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							- /*
 
-  * CVCMIServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <boost/asio.hpp>
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/mapping/CCampaignHandler.h"
 
- #include "../lib/CThreadHelper.h"
 
- #include "../lib/serializer/Connection.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "zlib.h"
 
- #include "CVCMIServer.h"
 
- #include "../lib/StartInfo.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/rmg/CMapGenOptions.h"
 
- #ifdef VCMI_ANDROID
 
- #include "lib/CAndroidVMHelper.h"
 
- #else
 
- #include "../lib/Interprocess.h"
 
- #endif
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/mapping/CMapInfo.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/logging/CBasicLogConfigurator.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/ScopeGuard.h"
 
- #include "../lib/UnlockGuard.h"
 
- #if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
 
- #include <execinfo.h>
 
- #endif
 
- std::string NAME_AFFIX = "server";
 
- std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
 
- std::atomic<bool> serverShuttingDown(false);
 
- boost::program_options::variables_map cmdLineOptions;
 
- static void vaccept(boost::asio::ip::tcp::acceptor *ac, boost::asio::ip::tcp::socket *s, boost::system::error_code *error)
 
- {
 
- 	ac->accept(*s,*error);
 
- }
 
- CPregameServer::CPregameServer(CConnection * Host, TAcceptor * Acceptor)
 
- 	: host(Host), listeningThreads(0), acceptor(Acceptor), upcomingConnection(nullptr),
 
- 	  curmap(nullptr), curStartInfo(nullptr), state(RUNNING)
 
- {
 
- 	initConnection(host);
 
- }
 
- void CPregameServer::handleConnection(CConnection *cpc)
 
- {
 
- 	setThreadName("CPregameServer::handleConnection");
 
- 	try
 
- 	{
 
- 		while(!cpc->receivedStop)
 
- 		{
 
- 			CPackForSelectionScreen *cpfs = nullptr;
 
- 			*cpc >> cpfs;
 
- 			logNetwork->info("Got package to announce %s from %s", typeid(*cpfs).name(), cpc->toString());
 
- 			boost::unique_lock<boost::recursive_mutex> queueLock(mx);
 
- 			bool quitting = dynamic_ptr_cast<QuitMenuWithoutStarting>(cpfs),
 
- 				startingGame = dynamic_ptr_cast<StartWithCurrentSettings>(cpfs);
 
- 			if(quitting || startingGame) //host leaves main menu or wants to start game -> we end
 
- 			{
 
- 				cpc->receivedStop = true;
 
- 				if(!cpc->sendStop)
 
- 					sendPack(cpc, *cpfs);
 
- 				if(cpc == host)
 
- 					toAnnounce.push_back(cpfs);
 
- 			}
 
- 			else
 
- 				toAnnounce.push_back(cpfs);
 
- 			if(startingGame)
 
- 			{
 
- 				//wait for sending thread to announce start
 
- 				auto unlock = vstd::makeUnlockGuard(mx);
 
- 				while(state == RUNNING) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
 
- 			}
 
- 			else if(quitting) // Server must be stopped if host is leaving from lobby to avoid crash
 
- 			{
 
- 				serverShuttingDown = true;
 
- 			}
 
- 		}
 
- 	}
 
- 	catch (const std::exception& e)
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> queueLock(mx);
 
- 		logNetwork->error("%s dies... \nWhat happened: %s", cpc->toString(), e.what());
 
- 	}
 
- 	boost::unique_lock<boost::recursive_mutex> queueLock(mx);
 
- 	if(state != ENDING_AND_STARTING_GAME)
 
- 	{
 
- 		connections -= cpc;
 
- 		//notify other players about leaving
 
- 		auto pl = new PlayerLeft();
 
- 		pl->playerID = cpc->connectionID;
 
- 		announceTxt(cpc->name + " left the game");
 
- 		toAnnounce.push_back(pl);
 
- 		if(connections.empty())
 
- 		{
 
- 			logNetwork->error("Last connection lost, server will close itself...");
 
- 			boost::this_thread::sleep(boost::posix_time::seconds(2)); //we should never be hasty when networking
 
- 			state = ENDING_WITHOUT_START;
 
- 		}
 
- 	}
 
- 	logNetwork->info("Thread listening for %s ended", cpc->toString());
 
- 	listeningThreads--;
 
- 	vstd::clear_pointer(cpc->handler);
 
