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							- /*
 
-  * NetPacksLobbyServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CVCMIServer.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/NetPacksLobby.h"
 
- #include "../lib/serializer/Connection.h"
 
- #include "../lib/StartInfo.h"
 
- // Campaigns
 
- #include "../lib/mapping/CCampaignHandler.h"
 
- #include "../lib/mapping/CMapService.h"
 
- #include "../lib/mapping/CMapInfo.h"
 
- bool CLobbyPackToServer::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	return srv->isClientHost(c->connectionID);
 
- }
 
- void CLobbyPackToServer::applyOnServerAfterAnnounce(CVCMIServer * srv)
 
- {
 
- 	// Propogate options after every CLobbyPackToServer
 
- 	srv->updateAndPropagateLobbyState();
 
- }
 
- bool LobbyClientConnected::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	return true;
 
- }
 
- bool LobbyClientConnected::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->clientConnected(c, names, uuid, mode);
 
- 	// Server need to pass some data to newly connected client
 
- 	clientId = c->connectionID;
 
- 	mode = srv->si->mode;
 
- 	hostClientId = srv->hostClientId;
 
- 	return true;
 
- }
 
- void LobbyClientConnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
 
- {
 
- 	// FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
 
- 	// Until UUID set we only pass LobbyClientConnected to this client
 
- 	c->uuid = uuid;
 
- 	srv->updateAndPropagateLobbyState();
 
- }
 
- bool LobbyClientDisconnected::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	if(clientId != c->connectionID)
 
- 		return false;
 
- 	if(shutdownServer)
 
- 	{
 
- 		if(!srv->cmdLineOptions.count("run-by-client"))
 
- 			return false;
 
- 		if(c->uuid != srv->cmdLineOptions["uuid"].as<std::string>())
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool LobbyClientDisconnected::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->clientDisconnected(c);
 
- 	c->close();
 
- 	c->connected = false;
 
- 	return true;
 
- }
 
- void LobbyClientDisconnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
 
- {
 
- 	if(c->isOpen())
 
- 	{
 
- 		boost::unique_lock<boost::mutex> lock(*c->mutexWrite);
 
- 		c->close();
 
- 		c->connected = false;
 
- 	}
 
- 	if(shutdownServer)
 
- 	{
 
- 		logNetwork->info("Client requested shutdown, server will close itself...");
 
- 		srv->state = EServerState::SHUTDOWN;
 
- 		return;
 
- 	}
 
- 	else if(srv->connections.empty())
 
- 	{
 
- 		logNetwork->error("Last connection lost, server will close itself...");
 
- 		srv->state = EServerState::SHUTDOWN;
 
- 	}
 
- 	else if(c == srv->hostClient)
 
- 	{
 
- 		auto ph = vstd::make_unique<LobbyChangeHost>();
 
- 		auto newHost = *RandomGeneratorUtil::nextItem(srv->connections, CRandomGenerator::getDefault());
 
- 		ph->newHostConnectionId = newHost->connectionID;
 
- 		srv->addToAnnounceQueue(std::move(ph));
 
- 	}
 
- 	srv->updateAndPropagateLobbyState();
 
- }
 
- bool LobbyChatMessage::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	return true;
 
- }
 
- bool LobbySetMap::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	if(srv->state != EServerState::LOBBY)
 
- 		return false;
 
- 	srv->updateStartInfoOnMapChange(mapInfo, mapGenOpts);
 
- 	return true;
 
- }
 
- bool LobbySetCampaign::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->si->mapname = ourCampaign->camp->header.filename;
 
- 	srv->si->mode = StartInfo::CAMPAIGN;
 
- 	srv->si->campState = ourCampaign;
 
- 	srv->si->turnTime = 0;
 
- 	bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
 
- 	for(int i = 0; i < ourCampaign->camp->scenarios.size(); i++)
 
- 	{
 
- 		if(ourCampaign->camp->conquerable(i))
 
- 		{
 
- 			if(!isCurrentMapConquerable || (isCurrentMapConquerable && i == *ourCampaign->currentMap))
 
- 			{
 
- 				srv->setCampaignMap(i);
 
- 			}
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- bool LobbySetCampaignMap::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->setCampaignMap(mapId);
 
- 	return true;
 
- }
 
- bool LobbySetCampaignBonus::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->setCampaignBonus(bonusId);
 
- 	return true;
 
- }
 
- bool LobbyGuiAction::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	return srv->isClientHost(c->connectionID);
 
- }
 
- bool LobbyStartGame::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	return srv->isClientHost(c->connectionID);
 
- }
 
- bool LobbyStartGame::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	try
 
- 	{
 
- 		srv->verifyStateBeforeStart(true);
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		return false;
 
- 	}
 
- 	// Server will prepare gamestate and we announce StartInfo to clients
 
- 	srv->prepareToStartGame();
 
- 	initializedStartInfo = std::make_shared<StartInfo>(*srv->gh->getStartInfo(true));
 
- 	return true;
 
- }
 
- void LobbyStartGame::applyOnServerAfterAnnounce(CVCMIServer * srv)
 
- {
 
- 	srv->startGameImmidiately();
 
- }
 
- bool LobbyChangeHost::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	return srv->isClientHost(c->connectionID);
 
- }
 
- bool LobbyChangeHost::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	return true;
 
- }
 
- bool LobbyChangeHost::applyOnServerAfterAnnounce(CVCMIServer * srv)
 
- {
 
- 	return srv->passHost(newHostConnectionId);
 
- }
 
- bool LobbyChangePlayerOption::checkClientPermissions(CVCMIServer * srv) const
 
- {
 
- 	if(srv->isClientHost(c->connectionID))
 
- 		return true;
 
- 	if(vstd::contains(srv->getAllClientPlayers(c->connectionID), color))
 
- 		return true;
 
- 	return false;
 
- }
 
- bool LobbyChangePlayerOption::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	switch(what)
 
- 	{
 
- 	case TOWN:
 
- 		srv->optionNextCastle(color, direction);
 
- 		break;
 
- 	case HERO:
 
- 		srv->optionNextHero(color, direction);
 
- 		break;
 
- 	case BONUS:
 
- 		srv->optionNextBonus(color, direction);
 
- 		break;
 
- 	}
 
- 	return true;
 
- }
 
- bool LobbySetPlayer::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->setPlayer(clickedColor);
 
- 	return true;
 
- }
 
- bool LobbySetTurnTime::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->si->turnTime = turnTime;
 
- 	return true;
 
- }
 
- bool LobbySetDifficulty::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->si->difficulty = vstd::abetween(difficulty, 0, 4);
 
- 	return true;
 
- }
 
- bool LobbyForceSetPlayer::applyOnServer(CVCMIServer * srv)
 
- {
 
- 	srv->si->playerInfos[targetPlayerColor].connectedPlayerIDs.insert(targetConnectedPlayer);
 
- 	return true;
 
- }
 
 
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