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							- #include "stdafx.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDL_TTF.h"
 
- #include "CGameInfo.h"
 
- #include <iostream>
 
- #include <utility>
 
- #include <algorithm>
 
- bool isItIn(const SDL_Rect * rect, int x, int y)
 
- {
 
- 	if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
 
- 		return true;
 
- 	else return false;
 
- }
 
- SDL_Rect genRect(int hh, int ww, int xx, int yy)
 
- {
 
- 	SDL_Rect ret;
 
- 	ret.h=hh;
 
- 	ret.w=ww;
 
- 	ret.x=xx;
 
- 	ret.y=yy;
 
- 	return ret;
 
- }
 
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
 
- {
 
- 	SDL_Rect pom = genRect(src->h,src->w,x,y);
 
- 	SDL_BlitSurface(src,NULL,dst,&pom);
 
- 	SDL_UpdateRect(dst,x,y,src->w,src->h);
 
- }
 
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
 
- {
 
- 	SDL_Rect pom = genRect(src->h,src->w,x,y);
 
- 	SDL_BlitSurface(src,NULL,dst,&pom);
 
- }
 
- SDL_Color genRGB(int r, int g, int b, int a=0)
 
- {
 
- 	SDL_Color ret;
 
- 	ret.b=b;
 
- 	ret.g=g;
 
- 	ret.r=r;
 
- 	ret.unused=a;
 
- 	return ret;
 
- }
 
- void updateRect (SDL_Rect * rect, SDL_Surface * scr)
 
- {
 
- 	SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
 
- }
 
- void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
 
- {
 
- 	if(text.length()==0) return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
 
- 	SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
 
- 	SDL_UpdateRect(dst,x,y,temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
 
- {
 
-      Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
 
-      if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
-      {
 
-           p[0] = R;
 
-           p[1] = G;
 
-           p[2] = B;
 
-      }
 
-      else
 
-      {
 
-           p[0] = B;
 
-           p[1] = G;
 
-           p[2] = R;
 
-      }
 
-      SDL_UpdateRect(ekran, x, y, 1, 1);
 
- }
 
- ///**************/
 
- ///Reverses the toRot surface by the vertical axis
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(toRot->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 					if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 					{
 
- 						CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
 
- 					}
 
- 					else
 
- 					{
 
- 						CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 					(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- }
 
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(ret->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
 
- 					int k=2;
 
- 					if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 					{
 
- 						CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
 
- 					}
 
- 					else
 
- 					{
 
- 						CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
 
- 					(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- };
 
- ///**************/
 
- ///Rotates toRot surface by 90 degrees left
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
 
- 				}
 
- 				else
 
- 				{
 
- 					SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- }
 
- ///*************/
 
- ///Rotates toRot surface by 180 degrees
 
- ///*************/
 
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(ret->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
 
- 					if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 					{
 
- 						SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
 
- 					}
 
- 					else
 
- 					{
 
- 						SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 				(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- }
 
-  //converts surface to cursor
 
- SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
 
- {
 
- 	int             w, x, y;
 
- 	Uint8           *data, *mask, *d, *m, r, g, b;
 
- 	Uint32          color;
 
- 	SDL_Cursor      *cursor;
 
- 	w = (image->w + 7) / 8;
 
- 	data = (Uint8 *)alloca(w * image->h * 2);
 
- 	if (data == NULL)
 
- 		return NULL;
 
- 	memset(data, 0, w * image->h * 2);
 
- 	mask = data + w * image->h;
 
- 	if (SDL_MUSTLOCK(image))
 
- 		SDL_LockSurface(image);
 
- 	for (y = 0; y < image->h; y++)
 
- 	{
 
- 		d = data + y * w;
 
- 		m = mask + y * w;
 
- 		for (x = 0; x < image->w; x++)
 
- 		{
 
- 			color = CSDL_Ext::SDL_GetPixel(image, x, y);
 
- 			if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)
 
- 			{
 
- 				SDL_GetRGB(color, image->format, &r, &g, &b);
 
- 				color = (r + g + b) / 3;
 
- 				m[x / 8] |= 128 >> (x & 7);
 
- 				if (color < 128)
 
- 					d[x / 8] |= 128 >> (x & 7);
 
- 			}
 
- 		}
 
- 	}
 
- 	if (SDL_MUSTLOCK(image))
 
- 		SDL_UnlockSurface(image);
 
- 	cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);
 
- 	return cursor;
 
- }
 
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte)
 
- {
 
-     int bpp = surface->format->BytesPerPixel;
 
-     /* Here p is the address to the pixel we want to retrieve */
 
-     Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
 
-     switch(bpp) {
 
-     case 1:
 
- 		if(colorByte)
 
- 		{
 
- 			return colorToUint32(surface->format->palette->colors+(*p));
 
- 		}
 
- 		else
 
- 			return *p;
 
-     case 2:
 
-         return *(Uint16 *)p;
 
-     case 3:
 
-         if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
-             return p[0] << 16 | p[1] << 8 | p[2];
 
