CPreGame.cpp 116 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "Gfx/Basic.h"
  41. #include "UIFramework/GL2D.h"
  42. #include "UIFramework/CGuiHandler.h"
  43. #include "UIFramework/CIntObjectClasses.h"
  44. #include "../lib/Mapping/CMapService.h"
  45. /*
  46. * CPreGame.cpp, part of VCMI engine
  47. *
  48. * Authors: listed in file AUTHORS in main folder
  49. *
  50. * License: GNU General Public License v2.0 or later
  51. * Full text of license available in license.txt file, in main folder
  52. *
  53. */
  54. namespace fs = boost::filesystem;
  55. using boost::bind;
  56. using boost::ref;
  57. #if _MSC_VER >= 1600
  58. //#define bind boost::bind
  59. //#define ref boost::ref
  60. #endif
  61. void startGame(StartInfo * options, CConnection *serv = NULL);
  62. CGPreGame * CGP = nullptr;
  63. ISelectionScreenInfo *SEL;
  64. static PlayerColor playerColor; //if more than one player - applies to the first
  65. /**
  66. * Stores the current name of the savegame.
  67. *
  68. * TODO better solution for auto-selection when saving already saved games.
  69. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  70. * The name of the savegame can then be stored non-statically in CGameState and
  71. * passed separately to CSaveGameScreen.
  72. */
  73. static std::string saveGameName;
  74. struct EvilHlpStruct
  75. {
  76. CConnection *serv;
  77. StartInfo *sInfo;
  78. void reset(bool strong = true)
  79. {
  80. if(strong)
  81. {
  82. vstd::clear_pointer(serv);
  83. vstd::clear_pointer(sInfo);
  84. }
  85. else
  86. {
  87. serv = NULL;
  88. sInfo = NULL;
  89. }
  90. }
  91. } startingInfo;
  92. static void do_quit()
  93. {
  94. SDL_Event event;
  95. event.quit.type = SDL_QUIT;
  96. SDL_PushEvent(&event);
  97. }
  98. static CMapInfo *mapInfoFromGame()
  99. {
  100. CMapInfo * ret = new CMapInfo();
  101. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  102. return ret;
  103. }
  104. static void setPlayersFromGame()
  105. {
  106. playerColor = LOCPLINT->playerID;
  107. }
  108. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  109. {
  110. std::swap(a.playerID, b.playerID);
  111. std::swap(a.name, b.name);
  112. if(a.playerID == 1)
  113. playerColor = a.color;
  114. else if(b.playerID == 1)
  115. playerColor = b.color;
  116. }
  117. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  118. {
  119. if(vstd::contains(playerNames, player))
  120. pset.name = playerNames.find(player)->second;
  121. else
  122. pset.name = CGI->generaltexth->allTexts[468];//Computer
  123. pset.playerID = player;
  124. if(player == playerNames.begin()->first)
  125. playerColor = pset.color;
  126. }
  127. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  128. {
  129. sInfo.playerInfos.clear();
  130. if(!mapHeader)
  131. {
  132. return;
  133. }
  134. sInfo.mapname = filename;
  135. playerColor = PlayerColor::NEUTRAL;
  136. auto namesIt = playerNames.cbegin();
  137. for (int i = 0; i < mapHeader->players.size(); i++)
  138. {
  139. const PlayerInfo &pinfo = mapHeader->players[i];
  140. //neither computer nor human can play - no player
  141. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  142. continue;
  143. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  144. pset.color = PlayerColor(i);
  145. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  146. {
  147. setPlayer(pset, namesIt++->first, playerNames);
  148. }
  149. else
  150. {
  151. setPlayer(pset, 0, playerNames);
  152. if(!pinfo.canHumanPlay)
  153. {
  154. pset.compOnly = true;
  155. }
  156. }
  157. pset.castle = pinfo.defaultCastle();
  158. pset.hero = pinfo.defaultHero();
  159. if(pinfo.customHeroID >= 0)
  160. {
  161. pset.hero = pinfo.customHeroID;
  162. if (!pinfo.mainHeroName.empty())
  163. pset.heroName = pinfo.mainHeroName;
  164. else
  165. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  166. if (pinfo.mainHeroPortrait >= 0)
  167. pset.heroPortrait = pinfo.mainHeroPortrait;
  168. else
  169. pset.heroPortrait = pinfo.customHeroID;
  170. }
  171. pset.handicap = PlayerSettings::NO_HANDICAP;
  172. }
  173. }
  174. template <typename T> class CApplyOnPG;
  175. class CBaseForPGApply
  176. {
  177. public:
  178. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  179. virtual ~CBaseForPGApply(){};
  180. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  181. {
  182. return new CApplyOnPG<U>;
  183. }
  184. };
  185. template <typename T> class CApplyOnPG : public CBaseForPGApply
  186. {
  187. public:
  188. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  189. {
  190. T *ptr = static_cast<T*>(pack);
  191. ptr->apply(selScr);
  192. }
  193. };
  194. static CApplier<CBaseForPGApply> *applier = NULL;
  195. static CPicture* createPicture(const JsonNode& config)
  196. {
  197. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  198. }
  199. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  200. config(configNode)
  201. {
  202. OBJ_CONSTRUCTION_CAPTURING_ALL;
  203. background = new CPicture(config["background"].String());
  204. if (config["scalable"].Bool())
  205. {
  206. //* if (background->bg->format->palette)
  207. //* background->convertToScreenBPP();
  208. //* background->scaleTo(Point(screen->w, screen->h));
  209. }
  210. pos = background->center();
  211. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  212. menuNameToEntry.push_back(node["name"].String());
  213. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  214. images.push_back(createPicture(node));
  215. //Hardcoded entry
  216. menuNameToEntry.push_back("credits");
  217. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  218. tabs->type |= REDRAW_PARENT;
  219. }
  220. CIntObject * CMenuScreen::createTab(size_t index)
  221. {
  222. if (config["items"].Vector().size() == index)
  223. return new CreditsScreen();
  224. return new CMenuEntry(this, config["items"].Vector()[index]);
  225. }
  226. void CMenuScreen::showAll()
  227. {
  228. CIntObject::showAll();
  229. if (pos.w != GL2D::getScreenWidth() || pos.h != GL2D::getScreenHeight())
  230. CMessage::drawBorder(PlayerColor(1), nullptr, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  231. }
  232. void CMenuScreen::show()
  233. {
  234. if (!config["video"].isNull())
  235. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, true, false);
  236. CIntObject::show();
  237. }
  238. void CMenuScreen::activate()
  239. {
  240. CCS->musich->playMusic("Music/MainMenu", true);
  241. if (!config["video"].isNull())
  242. CCS->videoh->open(config["video"]["name"].String());
  243. CIntObject::activate();
  244. }
  245. void CMenuScreen::deactivate()
  246. {
  247. if (!config["video"].isNull())
  248. CCS->videoh->close();
  249. CIntObject::deactivate();
  250. }
  251. void CMenuScreen::switchToTab(size_t index)
  252. {
  253. tabs->setActive(index);
  254. }
  255. //funciton for std::string -> boost::function conversion for main menu
  256. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  257. {
  258. static const std::vector<std::string> commandType = boost::assign::list_of
  259. ("to")("campaigns")("start")("load")("exit")("highscores");
  260. static const std::vector<std::string> gameType = boost::assign::list_of
  261. ("single")("multi")("campaign")("tutorial");
  262. std::list<std::string> commands;
  263. boost::split(commands, string, boost::is_any_of("\t "));
  264. if (!commands.empty())
  265. {
  266. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  267. commands.pop_front();
  268. if (index > 3 || !commands.empty())
  269. {
  270. switch (index)
  271. {
  272. break; case 0://to - switch to another tab, if such tab exists
  273. {
  274. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  275. if ( index2 != menuType.size())
  276. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  277. }
  278. break; case 1://open campaign selection window
  279. {
  280. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  281. }
  282. break; case 2://start
  283. {
  284. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  285. {
  286. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  287. case 1: return &pushIntT<CMultiMode>;
  288. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  289. case 3: return boost::function<void()>();//TODO: start tutorial
  290. }
  291. }
  292. break; case 3://load
  293. {
  294. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  295. {
  296. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  297. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  298. case 2: return boost::function<void()>();//TODO: load campaign
  299. case 3: return boost::function<void()>();//TODO: load tutorial
  300. }
  301. }
  302. break; case 4://exit
  303. {
  304. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, PlayerColor(1));
  305. }
  306. break; case 5://highscores
  307. {
  308. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  309. }
  310. }
  311. }
  312. }
  313. tlog0<<"Failed to parse command: "<<string<<"\n";
  314. return boost::function<void()>();
  315. }
  316. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  317. {
  318. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  319. Gfx::Point point(button["x"].asInteger(), button["y"].asInteger());
  320. if (point.x < 0) point.x += pos.w;
  321. if (point.y < 0) point.y += pos.h;
  322. const PairOfStrings * help = (button["help"].Float() > 0) ?
