi, i-befi);
  408. ++i;
  409. befi=i;
  410. for(i; i<andame2; ++i)
  411. {
  412. if(buf[i]=='\r')
  413. break;
  414. }
  415. std::string defName = buf.substr(befi, i-befi);
  416. creatures[s].animDefName = defName;
  417. }
  418. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  419. loadAnimationInfo();
  420. //loading id to projectile mapping
  421. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  422. std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  423. char dump [200];
  424. inp2.getline(dump, 200);
  425. while(true)
  426. {
  427. int id;
  428. std::string name;
  429. bool spin;
  430. inp2>>id;
  431. if(id == -1)
  432. break;
  433. inp2>>name;
  434. idToProjectile[id] = name;
  435. inp2>>spin;
  436. idToProjectileSpin[id] = spin;
  437. }
  438. inp2.close();
  439. //TODO: create a tidy configuration file to control fixing unit abilities
  440. creatures[115].abilities.insert(DOUBLE_WIDE);//water elemental should be treated as double-wide
  441. creatures[123].abilities.insert(DOUBLE_WIDE);//ice elemental should be treated as double-wide
  442. creatures[140].abilities.insert(DOUBLE_WIDE);//boar should be treated as double-wide
  443. creatures[142].abilities.insert(DOUBLE_WIDE);//nomads should be treated as double-wide
  444. creatures[46].abilities -= FLYING; //hell hound
  445. creatures[47].abilities -= FLYING; //cerberus
  446. creatures[52].abilities += FLYING; //Efreeti
  447. creatures[53].abilities += FLYING; //Efreet Sultan
  448. creatures[47].abilities += MULTI_HEAD_ATTACK; //cerberus
  449. creatures[87].abilities += TWICE_ATTACK; //wolf raider
  450. creatures[147].abilities += NOT_ACTIVE; //First Aid Tent //TODO: remove when support is added
  451. creatures[148].abilities += NOT_ACTIVE; //Ammo Cart
  452. }
  453. void CCreatureHandler::loadAnimationInfo()
  454. {
  455. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  456. int andame = buf.size();
  457. int i=0; //buf iterator
  458. int hmcr=0;
  459. for(i; i<andame; ++i)
  460. {
  461. if(buf[i]=='\r')
  462. ++hmcr;
  463. if(hmcr==2)
  464. break;
  465. }
  466. i+=2;
  467. for(int dd=0; dd<creatures.size(); ++dd)
  468. {
  469. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  470. loadUnitAnimInfo(creatures[dd], buf, i);
  471. }
  472. return;
  473. }
  474. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  475. {
  476. int befi=i;
  477. for(i; i<src.size(); ++i)
  478. {
  479. if(src[i]=='\t')
  480. break;
  481. }
  482. unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
  483. ++i;
  484. while(unit.timeBetweenFidgets == 0.0)
  485. {
  486. for(i; i<src.size(); ++i)
  487. {
  488. if(src[i]=='\r')
  489. break;
  490. }
  491. i+=2;
  492. befi=i;
  493. for(i; i<src.size(); ++i)
  494. {
  495. if(src[i]=='\t')
  496. break;
  497. }
  498. unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
  499. ++i;
  500. }
  501. befi=i;
  502. for(i; i<src.size(); ++i)
  503. {
  504. if(src[i]=='\t')
  505. break;
  506. }
  507. unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
  508. ++i;
  509. befi=i;
  510. for(i; i<src.size(); ++i)
  511. {
  512. if(src[i]=='\t')
  513. break;
  514. }
  515. unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
  516. ++i;
  517. befi=i;
  518. for(i; i<src.size(); ++i)
  519. {
  520. if(src[i]=='\t')
  521. break;
  522. }
  523. unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
  524. ++i;
  525. ///////////////////////
  526. befi=i;
  527. for(i; i<src.size(); ++i)
  528. {
  529. if(src[i]=='\t')
  530. break;
  531. }
  532. unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  533. ++i;
  534. befi=i;
  535. for(i; i<src.size(); ++i)
  536. {
  537. if(src[i]=='\t')
  538. break;
  539. }
  540. unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  541. ++i;
  542. befi=i;
  543. for(i; i<src.size(); ++i)
  544. {
  545. if(src[i]=='\t')
  546. break;
  547. }
  548. unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  549. ++i;
  550. befi=i;
  551. for(i; i<src.size(); ++i)
  552. {
  553. if(src[i]=='\t')
  554. break;
  555. }
  556. unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  557. ++i;
  558. befi=i;
  559. for(i; i<src.size(); ++i)
  560. {
  561. if(src[i]=='\t')
  562. break;
  563. }
  564. unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  565. ++i;
  566. befi=i;
  567. for(i; i<src.size(); ++i)
  568. {
  569. if(src[i]=='\t')
  570. break;
  571. }
  572. unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  573. ++i;
  574. ///////////////////////
  575. for(int jjj=0; jjj<12; ++jjj)
  576. {
  577. befi=i;
  578. for(i; i<src.size(); ++i)
  579. {
  580. if(src[i]=='\t')
  581. break;
  582. }
  583. unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
  584. ++i;
  585. }
  586. befi=i;
  587. for(i; i<src.size(); ++i)
  588. {
  589. if(src[i]=='\t')
  590. break;
  591. }
  592. unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
  593. ++i;
  594. befi=i;
  595. for(i; i<src.size(); ++i)
  596. {
  597. if(src[i]=='\t')
  598. break;
  599. }
  600. unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
  601. ++i;
  602. for(i; i<src.size(); ++i)
  603. {
  604. if(src[i]=='\r')
  605. break;
  606. }
  607. i+=2;
  608. }
  609. CCreatureHandler::~CCreatureHandler()
  610. {
  611. }