GameConstants.h 24 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98f";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  43. }
  44. class CArtifact;
  45. class CArtifactInstance;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  81. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  86. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  87. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  90. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  91. #define OP_DECL_INT(CLASS_NAME, OP) \
  92. bool operator OP (const CLASS_NAME & b) const \
  93. { \
  94. return num OP b.num; \
  95. }
  96. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  97. public: \
  98. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  99. CLASS_NAME(const CLASS_NAME & other): \
  100. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  101. { \
  102. } \
  103. CLASS_NAME & operator=(const CLASS_NAME & other) \
  104. { \
  105. num = other.num; \
  106. return *this; \
  107. } \
  108. explicit CLASS_NAME(si32 id) \
  109. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  110. {}
  111. template < typename Derived, typename NumericType>
  112. class BaseForID
  113. {
  114. protected:
  115. NumericType num;
  116. public:
  117. NumericType getNum() const
  118. {
  119. return num;
  120. }
  121. template <typename Handler> void serialize(Handler &h, const int version)
  122. {
  123. h & num;
  124. }
  125. explicit BaseForID(NumericType _num = -1)
  126. {
  127. num = _num;
  128. }
  129. void advance(int change)
  130. {
  131. num += change;
  132. }
  133. typedef BaseForID<Derived, NumericType> __SelfType;
  134. OP_DECL_INT(__SelfType, ==)
  135. OP_DECL_INT(__SelfType, !=)
  136. OP_DECL_INT(__SelfType, <)
  137. OP_DECL_INT(__SelfType, >)
  138. OP_DECL_INT(__SelfType, <=)
  139. OP_DECL_INT(__SelfType, >=)
  140. };
  141. template<typename Der, typename Num>
  142. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  143. template<typename Der, typename Num>
  144. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  145. {
  146. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  147. typedef typename std::common_type<short, Num>::type Number;
  148. return os << static_cast<Number>(id.getNum());
  149. }
  150. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  151. {
  152. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  153. friend class CGameInfoCallback;
  154. friend class CNonConstInfoCallback;
  155. };
  156. class QueryID : public BaseForID<QueryID, si32>
  157. {
  158. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  159. QueryID & operator++()
  160. {
  161. ++num;
  162. return *this;
  163. }
  164. };
  165. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  166. {
  167. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  168. friend class CGameInfoCallback;
  169. friend class CNonConstInfoCallback;
  170. };
  171. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  172. {
  173. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  174. };
  175. class SlotID : public BaseForID<SlotID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  178. friend class CGameInfoCallback;
  179. friend class CNonConstInfoCallback;
  180. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  181. bool validSlot() const
  182. {
  183. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  184. }
  185. };
  186. class PlayerColor : public BaseForID<PlayerColor, ui8>
  187. {
  188. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  189. enum EPlayerColor
  190. {
  191. PLAYER_LIMIT_I = 8
  192. };
  193. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  194. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  195. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  196. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  197. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. };
  201. class TeamID : public BaseForID<TeamID, ui8>
  202. {
  203. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  204. DLL_LINKAGE static const TeamID NO_TEAM;
  205. friend class CGameInfoCallback;
  206. friend class CNonConstInfoCallback;
  207. };
  208. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  209. {
  210. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  211. friend class CGameInfoCallback;
  212. friend class CNonConstInfoCallback;
  213. };
  214. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  215. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  216. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  217. // #endif
  218. // Enum declarations
  219. namespace PrimarySkill
  220. {
  221. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  222. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  223. }
  224. class SecondarySkill
  225. {
  226. public:
  227. enum ESecondarySkill
  228. {
  229. WRONG = -2,
  230. DEFAULT = -1,
  231. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  232. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  233. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  234. FIRST_AID, SKILL_SIZE
  235. };
  236. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  237. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  238. {}
  239. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  240. ESecondarySkill num;
  241. };
  242. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  243. namespace EAlignment
  244. {
  245. enum EAlignment { GOOD, EVIL, NEUTRAL };
  246. }
  247. namespace ETownType
  248. {
  249. enum ETownType
  250. {
  251. ANY = -1,
  252. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  253. };
  254. }
  255. class BuildingID
  256. {
  257. public:
  258. //Quite useful as long as most of building mechanics hardcoded
  259. // NOTE: all building with completely configurable mechanics will be removed from list
  260. enum EBuildingID
  261. {
  262. DEFAULT = -50,
  263. NONE = -1,
  264. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  265. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  266. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  267. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  268. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  269. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  270. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  271. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  272. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  273. DWELL_LVL_1 = DWELL_FIRST,
  274. DWELL_LVL_7 = DWELL_LAST,
  275. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  276. DWELL_LVL_7_UP = DWELL_UP_LAST,
  277. //Special buildings for towns.
