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							- #include "StdInc.h"
 
- #include "mapview.h"
 
- #include "mainwindow.h"
 
- #include <QGraphicsSceneMouseEvent>
 
- #include "mapcontroller.h"
 
- MinimapView::MinimapView(QWidget * parent):
 
- 	QGraphicsView(parent)
 
- {
 
- 	// Disable scrollbars
 
- 	setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
 
- 	setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
 
- }
 
- void MinimapView::dimensions()
 
- {
 
- 	fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
 
- }
 
- void MinimapView::setController(MapController * ctrl)
 
- {
 
- 	controller = ctrl;
 
- }
 
- void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
 
- {
 
- 	this->update();
 
- 	
 
- 	auto * sc = static_cast<MinimapScene*>(scene());
 
- 	if(!sc)
 
- 		return;
 
- 	
 
- 	int w = sc->viewport.viewportWidth();
 
- 	int h = sc->viewport.viewportHeight();
 
- 	auto pos = mapToScene(mouseEvent->pos());
 
- 	pos.setX(pos.x() - w / 2);
 
- 	pos.setY(pos.y() - h / 2);
 
- 	
 
- 	QPointF point = pos * 32;
 
- 			
 
- 	emit cameraPositionChanged(point);
 
- }
 
- void MinimapView::mousePressEvent(QMouseEvent* event)
 
- {
 
- 	mouseMoveEvent(event);
 
- }
 
- MapView::MapView(QWidget * parent):
 
- 	QGraphicsView(parent),
 
- 	selectionTool(MapView::SelectionTool::None)
 
- {
 
- }
 
- void MapView::cameraChanged(const QPointF & pos)
 
- {
 
- 	//ui->mapView->translate(pos.x(), pos.y());
 
- 	horizontalScrollBar()->setValue(pos.x());
 
- 	verticalScrollBar()->setValue(pos.y());
 
- }
 
- void MapView::setController(MapController * ctrl)
 
- {
 
- 	controller = ctrl;
 
- }
 
- void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
 
- {
 
- 	this->update();
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc || !controller->map())
 
- 		return;
 
- 	auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
 
- 	int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
 
- 	if(tile == tilePrev) //do not redraw
 
- 		return;
 
- 	tilePrev = tile;
 
- 	//TODO: cast parent->parent to MainWindow in order to show coordinates or another way to do it?
 
- 	//main->setStatusMessage(QString("x: %1 y: %2").arg(tile.x, tile.y));
 
- 	switch(selectionTool)
 
- 	{
 
- 	case MapView::SelectionTool::Brush:
 
- 		if(mouseEvent->buttons() & Qt::RightButton)
 
- 			sc->selectionTerrainView.erase(tile);
 
- 		else if(mouseEvent->buttons() == Qt::LeftButton)
 
- 			sc->selectionTerrainView.select(tile);
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush2:
 
- 		{
 
- 			std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
 
- 			for(auto & e : extra)
 
- 			{
 
- 				if(mouseEvent->buttons() & Qt::RightButton)
 
- 					sc->selectionTerrainView.erase(tile + e);
 
- 				else if(mouseEvent->buttons() == Qt::LeftButton)
 
- 					sc->selectionTerrainView.select(tile + e);
 
- 			}
 
- 		}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush4:
 
- 	{
 
- 		std::array<int3, 16> extra{
 
- 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
 
- 			int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
 
- 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
 
- 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
 
- 		};
 
- 		for(auto & e : extra)
 
- 		{
 
- 			if(mouseEvent->buttons() & Qt::RightButton)
 
- 				sc->selectionTerrainView.erase(tile + e);
 
- 			else if(mouseEvent->buttons() == Qt::LeftButton)
 
- 				sc->selectionTerrainView.select(tile + e);
 
- 		}
 
- 	}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Area:
 
- 		if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
 
- 			break;
 
- 		sc->selectionTerrainView.clear();
 
- 		for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
 
- 		{
 
- 			for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
 
- 			{
 
- 				sc->selectionTerrainView.select(int3(i, j, sc->level));
 
- 			}
 
- 		}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::None:
 
- 		if(mouseEvent->buttons() & Qt::RightButton)
 
- 			break;
 
- 		auto sh = tile - tileStart;
 
- 		sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
 
- 		if(sh.x || sh.y)
 