-         else
 
-             return p[0] | p[1] << 8 | p[2] << 16;
 
-     case 4:
 
-         return *(Uint32 *)p;
 
-     default:
 
-         return 0;       /* shouldn't happen, but avoids warnings */
 
-     }
 
- }
 
- SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
 
- {
 
- 	Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
 
- 	SDL_SetColorKey(src, 0, trans);
 
- 	src->flags|=SDL_SRCALPHA;
 
- 	
 
- 	if(src->format->BitsPerPixel == 8)
 
- 	{
 
- 		for(int yy=0; yy<src->format->palette->ncolors; ++yy)
 
- 		{
 
- 			SDL_Color cur = *(src->format->palette->colors+yy);
 
- 			//if(cur.r == 255 && cur.b == 255)
 
- 			if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8)
 
- 			{
 
- 				SDL_Color shadow;
 
- 				shadow.b = shadow.g = shadow.r = 0;
 
- 				switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
 
- 				{
 
- 				case 0:
 
- 					shadow.unused = 128;
 
- 					break;
 
- 				case 50:
 
- 					shadow.unused = 50+32;
 
- 					break;
 
- 				case 100:
 
- 					shadow.unused = 100+64;
 
- 					break;
 
- 				case 128:
 
- 					shadow.unused = 128+64;
 
- 					break;
 
- 				case 150:
 
- 					shadow.unused = 150+64;
 
- 					break;
 
- 				default:
 
- 					shadow.unused = 255;
 
- 					break;
 
- 				}
 
- 				SDL_SetColors(src, &shadow, yy, 1);
 
- 			}
 
- 			if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
 
- 			{
 
- 				SDL_Color transp;
 
- 				transp.b = transp.g = transp.r = 0;
 
- 				transp.unused = 255;
 
- 				SDL_SetColors(src, &transp, yy, 1);
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_UpdateRect(src, 0, 0, src->w, src->h);
 
- 	return src;
 
- }
 
- SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha)
 
- {
 
- 	
 
- 	Uint32 pompom[256][256];
 
- 	for(int i=0; i<src->w; ++i)
 
- 	{
 
- 		for(int j=0; j<src->h; ++j)
 
- 		{
 
- 			pompom[i][j] = 0xffffffff - (SDL_GetPixel(src, i, j, true) & 0xff000000);
 
- 		}
 
- 	}
 
- 	Uint32 pompom2[256][256];
 
- 	for(int i=0; i<src->w; ++i)
 
- 	{
 
- 		for(int j=0; j<src->h; ++j)
 
- 		{
 
- 			pompom2[i][j] = pompom[i][j]>>24;
 
- 		}
 
- 	}
 
- 	SDL_Surface * hide2 = SDL_ConvertSurface(src, alpha->format, SDL_SWSURFACE);
 
- 	for(int i=0; i<hide2->w; ++i)
 
- 	{
 
- 		for(int j=0; j<hide2->h; ++j)
 
- 		{
 
- 			Uint32 * place = (Uint32*)( (Uint8*)hide2->pixels + j * hide2->pitch + i * hide2->format->BytesPerPixel);
 
- 			(*place)&=pompom[i][j];
 
- 			int ffgg=0;
 
- 		}
 
- 	}
 
- 	return hide2;
 
- }
 
- Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
 
- {
 
- 	Uint32 ret = 0;
 
- 	ret+=color->unused;
 
- 	ret*=256;
 
- 	ret+=color->b;
 
- 	ret*=256;
 
- 	ret+=color->g;
 
- 	ret*=256;
 
- 	ret+=color->r;
 
- 	return ret;
 
- }
 
- void CSDL_Ext::update(SDL_Surface * what)
 
- {
 
- 	if(what)
 
- 		SDL_UpdateRect(what, 0, 0, what->w, what->h);
 
- }
 
- void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
 
- {
 
- 	if(sur->format->BitsPerPixel == 8)
 
- 	{
 
- 		for(int i=0; i<sur->format->palette->ncolors; ++i)
 
- 		{
 
- 			SDL_Color * cc = sur->format->palette->colors+i;
 
- 			if(cc->r==0 && cc->g==0 && cc->b==255)
 
- 			{
 
- 				cc->r = CGameInfo::mainObj->playerColors[player].r;
 
- 				cc->g = CGameInfo::mainObj->playerColors[player].g;
 
- 				cc->b = CGameInfo::mainObj->playerColors[player].b;
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(sur->format->BitsPerPixel == 24)
 
- 	{
 
- 		for(int y=0; y<sur->h; ++y)
 
- 		{
 
- 			for(int x=0; x<sur->w; ++x)
 
- 			{
 
- 				Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					if(cp[0]==0 && cp[1]==0 && cp[2]==255)
 
- 					{
 
- 						cp[0] = CGameInfo::mainObj->playerColors[player].r;
 
- 						cp[1] = CGameInfo::mainObj->playerColors[player].g;
 