  323. &( CGI->generaltexth->zelp[button["help"].asInteger()] ) : nullptr;
  324. return new CButton(command, point, button["name"].String(), 0, 4, help, LCLICK|RCLICK|HOVER|KEYBOARD, button["hotkey"].asInteger());
  325. }
  326. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL;
  329. type |= REDRAW_PARENT;
  330. pos = parent->pos;
  331. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  332. images.push_back(createPicture(node));
  333. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  334. {
  335. buttons.push_back(createButton(parent, node));
  336. buttons.back()->type |= REDRAW_PARENT;
  337. }
  338. }
  339. CreditsScreen::CreditsScreen()
  340. {
  341. addUsedEvents(LCLICK | RCLICK);
  342. type |= REDRAW_PARENT;
  343. OBJ_CONSTRUCTION_CAPTURING_ALL;
  344. pos.w = CGP->menu->pos.w;
  345. pos.h = CGP->menu->pos.h;
  346. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  347. std::string text((char*)textFile.first.get(), textFile.second);
  348. size_t firstQuote = text.find('\"')+1;
  349. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  350. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  351. credits->pos.h = credits->maxH;
  352. }
  353. void CreditsScreen::showAll()
  354. {
  355. //Do not draw anything
  356. }
  357. void CreditsScreen::show()
  358. {
  359. static int count = 0;
  360. count++;
  361. if (count == 2)
  362. {
  363. credits->pos.y--;
  364. count = 0;
  365. }
  366. Rect creditsArea = credits->pos & pos;
  367. SDL_SetClipRect(screenBuf, &creditsArea);
  368. SDL_SetClipRect(screen, &creditsArea);
  369. redraw();
  370. CIntObject::showAll();
  371. SDL_SetClipRect(screen, NULL);
  372. SDL_SetClipRect(screenBuf, NULL);
  373. //end of credits, close this screen
  374. if (credits->pos.y + credits->pos.h < 0)
  375. clickRight(false, false);
  376. }
  377. void CreditsScreen::clickLeft(tribool down, bool previousState)
  378. {
  379. clickRight(down, previousState);
  380. }
  381. void CreditsScreen::clickRight(tribool down, bool previousState)
  382. {
  383. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  384. assert(menu);
  385. menu->setActive(0);
  386. }
  387. CGPreGame::CGPreGame():
  388. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  389. {
  390. pos.w = GL2D::getScreenWidth();
  391. pos.h = GL2D::getScreenHeight();
  392. GH.defActionsDef = 63;
  393. CGP = this;
  394. menu = new CMenuScreen((*pregameConfig)["window"]);
  395. loadGraphics();
  396. }
  397. CGPreGame::~CGPreGame()
  398. {
  399. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  400. disposeGraphics();
  401. if(CGP == this)
  402. CGP = nullptr;
  403. if(GH.curInt == this)
  404. GH.curInt = nullptr;
  405. }
  406. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  407. {
  408. GH.pushInt(new CSelectionScreen(screenType, multi));
  409. }
  410. void CGPreGame::loadGraphics()
  411. {
  412. OBJ_CONSTRUCTION_CAPTURING_ALL;
  413. new CFilledTexture("DIBOXBCK", pos);
  414. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  415. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  416. }
  417. void CGPreGame::disposeGraphics()
  418. {
  419. delete victory;
  420. delete loss;
  421. }
  422. void CGPreGame::update()
  423. {
  424. if(CGP != this) //don't update if you are not a main interface
  425. return;
  426. if (GH.listInt.empty())
  427. {
  428. GH.pushInt(this);
  429. GH.pushInt(menu);
  430. menu->switchToTab(0);
  431. }
  432. if (SEL) SEL->update();
  433. }
  434. void CGPreGame::openCampaignScreen(std::string name)
  435. {
  436. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  437. {
  438. if (node["name"].String() == name)
  439. {
  440. GH.pushInt(new CCampaignScreen(node));
  441. return;
  442. }
  443. }
  444. tlog1<<"Unknown campaign set: "<<name<<"\n";
  445. }
  446. CGPreGame *CGPreGame::create()
  447. {
  448. if(!CGP)
  449. CGP = new CGPreGame();
  450. return CGP;
  451. }
  452. void CGPreGame::removeFromGui()
  453. {
  454. //remove everything but main menu and background
  455. GH.popInts(GH.listInt.size() - 2);
  456. GH.popInt(GH.topInt()); //remove main menu
  457. GH.popInt(GH.topInt()); //remove background
  458. }
  459. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> *Names /*= NULL*/)
  460. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  461. serv(NULL), ongoingClosing(false), myNameID(255)
  462. {
  463. CGPreGame::create(); //we depend on its graphics
  464. screenType = Type;
  465. multiPlayer = MultiPlayer;
  466. OBJ_CONSTRUCTION_CAPTURING_ALL;
  467. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  468. CServerHandler *sh = NULL;
  469. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  470. {
  471. sh = new CServerHandler;
  472. sh->startServer();
  473. }
  474. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  475. pos.w = 762;
  476. pos.h = 584;
  477. if(Type == CMenuScreen::saveGame)
  478. {
  479. bordered = false;
  480. center(pos);
  481. }
  482. else if(Type == CMenuScreen::campaignList)
  483. {
  484. bordered = false;
  485. bg = new CPicture("CamCust.bmp", 0, 0);
  486. pos = bg->center();
  487. }
  488. else
  489. {
  490. bordered = true;
  491. //load random background
  492. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  493. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  494. pos = bg->center();
  495. }
  496. sInfo.difficulty = 1;
  497. current = NULL;
  498. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  499. sInfo.turnTime = 0;
  500. curTab = NULL;
  501. card = new InfoCard(network); //right info card
  502. if (screenType == CMenuScreen::campaignList)
  503. {
  504. opt = NULL;
  505. }
  506. else
  507. {
  508. opt = new OptionsTab(); //scenario options tab
  509. opt->recActions = DISPOSE;
  510. randMapTab = new RandomMapTab();
  511. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  512. randMapTab->recActions = DISPOSE;
  513. }
  514. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  515. sel->recActions = DISPOSE;
  516. auto & zelp = CGI->generaltexth->zelp;
  517. switch(screenType)
  518. {
  519. case CMenuScreen::newGame:
  520. {
  521. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  522. card->difficulty->select(1, 0);
  523. const CFunctionList<void()> selectCmd = [&]()
  524. {
  525. toggleTab(sel);
  526. changeSelection(sel->getSelectedMapInfo());
  527. };
  528. CButton * select = new CButton(selectCmd, Gfx::Point(411, 80), "GSPBUTT", 0, 4, &(zelp[45]), LCLICK|RCLICK|KEYBOARD, SDLK_s);
  529. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  530. const CFunctionList<void()> randomCmd = [&]()
  531. {
  532. toggleTab(randMapTab);
  533. changeSelection(&randMapTab->getMapInfo());
  534. };
  535. CButton * randomBtn = new CButton(randomCmd, Gfx::Point(411, 105), "GSPBUTT", 0, 4, &(zelp[47]), LCLICK|RCLICK|KEYBOARD, SDLK_r);
  536. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  537. CButton * opts = new CButton(bind(&CSelectionScreen::toggleTab, this, opt), Gfx::Point(411, 510), "GSPBUTT", 0, 4, &(zelp[46]), LCLICK|RCLICK|KEYBOARD, SDLK_a);
  538. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  539. start = new CButton(bind(&CSelectionScreen::startScenario, this), Gfx::Point(411, 535), "SCNRBEG", 0, 4, &(zelp[103]), LCLICK|RCLICK|KEYBOARD, SDLK_b);
  540. if(network)
  541. {
  542. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  543. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  544. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  545. {
  546. SDL_Color orange = {232, 184, 32, 0};
  547. select->text->color = opts->text->color = randomBtn->text->color = orange;
  548. select->block(true);
  549. opts->block(true);
  550. randomBtn->block(true);
  551. start->block(true);
  552. }
  553. }
  554. }
  555. break;
  556. case CMenuScreen::loadGame:
  557. sel->recActions = 255;
  558. start = new CButton(bind(&CSelectionScreen::startScenario, this), Gfx::Point(411, 535), "SCNRLOD", 0, 4, &(zelp[103]), LCLICK|RCLICK|KEYBOARD, SDLK_l);
  559. break;
  560. case CMenuScreen::saveGame:
  561. sel->recActions = 255;
  562. start = new CButton(bind(&CSelectionScreen::startScenario, this), Gfx::Point(411, 535), "SCNRSAV", 0, 4, &(zelp[103]), LCLICK|RCLICK|KEYBOARD);
  563. break;
  564. case CMenuScreen::campaignList:
  565. sel->recActions = 255;
  566. start = new CButton(bind(&CSelectionScreen::startCampaign, this), Gfx::Point(411, 535), "SCNRLOD", 0, 4, nullptr, LCLICK|RCLICK|KEYBOARD, SDLK_b);
  567. break;
  568. }
  569. start->assignedKeys.insert(SDLK_RETURN);
  570. back = new CButton( bind(&CGuiHandler::popIntTotally, &GH, this), Gfx::Point(581, 535), "SCNRBACK", 0, 2, &(zelp[105]), LCLICK|RCLICK|KEYBOARD, SDLK_ESCAPE);
  571. if(network)
  572. {
  573. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  574. {
  575. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  576. serv = sh->connectToServer();
  577. *serv << (ui8) 4;
  578. myNameID = 1;
  579. }
  580. else
  581. {
  582. serv = CServerHandler::justConnectToServer();
  583. }
  584. serv->enterPregameConnectionMode();
  585. *serv << playerNames.begin()->second;
  586. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  587. {
  588. const CMapInfo *map;
  589. *serv >> myNameID >> map;
  590. serv->connectionID = myNameID;
  591. changeSelection(map);
  592. }
  593. else //host
  594. {
  595. if(current)
  596. {
  597. SelectMap sm(*current);
  598. *serv << &sm;
  599. UpdateStartOptions uso(sInfo);
  600. *serv << &uso;
  601. }
  602. }
  603. applier = new CApplier<CBaseForPGApply>;
  604. registerTypes4(*applier);
  605. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  606. }
  607. delete sh;
  608. }
  609. CSelectionScreen::~CSelectionScreen()
  610. {
  611. ongoingClosing = true;
  612. if(serv)
  613. {
  614. assert(serverHandlingThread);
  615. QuitMenuWithoutStarting qmws;
  616. *serv << &qmws;
  617. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  618. // processPacks();
  619. serverHandlingThread->join();
  620. delete serverHandlingThread;
  621. }
  622. playerColor = PlayerColor::CANNOT_DETERMINE;
  623. playerNames.clear();
  624. assert(!serv);
  625. vstd::clear_pointer(applier);
  626. delete mx;
  627. }
  628. void CSelectionScreen::toggleTab(CIntObject *tab)
  629. {
  630. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  631. {
  632. PregameGuiAction pga;
  633. if(tab == curTab)
  634. pga.action = PregameGuiAction::NO_TAB;
  635. else if(tab == opt)
  636. pga.action = PregameGuiAction::OPEN_OPTIONS;
  637. else if(tab == sel)
  638. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  639. else if(tab == randMapTab)
  640. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  641. *serv << &pga;
  642. }
  643. if(curTab && curTab->active)
  644. {
  645. curTab->deactivate();
  646. curTab->recActions = DISPOSE;
  647. }
  648. if(curTab != tab)
  649. {
  650. tab->recActions = 255;
  651. tab->activate();
  652. curTab = tab;
  653. }
  654. else
  655. {
  656. curTab = NULL;
  657. };
  658. GH.totalRedraw();
  659. }
  660. void CSelectionScreen::changeSelection(const CMapInfo * to)
  661. {
  662. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  663. {
  664. vstd::clear_pointer(current);
  665. }
  666. current = to;
  667. if(to && (screenType == CMenuScreen::loadGame ||
  668. screenType == CMenuScreen::saveGame))
  669. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  670. if(screenType != CMenuScreen::campaignList)
  671. {
  672. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  673. if(screenType == CMenuScreen::newGame)
  674. {
  675. if(to && to->isRandomMap)
  676. {
  677. sInfo.createRandomMap = true;
  678. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  679. }
  680. else
  681. {
  682. sInfo.createRandomMap = false;
  683. sInfo.mapGenOptions.reset();
  684. }
  685. }
  686. }
  687. card->changeSelection(to);
  688. if(screenType != CMenuScreen::campaignList)
  689. {
  690. opt->recreate();
  691. }
  692. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  693. {
  694. SelectMap sm(*to);
  695. *serv << &sm;
  696. UpdateStartOptions uso(sInfo);
  697. *serv << &uso;
  698. }
  699. }
  700. void CSelectionScreen::startCampaign()
  701. {
  702. if (SEL->current)
  703. {
  704. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  705. }
  706. }
  707. void CSelectionScreen::startScenario()
  708. {
  709. if(screenType == CMenuScreen::newGame)
  710. {
  711. //there must be at least one human player before game can be started
  712. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  713. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  714. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  715. break;
  716. if(i == SEL->sInfo.playerInfos.cend())
  717. {
  718. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  719. return;
  720. }
  721. }
  722. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  723. {
  724. start->block(true);
  725. StartWithCurrentSettings swcs;
  726. *serv << &swcs;
  727. ongoingClosing = true;
  728. return;
  729. }
  730. if(screenType != CMenuScreen::saveGame)
  731. {
  732. if(!current)
  733. return;
  734. saveGameName.clear();
  735. if(screenType == CMenuScreen::loadGame)
  736. {
  737. saveGameName = sInfo.mapname;
  738. }
  739. StartInfo * si = new StartInfo(sInfo);
  740. CGP->removeFromGui();
  741. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  742. }
  743. else
  744. {
  745. if(!(sel && sel->txt && sel->txt->text.size()))
  746. return;
  747. saveGameName = "Saves/" + sel->txt->text;
  748. CFunctionList<void()> overWrite;
  749. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  750. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  751. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  752. {
  753. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  754. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  755. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  756. }
  757. else
  758. overWrite();
  759. }
  760. }
  761. void CSelectionScreen::difficultyChange( int to )
  762. {
  763. assert(screenType == CMenuScreen::newGame);
  764. sInfo.difficulty = to;
  765. propagateOptions();
  766. redraw();
  767. }
  768. void CSelectionScreen::handleConnection()
  769. {
  770. setThreadName("CSelectionScreen::handleConnection");
  771. try
  772. {
  773. assert(serv);
  774. while(serv)
  775. {
  776. CPackForSelectionScreen *pack = NULL;
  777. *serv >> pack;
  778. tlog5 << "Received a pack of type " << typeid(*pack).name() << std::endl;
  779. assert(pack);
  780. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  781. {
  782. endingPack->apply(this);
  783. }
  784. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  785. {
  786. endingPack->apply(this);
  787. }
  788. else
  789. {
  790. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  791. upcomingPacks.push_back(pack);
  792. }
  793. }
  794. } HANDLE_EXCEPTION
  795. catch(int i)
  796. {
  797. if(i != 666)
  798. throw;
  799. }
  800. }
  801. void CSelectionScreen::setSInfo(const StartInfo &si)
  802. {
  803. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  804. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  805. {
  806. if(i->second.playerID == myNameID)
  807. {
  808. playerColor = i->first;
  809. break;
  810. }
  811. }
  812. if(i == si.playerInfos.cend()) //not found
  813. playerColor = PlayerColor::CANNOT_DETERMINE;
  814. sInfo = si;
  815. if(current)
  816. opt->recreate(); //will force to recreate using current sInfo
  817. card->difficulty->select(si.difficulty, 0);
  818. GH.totalRedraw();
  819. }
  820. void CSelectionScreen::processPacks()
  821. {
  822. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  823. while(upcomingPacks.size())
  824. {
  825. CPackForSelectionScreen *pack = upcomingPacks.front();
  826. upcomingPacks.pop_front();
  827. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  828. apply->applyOnPG(this, pack);
  829. delete pack;
  830. }
  831. }
  832. void CSelectionScreen::update()
  833. {
  834. if(serverHandlingThread)
  835. processPacks();
  836. }
  837. void CSelectionScreen::propagateOptions()
  838. {
  839. if(isHost() && serv)
  840. {
  841. UpdateStartOptions ups(sInfo);
  842. *serv << &ups;
  843. }
  844. }
  845. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  846. {
  847. if(!isGuest() || !serv)
  848. return;
  849. RequestOptionsChange roc(what, dir, myNameID);
  850. *serv << &roc;
  851. }
  852. void CSelectionScreen::postChatMessage(const std::string &txt)
  853. {
  854. assert(serv);
  855. ChatMessage cm;
  856. cm.message = txt;
  857. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  858. *serv << &cm;
  859. }
  860. void CSelectionScreen::propagateNames()
  861. {
  862. PlayersNames pn;
  863. pn.playerNames = playerNames;
  864. *serv << &pn;
  865. }
  866. void CSelectionScreen::showAll()
  867. {
  868. CIntObject::showAll();
  869. //* if (bordered && (pos.h != to->h || pos.w != to->w))
  870. //* CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  871. }
  872. // A new size filter (Small, Medium, ...) has been selected. Populate
  873. // selMaps with the relevant data.
