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- #ifndef CCURSORHANDLER_H
- #define CCURSORHANDLER_H
- struct SDL_Thread;
- struct CDefHandler;
- struct SDL_Surface;
- class CCursorHandler //handles cursor
- {
- public:
- SDL_Thread * myThread; //thread that updates cursor
- bool curVisible; //true if cursor is visible
- int mode, number;
- SDL_Surface * behindCur;
- int xbef, ybef; //position of cursor after last move (to restore background)
- CDefHandler * adventure, * combat, * deflt, * spell; //read - only
- int xpos, ypos; //position of cursor - read only
- void initCursor(); //inits cursorHandler
- void showGraphicCursor(); //shows default graphic cursor
- void cursorMove(int x, int y); //change cursor's positions to (x, y)
- void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
- void hideCursor(); //no cursor will be visible
- void hardwareCursor(); // returns to hardware cursor mode
- friend int cursorHandlerFunc(void * cursorHandler);
- };
- #endif //CCURSORHANDLER_H
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