- 		{
 
- 			if(sc->selectionObjectsView.newObject)
 
- 			{
 
- 				sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
 
- 				sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
 
- 				sc->selectionObjectsView.selectionMode = 2;
 
- 			}
 
- 			else if(mouseEvent->buttons() & Qt::LeftButton)
 
- 			{
 
- 				if(sc->selectionObjectsView.selectionMode == 1)
 
- 				{
 
- 					sc->selectionObjectsView.clear();
 
- 					sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
 
- 				}
 
- 			}
 
- 		}
 
- 		sc->selectionObjectsView.draw();
 
- 		break;
 
- 	}
 
- }
 
- void MapView::mousePressEvent(QMouseEvent *event)
 
- {
 
- 	this->update();
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc || !controller->map())
 
- 		return;
 
- 	mouseStart = mapToScene(event->pos());
 
- 	tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
 
- 	if(sc->selectionTerrainView.selection().count(tileStart))
 
- 		pressedOnSelected = true;
 
- 	else
 
- 		pressedOnSelected = false;
 
- 	switch(selectionTool)
 
- 	{
 
- 	case MapView::SelectionTool::Brush:
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 		if(event->button() == Qt::RightButton)
 
- 			sc->selectionTerrainView.erase(tileStart);
 
- 		else if(event->button() == Qt::LeftButton)
 
- 			sc->selectionTerrainView.select(tileStart);
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush2:
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 	{
 
- 		std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
 
- 		for(auto & e : extra)
 
- 		{
 
- 			if(event->button() == Qt::RightButton)
 
- 				sc->selectionTerrainView.erase(tileStart + e);
 
- 			else if(event->button() == Qt::LeftButton)
 
- 				sc->selectionTerrainView.select(tileStart + e);
 
- 		}
 
- 	}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush4:
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 	{
 
- 		std::array<int3, 16> extra{
 
- 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
 
- 			int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
 
- 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
 
- 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
 
- 		};
 
- 		for(auto & e : extra)
 
- 		{
 
- 			if(event->button() == Qt::RightButton)
 
- 				sc->selectionTerrainView.erase(tileStart + e);
 
- 			else if(event->button() == Qt::LeftButton)
 
- 				sc->selectionTerrainView.select(tileStart + e);
 
- 		}
 
- 	}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Area:
 
- 		if(event->button() == Qt::RightButton)
 
- 			break;
 
- 		sc->selectionTerrainView.clear();
 
- 		sc->selectionTerrainView.draw();
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::None:
 
- 		sc->selectionTerrainView.clear();
 
- 		sc->selectionTerrainView.draw();
 
- 		if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
 
- 		{
 
- 			if(event->button() == Qt::RightButton)
 
- 				controller->discardObject(sc->level);
 
- 		}
 
- 		else
 
- 		{
 
- 			if(event->button() == Qt::LeftButton)
 
- 			{
 
- 				auto * obj = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
 
- 				if(obj)
 
- 				{
 
- 					if(sc->selectionObjectsView.isSelected(obj))
 
- 					{
 
- 						if(qApp->keyboardModifiers() & Qt::ControlModifier)
 
- 						{
 
- 							sc->selectionObjectsView.deselectObject(obj);
 
- 							sc->selectionObjectsView.selectionMode = 1;
 
- 						}
 
- 						else
 
- 							sc->selectionObjectsView.selectionMode = 2;
 
- 					}
 
- 					else
 
- 					{
 
- 						if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
 
- 							sc->selectionObjectsView.clear();
 
- 						sc->selectionObjectsView.selectionMode = 2;
 
- 						sc->selectionObjectsView.selectObject(obj);
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					sc->selectionObjectsView.clear();
 
- 					sc->selectionObjectsView.selectionMode = 1;
 
- 				}
 
- 			}
 
- 			sc->selectionObjectsView.shift = QPoint(0, 0);
 
- 			sc->selectionObjectsView.draw();
 
- 		}
 
- 		break;
 
- 	}
 
- 	//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
 
- }
 
- void MapView::mouseReleaseEvent(QMouseEvent *event)
 
- {
 
- 	this->update();
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc || !controller->map())
 
- 		return;
 
- 	switch(selectionTool)
 
- 	{
 
- 	case MapView::SelectionTool::None:
 
