CCallback.cpp 18 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPathfinder.h"
  7. #include "CPlayerInterface.h"
  8. #include "CPlayerInterface.h"
  9. #include "client/Client.h"
  10. #include "hch/CAmbarCendamo.h"
  11. #include "hch/CBuildingHandler.h"
  12. #include "hch/CDefObjInfoHandler.h"
  13. #include "hch/CGeneralTextHandler.h"
  14. #include "hch/CHeroHandler.h"
  15. #include "hch/CObjectHandler.h"
  16. #include "hch/CTownHandler.h"
  17. #include "lib/Connection.h"
  18. #include "lib/NetPacks.h"
  19. #include "mapHandler.h"
  20. #include <boost/foreach.hpp>
  21. #include <boost/thread.hpp>
  22. #include <boost/thread/shared_mutex.hpp>
  23. #ifdef min
  24. #undef min
  25. #endif
  26. #ifdef max
  27. #undef max
  28. #endif
  29. extern CSharedCond<std::set<CPack*> > mess;
  30. int gcd(int x, int y)
  31. {
  32. int temp;
  33. if (y > x)
  34. std::swap(x,y);
  35. while (y != 0)
  36. {
  37. temp = y;
  38. y = x-y;
  39. x = temp;
  40. if (y > x)
  41. std::swap(x,y);
  42. }
  43. return x;
  44. }
  45. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  46. :src(Src),dst(Dst),ho(Ho)
  47. {
  48. owner = ho->getOwner();
  49. };
  50. template <ui16 N> bool isType(CPack *pack)
  51. {
  52. return pack->getType() == N;
  53. }
  54. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  55. {
  56. *cl->serv << &MoveHero(dst,h->id);
  57. {//wait till there is server answer
  58. boost::unique_lock<boost::mutex> lock(*mess.mx);
  59. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  60. mess.cv->wait(lock);
  61. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  62. TryMoveHero *tmh = dynamic_cast<TryMoveHero*>(*itr);
  63. mess.res->erase(itr);
  64. if(!tmh->result)
  65. {
  66. delete tmh;
  67. return false;
  68. }
  69. delete tmh;
  70. }
  71. return true;
  72. }
  73. void CCallback::selectionMade(int selection, int asker)
  74. {
  75. *cl->serv << &QueryReply(asker,selection);
  76. }
  77. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  78. {
  79. if(player!=obj->tempOwner) return;
  80. *cl->serv << &RecruitCreatures(obj->id,ID,amount);
  81. }
  82. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  83. {
  84. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  85. return false;
  86. *cl->serv << &DisbandCreature(stackPos,obj->id);
  87. return true;
  88. }
  89. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  90. {
  91. *cl->serv << &UpgradeCreature(stackPos,obj->id,newID);
  92. return false;
  93. }
  94. void CCallback::endTurn()
  95. {
  96. tlog5 << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  97. *cl->serv << &EndTurn(); //report that we ended turn
  98. }
  99. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  100. {
  101. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  102. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  103. }
  104. const StartInfo * CCallback::getStartInfo() const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->scenarioOps;
  108. }
  109. int CCallback::howManyTowns() const
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. return gs->players[player].towns.size();
  113. }
  114. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  115. {
  116. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  117. if (!mode)
  118. return gs->players[gs->currentPlayer].towns[val];
  119. else
  120. {
  121. //TODO: add some smart ID to the CTownInstance
  122. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  123. //{
  124. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  125. // return gs->players[gs->currentPlayer].towns[i];
  126. //}
  127. return NULL;
  128. }
  129. return NULL;
  130. }
  131. int CCallback::howManyHeroes() const
  132. {
  133. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  134. return gs->players[player].heroes.size();
  135. }
  136. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  137. {
  138. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  139. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  140. // return NULL;
  141. if (!mode) //esrial id
  142. {
  143. if(val<gs->players[player].heroes.size())
  144. {
  145. return gs->players[player].heroes[val];
  146. }
  147. else
  148. {
  149. return NULL;
  150. }
  151. }
  152. else if(mode==1) //it's hero type id
  153. {
  154. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  155. {
  156. if (gs->players[player].heroes[i]->type->ID==val)
  157. {
  158. return gs->players[player].heroes[i];
  159. }
  160. }
  161. }
  162. else //object id
  163. {
  164. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  165. }
  166. return NULL;
  167. }
  168. int CCallback::getResourceAmount(int type) const
  169. {
  170. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  171. return gs->players[player].resources[type];
  172. }
  173. std::vector<si32> CCallback::getResourceAmount() const
  174. {
  175. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  176. return gs->players[player].resources;
  177. }
  178. int CCallback::getDate(int mode) const
  179. {
  180. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  181. return gs->getDate(mode);
  182. }
  183. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  184. {
  185. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  186. std::vector<std::string> ret;
  187. if(!isVisible(pos,player))
  188. return ret;
  189. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  190. ret.push_back(obj->getHoverText());
  191. return ret;
  192. }
  193. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  194. {
  195. for (size_t i=0; i < path->nodes.size(); ++i)
  196. {
  197. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  198. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  199. return false; //path is wrong - one of the tiles is blocked
  200. if (blockSea)
  201. {
  202. if (i==0)
  203. continue;
  204. if (
  205. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  206. &&
  207. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  208. ||
  209. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  210. &&
  211. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  212. ||