- 						cp[2] = CGameInfo::mainObj->playerColors[player].b;
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					
 
- 					if(cp[0]==255 && cp[1]==0 && cp[2]==0)
 
- 					{
 
- 						cp[0] = CGameInfo::mainObj->playerColors[player].b;
 
- 						cp[1] = CGameInfo::mainObj->playerColors[player].g;
 
- 						cp[2] = CGameInfo::mainObj->playerColors[player].r;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player)
 
- {
 
- 	if(sur->format->BitsPerPixel == 8)
 
- 	{
 
- 		for(int i=0; i<sur->format->palette->ncolors; ++i)
 
- 		{
 
- 			SDL_Color * cc = sur->format->palette->colors+i;
 
- 			if(cc->b>cc->g && cc->b>cc->r)
 
- 			{
 
- 				std::vector<long long int> sort1;
 
- 				sort1.push_back(cc->r);
 
- 				sort1.push_back(cc->g);
 
- 				sort1.push_back(cc->b);
 
- 				std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 				sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cc->r)));
 
- 				sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cc->g)));
 
- 				sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cc->b)));
 
- 				std::sort(sort1.begin(), sort1.end());
 
- 				if(sort2[0].first>sort2[1].first)
 
- 					std::swap(sort2[0], sort2[1]);
 
- 				if(sort2[1].first>sort2[2].first)
 
- 					std::swap(sort2[1], sort2[2]);
 
- 				if(sort2[0].first>sort2[1].first)
 
- 					std::swap(sort2[0], sort2[1]);
 
- 				for(int hh=0; hh<3; ++hh)
 
- 				{
 
- 					(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(sur->format->BitsPerPixel == 24)
 
- 	{
 
- 		for(int y=0; y<sur->h; ++y)
 
- 		{
 
- 			for(int x=0; x<sur->w; ++x)
 
- 			{
 
- 				Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					if(cp[2]>cp[1] && cp[2]>cp[0])
 
- 					{
 
- 						std::vector<long long int> sort1;
 
- 						sort1.push_back(cp[0]);
 
- 						sort1.push_back(cp[1]);
 
- 						sort1.push_back(cp[2]);
 
- 						std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 						sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[0])));
 
- 						sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
 
- 						sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[2])));
 
- 						std::sort(sort1.begin(), sort1.end());
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						if(sort2[1].first>sort2[2].first)
 
- 							std::swap(sort2[1], sort2[2]);
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						for(int hh=0; hh<3; ++hh)
 
- 						{
 
- 							(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
 
- 						}
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					if(cp[0]>cp[1] && cp[0]>cp[2])
 
- 					{
 
- 						std::vector<long long int> sort1;
 
- 						sort1.push_back(cp[2]);
 
- 						sort1.push_back(cp[1]);
 
- 						sort1.push_back(cp[0]);
 
- 						std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 						sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[2])));
 
- 						sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
 
- 						sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[0])));
 
- 						std::sort(sort1.begin(), sort1.end());
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						if(sort2[1].first>sort2[2].first)
 
- 							std::swap(sort2[1], sort2[2]);
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						for(int hh=0; hh<3; ++hh)
 
- 						{
 
- 							(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, int player)
 
- {
 
- 	if(sur->format->BitsPerPixel==8)
 
- 	{
 
- 		if(player != -1) 
 
- 			*(sur->format->palette->colors+5) = CGameInfo::mainObj->playerColors[player];
 
- 		else
 
- 			*(sur->format->palette->colors+5) = CGameInfo::mainObj->neutralColor;
 
- 	}
 
- }
 
- int readNormalNr (std::istream &in, int bytCon)
 
- {
 
- 	int ret=0;
 
- 	int amp=1;
 
- 	unsigned char byte;
 
- 	if (in.good())
 
- 	{
 
- 		for (int i=0; i<bytCon; i++)
 
- 		{
 
- 			in.read((char*)&byte,1);
 
- 			ret+=byte*amp;
 
- 			amp*=256;
 
- 		}
 
- 	}
 
- 	else return -1;
 
- 	return ret;
 
- }
 
- void CSDL_Ext::fullAlphaTransform(SDL_Surface *& src)
 
- {
 
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
 
-     int rmask = 0xff000000;
 
-     int gmask = 0x00ff0000;
 
-     int bmask = 0x0000ff00;
 
-     int amask = 0x000000ff;
 
- #else
 
-     int rmask = 0x000000ff;
 
-     int gmask = 0x0000ff00;
 
-     int bmask = 0x00ff0000;
 
-     int amask = 0xff000000;
 
- #endif
 
- 	src = alphaTransform(src);
 
- 	SDL_Surface * hlp1, * hlp2;
 
- 	hlp1 = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, rmask, gmask, bmask, amask);
 
- 	hlp2 = secondAlphaTransform(src, hlp1);
 
- 	SDL_FreeSurface(src);
 
- 	SDL_FreeSurface(hlp1);
 
- 	src = hlp2;
 
- }
 
 
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