- 		if(event->button() == Qt::RightButton)
 
- 			break;
 
- 		//switch position
 
- 		bool tab = false;
 
- 		if(sc->selectionObjectsView.selectionMode == 2)
 
- 		{
 
- 			if(sc->selectionObjectsView.newObject)
 
- 			{
 
- 				QString errorMsg;
 
- 				if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg))
 
- 					controller->commitObjectCreate(sc->level);
 
- 				else
 
- 				{
 
- 					QMessageBox::information(this, "Can't place object", errorMsg);
 
- 					break;
 
- 				}
 
- 			}
 
- 			else
 
- 				controller->commitObjectShift(sc->level);
 
- 		}
 
- 		else
 
- 		{
 
- 			sc->selectionObjectsView.selectionMode = 0;
 
- 			sc->selectionObjectsView.shift = QPoint(0, 0);
 
- 			sc->selectionObjectsView.draw();
 
- 			tab = true;
 
- 			//check if we have only one object
 
- 		}
 
- 		auto selection = sc->selectionObjectsView.getSelection();
 
- 		if(selection.size() == 1)
 
- 		{
 
- 			emit openObjectProperties(*selection.begin(), tab);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- bool MapView::viewportEvent(QEvent *event)
 
- {
 
- 	if(auto * sc = static_cast<MapScene*>(scene()))
 
- 	{
 
- 		//auto rect = sceneRect();
 
- 		auto rect = mapToScene(viewport()->geometry()).boundingRect();
 
- 		controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
 
- 	}
 
- 	return QGraphicsView::viewportEvent(event);
 
- }
 
- MapSceneBase::MapSceneBase(int lvl):
 
- 	QGraphicsScene(nullptr),
 
- 	level(lvl)
 
- {
 
- }
 
- void MapSceneBase::initialize(MapController & controller)
 
- {
 
- 	for(auto * layer : getAbstractLayers())
 
- 		layer->initialize(controller);
 
- }
 
- void MapSceneBase::updateViews()
 
- {
 
- 	for(auto * layer : getAbstractLayers())
 
- 		layer->update();
 
- }
 
- MapScene::MapScene(int lvl):
 
- 	MapSceneBase(lvl),
 
- 	gridView(this),
 
- 	passabilityView(this),
 
- 	selectionTerrainView(this),
 
- 	terrainView(this),
 
- 	objectsView(this),
 
- 	selectionObjectsView(this),
 
- 	isTerrainSelected(false),
 
- 	isObjectSelected(false)
 
- {
 
- 	connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
 
- 	connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
 
- }
 
- std::list<AbstractLayer *> MapScene::getAbstractLayers()
 
- {
 
- 	//sequence is important because it defines rendering order
 
- 	return {
 
- 		&terrainView,
 
- 		&objectsView,
 
- 		&gridView,
 
- 		&passabilityView,
 
- 		&selectionTerrainView,
 
- 		&selectionObjectsView
 
- 	};
 
- }
 
- void MapScene::updateViews()
 
- {
 
- 	MapSceneBase::updateViews();
 
- 	terrainView.show(true);
 
- 	objectsView.show(true);
 
- 	selectionTerrainView.show(true);
 
- 	selectionObjectsView.show(true);
 
- }
 
- void MapScene::terrainSelected(bool anythingSelected)
 
- {
 
- 	isTerrainSelected = anythingSelected;
 
- 	emit selected(isTerrainSelected || isObjectSelected);
 
- }
 
- void MapScene::objectSelected(bool anythingSelected)
 
- {
 
- 	isObjectSelected = anythingSelected;
 
- 	emit selected(isTerrainSelected || isObjectSelected);
 
- }
 
- MinimapScene::MinimapScene(int lvl):
 
- 	MapSceneBase(lvl),
 
- 	minimapView(this),
 
- 	viewport(this)
 
- {
 
- }
 
- std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
 
- {
 
- 	//sequence is important because it defines rendering order
 
- 	return {
 
- 		&minimapView,
 
- 		&viewport
 
- 	};
 
- }
 
- void MinimapScene::updateViews()
 
- {
 
- 	MapSceneBase::updateViews();
 
- 	
 
- 	minimapView.show(true);
 
- 	viewport.show(true);
 
- }
 
 
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