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- # Minimum required version greatly affect CMake behavior
- # So cmake_minimum_required must be called before the project()
- # 2.8.12 is used since it's present in Ubuntu 14.04 and Cotire require it
- cmake_minimum_required(VERSION 2.8.12)
- project(VCMI)
- # TODO
- # macOS:
- # - There is problem with running fixup_bundle in main project after subdirectories.
- # Cmake put them after all install code of main CMakelists in cmake_install.cmake
- # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
- # - Try to fix build with RPATH.
- # Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib
- # I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked.
- #
- # MXE:
- # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
- #
- # Vckpg:
- # - Improve install code once there is better way to deploy DLLs and Qt plugins
- # - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
- #
- # Other:
- # - Cleanup remove_directory copy_directory if performance will be a problem.
- # We can use some macro over copy_if_different since it's only work for single file.
- # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
- # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
- # - Try to get rid of FOLDER override with define_property
- # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
- # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
- ############################################
- # User-provided options #
- ############################################
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
- "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
- FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
- endif()
- set(VCMI_VERSION_MAJOR 0)
- set(VCMI_VERSION_MINOR 99)
- set(VCMI_VERSION_PATCH 0)
- option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
- option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
- option(ENABLE_TEST "Enable compilation of unit tests" ON)
- option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
- option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
- option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
- option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
- # Used for Snap packages and also useful for debugging
- option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
- # Allow to pass package name from Travis CI
- set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
- set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
- ############################################
- # Miscellaneous options #
- ############################################
- set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
- # Contains custom functions and macros, but don't altering any options
- include(VCMIUtils)
- vcmi_print_important_variables()
- # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
- # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
- set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
- # Make FOLDER property inheritable
- # So when we set FOLDER property on AI directory all and targets inside will inherit it
- #
- # Important! This trick depend on undefined behavior since we override CMake own property.
- # In same time define_property documentation states it's function for custom properties.
- define_property(
- TARGET
- PROPERTY FOLDER
- INHERITED
- BRIEF_DOCS "Set the folder name."
- FULL_DOCS "Use to organize targets in an IDE."
- )
- # Generate Version.cpp
- if(ENABLE_GITVERSION)
- add_custom_target(update_version ALL
- COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
- )
- else()
- add_definitions(-DVCMI_NO_EXTRA_VERSION)
- endif(ENABLE_GITVERSION)
- # Precompiled header configuration
- if(ENABLE_PCH)
- include(cotire)
- set(PCH_PROPERTIES
- COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
- COTIRE_ADD_UNITY_BUILD FALSE
- COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
- )
- else()
- set(PCH_PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
- macro(cotire ignore)
- endmacro(cotire)
- endif(ENABLE_PCH)
- ############################################
- # Documentation section #
- ############################################
- include(UseDoxygen OPTIONAL)
- ############################################
- # Compile and linking options #
- ############################################
- if(APPLE)
- set(CMAKE_MACOSX_RPATH 0)
- endif(APPLE)
- if(WIN32)
- add_definitions(-DBOOST_THREAD_USE_LIB)
- # Windows Vista or newer for FuzzyLite 6 to compile
- add_definitions(-D_WIN32_WINNT=0x0600)
- #delete lib prefix for dlls (libvcmi -> vcmi)
- set(CMAKE_SHARED_LIBRARY_PREFIX "")
- if(MSVC)
- add_definitions(-DBOOST_ALL_NO_LIB)
- add_definitions(-DBOOST_ALL_DYN_LINK)
- set(Boost_USE_STATIC_LIBS OFF)
- # Don't link with SDLMain
- if(ENABLE_DEBUG_CONSOLE)
- set(SDL2_BUILDING_LIBRARY ON)
- add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
- endif()
- # Suppress warnings
- add_definitions(-D_CRT_SECURE_NO_WARNINGS)
- add_definitions(-D_SCL_SECURE_NO_WARNINGS)
- # 4250: 'class1' : inherits 'class2::member' via dominance
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250")
- if(ENABLE_MULTI_PROCESS_BUILDS)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
- endif()
- # Workaround: Visual Studio has issues with exports of classes that inherit templates
- # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
- # Reported to Microsoft here:
- # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
- # Required at least for compatibility with Boost 1.68 on Vcpkg
- set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
- endif(MSVC)
- if(MINGW)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
- # Check for iconv (may be needed for Boost.Locale)
- include(CheckLibraryExists)
- check_library_exists(iconv libiconv_open "" ICONV_FOUND)
- if(ICONV_FOUND)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
- endif()
- # Prevent compiler issues when building Debug
- # Assembler might fail with "too many sections"
- # With big-obj or 64-bit build will take hours
- if(CMAKE_BUILD_TYPE MATCHES Debug)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
- endif()
- endif(MINGW)
- endif(WIN32)
- if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wuninitialized")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
- if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
- endif()
- if(UNIX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
- set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
- endif()
- endif()
- # Check if some platform-specific libraries are needed for linking
- if(NOT WIN32)
- include(CheckLibraryExists)
- # Shared memory functions used by Boost.Interprocess
- # FindBoost handle linking with pthreads, but doesn't handle this
- CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
- if(HAVE_RT_LIB)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
- endif()
- endif()
- ############################################
- # Finding packages #
- ############################################
- set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
- find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED)
- find_package(ZLIB REQUIRED)
- find_package(FFmpeg REQUIRED)
- find_package(Minizip)
- if(MINIZIP_FOUND)
- add_definitions(-DUSE_SYSTEM_MINIZIP)
- endif()
- find_package(SDL2 REQUIRED)
- find_package(SDL2_image REQUIRED)
- find_package(SDL2_mixer REQUIRED)
- find_package(SDL2_ttf REQUIRED)
- if(ENABLE_LAUNCHER)
- # Widgets finds its own dependencies (QtGui and QtCore).
