GameConstants.h 23 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98c";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. }
  43. class CArtifact;
  44. class CArtifactInstance;
  45. class CCreature;
  46. class CSpell;
  47. class CGameInfoCallback;
  48. class CNonConstInfoCallback;
  49. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  50. CLASS_NAME(const CLASS_NAME & other) \
  51. { \
  52. num = other.num; \
  53. } \
  54. CLASS_NAME & operator=(const CLASS_NAME & other) \
  55. { \
  56. num = other.num; \
  57. return *this; \
  58. } \
  59. explicit CLASS_NAME(si32 id) \
  60. : num(static_cast<ENUM_NAME>(id)) \
  61. {} \
  62. operator ENUM_NAME() const \
  63. { \
  64. return num; \
  65. } \
  66. ENUM_NAME toEnum() const \
  67. { \
  68. return num; \
  69. } \
  70. template <typename Handler> void serialize(Handler &h, const int version) \
  71. { \
  72. h & num; \
  73. } \
  74. CLASS_NAME & advance(int i) \
  75. { \
  76. num = (ENUM_NAME)((int)num + i); \
  77. return *this; \
  78. }
  79. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  80. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  81. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  86. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  87. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  90. #define OP_DECL_INT(CLASS_NAME, OP) \
  91. bool operator OP (const CLASS_NAME & b) const \
  92. { \
  93. return num OP b.num; \
  94. }
  95. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  96. public: \
  97. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  98. CLASS_NAME(const CLASS_NAME & other): \
  99. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  100. { \
  101. } \
  102. CLASS_NAME & operator=(const CLASS_NAME & other) \
  103. { \
  104. num = other.num; \
  105. return *this; \
  106. } \
  107. explicit CLASS_NAME(si32 id) \
  108. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  109. {}
  110. template < typename Derived, typename NumericType>
  111. class BaseForID
  112. {
  113. protected:
  114. NumericType num;
  115. public:
  116. NumericType getNum() const
  117. {
  118. return num;
  119. }
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & num;
  123. }
  124. explicit BaseForID(NumericType _num = -1)
  125. {
  126. num = _num;
  127. }
  128. void advance(int change)
  129. {
  130. num += change;
  131. }
  132. typedef BaseForID<Derived, NumericType> __SelfType;
  133. OP_DECL_INT(__SelfType, ==)
  134. OP_DECL_INT(__SelfType, !=)
  135. OP_DECL_INT(__SelfType, <)
  136. OP_DECL_INT(__SelfType, >)
  137. OP_DECL_INT(__SelfType, <=)
  138. OP_DECL_INT(__SelfType, >=)
  139. };
  140. template<typename Der, typename Num>
  141. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  142. template<typename Der, typename Num>
  143. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  144. {
  145. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  146. typedef typename std::common_type<short, Num>::type Number;
  147. return os << static_cast<Number>(id.getNum());
  148. }
  149. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  150. {
  151. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  152. friend class CGameInfoCallback;
  153. friend class CNonConstInfoCallback;
  154. };
  155. class QueryID : public BaseForID<QueryID, si32>
  156. {
  157. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  158. QueryID & operator++()
  159. {
  160. ++num;
  161. return *this;
  162. }
  163. };
  164. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  165. {
  166. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  167. friend class CGameInfoCallback;
  168. friend class CNonConstInfoCallback;
  169. };
  170. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  173. };
  174. class SlotID : public BaseForID<SlotID, si32>
  175. {
  176. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  177. friend class CGameInfoCallback;
  178. friend class CNonConstInfoCallback;
  179. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  180. bool validSlot() const
  181. {
  182. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  183. }
  184. };
  185. class PlayerColor : public BaseForID<PlayerColor, ui8>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  188. enum EPlayerColor
  189. {
  190. PLAYER_LIMIT_I = 8
  191. };
  192. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  193. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  194. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  195. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  196. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  197. friend class CGameInfoCallback;
  198. friend class CNonConstInfoCallback;
  199. };
  200. class TeamID : public BaseForID<TeamID, ui8>
  201. {
  202. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  203. DLL_LINKAGE static const TeamID NO_TEAM;
  204. friend class CGameInfoCallback;
  205. friend class CNonConstInfoCallback;
  206. };
  207. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  208. {
  209. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  210. friend class CGameInfoCallback;
  211. friend class CNonConstInfoCallback;
  212. };
  213. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  214. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  215. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  216. // #endif
  217. // Enum declarations
  218. namespace PrimarySkill
  219. {
  220. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  221. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  222. }
  223. class SecondarySkill
  224. {
  225. public:
  226. enum ESecondarySkill
  227. {
  228. WRONG = -2,
  229. DEFAULT = -1,
  230. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  231. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  232. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  233. FIRST_AID, SKILL_SIZE
  234. };
  235. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  236. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  237. {}
  238. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  239. ESecondarySkill num;
  240. };
  241. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  242. namespace EAlignment
  243. {
  244. enum EAlignment { GOOD, EVIL, NEUTRAL };
  245. }
  246. namespace ETownType
  247. {
  248. enum ETownType
  249. {
  250. ANY = -1,
  251. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  252. };
  253. }
  254. class BuildingID
  255. {
  256. public:
  257. //Quite useful as long as most of building mechanics hardcoded
  258. // NOTE: all building with completely configurable mechanics will be removed from list
  259. enum EBuildingID
  260. {
  261. DEFAULT = -50,
  262. NONE = -1,
  263. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  264. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  265. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  266. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  267. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  268. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  269. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  270. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  271. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  272. DWELL_LVL_1 = DWELL_FIRST,
  273. DWELL_LVL_7 = DWELL_LAST,
  274. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  275. DWELL_LVL_7_UP = DWELL_UP_LAST,
  276. //Special buildings for towns.