  874. void SelectionTab::filter( int size, bool selectFirst )
  875. {
  876. curItems.clear();
  877. if(tabType == CMenuScreen::campaignList)
  878. {
  879. for (size_t i=0; i<allItems.size(); i++)
  880. curItems.push_back(&allItems[i]);
  881. }
  882. else
  883. {
  884. for (size_t i=0; i<allItems.size(); i++)
  885. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  886. curItems.push_back(&allItems[i]);
  887. }
  888. if(curItems.size())
  889. {
  890. slider->block(false);
  891. slider->setAmount(curItems.size());
  892. sort();
  893. if(selectFirst)
  894. {
  895. slider->moveTo(0);
  896. onSelect(curItems[0]);
  897. }
  898. selectAbs(0);
  899. }
  900. else
  901. {
  902. slider->block(true);
  903. onSelect(NULL);
  904. }
  905. }
  906. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  907. {
  908. std::vector<ResourceID> ret;
  909. boost::to_upper(dirURI);
  910. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  911. {
  912. return ident.getType() == resType
  913. && boost::algorithm::starts_with(ident.getName(), dirURI);
  914. });
  915. while (iterator.hasNext())
  916. {
  917. ret.push_back(*iterator);
  918. ++iterator;
  919. }
  920. return ret;
  921. }
  922. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  923. {
  924. allItems.clear();
  925. for(size_t i = 0; i < files.size(); ++i)
  926. {
  927. try
  928. {
  929. CMapInfo mapInfo;
  930. mapInfo.mapInit(files[i].getName());
  931. allItems.push_back(mapInfo);
  932. }
  933. catch(std::exception & e)
  934. {
  935. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  936. }
  937. }
  938. }
  939. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  940. {
  941. for(int i=0; i<files.size(); i++)
  942. {
  943. try
  944. {
  945. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  946. lf.checkMagicBytes(SAVEGAME_MAGIC);
  947. // ui8 sign[8];
  948. // lf >> sign;
  949. // if(std::memcmp(sign,"VCMISVG",7))
  950. // {
  951. // throw std::runtime_error("not a correct savefile!");
  952. // }
  953. // Create the map info object
  954. CMapInfo mapInfo;
  955. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  956. mapInfo.scenarioOpts = new StartInfo;
  957. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  958. mapInfo.fileURI = files[i].getName();
  959. mapInfo.countPlayers();
  960. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  961. mapInfo.date = std::asctime(std::localtime(&time));
  962. // If multi mode then only multi games, otherwise single
  963. if((mapInfo.actualHumanPlayers > 1) != multi)
  964. {
  965. mapInfo.mapHeader.reset();
  966. }
  967. allItems.push_back(mapInfo);
  968. }
  969. catch(const std::exception & e)
  970. {
  971. tlog3 << "Error: Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  972. }
  973. }
  974. }
  975. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  976. {
  977. allItems.resize(files.size());
  978. for(int i=0; i<files.size(); i++)
  979. {
  980. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  981. allItems[i].fileURI = files[i].getName();
  982. allItems[i].campaignInit();
  983. }
  984. }
  985. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  986. :bg(NULL), onSelect(OnSelect)
  987. {
  988. OBJ_CONSTRUCTION;
  989. selectionPos = 0;
  990. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  991. slider = NULL;
  992. txt = NULL;
  993. tabType = Type;
  994. if (Type != CMenuScreen::campaignList)
  995. {
  996. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  997. pos = bg->pos;
  998. }
  999. else
  1000. {
  1001. bg = nullptr; //use background from parent
  1002. pos.w = parent->pos.w;
  1003. pos.h = parent->pos.h;
  1004. pos.x += 3; pos.y += 6;
  1005. }
  1006. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1007. {
  1008. positions = 18;
  1009. }
  1010. else
  1011. {
  1012. std::vector<CCampaignHeader> cpm;
  1013. switch(tabType)
  1014. {
  1015. case CMenuScreen::newGame:
  1016. parseMaps(getFiles("Maps/", EResType::MAP));
  1017. positions = 18;
  1018. break;
  1019. case CMenuScreen::loadGame:
  1020. case CMenuScreen::saveGame:
  1021. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1022. if(tabType == CMenuScreen::loadGame)
  1023. {
  1024. positions = 18;
  1025. }
  1026. else
  1027. {
  1028. positions = 16;
  1029. }
  1030. if(tabType == CMenuScreen::saveGame)
  1031. {
  1032. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1033. txt->filters.add(CTextInput::filenameFilter);
  1034. }
  1035. break;
  1036. case CMenuScreen::campaignList:
  1037. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1038. positions = 18;
  1039. break;
  1040. default:
  1041. assert(0);
  1042. break;
  1043. }
  1044. }
  1045. if (tabType != CMenuScreen::campaignList)
  1046. {
  1047. //size filter buttons
  1048. {
  1049. int sizes[] = {36, 72, 108, 144, 0};
  1050. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1051. for(int i = 0; i < 5; i++)
  1052. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1053. }
  1054. //sort buttons buttons
  1055. {
  1056. int xpos[] = {23, 55, 88, 121, 306, 339};
  1057. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1058. for(int i = 0; i < 6; i++)
  1059. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1060. }
  1061. }
  1062. else
  1063. {
  1064. //sort by buttons
  1065. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1066. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1067. }
  1068. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1069. slider->addUsedEvents(WHEEL);
  1070. //* slider->slider->keepFrame = true;
  1071. format = CDefHandler::giveDef("SCSELC.DEF");
  1072. sortingBy = _format;
  1073. ascending = true;
  1074. filter(0);
  1075. //select(0);
  1076. switch(tabType)
  1077. {
  1078. case CMenuScreen::newGame:
  1079. selectFName("Maps/Arrogance");
  1080. break;
  1081. case CMenuScreen::loadGame:
  1082. case CMenuScreen::campaignList:
  1083. select(0);
  1084. break;
  1085. case CMenuScreen::saveGame:;
  1086. if(saveGameName.empty())
  1087. {
  1088. txt->setTxt("NEWGAME");
  1089. }
  1090. else
  1091. {
  1092. selectFName(saveGameName);
  1093. }
  1094. }
  1095. }
  1096. SelectionTab::~SelectionTab()
  1097. {
  1098. delete format;
  1099. }
  1100. void SelectionTab::sortBy( int criteria )
  1101. {
  1102. if(criteria == sortingBy)
  1103. {
  1104. ascending = !ascending;
  1105. }
  1106. else
  1107. {
  1108. sortingBy = (ESortBy)criteria;
  1109. ascending = true;
  1110. }
  1111. sort();
  1112. selectAbs(0);
  1113. }
  1114. void SelectionTab::sort()
  1115. {
  1116. if(sortingBy != _name)
  1117. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1118. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1119. if(!ascending)
  1120. std::reverse(curItems.begin(), curItems.end());
  1121. redraw();
  1122. }
  1123. void SelectionTab::select( int position )
  1124. {
  1125. if(!curItems.size()) return;
  1126. // New selection. py is the index in curItems.
  1127. int py = position + slider->value;
  1128. vstd::amax(py, 0);
  1129. vstd::amin(py, curItems.size()-1);
  1130. selectionPos = py;
  1131. if(position < 0)
  1132. slider->moveTo(slider->value + position);
  1133. else if(position >= positions)
  1134. slider->moveTo(slider->value + position - positions + 1);
  1135. if(txt)
  1136. {
  1137. std::string filename = CResourceHandler::get()->getResourceName(
  1138. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1139. txt->setTxt(CFileInfo(filename).getBaseName());
  1140. }
  1141. onSelect(curItems[py]);
  1142. }
  1143. void SelectionTab::selectAbs( int position )
  1144. {
  1145. select(position - slider->value);
  1146. }
  1147. int SelectionTab::getPosition( int x, int y )
  1148. {
  1149. return -1;
  1150. }
  1151. void SelectionTab::sliderMove( int slidPos )
  1152. {
  1153. if(!slider) return; //ignore spurious call when slider is being created
  1154. redraw();
  1155. }
  1156. // Display the tab with the scenario names
  1157. //
  1158. // elemIdx is the index of the maps or saved game to display on line 0
  1159. // slider->capacity contains the number of available screen lines
  1160. // slider->positionsAmnt is the number of elements after filtering
  1161. void SelectionTab::printMaps(SDL_Surface *to)
  1162. {
  1163. int elemIdx = slider->value;
  1164. // Display all elements if there's enough space
  1165. //if(slider->amount < slider->capacity)
  1166. // elemIdx = 0;
  1167. SDL_Color itemColor;
  1168. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1169. {
  1170. CMapInfo *currentItem = curItems[elemIdx];
  1171. if (elemIdx == selectionPos)
  1172. itemColor=Colors::YELLOW;
  1173. else
  1174. itemColor=Colors::WHITE;
  1175. if(tabType != CMenuScreen::campaignList)
  1176. {
  1177. //amount of players
  1178. std::ostringstream ostr(std::ostringstream::out);
  1179. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1180. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1181. //map size
  1182. std::string temp2 = "C";
  1183. switch (currentItem->mapHeader->width)
  1184. {
  1185. case 36:
  1186. temp2="S";
  1187. break;
  1188. case 72:
  1189. temp2="M";
  1190. break;
  1191. case 108:
  1192. temp2="L";
  1193. break;
  1194. case 144:
  1195. temp2="XL";
  1196. break;
  1197. }
  1198. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1199. int temp=-1;
  1200. switch (currentItem->mapHeader->version)
  1201. {
  1202. case EMapFormat::ROE:
  1203. temp=0;
  1204. break;
  1205. case EMapFormat::AB:
  1206. temp=1;
  1207. break;
  1208. case EMapFormat::SOD:
  1209. temp=2;
  1210. break;
  1211. case EMapFormat::WOG:
  1212. temp=3;
  1213. break;
  1214. default:
  1215. // Unknown version. Be safe and ignore that map
  1216. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1217. continue;
  1218. }
  1219. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1220. //victory conditions
  1221. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1222. temp = 11;
  1223. else
  1224. temp = currentItem->mapHeader->victoryCondition.condition;
  1225. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1226. //loss conditions
  1227. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1228. temp=3;
  1229. else
  1230. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1231. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1232. }
  1233. else //if campaign
  1234. {
  1235. //number of maps in campaign
  1236. std::ostringstream ostr(std::ostringstream::out);
  1237. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1238. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1239. }
  1240. std::string name;
  1241. if(tabType == CMenuScreen::newGame)
  1242. {
  1243. if (!currentItem->mapHeader->name.length())
  1244. currentItem->mapHeader->name = "Unnamed";
  1245. name = currentItem->mapHeader->name;
  1246. }
  1247. else if(tabType == CMenuScreen::campaignList)
  1248. {
  1249. name = currentItem->campaignHeader->name;
  1250. }
  1251. else
  1252. {
  1253. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1254. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1255. }
  1256. //print name
  1257. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1258. }
  1259. }
  1260. void SelectionTab::showAll()
  1261. {
  1262. CIntObject::showAll();
  1263. //* printMaps(to);
  1264. std::string title;
  1265. switch(tabType) {
  1266. case CMenuScreen::newGame:
  1267. title = CGI->generaltexth->arraytxt[229];
  1268. break;
  1269. case CMenuScreen::loadGame:
  1270. title = CGI->generaltexth->arraytxt[230];
  1271. break;
  1272. case CMenuScreen::saveGame:
  1273. title = CGI->generaltexth->arraytxt[231];
  1274. break;
  1275. case CMenuScreen::campaignList:
  1276. title = CGI->generaltexth->allTexts[726];
  1277. break;
  1278. }
  1279. //* printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1280. if(tabType != CMenuScreen::campaignList)
  1281. {
  1282. //* printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1283. }
  1284. }
  1285. void SelectionTab::clickLeft( tribool down, bool previousState )
  1286. {
  1287. if(down)
  1288. {
  1289. int line = getLine();
  1290. if(line != -1)
  1291. select(line);
  1292. }
  1293. }
  1294. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1295. {
  1296. if(key.state != SDL_PRESSED) return;
  1297. int moveBy = 0;
  1298. switch(key.keysym.sym)
  1299. {
  1300. case SDLK_UP:
  1301. moveBy = -1;
  1302. break;
  1303. case SDLK_DOWN:
  1304. moveBy = +1;
  1305. break;
  1306. case SDLK_PAGEUP:
  1307. moveBy = -positions+1;
  1308. break;
  1309. case SDLK_PAGEDOWN:
  1310. moveBy = +positions-1;
  1311. break;
  1312. case SDLK_HOME:
  1313. select(-slider->value);
  1314. return;
  1315. case SDLK_END:
  1316. select(curItems.size() - slider->value);
  1317. return;
  1318. default:
  1319. return;
  1320. }
  1321. select(selectionPos - slider->value + moveBy);
  1322. }
  1323. void SelectionTab::onDoubleClick()
  1324. {
  1325. if(getLine() != -1) //double clicked scenarios list
  1326. {