- find_package(Qt5Widgets REQUIRED)
- find_package(Qt5Network REQUIRED)
- endif()
- ############################################
- # Output directories #
- ############################################
- if(WIN32) # on Win everything goes into H3 root directory
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "." CACHE STRING "Where to install data files")
- elseif(APPLE)
- # includes lib path which determines where to install shared libraries (either /lib or /lib64)
- include(GNUInstallDirs)
- if(ENABLE_MONOLITHIC_INSTALL)
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "." CACHE STRING "Where to install data files")
- else()
- set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
- set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
- set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
- set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
- set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
- set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library")
- set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
- endif()
- else()
- # includes lib path which determines where to install shared libraries (either /lib or /lib64)
- include(GNUInstallDirs)
- if(ENABLE_MONOLITHIC_INSTALL)
- set(CMAKE_INSTALL_RPATH "$ORIGIN/")
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "." CACHE STRING "Where to install data files")
- else()
- if(NOT BIN_DIR)
- set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
- endif()
- if(NOT LIB_DIR)
- set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
- endif()
- if(NOT DATA_DIR)
- set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
- endif()
- endif()
- # following constants only used for platforms using XDG (Linux, BSD, etc)
- add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
- add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
- add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
- endif()
- set(AI_LIB_DIR "${LIB_DIR}/AI")
- set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
- #######################################
- # Add subdirectories #
- #######################################
- if(ENABLE_ERM)
- add_subdirectory(scripting/erm)
- endif()
- if(NOT MINIZIP_FOUND)
- add_subdirectory_with_folder("3rdparty" lib/minizip)
- set(MINIZIP_LIBRARIES minizip)
- endif()
- add_subdirectory(lib)
- add_subdirectory(client)
- add_subdirectory(server)
- add_subdirectory_with_folder("AI" AI)
- if(ENABLE_LAUNCHER)
- add_subdirectory(launcher)
- endif()
- if(ENABLE_TEST)
- enable_testing()
- add_subdirectory(test)
- endif()
- #######################################
- # Installation section #
- #######################################
- install(DIRECTORY config DESTINATION ${DATA_DIR})
- install(DIRECTORY Mods DESTINATION ${DATA_DIR})
- # that script is useless for Windows
- if(NOT WIN32)
- install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
- OWNER_WRITE OWNER_READ OWNER_EXECUTE
- GROUP_READ GROUP_EXECUTE
- WORLD_READ WORLD_EXECUTE)
- endif()
- if(MINGW)
- file(GLOB dep_files
- ${dep_files}
- "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
- if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
- message(STATUS "Detected MXE build")
- elseif(CMAKE_BUILD_TYPE MATCHES Debug)
- # Copy debug versions of libraries if build type is debug
- set(debug_postfix d)
- endif()
- if(ENABLE_LAUNCHER)
- get_target_property(QtCore_location Qt5::Core LOCATION)
- get_filename_component(Qtbin_folder ${QtCore_location} PATH)
- file(GLOB dep_files
- ${dep_files}
- ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
- ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
- ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
- ${Qtbin_folder}/icu*.dll)
- file(GLOB dep_qwindows
- ${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
- endif()
- if (ENABLE_LAUNCHER)
- file(GLOB dep_files
- ${dep_files}
- ${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
- endif()
- install(FILES ${dep_files} DESTINATION ${BIN_DIR})
- install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
- endif(MINGW)
- #######################################
- # Packaging section #
- #######################################
- set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
- set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
- set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
- # vcmi does not have "patch version" in version string
- set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
- #TODO: remove version from Global.h and use this one as define?
- set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
- if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
- set(CPACK_PACKAGE_NAME "VCMI")
- else()
- set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
- endif()
- if("${PACKAGE_FILE_NAME}" STREQUAL "")
- set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
- else()
- set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
- endif()
- set(CPACK_PACKAGE_VENDOR "VCMI team")
- if(WIN32)
- # Note: due to NSI script generation process all of the backward slashes here are useful
- set(CPACK_MONOLITHIC_INSTALL 1)
- set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
- if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
- set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
- else()
- set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
- endif()
- set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
- if(ENABLE_LAUNCHER)
- set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
- set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
- else()
- set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
- set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
- endif()
- set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
- # set the install/unistall icon used for the installer itself
- # There is a bug in NSI that does not handle full unix paths properly.
- set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
- set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
- # set the package header icon for MUI
- set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
- set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
- set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
- set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
- set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
- set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
- set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
- set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
- set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
- # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
- if(NOT (${CMAKE_CROSSCOMPILING}))
- add_subdirectory(osx)
- endif()
- elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL)
- set(CPACK_MONOLITHIC_INSTALL 1)
- set(CPACK_GENERATOR "DragNDrop")
- set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
- # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
- # So we can keep both enabled and this shouldn't hurt
- # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
- set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
- # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
- # Otherwise DMG background image wouldn't work
- # Pre-generated DS_Store use absolute path to background image
- set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
- set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
- set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
- if(ENABLE_LAUNCHER)
- set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
- else()
- set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
- endif()
- set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
- install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
- configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
- install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
- # Bundle fixing code must be in separate directory to be executed after all other install code
- add_subdirectory(osx)
- else()
- set(CPACK_GENERATOR TGZ)
- endif()
- include(CPack)
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