  277. LIGHTHOUSE = SPECIAL_1,
  278. STABLES = SPECIAL_2, //Castle
  279. BROTHERHOOD = SPECIAL_3,
  280. MYSTIC_POND = SPECIAL_1,
  281. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  282. TREASURY = SPECIAL_3,
  283. ARTIFACT_MERCHANT = SPECIAL_1,
  284. LOOKOUT_TOWER = SPECIAL_2, //Tower
  285. LIBRARY = SPECIAL_3,
  286. WALL_OF_KNOWLEDGE = SPECIAL_4,
  287. STORMCLOUDS = SPECIAL_2,
  288. CASTLE_GATE = SPECIAL_3, //Inferno
  289. ORDER_OF_FIRE = SPECIAL_4,
  290. COVER_OF_DARKNESS = SPECIAL_1,
  291. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  292. SKELETON_TRANSFORMER = SPECIAL_3,
  293. //ARTIFACT_MERCHANT - same ID as in tower
  294. MANA_VORTEX = SPECIAL_2,
  295. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  296. BATTLE_ACADEMY = SPECIAL_4,
  297. ESCAPE_TUNNEL = SPECIAL_1,
  298. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  299. BALLISTA_YARD = SPECIAL_3,
  300. HALL_OF_VALHALLA = SPECIAL_4,
  301. CAGE_OF_WARLORDS = SPECIAL_1,
  302. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  303. BLOOD_OBELISK = SPECIAL_3,
  304. //ARTIFACT_MERCHANT - same ID as in tower
  305. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  306. };
  307. BuildingID(EBuildingID _num = NONE) : num(_num)
  308. {}
  309. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  310. EBuildingID num;
  311. };
  312. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  313. namespace EBuildingState
  314. {
  315. enum EBuildingState
  316. {
  317. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  318. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  319. };
  320. }
  321. namespace ESpellCastProblem
  322. {
  323. enum ESpellCastProblem
  324. {
  325. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  326. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  327. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  328. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  329. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  330. NOT_DECIDED,
  331. INVALID
  332. };
  333. }
  334. namespace ECastingMode
  335. {
  336. enum ECastingMode
  337. {
  338. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  339. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  340. SPELL_LIKE_ATTACK
  341. };
  342. }
  343. namespace EMarketMode
  344. {
  345. enum EMarketMode
  346. {
  347. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  348. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  349. MARTKET_AFTER_LAST_PLACEHOLDER
  350. };
  351. }
  352. namespace EBattleStackState
  353. {
  354. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  355. DRAINED_MANA /*remember to drain mana only once per turn*/};
  356. }
  357. namespace ECommander
  358. {
  359. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  360. const int MAX_SKILL_LEVEL = 5;
  361. }
  362. namespace EWallPart
  363. {
  364. enum EWallPart
  365. {
  366. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  367. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  368. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  369. };
  370. }
  371. namespace EWallState
  372. {
  373. enum EWallState
  374. {
  375. NONE = -1, //no wall
  376. DESTROYED,
  377. DAMAGED,
  378. INTACT
  379. };
  380. }
  381. namespace ETileType
  382. {
  383. enum ETileType
  384. {
  385. FREE,
  386. POSSIBLE,
  387. BLOCKED,
  388. USED
  389. };
  390. }
  391. enum class ETeleportChannelType
  392. {
  393. IMPASSABLE,
  394. BIDIRECTIONAL,
  395. UNIDIRECTIONAL,
  396. MIXED
  397. };
  398. namespace ERiverType
  399. {
  400. enum ERiverType
  401. {
  402. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  403. };
  404. }
  405. namespace ERoadType
  406. {
  407. enum ERoadType
  408. {