  1327. //act as if start button was pressed
  1328. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1329. }
  1330. }
  1331. int SelectionTab::getLine()
  1332. {
  1333. int line = -1;
  1334. Point clickPos(GH.current->button.x, GH.current->button.y);
  1335. clickPos = clickPos - pos.topLeft();
  1336. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1337. {
  1338. line = (clickPos.y-115) / 25; //which line
  1339. }
  1340. return line;
  1341. }
  1342. void SelectionTab::selectFName( std::string fname )
  1343. {
  1344. boost::to_upper(fname);
  1345. for(int i = curItems.size() - 1; i >= 0; i--)
  1346. {
  1347. if(curItems[i]->fileURI == fname)
  1348. {
  1349. slider->moveTo(i);
  1350. selectAbs(i);
  1351. return;
  1352. }
  1353. }
  1354. selectAbs(0);
  1355. }
  1356. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1357. {
  1358. return curItems.empty() ? nullptr : curItems[selectionPos];
  1359. }
  1360. RandomMapTab::RandomMapTab()
  1361. {
  1362. OBJ_CONSTRUCTION;
  1363. bg = new CPicture("RANMAPBK", 0, 6);
  1364. // Map Size
  1365. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1366. mapSizeBtnGroup->pos.y += 81;
  1367. mapSizeBtnGroup->pos.x += 158;
  1368. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1369. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1370. mapSizeBtnGroup->select(1, false);
  1371. mapSizeBtnGroup->onChange = [&](int btnId)
  1372. {
  1373. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1374. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1375. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1376. updateMapInfo();
  1377. };
  1378. // Two levels
  1379. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1380. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1381. twoLevelsBtn->select(true);
  1382. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1383. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1384. // Create number defs list
  1385. std::vector<std::string> numberDefs;
  1386. for(int i = 0; i <= 8; ++i)
  1387. {
  1388. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1389. }
  1390. const int NUMBERS_WIDTH = 32;
  1391. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1392. // Amount of players
  1393. playersCntGroup = new CHighlightableButtonsGroup(0);
  1394. playersCntGroup->pos.y += 153;
  1395. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1396. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1397. playersCntGroup->onChange = [&](int btnId)
  1398. {
  1399. mapGenOptions.setPlayersCnt(btnId);
  1400. deactivateButtonsFrom(teamsCntGroup, btnId);
  1401. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1402. validatePlayersCnt(btnId);
  1403. updateMapInfo();
  1404. };
  1405. // Amount of teams
  1406. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1407. teamsCntGroup->pos.y += 219;
  1408. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1409. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1410. teamsCntGroup->onChange = [&](int btnId)
  1411. {
  1412. mapGenOptions.setTeamsCnt(btnId);
  1413. updateMapInfo();
  1414. };
  1415. // Computer only players
  1416. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1417. compOnlyPlayersCntGroup->pos.y += 285;
  1418. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1419. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1420. compOnlyPlayersCntGroup->select(0, true);
  1421. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1422. {
  1423. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1424. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1425. validateCompOnlyPlayersCnt(btnId);
  1426. updateMapInfo();
  1427. };
  1428. // Computer only teams
  1429. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1430. compOnlyTeamsCntGroup->pos.y += 351;
  1431. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1432. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1433. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1434. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1435. {
  1436. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1437. updateMapInfo();
  1438. };
  1439. const int WIDE_BTN_WIDTH = 85;
  1440. // Water content
  1441. waterContentGroup = new CHighlightableButtonsGroup(0);
  1442. waterContentGroup->pos.y += 419;
  1443. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1444. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1445. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1446. waterContentGroup->onChange = [&](int btnId)
  1447. {
  1448. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1449. };
  1450. // Monster strength
  1451. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1452. monsterStrengthGroup->pos.y += 485;
  1453. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1454. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1455. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1456. monsterStrengthGroup->onChange = [&](int btnId)
  1457. {
  1458. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1459. };
  1460. // Show random maps btn
  1461. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1462. // Initialize map info object
  1463. mapInfo.isRandomMap = true;
  1464. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1465. mapHeader->version = EMapFormat::SOD;
  1466. mapHeader->name = CGI->generaltexth->allTexts[740];
  1467. mapHeader->description = CGI->generaltexth->allTexts[741];
  1468. mapHeader->difficulty = 1; // Normal
  1469. mapInfo.mapHeader = mapHeader;
  1470. updateMapInfo();
  1471. }
  1472. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1473. {
  1474. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1475. // Buttons are relative to button group, TODO better solution?
  1476. SObjectConstruction obj__i(group);
  1477. const std::string RANDOM_DEF = "RANRAND";
  1478. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1479. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1480. }
  1481. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1482. {
  1483. // Buttons are relative to button group, TODO better solution?
  1484. SObjectConstruction obj__i(group);
  1485. int cnt = nEnd - nStart + 1;
  1486. for(int i = 0; i < cnt; ++i)
  1487. {
  1488. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1489. }
  1490. }
  1491. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1492. {
  1493. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1494. {
  1495. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1496. {
  1497. if(btn->isBlocked())
  1498. {
  1499. btn->setOffset(0);
  1500. btn->setState(CButton::NORMAL);
  1501. }
  1502. }
  1503. else
  1504. {
  1505. // Blocked state looks like frame 'selected'=1
  1506. btn->setOffset(-1);
  1507. btn->setState(CButton::BLOCKED);
  1508. }
  1509. }
  1510. }
  1511. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1512. {
  1513. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1514. {
  1515. return;
  1516. }
  1517. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1518. {
  1519. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1520. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1521. }
  1522. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1523. {
  1524. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1525. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1526. }
  1527. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1528. }
  1529. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1530. {
  1531. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1532. {
  1533. return;
  1534. }
  1535. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1536. {
  1537. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1538. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1539. }
  1540. }
  1541. void RandomMapTab::showAll()
  1542. {
  1543. CIntObject::showAll();
  1544. /*
  1545. // Headline
  1546. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1547. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1548. // Map size
  1549. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1550. // Players cnt
  1551. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1552. // Teams cnt
  1553. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1554. // Computer only players cnt
  1555. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1556. // Computer only teams cnt
  1557. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1558. // Water content
  1559. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1560. // Monster strength
  1561. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1562. */
  1563. }
  1564. void RandomMapTab::updateMapInfo()
  1565. {
  1566. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1567. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1568. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1569. // Generate player information
  1570. mapInfo.mapHeader->players.clear();
  1571. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1572. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1573. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1574. mapInfo.mapHeader->howManyTeams = playersToGen;
  1575. for(int i = 0; i < playersToGen; ++i)
  1576. {
  1577. PlayerInfo player;
  1578. player.canComputerPlay = true;
  1579. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1580. {
  1581. player.canHumanPlay = false;
  1582. }
  1583. else
  1584. {
  1585. player.canHumanPlay = true;
  1586. }
  1587. player.team = TeamID(i);
  1588. player.hasMainTown = true;
  1589. player.generateHeroAtMainTown = true;
  1590. mapInfo.mapHeader->players.push_back(player);
  1591. }
  1592. mapInfoChanged(&mapInfo);
  1593. }
  1594. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1595. {
  1596. return mapInfoChanged;
  1597. }
  1598. const CMapInfo & RandomMapTab::getMapInfo() const
  1599. {
  1600. return mapInfo;
  1601. }
  1602. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1603. {
  1604. return mapGenOptions;
  1605. }
  1606. CChatBox::CChatBox(const Rect &rect)
  1607. {
  1608. OBJ_CONSTRUCTION;
  1609. pos += rect;
  1610. addUsedEvents(KEYBOARD);
  1611. captureAllKeys = true;
  1612. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1613. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1614. inputBox->removeUsedEvents(KEYBOARD);
  1615. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1616. chatHistory->color = Colors::GREEN;
  1617. }
  1618. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1619. {
  1620. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1621. {
  1622. SEL->postChatMessage(inputBox->text);
  1623. inputBox->setTxt("");
  1624. }
  1625. else
  1626. inputBox->keyPressed(key);
  1627. }
  1628. void CChatBox::addNewMessage(const std::string &text)
  1629. {
  1630. chatHistory->setTxt(chatHistory->text + text + "\n");
  1631. if(chatHistory->slider)
  1632. chatHistory->slider->moveToMax();
  1633. }
  1634. InfoCard::InfoCard( bool Network )
  1635. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1636. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1637. {
  1638. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1639. pos.x += 393;
  1640. pos.y += 6;
  1641. addUsedEvents(RCLICK);
  1642. mapDescription = NULL;
  1643. Rect descriptionRect(26, 149, 320, 115);
  1644. mapDescription = new CTextBox("", descriptionRect, 1);
  1645. if(SEL->screenType == CMenuScreen::campaignList)
  1646. {
  1647. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1648. mapDescription->addChild(new CPicture(ss->bg->getImage(), descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1649. }
  1650. else
  1651. {
  1652. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1653. parent->addChild(bg);
  1654. auto it = vstd::find(parent->children, this); //our position among parent children
  1655. parent->children.insert(it, bg); //put BG before us
  1656. parent->children.pop_back();
  1657. pos.w = bg->pos.w;
  1658. pos.h = bg->pos.h;
  1659. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1660. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1661. difficulty = new CHighlightableButtonsGroup(0);
  1662. {
  1663. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1664. for(int i = 0; i < 5; i++)
  1665. {
  1666. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1667. }
  1668. }
  1669. if(SEL->screenType != CMenuScreen::newGame)
  1670. difficulty->block(true);
  1671. //description needs bg
  1672. mapDescription->addChild(new CPicture(bg->getImage(), descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1673. if(network)
  1674. {
  1675. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1676. chat = new CChatBox(descriptionRect);
  1677. chat->chatHistory->addChild(new CPicture(bg->getImage(), chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1678. chatOn = true;
  1679. mapDescription->disable();
  1680. }
  1681. }
  1682. }
  1683. InfoCard::~InfoCard()
  1684. {
  1685. delete sizes;
  1686. delete sFlags;
  1687. }
  1688. void InfoCard::showAll()
  1689. {
  1690. CIntObject::showAll();
  1691. //blit texts