  278. LIGHTHOUSE = SPECIAL_1,
  279. STABLES = SPECIAL_2, //Castle
  280. BROTHERHOOD = SPECIAL_3,
  281. MYSTIC_POND = SPECIAL_1,
  282. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  283. TREASURY = SPECIAL_3,
  284. ARTIFACT_MERCHANT = SPECIAL_1,
  285. LOOKOUT_TOWER = SPECIAL_2, //Tower
  286. LIBRARY = SPECIAL_3,
  287. WALL_OF_KNOWLEDGE = SPECIAL_4,
  288. STORMCLOUDS = SPECIAL_2,
  289. CASTLE_GATE = SPECIAL_3, //Inferno
  290. ORDER_OF_FIRE = SPECIAL_4,
  291. COVER_OF_DARKNESS = SPECIAL_1,
  292. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  293. SKELETON_TRANSFORMER = SPECIAL_3,
  294. //ARTIFACT_MERCHANT - same ID as in tower
  295. MANA_VORTEX = SPECIAL_2,
  296. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  297. BATTLE_ACADEMY = SPECIAL_4,
  298. ESCAPE_TUNNEL = SPECIAL_1,
  299. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  300. BALLISTA_YARD = SPECIAL_3,
  301. HALL_OF_VALHALLA = SPECIAL_4,
  302. CAGE_OF_WARLORDS = SPECIAL_1,
  303. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  304. BLOOD_OBELISK = SPECIAL_3,
  305. //ARTIFACT_MERCHANT - same ID as in tower
  306. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  307. };
  308. BuildingID(EBuildingID _num = NONE) : num(_num)
  309. {}
  310. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  311. EBuildingID num;
  312. };
  313. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  314. namespace EBuildingState
  315. {
  316. enum EBuildingState
  317. {
  318. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  319. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  320. };
  321. }
  322. namespace ESpellCastProblem
  323. {
  324. enum ESpellCastProblem
  325. {
  326. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  327. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  328. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  329. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  330. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  331. NOT_DECIDED,
  332. INVALID
  333. };
  334. }
  335. namespace ECastingMode
  336. {
  337. enum ECastingMode
  338. {
  339. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  340. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  341. SPELL_LIKE_ATTACK,
  342. PASSIVE_CASTING//f.e. opening battle spells
  343. };
  344. }
  345. namespace EMarketMode
  346. {
  347. enum EMarketMode
  348. {
  349. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  350. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  351. MARTKET_AFTER_LAST_PLACEHOLDER
  352. };
  353. }
  354. namespace EBattleStackState
  355. {
  356. enum EBattleStackState
  357. {
  358. ALIVE = 180,
  359. SUMMONED, CLONED,
  360. DEAD_CLONE,
  361. HAD_MORALE,
  362. WAITING,
  363. MOVED,
  364. DEFENDING,
  365. FEAR,
  366. //remember to drain mana only once per turn
  367. DRAINED_MANA,
  368. //only for defending animation
  369. DEFENDING_ANIM
  370. };
  371. }
  372. namespace ECommander
  373. {
  374. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  375. const int MAX_SKILL_LEVEL = 5;
  376. }
  377. namespace EWallPart
  378. {
  379. enum EWallPart
  380. {
  381. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  382. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  383. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  384. };
  385. }
  386. namespace EWallState
  387. {
  388. enum EWallState
  389. {
  390. NONE = -1, //no wall
  391. DESTROYED,
  392. DAMAGED,
  393. INTACT
  394. };
  395. }
  396. namespace ETileType
  397. {
  398. enum ETileType
  399. {
  400. FREE,
  401. POSSIBLE,
  402. BLOCKED,
  403. USED
  404. };
  405. }
  406. enum class ETeleportChannelType
  407. {
  408. IMPASSABLE,
  409. BIDIRECTIONAL,
  410. UNIDIRECTIONAL,
  411. MIXED
  412. };
  413. namespace ERiverType
  414. {
  415. enum ERiverType
  416. {
  417. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  418. };