  409. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  410. };
  411. }
  412. class Obj
  413. {
  414. public:
  415. enum EObj
  416. {
  417. NO_OBJ = -1,
  418. ALTAR_OF_SACRIFICE = 2,
  419. ANCHOR_POINT = 3,
  420. ARENA = 4,
  421. ARTIFACT = 5,
  422. PANDORAS_BOX = 6,
  423. BLACK_MARKET = 7,
  424. BOAT = 8,
  425. BORDERGUARD = 9,
  426. KEYMASTER = 10,
  427. BUOY = 11,
  428. CAMPFIRE = 12,
  429. CARTOGRAPHER = 13,
  430. SWAN_POND = 14,
  431. COVER_OF_DARKNESS = 15,
  432. CREATURE_BANK = 16,
  433. CREATURE_GENERATOR1 = 17,
  434. CREATURE_GENERATOR2 = 18,
  435. CREATURE_GENERATOR3 = 19,
  436. CREATURE_GENERATOR4 = 20,
  437. CURSED_GROUND1 = 21,
  438. CORPSE = 22,
  439. MARLETTO_TOWER = 23,
  440. DERELICT_SHIP = 24,
  441. DRAGON_UTOPIA = 25,
  442. EVENT = 26,
  443. EYE_OF_MAGI = 27,
  444. FAERIE_RING = 28,
  445. FLOTSAM = 29,
  446. FOUNTAIN_OF_FORTUNE = 30,
  447. FOUNTAIN_OF_YOUTH = 31,
  448. GARDEN_OF_REVELATION = 32,
  449. GARRISON = 33,
  450. HERO = 34,
  451. HILL_FORT = 35,
  452. GRAIL = 36,
  453. HUT_OF_MAGI = 37,
  454. IDOL_OF_FORTUNE = 38,
  455. LEAN_TO = 39,
  456. LIBRARY_OF_ENLIGHTENMENT = 41,
  457. LIGHTHOUSE = 42,
  458. MONOLITH_ONE_WAY_ENTRANCE = 43,
  459. MONOLITH_ONE_WAY_EXIT = 44,
  460. MONOLITH_TWO_WAY = 45,
  461. MAGIC_PLAINS1 = 46,
  462. SCHOOL_OF_MAGIC = 47,
  463. MAGIC_SPRING = 48,
  464. MAGIC_WELL = 49,
  465. MERCENARY_CAMP = 51,
  466. MERMAID = 52,
  467. MINE = 53,
  468. MONSTER = 54,
  469. MYSTICAL_GARDEN = 55,
  470. OASIS = 56,
  471. OBELISK = 57,
  472. REDWOOD_OBSERVATORY = 58,
  473. OCEAN_BOTTLE = 59,
  474. PILLAR_OF_FIRE = 60,
  475. STAR_AXIS = 61,
  476. PRISON = 62,
  477. PYRAMID = 63,//subtype 0
  478. WOG_OBJECT = 63,//subtype > 0
  479. RALLY_FLAG = 64,
  480. RANDOM_ART = 65,
  481. RANDOM_TREASURE_ART = 66,
  482. RANDOM_MINOR_ART = 67,
  483. RANDOM_MAJOR_ART = 68,
  484. RANDOM_RELIC_ART = 69,
  485. RANDOM_HERO = 70,
  486. RANDOM_MONSTER = 71,
  487. RANDOM_MONSTER_L1 = 72,
  488. RANDOM_MONSTER_L2 = 73,
  489. RANDOM_MONSTER_L3 = 74,
  490. RANDOM_MONSTER_L4 = 75,
  491. RANDOM_RESOURCE = 76,
  492. RANDOM_TOWN = 77,
  493. REFUGEE_CAMP = 78,
  494. RESOURCE = 79,
  495. SANCTUARY = 80,
  496. SCHOLAR = 81,
  497. SEA_CHEST = 82,
  498. SEER_HUT = 83,
  499. CRYPT = 84,
  500. SHIPWRECK = 85,
  501. SHIPWRECK_SURVIVOR = 86,
  502. SHIPYARD = 87,
  503. SHRINE_OF_MAGIC_INCANTATION = 88,
  504. SHRINE_OF_MAGIC_GESTURE = 89,
  505. SHRINE_OF_MAGIC_THOUGHT = 90,
  506. SIGN = 91,
  507. SIRENS = 92,
  508. SPELL_SCROLL = 93,
  509. STABLES = 94,
  510. TAVERN = 95,
  511. TEMPLE = 96,
  512. DEN_OF_THIEVES = 97,
  513. TOWN = 98,
  514. TRADING_POST = 99,
  515. LEARNING_STONE = 100,
  516. TREASURE_CHEST = 101,
  517. TREE_OF_KNOWLEDGE = 102,
  518. SUBTERRANEAN_GATE = 103,
  519. UNIVERSITY = 104,
  520. WAGON = 105,
  521. WAR_MACHINE_FACTORY = 106,
  522. SCHOOL_OF_WAR = 107,
  523. WARRIORS_TOMB = 108,
  524. WATER_WHEEL = 109,
  525. WATERING_HOLE = 110,
  526. WHIRLPOOL = 111,
  527. WINDMILL = 112,
  528. WITCH_HUT = 113,
  529. HOLE = 124,
  530. RANDOM_MONSTER_L5 = 162,
  531. RANDOM_MONSTER_L6 = 163,
  532. RANDOM_MONSTER_L7 = 164,
  533. BORDER_GATE = 212,
  534. FREELANCERS_GUILD = 213,
  535. HERO_PLACEHOLDER = 214,
  536. QUEST_GUARD = 215,
  537. RANDOM_DWELLING = 216,
  538. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  539. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  540. GARRISON2 = 219,
  541. ABANDONED_MINE = 220,
  542. TRADING_POST_SNOW = 221,
  543. CLOVER_FIELD = 222,
  544. CURSED_GROUND2 = 223,
  545. EVIL_FOG = 224,
  546. FAVORABLE_WINDS = 225,
  547. FIERY_FIELDS = 226,
  548. HOLY_GROUNDS = 227,
  549. LUCID_POOLS = 228,
  550. MAGIC_CLOUDS = 229,
  551. MAGIC_PLAINS2 = 230,
  552. ROCKLANDS = 231,
  553. };