- }
 
- void CPregameServer::run()
 
- {
 
- 	startListeningThread(host);
 
- 	start_async_accept();
 
- 	while(state == RUNNING)
 
- 	{
 
- 		{
 
- 			boost::unique_lock<boost::recursive_mutex> myLock(mx);
 
- 			while(!toAnnounce.empty())
 
- 			{
 
- 				processPack(toAnnounce.front());
 
- 				toAnnounce.pop_front();
 
- 			}
 
- // 			//we end sending thread if we ordered all our connections to stop
 
- // 			ending = true;
 
- // 			for(CPregameConnection *pc : connections)
 
- // 				if(!pc->sendStop)
 
- // 					ending = false;
 
- 			if(state != RUNNING)
 
- 			{
 
- 				logNetwork->info("Stopping listening for connections...");
 
- 				if(acceptor)
 
- 					acceptor->close();
 
- 			}
 
- 			if(acceptor)
 
- 			{
 
- 				acceptor->get_io_service().reset();
 
- 				acceptor->get_io_service().poll();
 
- 			}
 
- 		} //frees lock
 
- 		boost::this_thread::sleep(boost::posix_time::milliseconds(50));
 
- 	}
 
- 	logNetwork->info("Thread handling connections ended");
 
- 	if(state == ENDING_AND_STARTING_GAME)
 
- 	{
 
- 		logNetwork->info("Waiting for listening thread to finish...");
 
- 		while(listeningThreads) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
 
- 		logNetwork->info("Preparing new game");
 
- 	}
 
- }
 
- CPregameServer::~CPregameServer()
 
- {
 
- 	delete acceptor;
 
- 	delete upcomingConnection;
 
- 	for(CPackForSelectionScreen *pack : toAnnounce)
 
- 		delete pack;
 
- 	toAnnounce.clear();
 
- 	//TODO pregameconnections
 
- }
 
- void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
 
- {
 
- 	if(ec)
 
- 	{
 
- 		logNetwork->info("Something wrong during accepting: %s", ec.message());
 
- 		return;
 
- 	}
 
- 	try
 
- 	{
 
- 		logNetwork->info("We got a new connection! :)");
 
- 		std::string name = NAME;
 
- 		CConnection *pc = new CConnection(upcomingConnection, name.append(" STATE_PREGAME"));
 
- 		initConnection(pc);
 
- 		upcomingConnection = nullptr;
 
- 		startListeningThread(pc);
 
- 		*pc << (ui8)pc->connectionID << curmap;
 
- 		announceTxt(pc->name + " joins the game");
 
- 		auto pj = new PlayerJoined();
 
- 		pj->playerName = pc->name;
 
- 		pj->connectionID = pc->connectionID;
 
- 		toAnnounce.push_back(pj);
 
- 	}
 
- 	catch(std::exception& e)
 
- 	{
 
- 		upcomingConnection = nullptr;
 
- 		logNetwork->info("I guess it was just my imagination!");
 
- 	}
 
- 	start_async_accept();
 
- }
 
- void CPregameServer::start_async_accept()
 
- {
 
- 	assert(!upcomingConnection);
 
- 	assert(acceptor);
 
- 	upcomingConnection = new TSocket(acceptor->get_io_service());
 
- 	acceptor->async_accept(*upcomingConnection, std::bind(&CPregameServer::connectionAccepted, this, _1));
 
- }
 
- void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName)
 
- {
 
- 	logNetwork->info("%s says: %s", playerName, txt);
 
- 	ChatMessage cm;
 
- 	cm.playerName = playerName;
 
- 	cm.message = txt;
 
- 	boost::unique_lock<boost::recursive_mutex> queueLock(mx);
 
- 	toAnnounce.push_front(new ChatMessage(cm));
 
- }
 
- void CPregameServer::announcePack(const CPackForSelectionScreen &pack)
 
- {
 
- 	for(CConnection *pc : connections)
 
- 		sendPack(pc, pack);
 
- }
 
- void CPregameServer::sendPack(CConnection * pc, const CPackForSelectionScreen & pack)
 
- {
 
- 	if(!pc->sendStop)
 
- 	{
 
- 		logNetwork->info("\tSending pack of type %s to %s", typeid(pack).name(), pc->toString());
 
- 		*pc << &pack;
 