  419. }
  420. namespace ERoadType
  421. {
  422. enum ERoadType
  423. {
  424. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  425. };
  426. }
  427. class Obj
  428. {
  429. public:
  430. enum EObj
  431. {
  432. NO_OBJ = -1,
  433. ALTAR_OF_SACRIFICE = 2,
  434. ANCHOR_POINT = 3,
  435. ARENA = 4,
  436. ARTIFACT = 5,
  437. PANDORAS_BOX = 6,
  438. BLACK_MARKET = 7,
  439. BOAT = 8,
  440. BORDERGUARD = 9,
  441. KEYMASTER = 10,
  442. BUOY = 11,
  443. CAMPFIRE = 12,
  444. CARTOGRAPHER = 13,
  445. SWAN_POND = 14,
  446. COVER_OF_DARKNESS = 15,
  447. CREATURE_BANK = 16,
  448. CREATURE_GENERATOR1 = 17,
  449. CREATURE_GENERATOR2 = 18,
  450. CREATURE_GENERATOR3 = 19,
  451. CREATURE_GENERATOR4 = 20,
  452. CURSED_GROUND1 = 21,
  453. CORPSE = 22,
  454. MARLETTO_TOWER = 23,
  455. DERELICT_SHIP = 24,
  456. DRAGON_UTOPIA = 25,
  457. EVENT = 26,
  458. EYE_OF_MAGI = 27,
  459. FAERIE_RING = 28,
  460. FLOTSAM = 29,
  461. FOUNTAIN_OF_FORTUNE = 30,
  462. FOUNTAIN_OF_YOUTH = 31,
  463. GARDEN_OF_REVELATION = 32,
  464. GARRISON = 33,
  465. HERO = 34,
  466. HILL_FORT = 35,
  467. GRAIL = 36,
  468. HUT_OF_MAGI = 37,
  469. IDOL_OF_FORTUNE = 38,
  470. LEAN_TO = 39,
  471. LIBRARY_OF_ENLIGHTENMENT = 41,
  472. LIGHTHOUSE = 42,
  473. MONOLITH_ONE_WAY_ENTRANCE = 43,
  474. MONOLITH_ONE_WAY_EXIT = 44,
  475. MONOLITH_TWO_WAY = 45,
  476. MAGIC_PLAINS1 = 46,
  477. SCHOOL_OF_MAGIC = 47,
  478. MAGIC_SPRING = 48,
  479. MAGIC_WELL = 49,
  480. MERCENARY_CAMP = 51,
  481. MERMAID = 52,
  482. MINE = 53,
  483. MONSTER = 54,
  484. MYSTICAL_GARDEN = 55,
  485. OASIS = 56,
  486. OBELISK = 57,
  487. REDWOOD_OBSERVATORY = 58,
  488. OCEAN_BOTTLE = 59,
  489. PILLAR_OF_FIRE = 60,
  490. STAR_AXIS = 61,
  491. PRISON = 62,
  492. PYRAMID = 63,//subtype 0
  493. WOG_OBJECT = 63,//subtype > 0
  494. RALLY_FLAG = 64,
  495. RANDOM_ART = 65,
  496. RANDOM_TREASURE_ART = 66,
  497. RANDOM_MINOR_ART = 67,
  498. RANDOM_MAJOR_ART = 68,
  499. RANDOM_RELIC_ART = 69,
  500. RANDOM_HERO = 70,
  501. RANDOM_MONSTER = 71,
  502. RANDOM_MONSTER_L1 = 72,
  503. RANDOM_MONSTER_L2 = 73,
  504. RANDOM_MONSTER_L3 = 74,
  505. RANDOM_MONSTER_L4 = 75,
  506. RANDOM_RESOURCE = 76,
  507. RANDOM_TOWN = 77,
  508. REFUGEE_CAMP = 78,
  509. RESOURCE = 79,
  510. SANCTUARY = 80,
  511. SCHOLAR = 81,
  512. SEA_CHEST = 82,
  513. SEER_HUT = 83,
  514. CRYPT = 84,
  515. SHIPWRECK = 85,
  516. SHIPWRECK_SURVIVOR = 86,
  517. SHIPYARD = 87,
  518. SHRINE_OF_MAGIC_INCANTATION = 88,
  519. SHRINE_OF_MAGIC_GESTURE = 89,
  520. SHRINE_OF_MAGIC_THOUGHT = 90,
  521. SIGN = 91,
  522. SIRENS = 92,
  523. SPELL_SCROLL = 93,
  524. STABLES = 94,
  525. TAVERN = 95,
  526. TEMPLE = 96,
  527. DEN_OF_THIEVES = 97,
  528. TOWN = 98,
  529. TRADING_POST = 99,
  530. LEARNING_STONE = 100,
  531. TREASURE_CHEST = 101,
  532. TREE_OF_KNOWLEDGE = 102,
  533. SUBTERRANEAN_GATE = 103,
  534. UNIVERSITY = 104,
  535. WAGON = 105,
  536. WAR_MACHINE_FACTORY = 106,
  537. SCHOOL_OF_WAR = 107,
  538. WARRIORS_TOMB = 108,
  539. WATER_WHEEL = 109,
  540. WATERING_HOLE = 110,
  541. WHIRLPOOL = 111,
  542. WINDMILL = 112,
  543. WITCH_HUT = 113,
  544. HOLE = 124,
  545. RANDOM_MONSTER_L5 = 162,
  546. RANDOM_MONSTER_L6 = 163,
  547. RANDOM_MONSTER_L7 = 164,
  548. BORDER_GATE = 212,
  549. FREELANCERS_GUILD = 213,
  550. HERO_PLACEHOLDER = 214,
  551. QUEST_GUARD = 215,
  552. RANDOM_DWELLING = 216,
  553. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  554. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  555. GARRISON2 = 219,
  556. ABANDONED_MINE = 220,
  557. TRADING_POST_SNOW = 221,
  558. CLOVER_FIELD = 222,
  559. CURSED_GROUND2 = 223,
  560. EVIL_FOG = 224,
  561. FAVORABLE_WINDS = 225,
  562. FIERY_FIELDS = 226,
  563. HOLY_GROUNDS = 227,
  564. LUCID_POOLS = 228,
  565. MAGIC_CLOUDS = 229,
  566. MAGIC_PLAINS2 = 230,
  567. ROCKLANDS = 231,
  568. };