  554. Obj(EObj _num = NO_OBJ) : num(_num)
  555. {}
  556. ID_LIKE_CLASS_COMMON(Obj, EObj)
  557. EObj num;
  558. };
  559. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  560. namespace SecSkillLevel
  561. {
  562. enum SecSkillLevel
  563. {
  564. NONE,
  565. BASIC,
  566. ADVANCED,
  567. EXPERT,
  568. LEVELS_SIZE
  569. };
  570. }
  571. //follows ERM BI (battle image) format
  572. namespace BattlefieldBI
  573. {
  574. enum BattlefieldBI
  575. {
  576. NONE = -1,
  577. COASTAL,
  578. CURSED_GROUND,
  579. MAGIC_PLAINS,
  580. HOLY_GROUND,
  581. EVIL_FOG,
  582. CLOVER_FIELD,
  583. LUCID_POOLS,
  584. FIERY_FIELDS,
  585. ROCKLANDS,
  586. MAGIC_CLOUDS
  587. };
  588. }
  589. namespace Date
  590. {
  591. enum EDateType
  592. {
  593. DAY = 0,
  594. DAY_OF_WEEK = 1,
  595. WEEK = 2,
  596. MONTH = 3,
  597. DAY_OF_MONTH
  598. };
  599. }
  600. namespace Battle
  601. {
  602. enum ActionType
  603. {
  604. END_TACTIC_PHASE = -2,
  605. INVALID = -1,
  606. NO_ACTION = 0,
  607. HERO_SPELL,
  608. WALK, DEFEND,
  609. RETREAT,
  610. SURRENDER,
  611. WALK_AND_ATTACK,
  612. SHOOT,
  613. WAIT,
  614. CATAPULT,
  615. MONSTER_SPELL,
  616. BAD_MORALE,
  617. STACK_HEAL,
  618. DAEMON_SUMMONING
  619. };
  620. }
  621. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  622. class DLL_LINKAGE ETerrainType
  623. {
  624. public:
  625. enum EETerrainType
  626. {
  627. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  628. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  629. };
  630. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  631. {}
  632. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  633. EETerrainType num;
  634. std::string toString() const;
  635. };
  636. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType actionType);
  637. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  638. class BFieldType
  639. {
  640. public:
  641. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  642. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  643. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  644. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  645. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  646. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  647. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  648. ROUGH, SHIP_TO_SHIP, SHIP
  649. };
  650. BFieldType(EBFieldType _num = NONE) : num(_num)
  651. {}
  652. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  653. EBFieldType num;
  654. };
  655. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  656. namespace EPlayerStatus
  657. {
  658. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  659. }
  660. namespace PlayerRelations
  661. {
  662. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  663. }
  664. class ArtifactPosition
  665. {
  666. public:
  667. enum EArtifactPosition
  668. {
  669. FIRST_AVAILABLE = -2,
  670. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  671. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  672. RIGHT_RING, LEFT_RING, FEET, //8
  673. MISC1, MISC2, MISC3, MISC4, //12
  674. MACH1, MACH2, MACH3, MACH4, //16
  675. SPELLBOOK, MISC5, //18
  676. AFTER_LAST,
  677. //cres
  678. CREATURE_SLOT = 0,
  679. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  680. };
  681. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  682. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  683. {}
  684. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  685. EArtifactPosition num;
  686. };
  687. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  688. class ArtifactID
  689. {
  690. public:
  691. enum EArtifactID
  692. {
  693. NONE = -1,
  694. SPELLBOOK = 0,
  695. SPELL_SCROLL = 1,
  696. GRAIL = 2,
  697. CATAPULT = 3,
  698. BALLISTA = 4,
