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							- /*
 
-  * Graphics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/Color.h"
 
- #include "../lib/filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGHeroInstance;
 
- class CGTownInstance;
 
- class CHeroClass;
 
- struct InfoAboutHero;
 
- struct InfoAboutTown;
 
- class CGObjectInstance;
 
- class ObjectTemplate;
 
- class EntityService;
 
- class JsonNode;
 
- VCMI_LIB_NAMESPACE_END
 
- struct SDL_Surface;
 
- class CAnimation;
 
- class IFont;
 
- /// Handles fonts, hero images, town images, various graphics
 
- class Graphics
 
- {
 
- 	void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
 
- 	void addImageListEntries(const EntityService * service);
 
- 	void initializeBattleGraphics();
 
- 	void loadPaletteAndColors();
 
- 	void loadErmuToPicture();
 
- 	void loadFonts();
 
- 	void initializeImageLists();
 
- 	std::map<AnimationPath, std::shared_ptr<CAnimation>> cachedAnimations;
 
- public:
 
- 	std::shared_ptr<CAnimation> getAnimation(const AnimationPath & path);
 
- 	//Fonts
 
- 	static const int FONTS_NUMBER = 9;
 
- 	std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
 
- 	using PlayerPalette = std::array<ColorRGBA, 32>;
 
- 	//various graphics
 
- 	std::array<ColorRGBA, 8> playerColors;
 
- 	std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
 
- 	PlayerPalette neutralColorPalette;
 
- 	ColorRGBA neutralColor;
 
- 	std::map<std::string, JsonNode> imageLists;
 
- 	//towns
 
- 	std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
 
- 	//for battles
 
- 	std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
 
- 	//functions
 
- 	Graphics();
 
- 	void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
 
- };
 
- extern Graphics * graphics;
 
 
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