  569. Obj(EObj _num = NO_OBJ) : num(_num)
  570. {}
  571. ID_LIKE_CLASS_COMMON(Obj, EObj)
  572. EObj num;
  573. };
  574. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  575. namespace SecSkillLevel
  576. {
  577. enum SecSkillLevel
  578. {
  579. NONE,
  580. BASIC,
  581. ADVANCED,
  582. EXPERT,
  583. LEVELS_SIZE
  584. };
  585. }
  586. //follows ERM BI (battle image) format
  587. namespace BattlefieldBI
  588. {
  589. enum BattlefieldBI
  590. {
  591. NONE = -1,
  592. COASTAL,
  593. CURSED_GROUND,
  594. MAGIC_PLAINS,
  595. HOLY_GROUND,
  596. EVIL_FOG,
  597. CLOVER_FIELD,
  598. LUCID_POOLS,
  599. FIERY_FIELDS,
  600. ROCKLANDS,
  601. MAGIC_CLOUDS
  602. };
  603. }
  604. namespace Date
  605. {
  606. enum EDateType
  607. {
  608. DAY = 0,
  609. DAY_OF_WEEK = 1,
  610. WEEK = 2,
  611. MONTH = 3,
  612. DAY_OF_MONTH
  613. };
  614. }
  615. namespace Battle
  616. {
  617. enum ActionType
  618. {
  619. CANCEL = -3,
  620. END_TACTIC_PHASE = -2,
  621. INVALID = -1,
  622. NO_ACTION = 0,
  623. HERO_SPELL,
  624. WALK, DEFEND,
  625. RETREAT,
  626. SURRENDER,
  627. WALK_AND_ATTACK,
  628. SHOOT,
  629. WAIT,
  630. CATAPULT,
  631. MONSTER_SPELL,
  632. BAD_MORALE,
  633. STACK_HEAL,
  634. DAEMON_SUMMONING
  635. };
  636. }
  637. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  638. class DLL_LINKAGE ETerrainType
  639. {
  640. public:
  641. enum EETerrainType
  642. {
  643. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  644. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  645. };
  646. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  647. {}
  648. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  649. EETerrainType num;
  650. std::string toString() const;
  651. };
  652. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType actionType);
  653. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  654. class BFieldType
  655. {
  656. public:
  657. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  658. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  659. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  660. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  661. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  662. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  663. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  664. ROUGH, SHIP_TO_SHIP, SHIP
  665. };
  666. BFieldType(EBFieldType _num = NONE) : num(_num)
  667. {}
  668. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  669. EBFieldType num;
  670. };
  671. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  672. namespace EPlayerStatus
  673. {
  674. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  675. }
  676. namespace PlayerRelations
  677. {
  678. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  679. }
  680. class ArtifactPosition
  681. {
  682. public:
  683. enum EArtifactPosition
  684. {
  685. FIRST_AVAILABLE = -2,
  686. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  687. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  688. RIGHT_RING, LEFT_RING, FEET, //8
  689. MISC1, MISC2, MISC3, MISC4, //12
  690. MACH1, MACH2, MACH3, MACH4, //16
  691. SPELLBOOK, MISC5, //18
  692. AFTER_LAST,
  693. //cres
  694. CREATURE_SLOT = 0,
  695. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  696. };
  697. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  698. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  699. {}
  700. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  701. EArtifactPosition num;
  702. };
  703. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  704. class ArtifactID
  705. {
  706. public:
  707. enum EArtifactID
  708. {
  709. NONE = -1,
  710. SPELLBOOK = 0,
  711. SPELL_SCROLL = 1,
  712. GRAIL = 2,
  713. CATAPULT = 3,
  714. BALLISTA = 4,
  715. AMMO_CART = 5,
  716. FIRST_AID_TENT = 6,
  717. //CENTAUR_AXE = 7,