  1692. if(SEL->screenType != CMenuScreen::campaignList)
  1693. {
  1694. /* printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1695. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1696. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1697. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1698. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1699. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1700. if(!chatOn)
  1701. {
  1702. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1703. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1704. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1705. }
  1706. else //players list
  1707. {
  1708. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1709. int playerSoFar = 0;
  1710. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1711. {
  1712. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1713. {
  1714. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1715. playerNames.erase(i->second.playerID);
  1716. }
  1717. }
  1718. playerSoFar = 0;
  1719. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1720. {
  1721. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1722. }
  1723. }
  1724. */
  1725. }
  1726. if(SEL->current)
  1727. {
  1728. if(SEL->screenType != CMenuScreen::campaignList)
  1729. {
  1730. int temp = -1;
  1731. if(!chatOn)
  1732. {
  1733. //victory conditions
  1734. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1735. if (temp>20) temp=0;
  1736. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1737. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1738. //* printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1739. temp = SEL->current->mapHeader->victoryCondition.condition;
  1740. if (temp>12) temp=11;
  1741. //* blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1742. //loss conditoins
  1743. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1744. if (temp>20) temp=0;
  1745. sss = CGI->generaltexth->lossCondtions[temp];
  1746. //* printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1747. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1748. if (temp>12) temp=3;
  1749. //* blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1750. }
  1751. //difficulty
  1752. assert(SEL->current->mapHeader->difficulty <= 4);
  1753. // std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1754. //* printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1755. //selecting size icon
  1756. switch (SEL->current->mapHeader->width)
  1757. {
  1758. case 36:
  1759. temp=0;
  1760. break;
  1761. case 72:
  1762. temp=1;
  1763. break;
  1764. case 108:
  1765. temp=2;
  1766. break;
  1767. case 144:
  1768. temp=3;
  1769. break;
  1770. default:
  1771. temp=4;
  1772. break;
  1773. }
  1774. //* blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1775. //* if(SEL->screenType == CMenuScreen::loadGame)
  1776. //* printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1777. //print flags
  1778. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1779. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1780. TeamID myT;
  1781. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1782. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1783. else
  1784. myT = TeamID::NO_TEAM;
  1785. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1786. {
  1787. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1788. //* blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1789. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1790. }
  1791. std::string tob;
  1792. switch (SEL->sInfo.difficulty)
  1793. {
  1794. case 0:
  1795. tob="80%";
  1796. break;
  1797. case 1:
  1798. tob="100%";
  1799. break;
  1800. case 2:
  1801. tob="130%";
  1802. break;
  1803. case 3:
  1804. tob="160%";
  1805. break;
  1806. case 4:
  1807. tob="200%";
  1808. break;
  1809. }
  1810. //* printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1811. }
  1812. //blit description
  1813. std::string name;
  1814. if (SEL->screenType == CMenuScreen::campaignList)
  1815. {
  1816. name = SEL->current->campaignHeader->name;
  1817. }
  1818. else
  1819. {
  1820. name = SEL->current->mapHeader->name;
  1821. }
  1822. //name
  1823. //* if (name.length())
  1824. //* printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1825. //* else
  1826. //* printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1827. }
  1828. }
  1829. void InfoCard::changeSelection( const CMapInfo *to )
  1830. {
  1831. if(to && mapDescription)
  1832. {
  1833. if (SEL->screenType == CMenuScreen::campaignList)
  1834. mapDescription->setTxt(to->campaignHeader->description);
  1835. else
  1836. mapDescription->setTxt(to->mapHeader->description);
  1837. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1838. difficulty->block(true);
  1839. difficulty->select(SEL->sInfo.difficulty, 0);
  1840. }
  1841. }
  1842. GH.totalRedraw();
  1843. }
  1844. void InfoCard::clickRight( tribool down, bool previousState )
  1845. {
  1846. static const Rect flagArea(19, 397, 335, 23);
  1847. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1848. showTeamsPopup();
  1849. }
  1850. void InfoCard::showTeamsPopup()
  1851. {
  1852. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1853. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1854. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1855. {
  1856. std::vector<ui8> flags;
  1857. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1858. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1859. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1860. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1861. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1862. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1863. flags.push_back(j);
  1864. int curx = 128 - 9*flags.size();
  1865. for(int j = 0; j < flags.size(); j++)
  1866. {
  1867. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1868. curx += 18;
  1869. }
  1870. }
  1871. GH.pushInt(new CInfoPopup(bmp, true));
  1872. }
  1873. void InfoCard::toggleChat()
  1874. {
  1875. setChat(!chatOn);
  1876. }
  1877. void InfoCard::setChat(bool activateChat)
  1878. {
  1879. if(chatOn == activateChat)
  1880. return;
  1881. assert(active);
  1882. if(activateChat)
  1883. {
  1884. mapDescription->disable();
  1885. chat->enable();
  1886. playerListBg->enable();
  1887. }
  1888. else
  1889. {
  1890. mapDescription->enable();
  1891. chat->disable();
  1892. playerListBg->disable();
  1893. }
  1894. chatOn = activateChat;
  1895. GH.totalRedraw();
  1896. }
  1897. OptionsTab::OptionsTab():
  1898. turnDuration(NULL)
  1899. {
  1900. OBJ_CONSTRUCTION;
  1901. bg = new CPicture("ADVOPTBK", 0, 6);
  1902. pos = bg->pos;
  1903. if(SEL->screenType == CMenuScreen::newGame)
  1904. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1905. }
  1906. OptionsTab::~OptionsTab()
  1907. {
  1908. }
  1909. void OptionsTab::showAll()
  1910. {
  1911. CIntObject::showAll();
  1912. /*
  1913. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1914. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1915. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1916. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1917. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1918. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1919. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1920. if (turnDuration)
  1921. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1922. */
  1923. }
  1924. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1925. {
  1926. if(SEL->isGuest())
  1927. {
  1928. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1929. return;
  1930. }
  1931. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1932. si16 &cur = s.castle;
  1933. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1934. if (cur == PlayerSettings::NONE) //no change
  1935. return;
  1936. if (cur == PlayerSettings::RANDOM) //first/last available
  1937. {
  1938. if (dir > 0)
  1939. cur = *allowed.begin(); //id of first town
  1940. else
  1941. cur = *allowed.rbegin(); //id of last town
  1942. }
  1943. else // next/previous available
  1944. {
  1945. if ( (cur == *allowed.begin() && dir < 0 )
  1946. || (cur == *allowed.rbegin() && dir > 0) )
  1947. cur = -1;
  1948. else
  1949. {
  1950. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1951. auto iter = allowed.find(cur);
  1952. std::advance(iter, dir);
  1953. cur = *iter;
  1954. }
  1955. }
  1956. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1957. s.hero = PlayerSettings::RANDOM;
  1958. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1959. s.bonus = PlayerSettings::RANDOM;
  1960. entries[player]->selectButtons();
  1961. SEL->propagateOptions();
  1962. entries[player]->update();
  1963. redraw();
  1964. }
  1965. void OptionsTab::nextHero( PlayerColor player, int dir )
  1966. {
  1967. if(SEL->isGuest())
  1968. {
  1969. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1970. return;
  1971. }
  1972. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1973. int old = s.hero;
  1974. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1975. return;
  1976. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1977. {
  1978. int max = CGI->heroh->heroes.size(),
  1979. min = 0;
  1980. s.hero = nextAllowedHero(player, min,max,0,dir);
  1981. }
  1982. else
  1983. {
  1984. if(dir > 0)
  1985. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1986. else
  1987. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  1988. }
  1989. if(old != s.hero)
  1990. {
  1991. usedHeroes.erase(old);
  1992. usedHeroes.insert(s.hero);
  1993. entries[player]->update();
  1994. redraw();
  1995. }
  1996. SEL->propagateOptions();
  1997. }
  1998. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  1999. {
  2000. if(dir>0)
  2001. {
  2002. for(int i=min+incl; i<=max-incl; i++)
  2003. if(canUseThisHero(player, i))
  2004. return i;
  2005. }
  2006. else
  2007. {
  2008. for(int i=max-incl; i>=min+incl; i--)
  2009. if(canUseThisHero(player, i))
  2010. return i;
  2011. }
  2012. return -1;
  2013. }
  2014. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2015. {
  2016. return CGI->heroh->heroes.size() > ID
  2017. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2018. && !vstd::contains(usedHeroes, ID)
  2019. && SEL->current->mapHeader->allowedHeroes[ID];
  2020. }
  2021. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2022. {
  2023. if(SEL->isGuest())
  2024. {
  2025. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2026. return;
  2027. }
  2028. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2029. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2030. if (s.hero==PlayerSettings::NONE &&
  2031. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2032. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2033. {
  2034. if (dir<0)
  2035. ret=PlayerSettings::RANDOM;
  2036. else ret=PlayerSettings::GOLD;
  2037. }
  2038. if(ret > PlayerSettings::RESOURCE)
  2039. ret = PlayerSettings::RANDOM;
  2040. if(ret < PlayerSettings::RANDOM)
  2041. ret = PlayerSettings::RESOURCE;
  2042. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2043. {
  2044. if (dir<0)
  2045. ret=PlayerSettings::GOLD;
  2046. else ret=PlayerSettings::RANDOM;
  2047. }
  2048. SEL->propagateOptions();
  2049. entries[player]->update();
  2050. redraw();
  2051. }
  2052. void OptionsTab::recreate()
  2053. {
  2054. for(auto it = entries.begin(); it != entries.end(); ++it)
  2055. {
  2056. delete it->second;
  2057. }
  2058. entries.clear();
  2059. usedHeroes.clear();
  2060. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2061. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2062. {
  2063. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2064. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2065. for(size_t hi=0; hi<heroes.size(); hi++)
  2066. usedHeroes.insert(heroes[hi].heroId);
  2067. }
  2068. }
  2069. void OptionsTab::setTurnLength( int npos )
  2070. {
  2071. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2072. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2073. SEL->sInfo.turnTime = times[npos];
  2074. redraw();
  2075. }
  2076. void OptionsTab::flagPressed( PlayerColor color )
  2077. {
  2078. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2079. PlayerSettings *old = NULL;
  2080. if(SEL->playerNames.size() == 1) //single player -> just swap
  2081. {
  2082. if(color == playerColor) //that color is already selected, no action needed
  2083. return;
  2084. old = &SEL->sInfo.playerInfos[playerColor];
  2085. swapPlayers(*old, clicked);
  2086. }
  2087. else
  2088. {
  2089. //identify clicked player
  2090. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2091. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2092. {
  2093. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2094. SEL->setPlayer(restPos, playerToRestore.id);
  2095. playerToRestore.reset();
  2096. }
  2097. int newPlayer; //which player will take clicked position
  2098. //who will be put here?