  699. AMMO_CART = 5,
  700. FIRST_AID_TENT = 6,
  701. //CENTAUR_AXE = 7,
  702. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  703. TITANS_THUNDER = 135,
  704. //CORNUCOPIA = 140,
  705. ART_SELECTION = 144,
  706. ART_LOCK = 145,
  707. AXE_OF_SMASHING = 146,
  708. MITHRIL_MAIL = 147,
  709. SWORD_OF_SHARPNESS = 148,
  710. HELM_OF_IMMORTALITY = 149,
  711. PENDANT_OF_SORCERY = 150,
  712. BOOTS_OF_HASTE = 151,
  713. BOW_OF_SEEKING = 152,
  714. DRAGON_EYE_RING = 153
  715. //HARDENED_SHIELD = 154,
  716. //SLAVAS_RING_OF_POWER = 155
  717. };
  718. ArtifactID(EArtifactID _num = NONE) : num(_num)
  719. {}
  720. DLL_LINKAGE CArtifact * toArtifact() const;
  721. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  722. EArtifactID num;
  723. };
  724. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  725. class CreatureID
  726. {
  727. public:
  728. enum ECreatureID
  729. {
  730. NONE = -1,
  731. CAVALIER = 10,
  732. CHAMPION = 11,
  733. STONE_GOLEM = 32,
  734. IRON_GOLEM = 33,
  735. IMP = 42,
  736. SKELETON = 56,
  737. WALKING_DEAD = 58,
  738. WIGHTS = 60,
  739. LICHES = 64,
  740. TROGLODYTES = 70,
  741. AIR_ELEMENTAL = 112,
  742. EARTH_ELEMENTAL = 113,
  743. FIRE_ELEMENTAL = 114,
  744. WATER_ELEMENTAL = 115,
  745. GOLD_GOLEM = 116,
  746. DIAMOND_GOLEM = 117,
  747. CATAPULT = 145,
  748. BALLISTA = 146,
  749. FIRST_AID_TENT = 147,
  750. AMMO_CART = 148,
  751. ARROW_TOWERS = 149
  752. };
  753. CreatureID(ECreatureID _num = NONE) : num(_num)
  754. {}
  755. DLL_LINKAGE CCreature * toCreature() const;
  756. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  757. ECreatureID num;
  758. };
  759. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  760. class SpellID
  761. {
  762. public:
  763. enum ESpellID
  764. {
  765. PRESET = -2,
  766. NONE = -1,
  767. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  768. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  769. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  770. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  771. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  772. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  773. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  774. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  775. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  776. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  777. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  778. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  779. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  780. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  781. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  782. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  783. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  784. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  785. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  786. };
  787. SpellID(ESpellID _num = NONE) : num(_num)
  788. {}
  789. //TODO: should this be const?
  790. DLL_LINKAGE CSpell * toSpell() const;
  791. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  792. ESpellID num;
  793. };
  794. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  795. enum class ESpellSchool: ui8
  796. {
  797. AIR = 0,
  798. FIRE = 1,
  799. WATER = 2,
  800. EARTH = 3
  801. };
  802. // Typedef declarations
  803. typedef ui8 TFaction;
  804. typedef si64 TExpType;
  805. typedef std::pair<ui32, ui32> TDmgRange;
  806. typedef si32 TBonusSubtype;
  807. typedef si32 TQuantity;
  808. typedef int TRmgTemplateZoneId;
  809. #undef ID_LIKE_CLASS_COMMON
  810. #undef ID_LIKE_OPERATORS_DECLS
  811. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  812. #undef INSTID_LIKE_CLASS_COMMON
  813. #undef OP_DECL_INT