NetworkConnection.cpp 4.5 KB

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  1. /*
  2. * NetworkConnection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "NetworkConnection.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context)
  14. : socket(socket)
  15. , timer(std::make_shared<NetworkTimer>(*context))
  16. , listener(listener)
  17. {
  18. socket->set_option(boost::asio::ip::tcp::no_delay(true));
  19. // iOS throws exception on attempt to set buffer size
  20. constexpr auto bufferSize = 4 * 1024 * 1024;
  21. try
  22. {
  23. socket->set_option(boost::asio::socket_base::send_buffer_size{bufferSize});
  24. }
  25. catch(const boost::system::system_error & e)
  26. {
  27. logNetwork->error("error setting 'send buffer size' socket option: %s", e.what());
  28. }
  29. try
  30. {
  31. socket->set_option(boost::asio::socket_base::receive_buffer_size{bufferSize});
  32. }
  33. catch(const boost::system::system_error & e)
  34. {
  35. logNetwork->error("error setting 'receive buffer size' socket option: %s", e.what());
  36. }
  37. }
  38. void NetworkConnection::start()
  39. {
  40. heartbeat();
  41. startReceiving();
  42. }
  43. void NetworkConnection::startReceiving()
  44. {
  45. boost::asio::async_read(*socket,
  46. readBuffer,
  47. boost::asio::transfer_exactly(messageHeaderSize),
  48. [self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
  49. }
  50. void NetworkConnection::heartbeat()
  51. {
  52. constexpr auto heartbeatInterval = std::chrono::seconds(10);
  53. timer->expires_after(heartbeatInterval);
  54. timer->async_wait( [self = weak_from_this()](const auto & ec)
  55. {
  56. if (ec)
  57. return;
  58. auto locked = self.lock();
  59. if (!locked)
  60. return;
  61. locked->sendPacket({});
  62. locked->heartbeat();
  63. });
  64. }
  65. void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHeader)
  66. {
  67. if (ecHeader)
  68. {
  69. onError(ecHeader.message());
  70. return;
  71. }
  72. if (readBuffer.size() < messageHeaderSize)
  73. throw std::runtime_error("Failed to read header!");
  74. uint32_t messageSize;
  75. readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize));
  76. if (messageSize > messageMaxSize)
  77. {
  78. onError("Invalid packet size!");
  79. return;
  80. }
  81. if (messageSize == 0)
  82. {
  83. //heartbeat package with no payload - wait for next packet
  84. startReceiving();
  85. return;
  86. }
  87. boost::asio::async_read(*socket,
  88. readBuffer,
  89. boost::asio::transfer_exactly(messageSize),
  90. [self = shared_from_this(), messageSize](const auto & ecPayload, const auto & endpoint) { self->onPacketReceived(ecPayload, messageSize); });
  91. }
  92. void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize)
  93. {
  94. if (ec)
  95. {
  96. onError(ec.message());
  97. return;
  98. }
  99. if (readBuffer.size() < expectedPacketSize)
  100. {
  101. throw std::runtime_error("Failed to read packet!");
  102. }
  103. std::vector<std::byte> message(expectedPacketSize);
  104. readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize);
  105. listener.onPacketReceived(shared_from_this(), message);
  106. startReceiving();
  107. }
  108. void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
  109. {
  110. std::lock_guard<std::mutex> lock(writeMutex);
  111. std::vector<std::byte> headerVector(sizeof(uint32_t));
  112. uint32_t messageSize = message.size();
  113. std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
  114. bool messageQueueEmpty = dataToSend.empty();
  115. dataToSend.push_back(headerVector);
  116. if (message.size() > 0)
  117. dataToSend.push_back(message);
  118. if (messageQueueEmpty)
  119. doSendData();
  120. //else - data sending loop is still active and still sending previous messages
  121. }
  122. void NetworkConnection::doSendData()
  123. {
  124. if (dataToSend.empty())
  125. throw std::runtime_error("Attempting to sent data but there is no data to send!");
  126. boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
  127. {
  128. self->onDataSent(error);
  129. });
  130. }
  131. void NetworkConnection::onDataSent(const boost::system::error_code & ec)
  132. {
  133. std::lock_guard<std::mutex> lock(writeMutex);
  134. dataToSend.pop_front();
  135. if (ec)
  136. {
  137. onError(ec.message());
  138. return;
  139. }
  140. if (!dataToSend.empty())
  141. doSendData();
  142. }
  143. void NetworkConnection::onError(const std::string & message)
  144. {
  145. listener.onDisconnected(shared_from_this(), message);
  146. close();
  147. }
  148. void NetworkConnection::close()
  149. {
  150. boost::system::error_code ec;
  151. socket->close(ec);
  152. timer->cancel(ec);
  153. //NOTE: ignoring error code, intended
  154. }
  155. VCMI_LIB_NAMESPACE_END