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							- /*
 
-  * CBonusTypeHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IBonusTypeHandler.h"
 
- #include "IHandlerBase.h"
 
- #include "HeroBonus.h"
 
- class JsonNode;
 
- typedef Bonus::BonusType BonusTypeID;
 
- class MacroString
 
- {
 
- 	struct Item
 
- 	{
 
- 		enum ItemType
 
- 		{
 
- 			STRING, MACRO
 
- 		};
 
- 		Item(ItemType _type, std::string _value): type(_type), value(_value){};
 
- 		ItemType type;
 
- 		std::string value; //constant string or macro name
 
- 	};
 
- 	std::vector<Item> items;
 
- public:
 
- 	typedef std::function <std::string(const std::string&)> GetValue;
 
- 	MacroString(){};
 
- 	MacroString(const std::string &format);
 
- 	std::string build(const GetValue& getValue) const;
 
- };
 
- class DLL_LINKAGE CBonusType
 
- {
 
- public:
 
- 	CBonusType();
 
- 	~CBonusType();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & icon & nameTemplate & descriptionTemplate & hidden;
 
- 		if (!h.saving)
 
- 			buildMacros();
 
- 	}
 
- protected:
 
- private:
 
- 	void buildMacros();
 
- 	MacroString name, description;
 
- 	friend class CBonusTypeHandler;
 
- 	std::string icon;
 
- 	std::string nameTemplate, descriptionTemplate;
 
- 	bool hidden;
 
- };
 
- class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
 
- {
 
- public:
 
- 	CBonusTypeHandler();
 
- 	virtual ~CBonusTypeHandler();
 
- 	std::string bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const override;
 
- 	std::string bonusToGraphics(const Bonus *bonus) const override;
 
- 	void load();
 
- 	void load(const JsonNode& config);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & bonusTypes;
 
- 	}
 
- private:
 
- 	void loadItem(const JsonNode &source, CBonusType &dest);
 
- 	std::vector<CBonusType> bonusTypes; //index = BonusTypeID
 
- };
 
 
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