  213. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  214. )
  215. return false;
  216. }
  217. }
  218. return true;
  219. }
  220. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  221. {
  222. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  223. return gs->players[player].fogOfWarMap;
  224. }
  225. bool CCallback::isVisible(int3 pos, int Player) const
  226. {
  227. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  228. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  229. }
  230. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  231. {
  232. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  233. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  234. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  235. {
  236. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  237. {
  238. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  239. {
  240. ret.push_back((*i).second.towns[j]);
  241. }
  242. }
  243. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  244. return ret;
  245. }
  246. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  247. {
  248. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  249. std::vector < const CGHeroInstance *> ret;
  250. for(size_t i=0;i<gs->map->heroes.size();i++)
  251. {
  252. if( (gs->map->heroes[i]->tempOwner==player) ||
  253. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  254. {
  255. ret.push_back(gs->map->heroes[i]);
  256. }
  257. }
  258. return ret;
  259. }
  260. bool CCallback::isVisible(int3 pos) const
  261. {
  262. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  263. return isVisible(pos,player);
  264. }
  265. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  266. {
  267. //object is visible when at least one blocked tile is visible
  268. for(int fx=0; fx<8; ++fx)
  269. {
  270. for(int fy=0; fy<6; ++fy)
  271. {
  272. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  273. if(gs->map->isInTheMap(pos)
  274. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  275. && isVisible(pos,Player) )
  276. return true;
  277. }
  278. }
  279. return false;
  280. }
  281. int CCallback::getMyColor() const
  282. {
  283. return player;
  284. }
  285. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  286. {
  287. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  288. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  289. {
  290. if (gs->players[player].heroes[i]==hero)
  291. return i;
  292. }
  293. return -1;
  294. }
  295. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  296. {
  297. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  298. if(!obj)
  299. return NULL;
  300. if(obj->ID == HEROI_TYPE)
  301. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  302. else if(obj->ID == TOWNI_TYPE)
  303. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  304. else return NULL;
  305. }
  306. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  307. {
  308. if(s1->tempOwner != player || s2->tempOwner != player)
  309. return -1;
  310. *cl->serv << &ArrangeStacks(1,p1,p2,s1->id,s2->id,0);
  311. return 0;
  312. }
  313. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  314. {
  315. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  316. {
  317. return -1;
  318. }
  319. *cl->serv << &ArrangeStacks(2,p1,p2,s1->id,s2->id,0);
  320. return 0;
  321. }
  322. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  323. {
  324. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  325. {
  326. return -1;
  327. }
  328. *cl->serv << &ArrangeStacks(3,p1,p2,s1->id,s2->id,val);
  329. return 0;
  330. }
  331. bool CCallback::dismissHero(const CGHeroInstance *hero)
  332. {
  333. if(player!=hero->tempOwner) return false;
  334. *cl->serv << &DismissHero(hero->id);
  335. return true;
  336. }
  337. int CCallback::getMySerial() const
  338. {
  339. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  340. return gs->players[player].serial;
  341. }
  342. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  343. {
  344. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  345. return false;
  346. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  347. return true;
  348. }
  349. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  350. {
  351. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  352. if(town->tempOwner!=player)
  353. return false;
  354. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  355. for(int i=0;i<7;i++)
  356. if(b->resources[i] > gs->players[player].resources[i])
  357. return false; //lack of resources
  358. *cl->serv << &BuildStructure(town->id,buildingID);
  359. return true;
  360. }
  361. int CCallback::battleGetBattlefieldType()
  362. {
  363. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  364. return gs->battleGetBattlefieldType();
  365. }
  366. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  367. {
  368. //TODO - write
  369. return -1;
  370. }
  371. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  372. {
  373. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  374. if(gs->curB)
  375. return gs->curB->obstacles;
  376. else
  377. return std::vector<CObstacleInstance>();
  378. }
  379. int CCallback::battleGetStack(int pos)
  380. {
  381. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  382. return gs->battleGetStack(pos);
  383. }
  384. CStack* CCallback::battleGetStackByID(int ID)
  385. {
  386. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  387. if(!gs->curB) return NULL;
  388. return gs->curB->getStack(ID);
  389. }
  390. int CCallback::battleMakeAction(BattleAction* action)
  391. {
  392. *cl->serv << &MakeAction(*action);
  393. return 0;
  394. }
  395. CStack* CCallback::battleGetStackByPos(int pos)
  396. {
  397. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  398. return battleGetStackByID(battleGetStack(pos));
  399. }
  400. int CCallback::battleGetPos(int stack)
  401. {
  402. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  403. if(!gs->curB)
  404. {
  405. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  406. return -1;
  407. }
  408. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  409. {
  410. if(gs->curB->stacks[g]->ID == stack)
  411. return gs->curB->stacks[g]->position;