- 	}
 
- 	if(dynamic_ptr_cast<QuitMenuWithoutStarting>(&pack))
 
- 	{
 
- 		pc->sendStop = true;
 
- 	}
 
- 	else if(dynamic_ptr_cast<StartWithCurrentSettings>(&pack))
 
- 	{
 
- 		pc->sendStop = true;
 
- 	}
 
- }
 
- void CPregameServer::processPack(CPackForSelectionScreen * pack)
 
- {
 
- 	if(dynamic_ptr_cast<CPregamePackToHost>(pack))
 
- 	{
 
- 		sendPack(host, *pack);
 
- 	}
 
- 	else if(SelectMap *sm = dynamic_ptr_cast<SelectMap>(pack))
 
- 	{
 
- 		vstd::clear_pointer(curmap);
 
- 		curmap = sm->mapInfo;
 
- 		sm->free = false;
 
- 		announcePack(*pack);
 
- 	}
 
- 	else if(UpdateStartOptions *uso = dynamic_ptr_cast<UpdateStartOptions>(pack))
 
- 	{
 
- 		vstd::clear_pointer(curStartInfo);
 
- 		curStartInfo = uso->options;
 
- 		uso->free = false;
 
- 		announcePack(*pack);
 
- 	}
 
- 	else if(dynamic_ptr_cast<StartWithCurrentSettings>(pack))
 
- 	{
 
- 		state = ENDING_AND_STARTING_GAME;
 
- 		announcePack(*pack);
 
- 	}
 
- 	else
 
- 		announcePack(*pack);
 
- 	delete pack;
 
- }
 
- void CPregameServer::initConnection(CConnection *c)
 
- {
 
- 	*c >> c->name;
 
- 	connections.insert(c);
 
- 	logNetwork->info("Pregame connection with player %s established!", c->name);
 
- }
 
- void CPregameServer::startListeningThread(CConnection * pc)
 
- {
 
- 	listeningThreads++;
 
- 	pc->enterPregameConnectionMode();
 
- 	pc->handler = new boost::thread(&CPregameServer::handleConnection, this, pc);
 
- }
 
- CVCMIServer::CVCMIServer()
 
- 	: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr), shared(nullptr)
 
- {
 
- 	logNetwork->trace("CVCMIServer created!");
 
- 	if(cmdLineOptions.count("port"))
 
- 		port = cmdLineOptions["port"].as<ui16>();
 
- 	logNetwork->info("Port %d will be used", port);
 
- 	try
 
- 	{
 
- 		acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		logNetwork->info("Port %d is busy, trying to use random port instead", port);
 
- 		if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
 
- 		{
 
- 			logNetwork->error("Cant pass port number to client without shared memory!", port);
 
- 			exit(0);
 
- 		}
 
- 		acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
 
- 		port = acceptor->local_endpoint().port();
 
- 	}
 
- 	logNetwork->info("Listening for connections at port %d", port);
 
- }
 
- CVCMIServer::~CVCMIServer()
 
- {
 
- 	//delete io;
 
- 	//delete acceptor;
 
- 	//delete firstConnection;
 
- }
 
- std::shared_ptr<CGameHandler> CVCMIServer::initGhFromHostingConnection(CConnection &c)
 
- {
 
- 	auto gh = std::make_shared<CGameHandler>();
 
- 	StartInfo si;
 
- 	c >> si; //get start options
 
- 	if(!si.createRandomMap())
 
- 	{
 
- 		bool mapFound = CResourceHandler::get()->existsResource(ResourceID(si.mapname, EResType::MAP));
 
- 		//TODO some checking for campaigns
 
- 		if(!mapFound && si.mode == StartInfo::NEW_GAME)
 
- 		{
 
- 			c << ui8(1); //WRONG!
 
- 			gh.reset();
 
- 			return gh;
 
- 		}
 
- 	}
 
- 	c << ui8(0); //OK!
 