  2099. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2100. {
  2101. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2102. if(!newPlayer) //no "free" player -> get just first one
  2103. newPlayer = SEL->playerNames.begin()->first;
  2104. }
  2105. else //human clicked -> take next
  2106. {
  2107. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2108. i++; //player AFTER clicked one
  2109. if(i != SEL->playerNames.end())
  2110. newPlayer = i->first;
  2111. else
  2112. newPlayer = 0; //AI if we scrolled through all players
  2113. }
  2114. SEL->setPlayer(clicked, newPlayer); //put player
  2115. //if that player was somewhere else, we need to replace him with computer
  2116. if(newPlayer) //not AI
  2117. {
  2118. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2119. {
  2120. int curNameID = i->second.playerID;
  2121. if(i->first != color && curNameID == newPlayer)
  2122. {
  2123. assert(i->second.playerID);
  2124. playerToRestore.color = i->first;
  2125. playerToRestore.id = newPlayer;
  2126. SEL->setPlayer(i->second, 0); //set computer
  2127. old = &i->second;
  2128. break;
  2129. }
  2130. }
  2131. }
  2132. }
  2133. entries[clicked.color]->selectButtons();
  2134. if(old)
  2135. {
  2136. entries[old->color]->selectButtons();
  2137. if(old->hero >= 0)
  2138. usedHeroes.erase(old->hero);
  2139. old->hero = entries[old->color]->pi.defaultHero();
  2140. }
  2141. SEL->propagateOptions();
  2142. GH.totalRedraw();
  2143. }
  2144. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2145. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2146. {
  2147. OBJ_CONSTRUCTION;
  2148. defActions |= SHARE_POS;
  2149. int serial = 0;
  2150. for(int g=0; g < s.color.getNum(); ++g)
  2151. {
  2152. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2153. if( itred.canComputerPlay || itred.canHumanPlay)
  2154. serial++;
  2155. }
  2156. pos.x += 54;
  2157. pos.y += 122 + serial*50;
  2158. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2159. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2160. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2161. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2162. bg = new CPicture(Gfx::CManager::getImage(bgs[s.color.getNum()]), 0, 0, true);
  2163. if(SEL->screenType == CMenuScreen::newGame)
  2164. {
  2165. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2166. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2167. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2168. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2169. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2170. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2171. }
  2172. else
  2173. for(int i = 0; i < 6; i++)
  2174. btns[i] = NULL;
  2175. selectButtons();
  2176. assert(SEL->current && SEL->current->mapHeader);
  2177. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2178. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2179. if(p.canHumanPlay && p.canComputerPlay)
  2180. whoCanPlay = HUMAN_OR_CPU;
  2181. else if(p.canComputerPlay)
  2182. whoCanPlay = CPU;
  2183. else
  2184. whoCanPlay = HUMAN;
  2185. if(SEL->screenType != CMenuScreen::scenarioInfo
  2186. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2187. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2188. {
  2189. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2190. flag->hoverable = true;
  2191. }
  2192. else
  2193. flag = NULL;
  2194. town = new SelectedBox(Point(119, 2), s, TOWN);
  2195. hero = new SelectedBox(Point(195, 2), s, HERO);
  2196. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2197. }
  2198. void OptionsTab::PlayerOptionsEntry::showAll()
  2199. {
  2200. CIntObject::showAll();
  2201. //* printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2202. //* printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2203. }
  2204. void OptionsTab::PlayerOptionsEntry::update()
  2205. {
  2206. town->update();
  2207. hero->update();
  2208. bonus->update();
  2209. }
  2210. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2211. {
  2212. if(!btns[0])
  2213. return;
  2214. if( (pi.defaultCastle() != -1) //fixed tow
  2215. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2216. {
  2217. btns[0]->disable();
  2218. btns[1]->disable();
  2219. }
  2220. else
  2221. {
  2222. btns[0]->enable();
  2223. btns[1]->enable();
  2224. }
  2225. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2226. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2227. {
  2228. btns[2]->disable();
  2229. btns[3]->disable();
  2230. }
  2231. else
  2232. {
  2233. btns[2]->enable();
  2234. btns[3]->enable();
  2235. }
  2236. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2237. {
  2238. btns[4]->disable();
  2239. btns[5]->disable();
  2240. }
  2241. else
  2242. {
  2243. btns[4]->enable();
  2244. btns[5]->enable();
  2245. }
  2246. }
  2247. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2248. {
  2249. enum EBonusSelection //frames of bonuses file
  2250. {
  2251. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2252. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2253. ARTIFACT = 9, RANDOM = 10,
  2254. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2255. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2256. HERO_RANDOM = 200, HERO_NONE = 201 // Special frames in PortraitsSmall
  2257. };
  2258. switch(type)
  2259. {
  2260. case TOWN:
  2261. switch (settings.castle)
  2262. {
  2263. case PlayerSettings::NONE: return TOWN_NONE;
  2264. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2265. default: return CGI->townh->towns[settings.castle].clientInfo.icons[true][false] + 2;
  2266. }
  2267. case HERO:
  2268. switch (settings.hero)
  2269. {
  2270. case PlayerSettings::NONE: return HERO_NONE;
  2271. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2272. default:
  2273. {
  2274. if(settings.heroPortrait >= 0)
  2275. return settings.heroPortrait;
  2276. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2277. }
  2278. }
  2279. case BONUS:
  2280. {
  2281. switch(settings.bonus)
  2282. {
  2283. case PlayerSettings::RANDOM: return RANDOM;
  2284. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2285. case PlayerSettings::GOLD: return GOLD;
  2286. case PlayerSettings::RESOURCE:
  2287. {
  2288. switch(CGI->townh->towns[settings.castle].primaryRes)
  2289. {
  2290. case 127 : return WOOD_ORE;
  2291. case Res::WOOD : return WOOD;
  2292. case Res::MERCURY : return MERCURY;
  2293. case Res::ORE : return ORE;
  2294. case Res::SULFUR : return SULFUR;
  2295. case Res::CRYSTAL : return CRYSTAL;
  2296. case Res::GEMS : return GEM;
  2297. case Res::GOLD : return GOLD;
  2298. case Res::MITHRIL : return MITHRIL;
  2299. }
  2300. }
  2301. }
  2302. }
  2303. }
  2304. return 0;
  2305. }
  2306. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2307. {
  2308. switch(type)
  2309. {
  2310. case OptionsTab::TOWN: return "ITPA";
  2311. case OptionsTab::HERO: return "PortraitsSmall";
  2312. case OptionsTab::BONUS: return "SCNRSTAR";
  2313. }
  2314. return "";
  2315. }
  2316. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2317. {
  2318. switch(type)
  2319. {
  2320. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2321. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2322. case OptionsTab::BONUS:
  2323. {
  2324. switch(settings.bonus)
  2325. {
  2326. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2327. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2328. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2329. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2330. }
  2331. }
  2332. }
  2333. return "";
  2334. }
  2335. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2336. {
  2337. switch(type)
  2338. {
  2339. case TOWN:
  2340. {
  2341. switch (settings.castle)
  2342. {
  2343. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2344. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2345. default : return CGI->townh->factions[settings.castle].name;
  2346. }
  2347. }
  2348. case HERO:
  2349. {
  2350. switch (settings.hero)
  2351. {
  2352. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2353. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2354. default :
  2355. {
  2356. if (!settings.heroName.empty())
  2357. return settings.heroName;
  2358. return CGI->heroh->heroes[settings.hero]->name;
  2359. }
  2360. }
  2361. }
  2362. case BONUS:
  2363. {
  2364. switch (settings.bonus)
  2365. {
  2366. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2367. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2368. }
  2369. }
  2370. }
  2371. return "";
  2372. }
  2373. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2374. {
  2375. switch(type)
  2376. {
  2377. case TOWN: return getName();
  2378. case HERO:
  2379. {
  2380. if (settings.hero >= 0)
  2381. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2382. return getName();
  2383. }
  2384. case BONUS:
  2385. {
  2386. switch(settings.bonus)
  2387. {
  2388. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2389. case PlayerSettings::RESOURCE:
  2390. {
  2391. switch(CGI->townh->towns[settings.castle].primaryRes)
  2392. {
  2393. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2394. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2395. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2396. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2397. case 127: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2398. }
  2399. }
  2400. }
  2401. }
  2402. }
  2403. return "";
  2404. }
  2405. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2406. {
  2407. switch(type)
  2408. {
  2409. case TOWN: return CGI->generaltexth->allTexts[104];
  2410. case HERO: return CGI->generaltexth->allTexts[102];
  2411. case BONUS:
  2412. {
  2413. switch(settings.bonus)
  2414. {
  2415. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2416. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2417. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2418. case PlayerSettings::RESOURCE:
  2419. {
  2420. switch(CGI->townh->towns[settings.castle].primaryRes)
  2421. {
  2422. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2423. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2424. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2425. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2426. case 127: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2427. }
  2428. }
  2429. }
  2430. }
  2431. }
  2432. return "";
  2433. }
  2434. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2435. CWindowObject(BORDERED | RCLICK_POPUP),
  2436. CPlayerSettingsHelper(helper)
  2437. {
  2438. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2439. int value = PlayerSettings::NONE;
  2440. switch(CPlayerSettingsHelper::type)
  2441. {
  2442. break; case TOWN:
  2443. value = settings.castle;
  2444. break; case HERO:
  2445. value = settings.hero;
  2446. break; case BONUS:
  2447. value = settings.bonus;
  2448. }
  2449. if (value == PlayerSettings::RANDOM)
  2450. genBonusWindow();
  2451. else if (CPlayerSettingsHelper::type == BONUS)
  2452. genBonusWindow();
  2453. else if (CPlayerSettingsHelper::type == HERO)
  2454. genHeroWindow();
  2455. else if (CPlayerSettingsHelper::type == TOWN)
  2456. genTownWindow();
  2457. center();
  2458. }
  2459. void OptionsTab::CPregameTooltipBox::genHeader()
  2460. {
  2461. new CFilledTexture("DIBOXBCK", pos);
  2462. updateShadow();
  2463. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2464. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2465. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2466. }
  2467. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2468. {
  2469. pos = Rect(0, 0, 228, 290);
  2470. genHeader();
  2471. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2472. std::vector<CComponent *> components;
  2473. const CTown & town = CGI->townh->towns[settings.castle];
  2474. for (size_t i=0; i< town.creatures.size(); i++)
  2475. components.push_back(new CComponent(CComponent::creature, town.creatures[i].front(), 0, CComponent::tiny));
  2476. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2477. }
  2478. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2479. {
  2480. pos = Rect(0, 0, 292, 226);
  2481. genHeader();
  2482. // specialty
  2483. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2484. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2485. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2486. }
  2487. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2488. {
  2489. pos = Rect(0, 0, 228, 162);
  2490. genHeader();
  2491. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2492. }
  2493. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2494. :CIntObject(RCLICK, position),
  2495. CPlayerSettingsHelper(settings, type)
  2496. {
  2497. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2498. image = new CAnimImage(getImageName(), getImageIndex());
  2499. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2500. pos = image->pos;
  2501. }
  2502. void OptionsTab::SelectedBox::update()
  2503. {
  2504. image->setFrame(getImageIndex());
  2505. subtitle->setTxt(getName());
  2506. }
  2507. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2508. {
  2509. if (down)
  2510. {
  2511. // cases when we do not need to display a message
  2512. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2513. return;
  2514. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2515. return;
  2516. GH.pushInt(new CPregameTooltipBox(*this));
  2517. }
  2518. }
  2519. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2520. {
  2521. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2522. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2523. {
  2524. if(it->second.playerID)
  2525. {
  2526. playerColor = it->first;
  2527. }
  2528. }
  2529. pos.w = 762;
  2530. pos.h = 584;
  2531. center(pos);
  2532. assert(LOCPLINT);
  2533. sInfo = *LOCPLINT->cb->getStartInfo();
  2534. assert(!SEL->current);
  2535. current = mapInfoFromGame();
  2536. setPlayersFromGame();
  2537. screenType = CMenuScreen::scenarioInfo;
  2538. card = new InfoCard();
  2539. opt = new OptionsTab();
  2540. opt->recreate();
  2541. card->changeSelection(current);
  2542. card->difficulty->select(startInfo->difficulty, 0);
  2543. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2544. }
  2545. CScenarioInfo::~CScenarioInfo()
  2546. {
  2547. delete current;
  2548. }
  2549. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2550. {
  2551. const CMapHeader * a = aaa->mapHeader.get(),
  2552. * b = bbb->mapHeader.get();
  2553. if(a && b) //if we are sorting scenarios
  2554. {
  2555. switch (sortBy)
  2556. {
  2557. case _format: //by map format (RoE, WoG, etc)
  2558. return (a->version<b->version);
  2559. break;
  2560. case _loscon: //by loss conditions
  2561. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2562. break;
  2563. case _playerAm: //by player amount
  2564. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2565. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2566. for (int i=0;i<8;i++)
  2567. {
  2568. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2569. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2570. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2571. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2572. }
  2573. if (playerAmntB!=playerAmntA)
  2574. return (playerAmntA<playerAmntB);
  2575. else
  2576. return (humenPlayersA<humenPlayersB);
  2577. break;
  2578. case _size: //by size of map
  2579. return (a->width<b->width);
  2580. break;
  2581. case _viccon: //by victory conditions
  2582. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2583. break;
  2584. case _name: //by name
  2585. return boost::ilexicographical_compare(a->name, b->name);
  2586. default:
  2587. return boost::ilexicographical_compare(a->name, b->name);
  2588. }
  2589. }
  2590. else //if we are sorting campaigns
  2591. {
  2592. switch(sortBy)
  2593. {
  2594. case _numOfMaps: //by number of maps in campaign
  2595. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2596. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2597. break;
  2598. case _name: //by name
  2599. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2600. default:
  2601. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2602. }
  2603. }
  2604. }
  2605. CMultiMode::CMultiMode()
  2606. {
  2607. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2608. bg = new CPicture("MUPOPUP.bmp");
  2609. bg->convertToScreenBPP(); //so we could draw without problems
  2610. //* blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2611. pos = bg->center(); //center, window has size of bg graphic