  718. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  719. ARMAGEDDONS_BLADE = 128,
  720. TITANS_THUNDER = 135,
  721. //CORNUCOPIA = 140,
  722. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  723. ART_SELECTION = 144,
  724. ART_LOCK = 145,
  725. AXE_OF_SMASHING = 146,
  726. MITHRIL_MAIL = 147,
  727. SWORD_OF_SHARPNESS = 148,
  728. HELM_OF_IMMORTALITY = 149,
  729. PENDANT_OF_SORCERY = 150,
  730. BOOTS_OF_HASTE = 151,
  731. BOW_OF_SEEKING = 152,
  732. DRAGON_EYE_RING = 153
  733. //HARDENED_SHIELD = 154,
  734. //SLAVAS_RING_OF_POWER = 155
  735. };
  736. ArtifactID(EArtifactID _num = NONE) : num(_num)
  737. {}
  738. DLL_LINKAGE CArtifact * toArtifact() const;
  739. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  740. EArtifactID num;
  741. };
  742. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  743. class CreatureID
  744. {
  745. public:
  746. enum ECreatureID
  747. {
  748. NONE = -1,
  749. CAVALIER = 10,
  750. CHAMPION = 11,
  751. STONE_GOLEM = 32,
  752. IRON_GOLEM = 33,
  753. IMP = 42,
  754. SKELETON = 56,
  755. WALKING_DEAD = 58,
  756. WIGHTS = 60,
  757. LICHES = 64,
  758. BONE_DRAGON = 68,
  759. TROGLODYTES = 70,
  760. HYDRA = 110,
  761. CHAOS_HYDRA = 111,
  762. AIR_ELEMENTAL = 112,
  763. EARTH_ELEMENTAL = 113,
  764. FIRE_ELEMENTAL = 114,
  765. WATER_ELEMENTAL = 115,
  766. GOLD_GOLEM = 116,
  767. DIAMOND_GOLEM = 117,
  768. CATAPULT = 145,
  769. BALLISTA = 146,
  770. FIRST_AID_TENT = 147,
  771. AMMO_CART = 148,
  772. ARROW_TOWERS = 149
  773. };
  774. CreatureID(ECreatureID _num = NONE) : num(_num)
  775. {}
  776. DLL_LINKAGE CCreature * toCreature() const;
  777. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  778. ECreatureID num;
  779. };
  780. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  781. class SpellID
  782. {
  783. public:
  784. enum ESpellID
  785. {
  786. PRESET = -2,
  787. NONE = -1,
  788. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  789. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  790. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  791. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  792. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  793. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  794. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  795. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  796. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  797. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  798. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  799. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  800. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  801. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  802. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  803. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  804. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  805. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  806. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  807. };
  808. SpellID(ESpellID _num = NONE) : num(_num)
  809. {}
  810. //TODO: should this be const?
  811. DLL_LINKAGE CSpell * toSpell() const;
  812. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  813. ESpellID num;
  814. };
  815. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  816. enum class ESpellSchool: ui8
  817. {
  818. AIR = 0,
  819. FIRE = 1,
  820. WATER = 2,
  821. EARTH = 3
  822. };
  823. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  824. // Typedef declarations
  825. typedef ui8 TFaction;
  826. typedef si64 TExpType;
  827. typedef std::pair<ui32, ui32> TDmgRange;
  828. typedef si32 TBonusSubtype;
  829. typedef si32 TQuantity;
  830. typedef int TRmgTemplateZoneId;
  831. #undef ID_LIKE_CLASS_COMMON
  832. #undef ID_LIKE_OPERATORS_DECLS
  833. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  834. #undef INSTID_LIKE_CLASS_COMMON
  835. #undef OP_DECL_INT