CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. if(daysPassed != 0)
  29. {
  30. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  31. return false;
  32. }
  33. for(const auto & reqStack : creatures)
  34. {
  35. size_t count = 0;
  36. for(const auto & slot : hero->Slots())
  37. {
  38. const CStackInstance * heroStack = slot.second;
  39. if (heroStack->type == reqStack.type)
  40. count += heroStack->count;
  41. }
  42. if (count < reqStack.count) //not enough creatures of this kind
  43. return false;
  44. }
  45. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  46. return false;
  47. if(heroLevel > static_cast<si32>(hero->level))
  48. return false;
  49. if(static_cast<TExpType>(heroExperience) > hero->exp)
  50. return false;
  51. if(manaPoints > hero->mana)
  52. return false;
  53. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  54. return false;
  55. for(size_t i=0; i<primary.size(); i++)
  56. {
  57. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  58. return false;
  59. }
  60. for(const auto & skill : secondary)
  61. {
  62. if (skill.second > hero->getSecSkillLevel(skill.first))
  63. return false;
  64. }
  65. for(const auto & spell : spells)
  66. {
  67. if (!hero->spellbookContainsSpell(spell))
  68. return false;
  69. }
  70. for(const auto & art : artifacts)
  71. {
  72. if (!hero->hasArt(art))
  73. return false;
  74. }
  75. for(const auto & sublimiter : noneOf)
  76. {
  77. if (sublimiter->heroAllowed(hero))
  78. return false;
  79. }
  80. for(const auto & sublimiter : allOf)
  81. {
  82. if (!sublimiter->heroAllowed(hero))
  83. return false;
  84. }
  85. if(anyOf.empty())
  86. return true;
  87. for(const auto & sublimiter : anyOf)
  88. {
  89. if (sublimiter->heroAllowed(hero))
  90. return true;
  91. }
  92. return false;
  93. }
  94. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  95. {
  96. std::vector<ui32> ret;
  97. for(size_t i=0; i<info.size(); i++)
  98. {
  99. const CRewardVisitInfo & visit = info[i];
  100. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  101. {
  102. logGlobal->trace("Reward %d is allowed", i);
  103. ret.push_back(static_cast<ui32>(i));
  104. }
  105. }
  106. return ret;
  107. }
  108. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  109. {
  110. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  111. {
  112. auto vi = info[index];
  113. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  114. // show message only if it is not empty or in infobox
  115. if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  116. {
  117. InfoWindow iw;
  118. iw.player = h->tempOwner;
  119. iw.text = vi.message;
  120. vi.reward.loadComponents(iw.components, h);
  121. iw.type = infoWindowType;
  122. cb->showInfoDialog(&iw);
  123. }
  124. // grant reward afterwards. Note that it may remove object
  125. grantReward(index, h, markAsVisit);
  126. };
  127. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  128. {
  129. BlockingDialog sd(canRefuse, rewards.size() > 1);
  130. sd.player = h->tempOwner;
  131. sd.text = dialog;
  132. for (auto index : rewards)
  133. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  134. cb->showBlockingDialog(&sd);
  135. };
  136. if(!wasVisitedBefore(h))
  137. {
  138. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  139. bool objectRemovalPossible = false;
  140. for(auto index : rewards)
  141. {
  142. if(info[index].reward.removeObject)
  143. objectRemovalPossible = true;
  144. }
  145. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  146. switch (rewards.size())
  147. {
  148. case 0: // no available rewards, e.g. visiting School of War without gold
  149. {
  150. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  151. if (!emptyRewards.empty())
  152. grantRewardWithMessage(emptyRewards[0], false);
  153. else
  154. logMod->warn("No applicable message for visiting empty object!");
  155. break;
  156. }
  157. case 1: // one reward. Just give it with message
  158. {
  159. if (canRefuse)
  160. selectRewardsMessage(rewards, info[rewards[0]].message);
  161. else
  162. grantRewardWithMessage(rewards[0], true);
  163. break;
  164. }
  165. default: // multiple rewards. Act according to select mode
  166. {
  167. switch (selectMode) {
  168. case SELECT_PLAYER: // player must select
  169. selectRewardsMessage(rewards, onSelect);
  170. break;
  171. case SELECT_FIRST: // give first available
  172. grantRewardWithMessage(rewards[0], true);
  173. break;
  174. }
  175. break;
  176. }
  177. }
  178. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  179. {
  180. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  181. cb->sendAndApply(&cov);
  182. }
  183. }
  184. else
  185. {
  186. logGlobal->debug("Revisiting already visited object");
  187. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  188. if (!visitedRewards.empty())