- 	gh->init(&si);
 
- 	gh->conns.insert(&c);
 
- 	return gh;
 
- }
 
- void CVCMIServer::newGame()
 
- {
 
- 	CConnection &c = *firstConnection;
 
- 	ui8 clients;
 
- 	c >> clients; //how many clients should be connected
 
- 	assert(clients == 1); //multi goes now by newPregame, TODO: custom lobbies
 
- 	auto gh = initGhFromHostingConnection(c);
 
- 	if(gh)
 
- 		gh->run(false);
 
- }
 
- void CVCMIServer::newPregame()
 
- {
 
- 	auto cps = new CPregameServer(firstConnection, acceptor);
 
- 	cps->run();
 
- 	if(cps->state == CPregameServer::ENDING_WITHOUT_START)
 
- 	{
 
- 		delete cps;
 
- 		return;
 
- 	}
 
- 	if(cps->state == CPregameServer::ENDING_AND_STARTING_GAME)
 
- 	{
 
- 		CGameHandler gh;
 
- 		gh.conns = cps->connections;
 
- 		gh.init(cps->curStartInfo);
 
- 		for(CConnection *c : gh.conns)
 
- 			c->addStdVecItems(gh.gs);
 
- 		gh.run(false);
 
- 	}
 
- }
 
- void CVCMIServer::start()
 
- {
 
- #ifndef VCMI_ANDROID
 
- 	if(cmdLineOptions.count("enable-shm"))
 
- 	{
 
- 		std::string sharedMemoryName = "vcmi_memory";
 
- 		if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
 
- 		{
 
- 			sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
 
- 		}
 
- 		shared = new SharedMemory(sharedMemoryName);
 
- 	}
 
- #endif
 
- 	boost::system::error_code error;
 
- 	for (;;)
 
- 	{
 
- 		try
 
- 		{
 
- 			auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
 
- 			boost::thread acc(std::bind(vaccept,acceptor,s,&error));
 
- #ifdef VCMI_ANDROID
 
- 			{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
 
- 				CAndroidVMHelper envHelper;
 
- 				envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
 
- 				logNetwork->info("Sending server ready message to client");
 
- 			}
 
- #else
 
- 			if(shared)
 
- 			{
 
- 				shared->sr->setToReadyAndNotify(port);
 
- 			}
 
- #endif
 
- 			acc.join();
 
- 			if (error)
 
- 			{
 
- 				logNetwork->warn("Got connection but there is an error %s", error.message());
 
- 				return;
 
- 			}
 
- 			logNetwork->info("We've accepted someone... ");
 
- 			std::string name = NAME;
 
- 			firstConnection = new CConnection(s, name.append(" STATE_WAITING"));
 
- 			logNetwork->info("Got connection!");
 
- 			while(!serverShuttingDown)
 
- 			{
 
- 				ui8 mode;
 
- 				*firstConnection >> mode;
 
- 				switch (mode)
 
- 				{
 
- 				case 0:
 
- 					firstConnection->close();
 
- 					exit(0);
 
- 				case 1:
 
- 					firstConnection->close();
 
- 					return;
 
- 				case 2:
 
- 					newGame();
 
- 					break;
 
- 				case 3:
 
- 					loadGame();
 
- 					break;
 
- 				case 4:
 
- 					newPregame();
 
- 					break;
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 		catch(std::exception& e)
 
- 		{
 
- 			vstd::clear_pointer(firstConnection);
 
- 			logNetwork->info("I guess it was just my imagination!");
 
- 		}
 
- 	}
 
- }
 
- void CVCMIServer::loadGame()
 
- {
 
- 	CConnection &c = *firstConnection;
 
- 	std::string fname;
 
- 	CGameHandler gh;
 
- 	boost::system::error_code error;
 
- 	ui8 clients;
 
- 	c >> clients >> fname; //how many clients should be connected
 
- 	{
 
- 		CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
 
- 		gh.loadCommonState(lf);
 
- 		lf >> gh;
 
- 	}
 
- 	c << ui8(0);
 
- 	gh.conns.insert(firstConnection);
 
- 	for(int i=1; i<clients; i++)
 
- 	{
 
- 		auto s = make_unique<boost::asio::ip::tcp::socket>(acceptor->get_io_service());
 
- 		acceptor->accept(*s,error);
 
- 		if(error) //retry
 
- 		{
 
- 			logNetwork->warn("Cannot establish connection - retrying...");
 
- 			i--;
 
- 			continue;
 
- 		}
 
- 		gh.conns.insert(new CConnection(s.release(),NAME));
 
- 	}
 
- 	gh.run(true);
 
- }
 
- static void handleCommandOptions(int argc, char *argv[])
 
- {
 
- 	namespace po = boost::program_options;
 
- 	po::options_description opts("Allowed options");
 
- 	opts.add_options()
 