  412. }
  413. return -1;
  414. }
  415. std::map<int, CStack> CCallback::battleGetStacks()
  416. {
  417. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  418. std::map<int, CStack> ret;
  419. if(!gs->curB) //there is no battle
  420. {
  421. return ret;
  422. }
  423. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  424. {
  425. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  426. }
  427. return ret;
  428. }
  429. std::vector<CStack> CCallback::battleGetStackQueue()
  430. {
  431. if(!gs->curB)
  432. {
  433. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  434. return std::vector<CStack>();
  435. }
  436. return gs->curB->getStackQueue();
  437. }
  438. CCreature CCallback::battleGetCreature(int number)
  439. {
  440. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  441. if(!gs->curB)
  442. {
  443. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  444. }
  445. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  446. {
  447. if(gs->curB->stacks[h]->ID == number) //creature found
  448. return *(gs->curB->stacks[h]->creature);
  449. }
  450. #ifndef __GNUC__
  451. throw new std::exception("Cannot find the creature");
  452. #else
  453. throw new std::exception();
  454. #endif
  455. }
  456. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  457. {
  458. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  459. if(!gs->curB)
  460. {
  461. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  462. return std::vector<int>();
  463. }
  464. return gs->curB->getAccessibility(ID, addOccupiable);
  465. //return gs->battleGetRange(ID);
  466. }
  467. bool CCallback::battleIsStackMine(int ID)
  468. {
  469. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  470. if(!gs->curB)
  471. {
  472. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  473. return false;
  474. }
  475. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  476. {
  477. if(gs->curB->stacks[h]->ID == ID) //creature found
  478. return gs->curB->stacks[h]->owner == player;
  479. }
  480. return false;
  481. }
  482. bool CCallback::battleCanShoot(int ID, int dest)
  483. {
  484. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  485. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  486. if(!our || !dst || !gs->curB) return false;
  487. for(size_t g=0; g<our->effects.size(); ++g)
  488. {
  489. if(61 == our->effects[g].id) //forgetfulness
  490. return false;
  491. }
  492. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  493. && our->owner != dst->owner
  494. && dst->alive()
  495. && !gs->curB->isStackBlocked(ID)
  496. && our->shots
  497. )
  498. return true;
  499. return false;
  500. }
  501. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  502. {
  503. if(town->tempOwner != player) return;
  504. *cl->serv << &GarrisonHeroSwap(town->id);
  505. }
  506. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  507. {
  508. if(hero->tempOwner != player) return;
  509. *cl->serv << &BuyArtifact(hero->id,aid);
  510. }
  511. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  512. {
  513. std::vector<const CGObjectInstance *> ret;
  514. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  515. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  516. return ret;
  517. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  518. ret.push_back(obj);
  519. return ret;
  520. }
  521. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  522. {
  523. std::vector<const CGObjectInstance *> ret;
  524. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  525. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  526. return ret;
  527. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  528. ret.push_back(obj);
  529. return ret;
  530. }
  531. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  532. {
  533. if(mode) return; //TODO - support
  534. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  535. //if(gs->resVals[t1] >= gs->resVals[t2])
  536. float r = gs->resVals[t1],
  537. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  538. if(r>g)
  539. {
  540. rec = ceil(r / g);
  541. give = 1;
  542. }
  543. else
  544. {
  545. give = ceil(g / r);
  546. rec = 1;
  547. }
  548. }
  549. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  550. {
  551. if(!isVisible(pos))
  552. return std::vector < const CGObjectInstance * >();
  553. std::vector < const CGObjectInstance * > ret;
  554. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  555. for(size_t b=0; b<objs.size(); ++b)
  556. {
  557. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  558. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  559. }
  560. return ret;
  561. }
  562. int3 CCallback::getMapSize() const
  563. {
  564. return CGI->mh->sizes;
  565. }
  566. void CCallback::trade( int mode, int id1, int id2, int val1 )
  567. {
  568. int p1, p2;
  569. getMarketOffer(id1,id2,p1,p2,mode);
  570. *cl->serv << &TradeOnMarketplace(player,mode,id1,id2,val1);
  571. }
  572. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  573. {
  574. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  575. *cl->serv << &SetFormation(hero->id,tight);
  576. }
  577. void CCallback::setSelection(const CArmedInstance * obj)
  578. {
  579. SetSelection ss;
  580. ss.player = player;
  581. ss.id = obj->id;
  582. *cl->serv << &ss;
  583. }
  584. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  585. {
  586. ui8 i=0;
  587. for(; i<gs->players[player].availableHeroes.size(); i++)
  588. {
  589. if(gs->players[player].availableHeroes[i] == hero)
  590. {
  591. *cl->serv << &HireHero(i,town->id);
  592. return;
  593. }
  594. }
  595. }
  596. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  597. {
  598. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  599. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  600. return ret;
  601. }
  602. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  603. {
  604. if(!isVisible(tile, player)) return NULL;
  605. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  606. return &gs->map->getTile(tile);
  607. }
  608. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  609. {
  610. return gs->canBuildStructure(t,ID);
  611. }