  189. grantRewardWithMessage(visitedRewards[0], false);
  190. else
  191. logMod->warn("No applicable message for visiting already visited object!");
  192. }
  193. }
  194. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  195. {
  196. grantRewardAfterLevelup(info[selectedReward], hero);
  197. }
  198. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  199. {
  200. if(answer == 0)
  201. return; // player refused
  202. if(answer > 0 && answer-1 < info.size())
  203. {
  204. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  205. grantReward(list[answer - 1], hero, true);
  206. }
  207. else
  208. {
  209. throw std::runtime_error("Unhandled choice");
  210. }
  211. }
  212. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  213. {
  214. if (markVisited)
  215. {
  216. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  217. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  218. cb->sendAndApply(&cov);
  219. }
  220. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  221. grantRewardBeforeLevelup(info[rewardID], hero);
  222. }
  223. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  224. {
  225. assert(hero);
  226. assert(hero->tempOwner.isValidPlayer());
  227. assert(stacks.empty());
  228. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  229. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  230. cb->giveResources(hero->tempOwner, info.reward.resources);
  231. for(const auto & entry : info.reward.secondary)
  232. {
  233. int current = hero->getSecSkillLevel(entry.first);
  234. if( (current != 0 && current < entry.second) ||
  235. (hero->canLearnSkill() ))
  236. {
  237. cb->changeSecSkill(hero, entry.first, entry.second);
  238. }
  239. }
  240. for(int i=0; i< info.reward.primary.size(); i++)
  241. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  242. si64 expToGive = 0;
  243. if (info.reward.heroLevel > 0)
  244. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  245. if (info.reward.heroExperience > 0)
  246. expToGive += hero->calculateXp(info.reward.heroExperience);
  247. if(expToGive)
  248. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  249. // hero is not blocked by levelup dialog - grant remainer immediately
  250. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  251. {
  252. grantRewardAfterLevelup(info, hero);
  253. }
  254. }
  255. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  256. {
  257. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  258. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  259. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  260. {
  261. SetMovePoints smp;
  262. smp.hid = hero->id;
  263. smp.val = hero->movement;
  264. if (info.reward.movePercentage >= 0) // percent from max
  265. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  266. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  267. cb->setMovePoints(&smp);
  268. }
  269. for(const Bonus & bonus : info.reward.bonuses)
  270. {
  271. assert(bonus.source == Bonus::OBJECT);
  272. assert(bonus.sid == ID);
  273. GiveBonus gb;
  274. gb.who = GiveBonus::ETarget::HERO;
  275. gb.bonus = bonus;
  276. gb.id = hero->id.getNum();
  277. cb->giveHeroBonus(&gb);
  278. }
  279. for(const ArtifactID & art : info.reward.artifacts)
  280. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  281. if(!info.reward.spells.empty())
  282. {
  283. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  284. cb->changeSpells(hero, true, spellsToGive);
  285. }
  286. if(!info.reward.creaturesChange.empty())
  287. {
  288. for(const auto & slot : hero->Slots())
  289. {
  290. const CStackInstance * heroStack = slot.second;
  291. for(const auto & change : info.reward.creaturesChange)
  292. {
  293. if (heroStack->type->getId() == change.first)
  294. {
  295. StackLocation location(hero, slot.first);
  296. cb->changeStackType(location, change.second.toCreature());
  297. break;
  298. }
  299. }
  300. }
  301. }
  302. if(!info.reward.creatures.empty())
  303. {
  304. CCreatureSet creatures;
  305. for(const auto & crea : info.reward.creatures)
  306. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  307. cb->giveCreatures(this, hero, creatures, false);
  308. }
  309. if(info.reward.removeObject)
  310. cb->removeObject(this);
  311. }
  312. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  313. {
  314. switch (visitMode)
  315. {
  316. case VISIT_UNLIMITED:
  317. return false;
  318. case VISIT_ONCE:
  319. return onceVisitableObjectCleared;
  320. case VISIT_PLAYER:
  321. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  322. case VISIT_BONUS:
  323. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  324. case VISIT_HERO:
  325. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  326. default:
  327. return false;
  328. }
  329. }