  2612. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2613. //* txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2614. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2615. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2616. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2617. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2618. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2619. }
  2620. void CMultiMode::openHotseat()
  2621. {
  2622. GH.pushInt(new CHotSeatPlayers(txt->text));
  2623. }
  2624. void CMultiMode::hostTCP()
  2625. {
  2626. Settings name = settings.write["general"]["playerName"];
  2627. name->String() = txt->text;
  2628. GH.popIntTotally(this);
  2629. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2630. }
  2631. void CMultiMode::joinTCP()
  2632. {
  2633. Settings name = settings.write["general"]["playerName"];
  2634. name->String() = txt->text;
  2635. GH.popIntTotally(this);
  2636. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2637. }
  2638. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2639. {
  2640. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2641. bg = new CPicture("MUHOTSEA.bmp");
  2642. pos = bg->center(); //center, window has size of bg graphic
  2643. std::string text = CGI->generaltexth->allTexts[446];
  2644. boost::replace_all(text, "\t","\n");
  2645. Rect boxRect(25, 20, 315, 50);
  2646. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2647. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2648. {
  2649. //* txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2650. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2651. }
  2652. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2653. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2654. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2655. txt[0]->setTxt(firstPlayer, true);
  2656. txt[0]->giveFocus();
  2657. }
  2658. void CHotSeatPlayers::onChange(std::string newText)
  2659. {
  2660. size_t namesCount = 0;
  2661. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2662. if(!txt[i]->text.empty())
  2663. namesCount++;
  2664. ok->block(namesCount < 2);
  2665. }
  2666. void CHotSeatPlayers::enterSelectionScreen()
  2667. {
  2668. std::map<ui8, std::string> names;
  2669. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2670. if(txt[i]->text.length())
  2671. names[j++] = txt[i]->text;
  2672. Settings name = settings.write["general"]["playerName"];
  2673. name->String() = names.begin()->second;
  2674. GH.popInts(2); //pop MP mode window and this
  2675. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2676. }
  2677. void CBonusSelection::init()
  2678. {
  2679. highlightedRegion = nullptr;
  2680. ourHeader = nullptr;
  2681. diffLb = nullptr;
  2682. diffRb = nullptr;
  2683. bonuses = nullptr;
  2684. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2685. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2686. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2687. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2688. loadPositionsOfGraphics();
  2689. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2690. pos.h = background->h;
  2691. pos.w = background->w;
  2692. center();
  2693. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2694. blitAt(panel, 456, 6, background);
  2695. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2696. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2697. //campaign name
  2698. if (ourCampaign->camp->header.name.length())
  2699. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2700. else
  2701. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2702. //map size icon
  2703. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2704. //campaign description
  2705. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2706. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2707. //cmpgDesc->showAll(background);
  2708. //map description
  2709. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2710. //bonus choosing
  2711. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2712. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2713. //set left part of window
  2714. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2715. {
  2716. if(ourCampaign->camp->conquerable(g))
  2717. {
  2718. regions.push_back(new CRegion(this, true, true, g));
  2719. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2720. if (highlightedRegion == NULL)
  2721. {
  2722. highlightedRegion = regions.back();
  2723. selectMap(g, true);
  2724. }
  2725. }
  2726. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2727. {
  2728. regions.push_back(new CRegion(this, false, false, g));
  2729. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2730. }
  2731. }
  2732. //unlock if no bonuses -- it's acceptable
  2733. // //init campaign state if necessary
  2734. // if (ourCampaign->campaignName.size() == 0)
  2735. // {
  2736. // ourCampaign->initNewCampaign(sInfo);
  2737. // }
  2738. //allies / enemies
  2739. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2740. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2741. SDL_FreeSurface(panel);
  2742. //difficulty
  2743. std::vector<std::string> difficulty;
  2744. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2745. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2746. //difficulty pics
  2747. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2748. {
  2749. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2750. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2751. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2752. surfToDuplicate->flags);
  2753. delete cde;
  2754. }
  2755. //difficulty selection buttons
  2756. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2757. {
  2758. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2759. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2760. }
  2761. //load miniflags
  2762. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2763. }
  2764. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2765. : ourCampaign(std::move(_ourCampaign))
  2766. {
  2767. init();
  2768. }
  2769. CBonusSelection::CBonusSelection( std::string campaignFName )
  2770. {
  2771. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2772. sInfo.campState = ourCampaign;
  2773. init();
  2774. }
  2775. CBonusSelection::~CBonusSelection()
  2776. {
  2777. SDL_FreeSurface(background);
  2778. delete sizes;
  2779. delete ourHeader;
  2780. delete sFlags;
  2781. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2782. {
  2783. SDL_FreeSurface(diffPics[b]);
  2784. }
  2785. }
  2786. void CBonusSelection::goBack()
  2787. {
  2788. GH.popIntTotally(this);
  2789. }
  2790. void CBonusSelection::showAll()
  2791. {
  2792. //* blitAt(background, pos.x, pos.y, to);
  2793. CIntObject::showAll();
  2794. show();
  2795. //* if (pos.h != to->h || pos.w != to->w)
  2796. //* CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2797. }
  2798. void CBonusSelection::loadPositionsOfGraphics()
  2799. {
  2800. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2801. int idx = 0;
  2802. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2803. {
  2804. SCampPositions sc;
  2805. sc.campPrefix = campaign["prefix"].String();
  2806. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2807. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2808. {
  2809. SCampPositions::SRegionDesc rd;
  2810. rd.infix = desc["infix"].String();
  2811. rd.xpos = desc["x"].asInteger();
  2812. rd.ypos = desc["y"].asInteger();
  2813. sc.regions.push_back(rd);
  2814. }
  2815. campDescriptions.push_back(sc);
  2816. idx++;
  2817. }
  2818. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2819. }
  2820. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2821. {
  2822. if(initialSelect || ourCampaign->currentMap != whichOne)
  2823. {
  2824. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2825. sInfo.mapname = ourCampaign->camp->header.filename;
  2826. sInfo.mode = StartInfo::CAMPAIGN;
  2827. sInfo.campState = ourCampaign;
  2828. ourCampaign->currentMap = whichOne;
  2829. //get header
  2830. delete ourHeader;
  2831. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2832. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2833. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2834. std::map<ui8, std::string> names;
  2835. names[1] = settings["general"]["playerName"].String();
  2836. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2837. sInfo.turnTime = 0;
  2838. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2839. mapDesc->setTxt(ourHeader->description);
  2840. updateBonusSelection();
  2841. }
  2842. }
  2843. void CBonusSelection::show()
  2844. {
  2845. //blitAt(background, pos.x, pos.y, to);
  2846. //map name
  2847. std::string mapName = ourHeader->name;
  2848. /*
  2849. if (mapName.length())
  2850. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2851. else
  2852. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2853. */
  2854. //map description
  2855. //* printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2856. mapDesc->showAll(); //showAll because CTextBox has no show()
  2857. //map size icon
  2858. /* int temp;
  2859. switch (ourHeader->width)
  2860. {
  2861. case 36:
  2862. temp=0;
  2863. break;
  2864. case 72:
  2865. temp=1;
  2866. break;
  2867. case 108:
  2868. temp=2;
  2869. break;
  2870. case 144:
  2871. temp=3;
  2872. break;
  2873. default:
  2874. temp=4;
  2875. break;
  2876. }*/
  2877. //* blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2878. //flags
  2879. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2880. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2881. TeamID myT;
  2882. myT = ourHeader->players[playerColor.getNum()].team;
  2883. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2884. {
  2885. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2886. //* blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, pos.x + *myx, pos.y + 405, to);
  2887. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2888. }
  2889. //difficulty
  2890. //* blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2891. CIntObject::show();
  2892. }
  2893. void CBonusSelection::updateBonusSelection()
  2894. {
  2895. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2896. //graphics:
  2897. //spell - SPELLBON.DEF
  2898. //monster - TWCRPORT.DEF
  2899. //building - BO*.BMP graphics
  2900. //artifact - ARTIFBON.DEF
  2901. //spell scroll - SPELLBON.DEF
  2902. //prim skill - PSKILBON.DEF
  2903. //sec skill - SSKILBON.DEF
  2904. //resource - BORES.DEF
  2905. //player - CREST58.DEF
  2906. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2907. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2908. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2909. updateStartButtonState(-1);
  2910. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2911. {
  2912. if (bonuses->buttons[i]->active)
  2913. bonuses->buttons[i]->deactivate();
  2914. delete bonuses->buttons[i];
  2915. }
  2916. bonuses->buttons.clear();
  2917. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2918. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2919. for(int i = 0; i < bonDescs.size(); i++)
  2920. {
  2921. std::string picName=bonusPics[bonDescs[i].type];
  2922. size_t picNumber=bonDescs[i].info2;
  2923. std::string desc;
  2924. switch(bonDescs[i].type)
  2925. {
  2926. case CScenarioTravel::STravelBonus::SPELL:
  2927. desc = CGI->generaltexth->allTexts[715];
  2928. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2929. break;
  2930. case CScenarioTravel::STravelBonus::MONSTER:
  2931. picNumber = bonDescs[i].info2 + 2;
  2932. desc = CGI->generaltexth->allTexts[717];
  2933. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2934. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2935. break;
  2936. case CScenarioTravel::STravelBonus::BUILDING:
  2937. {
  2938. int faction = -1;
  2939. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2940. {
  2941. if (it->second.playerID)
  2942. {
  2943. faction = it->second.castle;
  2944. break;
  2945. }
  2946. }
  2947. assert(faction != -1);
  2948. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2949. picName = graphics->ERMUtoPicture[faction][buildID];
  2950. picNumber = -1;
  2951. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2952. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Name();
  2953. }
  2954. break;
  2955. case CScenarioTravel::STravelBonus::ARTIFACT:
  2956. desc = CGI->generaltexth->allTexts[715];
  2957. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2958. break;
  2959. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2960. desc = CGI->generaltexth->allTexts[716];
  2961. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2962. break;
  2963. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2964. {
  2965. int leadingSkill = -1;
  2966. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2967. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2968. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2969. {
  2970. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2971. {
  2972. leadingSkill = g;
  2973. }
  2974. if (ptr[g] != 0)
  2975. {
  2976. toPrint.push_back(std::make_pair(g, ptr[g]));
  2977. }
  2978. }
  2979. picNumber = leadingSkill;
  2980. desc = CGI->generaltexth->allTexts[715];
  2981. std::string substitute; //text to be printed instead of %s
  2982. for (size_t v=0; v<toPrint.size(); ++v)
  2983. {
  2984. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2985. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2986. if(v != toPrint.size() - 1)
  2987. {
  2988. substitute += ", ";
  2989. }
  2990. }
  2991. boost::algorithm::replace_first(desc, "%s", substitute);
  2992. break;
  2993. }
  2994. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  2995. desc = CGI->generaltexth->allTexts[718];
  2996. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2997. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2998. break;
  2999. case CScenarioTravel::STravelBonus::RESOURCE:
  3000. {
  3001. int serialResID = 0;
  3002. switch(bonDescs[i].info1)
  3003. {
  3004. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3005. serialResID = bonDescs[i].info1;
  3006. break;
  3007. case 0xFD: //wood + ore
  3008. serialResID = 7;
  3009. break;
  3010. case 0xFE: //rare resources
  3011. serialResID = 8;
  3012. break;
  3013. }
  3014. picNumber = serialResID;
  3015. desc = CGI->generaltexth->allTexts[717];
  3016. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3017. std::string replacement;
  3018. if (serialResID <= 6)
  3019. {
  3020. replacement = CGI->generaltexth->restypes[serialResID];
  3021. }
  3022. else
  3023. {
  3024. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3025. }
  3026. boost::algorithm::replace_first(desc, "%s", replacement);
  3027. }
  3028. break;
  3029. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3030. {
  3031. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3032. if (!superhero) tlog5 << "No superhero! How could it be transfered?\n";
  3033. picNumber = superhero ? superhero->portrait : 0;
  3034. desc = CGI->generaltexth->allTexts[719];
  3035. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3036. }
  3037. break;
  3038. case CScenarioTravel::STravelBonus::HERO:
  3039. desc = CGI->generaltexth->allTexts[718];
  3040. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3041. if (bonDescs[i].info2 == 0xFFFF)
  3042. {
  3043. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3044. picNumber = -1;
  3045. picName = "CBONN1A3.BMP";
  3046. }
  3047. else
  3048. {
  3049. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3050. }
  3051. break;
  3052. }
  3053. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3054. if (picNumber != -1)
  3055. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3056. bonusButton->setImage(Gfx::CManager::getAnimation(picName));
  3057. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3058. bonusButton->borderColor = brightYellow;
  3059. bonuses->addButton(bonusButton);
  3060. }
  3061. }
  3062. void CBonusSelection::startMap()
  3063. {
  3064. StartInfo *si = new StartInfo(sInfo);
  3065. /*if (ourCampaign->mapsConquered.size())
  3066. {
  3067. GH.popInts(1);
  3068. }*/
  3069. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3070. tlog1 << "Starting scenario " << int(ourCampaign->currentMap) << "\n";
  3071. auto exitCb = [si]()
  3072. {
  3073. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3074. };
  3075. if (scenario.prolog.hasPrologEpilog)
  3076. {
  3077. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3078. tlog1 << "Video: " << scenario.prolog.prologVideo <<"\n";
  3079. tlog1 << "Audio: " << scenario.prolog.prologMusic <<"\n";
  3080. tlog1 << "Text: " << scenario.prolog.prologText <<"\n";
  3081. }
  3082. else
  3083. {
  3084. tlog1 << "Without prolog\n";
  3085. exitCb();
  3086. }
  3087. }
  3088. void CBonusSelection::selectBonus( int id )
  3089. {
  3090. // Total redraw is needed because the border around the bonus images
  3091. // have to be undrawn/drawn.