- 		("help,h", "display help and exit")
 
- 		("version,v", "display version information and exit")
 
- 		("run-by-client", "indicate that server launched by client on same machine")
 
- 		("uuid", po::value<std::string>(), "")
 
- 		("enable-shm-uuid", "use UUID for shared memory identifier")
 
- 		("enable-shm", "enable usage of shared memory")
 
- 		("port", po::value<ui16>(), "port at which server will listen to connections from client");
 
- 	if(argc > 1)
 
- 	{
 
- 		try
 
- 		{
 
- 			po::store(po::parse_command_line(argc, argv, opts), cmdLineOptions);
 
- 		}
 
- 		catch(std::exception &e)
 
- 		{
 
- 			std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
 
- 		}
 
- 	}
 
- 	po::notify(cmdLineOptions);
 
- 	if (cmdLineOptions.count("help"))
 
- 	{
 
- 		auto time = std::time(0);
 
- 		printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
 
- 		printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
 
- 		printf("This is free software; see the source for copying conditions. There is NO\n");
 
- 		printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
 
- 		printf("\n");
 
- 		std::cout << opts;
 
- 		exit(0);
 
- 	}
 
- 	if (cmdLineOptions.count("version"))
 
- 	{
 
- 		printf("%s\n", GameConstants::VCMI_VERSION.c_str());
 
- 		std::cout << VCMIDirs::get().genHelpString();
 
- 		exit(0);
 
- 	}
 
- }
 
- #if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
 
- void handleLinuxSignal(int sig)
 
- {
 
- 	const int STACKTRACE_SIZE = 100;
 
- 	void * buffer[STACKTRACE_SIZE];
 
- 	int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
 
- 	char ** strings;
 
- 	logGlobal->error("Error: signal %d :", sig);
 
- 	strings = backtrace_symbols(buffer, ptrCount);
 
- 	if(strings == nullptr)
 
- 	{
 
- 		logGlobal->error("There are no symbols.");
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i = 0; i < ptrCount; ++i)
 
- 		{
 
- 			logGlobal->error(strings[i]);
 
- 		}
 
- 		free(strings);
 
- 	}
 
- 	_exit(EXIT_FAILURE);
 
- }
 
- #endif
 
- int main(int argc, char * argv[])
 
- {
 
- #ifndef VCMI_ANDROID
 
- 	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
 
- 	boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
 
- #endif
 
- 	// Installs a sig sev segmentation violation handler
 
- 	// to log stacktrace
 
- 	#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
 
- 	signal(SIGSEGV, handleLinuxSignal);
 
-     #endif
 
- 	console = new CConsoleHandler();
 
- 	CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Server_log.txt", console);
 
- 	logConfig.configureDefault();
 
- 	logGlobal->info(NAME);
 
- 	handleCommandOptions(argc, argv);
 
- 	preinitDLL(console);
 
- 	settings.init();
 
- 	logConfig.configure();
 
- 	loadDLLClasses();
 
- 	srand ( (ui32)time(nullptr) );
 
- 	try
 
- 	{
 
- 		boost::asio::io_service io_service;
 
- 		CVCMIServer server;
 
- 		try
 
- 		{
 
- 			while(!serverShuttingDown)
 
- 			{
 
- 				server.start();
 
- 			}
 
- 			io_service.run();
 
- 		}
 
- 		catch (boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
 
- 		{
 
- 			logNetwork->error(e.what());
 
- 			serverShuttingDown = true;
 
- 		}
 
- 		catch (...)
 
- 		{
 
- 			handleException();
 
- 		}
 
- 	}
 
- 	catch(boost::system::system_error &e)
 
- 	{
 
- 		logNetwork->error(e.what());
 
- 		//catch any startup errors (e.g. can't access port) errors
 
- 		//and return non-zero status so client can detect error
 
- 		throw;
 
- 	}
 
- #ifdef VCMI_ANDROID
 
- 	CAndroidVMHelper envHelper;
 
- 	envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
 
- #endif
 
- 	vstd::clear_pointer(VLC);
 
- 	CResourceHandler::clear();
 
- 	return 0;
 
- }
 
- #ifdef VCMI_ANDROID
 
- void CVCMIServer::create()
 
- {
 
- 	const char * foo[1] = {"android-server"};
 
- 	main(1, const_cast<char **>(foo));
 
- }
 
- #endif
 
 
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