  330. bool CRewardableObject::wasVisited(PlayerColor player) const
  331. {
  332. switch (visitMode)
  333. {
  334. case VISIT_UNLIMITED:
  335. case VISIT_BONUS:
  336. case VISIT_HERO:
  337. return false;
  338. case VISIT_ONCE:
  339. case VISIT_PLAYER:
  340. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  341. default:
  342. return false;
  343. }
  344. }
  345. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  346. {
  347. switch (visitMode)
  348. {
  349. case VISIT_BONUS:
  350. return h->hasBonusFrom(Bonus::OBJECT, ID);
  351. case VISIT_HERO:
  352. return h->visitedObjects.count(ObjectInstanceID(id));
  353. default:
  354. return wasVisited(h->tempOwner);
  355. }
  356. }
  357. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  358. {
  359. return static_cast<EVisitMode>(visitMode);
  360. }
  361. ui16 CRewardableObject::getResetDuration() const
  362. {
  363. return resetParameters.period;
  364. }
  365. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  366. const CGHeroInstance * h) const
  367. {
  368. for (auto comp : extraComponents)
  369. comps.push_back(comp);
  370. if (heroExperience)
  371. {
  372. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  373. }
  374. if (heroLevel)
  375. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  376. if (manaDiff || manaPercentage >= 0)
  377. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  378. for (size_t i=0; i<primary.size(); i++)
  379. {
  380. if (primary[i] != 0)
  381. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  382. }
  383. for(const auto & entry : secondary)
  384. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  385. for(const auto & entry : artifacts)
  386. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  387. for(const auto & entry : spells)
  388. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  389. for(const auto & entry : creatures)
  390. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->idNumber, entry.count, 0);
  391. for (size_t i=0; i<resources.size(); i++)
  392. {
  393. if (resources[i] !=0)
  394. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  395. }
  396. }
  397. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  398. {
  399. si32 manaScaled = hero->mana;
  400. if (manaPercentage >= 0)
  401. manaScaled = hero->manaLimit() * manaPercentage / 100;
  402. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  403. si32 manaGranted = std::min(manaMissing, manaDiff);
  404. si32 manaOverflow = manaDiff - manaGranted;
  405. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  406. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  407. return manaOutput;
  408. }
  409. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  410. {
  411. std::vector<Component> comps;
  412. loadComponents(comps, h);
  413. assert(!comps.empty());
  414. return comps.front();
  415. }
  416. // FIXME: copy-pasted from CObjectHandler
  417. static std::string visitedTxt(const bool visited)
  418. {
  419. int id = visited ? 352 : 353;
  420. return VLC->generaltexth->allTexts[id];
  421. }
  422. std::string CRewardableObject::getHoverText(PlayerColor player) const
  423. {
  424. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  425. return getObjectName() + " " + visitedTxt(wasVisited(player));
  426. return getObjectName();
  427. }
  428. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  429. {
  430. if(visitMode != VISIT_UNLIMITED)
  431. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  432. return getObjectName();
  433. }
  434. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  435. {
  436. switch (what)
  437. {
  438. case ObjProperty::REWARD_RANDOMIZE:
  439. initObj(cb->gameState()->getRandomGenerator());
  440. break;
  441. case ObjProperty::REWARD_SELECT:
  442. selectedReward = val;
  443. break;
  444. case ObjProperty::REWARD_CLEARED:
  445. onceVisitableObjectCleared = val;
  446. break;
  447. }
  448. }
  449. void CRewardableObject::triggerReset() const
  450. {
  451. if (resetParameters.rewards)
  452. {
  453. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  454. }
  455. if (resetParameters.visitors)
  456. {
  457. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  458. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  459. cb->sendAndApply(&cov);
  460. }
  461. }
  462. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  463. {
  464. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  465. triggerReset();
  466. }
  467. void CRewardableObject::initObj(CRandomGenerator & rand)
  468. {
  469. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  470. assert(!info.empty());
  471. }
  472. CRewardableObject::CRewardableObject():
  473. selectMode(0),
  474. visitMode(0),
  475. selectedReward(0),
  476. onceVisitableObjectCleared(false),
  477. canRefuse(false)
  478. {}
  479. VCMI_LIB_NAMESPACE_END