  3092. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3093. || id != sInfo.campState->currentBonusID())
  3094. {
  3095. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3096. GH.totalRedraw();
  3097. updateStartButtonState(id);
  3098. }
  3099. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3100. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3101. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3102. {
  3103. std::map<ui8, std::string> names;
  3104. names[1] = settings["general"]["playerName"].String();
  3105. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3106. {
  3107. if(it->first == PlayerColor(bonDescs[id].info1))
  3108. ::setPlayer(it->second, 1, names);
  3109. else
  3110. ::setPlayer(it->second, 0, names);
  3111. }
  3112. }
  3113. }
  3114. void CBonusSelection::changeDiff( bool increase )
  3115. {
  3116. if (increase)
  3117. {
  3118. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3119. }
  3120. else
  3121. {
  3122. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3123. }
  3124. }
  3125. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3126. {
  3127. if(selected == -1)
  3128. startB->block( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size());
  3129. else if(startB->isBlocked())
  3130. startB->setState(CButton::NORMAL);
  3131. }
  3132. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3133. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3134. {
  3135. OBJ_CONSTRUCTION;
  3136. addUsedEvents(LCLICK | RCLICK);
  3137. static const std::string colors[2][8] = {
  3138. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3139. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3140. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3141. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3142. pos.x += desc.xpos;
  3143. pos.y += desc.ypos;
  3144. //loading of graphics
  3145. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3146. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3147. static const std::string infix [] = {"En", "Se", "Co"};
  3148. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3149. {
  3150. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3151. }
  3152. pos.w = graphics[0]->w;
  3153. pos.h = graphics[0]->h;
  3154. }
  3155. CBonusSelection::CRegion::~CRegion()
  3156. {
  3157. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3158. {
  3159. SDL_FreeSurface(graphics[g]);
  3160. }
  3161. }
  3162. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3163. {
  3164. //select if selectable & clicked inside our graphic
  3165. if ( indeterminate(down) )
  3166. {
  3167. return;
  3168. }
  3169. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3170. {
  3171. owner->selectMap(myNumber, false);
  3172. owner->highlightedRegion = this;
  3173. parent->showAll();
  3174. }
  3175. }
  3176. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3177. {
  3178. //show r-click text
  3179. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3180. rclickText.size() )
  3181. {
  3182. CRClickPopup::createAndPush(rclickText);
  3183. }
  3184. }
  3185. void CBonusSelection::CRegion::show()
  3186. {
  3187. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3188. if (!accessible)
  3189. {
  3190. //show as striped
  3191. //* blitAtLoc(graphics[2], 0, 0, to);
  3192. }
  3193. else if (this == owner->highlightedRegion)
  3194. {
  3195. //show as selected
  3196. //* blitAtLoc(graphics[1], 0, 0, to);
  3197. }
  3198. else
  3199. {
  3200. //show as not selected selected
  3201. //* blitAtLoc(graphics[0], 0, 0, to);
  3202. }
  3203. }
  3204. CSavingScreen::CSavingScreen(bool hotseat)
  3205. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3206. {
  3207. ourGame = mapInfoFromGame();
  3208. sInfo = *LOCPLINT->cb->getStartInfo();
  3209. setPlayersFromGame();
  3210. }
  3211. CSavingScreen::~CSavingScreen()
  3212. {
  3213. }
  3214. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= NULL*/)
  3215. {
  3216. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3217. assert(!SEL);
  3218. SEL = this;
  3219. current = NULL;
  3220. if(Names && Names->size()) //if have custom set of player names - use it
  3221. playerNames = *Names;
  3222. else
  3223. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3224. }
  3225. ISelectionScreenInfo::~ISelectionScreenInfo()
  3226. {
  3227. assert(SEL == this);
  3228. SEL = NULL;
  3229. }
  3230. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3231. {
  3232. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3233. }
  3234. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3235. {
  3236. ::setPlayer(pset, player, playerNames);
  3237. }
  3238. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3239. {
  3240. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3241. if(!sInfo.getPlayersSettings(i->first)) //
  3242. return i->first;
  3243. return 0;
  3244. }
  3245. bool ISelectionScreenInfo::isGuest() const
  3246. {
  3247. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3248. }
  3249. bool ISelectionScreenInfo::isHost() const
  3250. {
  3251. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3252. }
  3253. void ChatMessage::apply(CSelectionScreen *selScreen)
  3254. {
  3255. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3256. GH.totalRedraw();
  3257. }
  3258. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3259. {
  3260. if(!selScreen->ongoingClosing)
  3261. {
  3262. *selScreen->serv << this; //resend to confirm
  3263. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3264. }
  3265. vstd::clear_pointer(selScreen->serv);
  3266. }
  3267. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3268. {
  3269. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3270. SEL->playerNames[connectionID] = playerName;
  3271. //put new player in first slot with AI
  3272. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3273. {
  3274. if(!i->second.playerID)
  3275. {
  3276. selScreen->setPlayer(i->second, connectionID);
  3277. selScreen->opt->entries[i->second.color]->selectButtons();
  3278. break;
  3279. }
  3280. }
  3281. selScreen->propagateNames();
  3282. selScreen->propagateOptions();
  3283. GH.totalRedraw();
  3284. }
  3285. void SelectMap::apply(CSelectionScreen *selScreen)
  3286. {
  3287. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3288. {
  3289. free = false;
  3290. selScreen->changeSelection(mapInfo);
  3291. }
  3292. }
  3293. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3294. {
  3295. if(!selScreen->isGuest())
  3296. return;
  3297. selScreen->setSInfo(*options);
  3298. }
  3299. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3300. {
  3301. if(!selScreen->isGuest())
  3302. return;
  3303. switch(action)
  3304. {
  3305. case NO_TAB:
  3306. selScreen->toggleTab(selScreen->curTab);
  3307. break;
  3308. case OPEN_OPTIONS:
  3309. selScreen->toggleTab(selScreen->opt);
  3310. break;
  3311. case OPEN_SCENARIO_LIST:
  3312. selScreen->toggleTab(selScreen->sel);
  3313. break;
  3314. case OPEN_RANDOM_MAP_OPTIONS:
  3315. selScreen->toggleTab(selScreen->randMapTab);
  3316. break;
  3317. }
  3318. }
  3319. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3320. {
  3321. if(!selScreen->isHost())
  3322. return;
  3323. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3324. switch(what)
  3325. {
  3326. case TOWN:
  3327. selScreen->opt->nextCastle(color, direction);
  3328. break;
  3329. case HERO:
  3330. selScreen->opt->nextHero(color, direction);
  3331. break;
  3332. case BONUS:
  3333. selScreen->opt->nextBonus(color, direction);
  3334. break;
  3335. }
  3336. }
  3337. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3338. {
  3339. if(selScreen->isGuest())
  3340. return;
  3341. SEL->playerNames.erase(playerID);
  3342. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3343. {
  3344. selScreen->setPlayer(*s, 0);
  3345. selScreen->opt->entries[s->color]->selectButtons();
  3346. }
  3347. selScreen->propagateNames();
  3348. selScreen->propagateOptions();
  3349. GH.totalRedraw();
  3350. }
  3351. void PlayersNames::apply(CSelectionScreen *selScreen)
  3352. {
  3353. if(selScreen->isGuest())
  3354. selScreen->playerNames = playerNames;
  3355. }
  3356. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3357. {
  3358. startingInfo.reset();
  3359. startingInfo.serv = selScreen->serv;
  3360. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3361. if(!selScreen->ongoingClosing)
  3362. {
  3363. *selScreen->serv << this; //resend to confirm
  3364. }
  3365. selScreen->serv = NULL; //hide it so it won't be deleted
  3366. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3367. saveGameName.clear();
  3368. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3369. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3370. }
  3371. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3372. {
  3373. pos.x += config["x"].Float();
  3374. pos.y += config["y"].Float();
  3375. pos.w = 200;
  3376. pos.h = 116;
  3377. campFile = config["file"].String();
  3378. video = config["video"].String();
  3379. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3380. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3381. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3382. hoverText = header.name;
  3383. if (status != CCampaignScreen::DISABLED)
  3384. {
  3385. addUsedEvents(LCLICK | HOVER);
  3386. image = new CPicture(config["image"].String());
  3387. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3388. parent->addChild(hoverLabel);
  3389. }
  3390. if (status == CCampaignScreen::COMPLETED)
  3391. checkMark = new CPicture("CAMPCHK");
  3392. }
  3393. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3394. {
  3395. if (down)
  3396. {
  3397. // Close running video and open the selected campaign
  3398. CCS->videoh->close();
  3399. GH.pushInt( new CBonusSelection(campFile) );
  3400. }
  3401. }
  3402. void CCampaignScreen::CCampaignButton::hover(bool on)
  3403. {
  3404. if (on)
  3405. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3406. else
  3407. hoverLabel->setTxt(" ");
  3408. }
  3409. void CCampaignScreen::CCampaignButton::show()
  3410. {
  3411. if (status == CCampaignScreen::DISABLED)
  3412. return;
  3413. CIntObject::show();
  3414. // Play the campaign button video when the mouse cursor is placed over the button
  3415. if (hovered)
  3416. {
  3417. if (CCS->videoh->fname != video)
  3418. CCS->videoh->open(video);
  3419. CCS->videoh->update(pos.x, pos.y, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3420. }
  3421. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3422. {
  3423. CCS->videoh->close();
  3424. redraw();
  3425. }
  3426. }
  3427. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3428. {
  3429. std::pair<std::string, std::string> help;
  3430. if (!button["help"].isNull() && button["help"].Float() > 0)
  3431. help = CGI->generaltexth->zelp[button["help"].Float()];
  3432. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3433. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3434. }
  3435. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3436. {
  3437. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3438. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3439. images.push_back(createPicture(node));
  3440. if (!images.empty())
  3441. {
  3442. images[0]->center(); // move background to center
  3443. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3444. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3445. pos = images[0]->pos; // fix height\width of this window
  3446. }
  3447. if (!config["exitbutton"].isNull())
  3448. {
  3449. back = createExitButton(config["exitbutton"]);
  3450. back->hoverable = true;
  3451. }
  3452. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3453. campButtons.push_back(new CCampaignButton(node));
  3454. }
  3455. void CCampaignScreen::showAll()
  3456. {
  3457. CIntObject::showAll();
  3458. //* if (pos.h != to->h || pos.w != to->w)
  3459. //* CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3460. }
  3461. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3462. {
  3463. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3464. CGP->removeFromGui();
  3465. GH.pushInt(new CLoadingScreen(loader));
  3466. }
  3467. std::string CLoadingScreen::getBackground()
  3468. {
  3469. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3470. if (conf.empty())
  3471. return "loadbar";
  3472. return conf[ rand() % conf.size() ].String();
  3473. }
  3474. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3475. CWindowObject(BORDERED, getBackground()),
  3476. loadingThread(loader)
  3477. {
  3478. CCS->musich->stopMusic(5000);
  3479. }
  3480. CLoadingScreen::~CLoadingScreen()
  3481. {
  3482. loadingThread.join();
  3483. }
  3484. void CLoadingScreen::showAll()
  3485. {
  3486. //* Rect rect(0,0,to->w, to->h);
  3487. //* SDL_FillRect(to, &rect, 0);
  3488. CWindowObject::showAll();
  3489. }
  3490. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
  3491. : spe(_spe), decrementDelayCounter(0), exitCb(callback)
  3492. {
  3493. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3494. addUsedEvents(LCLICK);
  3495. pos = Rect(screen);
  3496. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3497. auto lines = CMessage::breakText(spe.prologText, 500, EFonts::FONT_BIG);
  3498. txt = CSDL_Ext::newSurface(500, 20 * lines.size() + 10);
  3499. curTxtH = screen->h;
  3500. graphics->fonts[FONT_BIG]->renderTextLinesCenter(txt, lines, Colors::METALLIC_GOLD, Point(txt->w/2, txt->h/2 + 5));
  3501. //SDL_SaveBMP(txt, "txtsrfc.bmp");
  3502. }
  3503. void CPrologEpilogVideo::show()
  3504. {
  3505. /* memset(to->pixels, 0, to->h*to->pitch); //make bg black
  3506. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3507. SDL_Rect tmp, our;
  3508. our = Rect(0, to->h-100, to->w, 100);
  3509. SDL_GetClipRect(to, &tmp);
  3510. SDL_SetClipRect(to, &our);
  3511. blitAt(txt, (to->w-txt->w)/2, curTxtH, to);
  3512. SDL_SetClipRect(to, &tmp);
  3513. //move text every 5 calls/frames; seems to be good enough
  3514. ++decrementDelayCounter;
  3515. if(decrementDelayCounter == 5)
  3516. {
  3517. curTxtH = std::max(curTxtH - 1, to->h - txt->h);
  3518. decrementDelayCounter = 0;
  3519. }
  3520. */
  3521. }
  3522. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3523. {
  3524. GH.popInt(this);
  3525. exitCb();
  3526. }