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							- /*
 
-  * CPlayerSpecificInfoCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CPlayerSpecificInfoCallback.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../gameState/QuestInfo.h"
 
- #include "../CPlayerState.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../mapObjects/CGTownInstance.h"
 
- //TODO make clean
 
- #define ASSERT_IF_CALLED_WITH_PLAYER if(!getPlayerID()) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
 
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->error("%s: %s",BOOST_CURRENT_FUNCTION, txt); return retVal;}} while(0)
 
- #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->error("%s: %s", BOOST_CURRENT_FUNCTION, txt); return;}} while(0)
 
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->error("%s: %s", BOOST_CURRENT_FUNCTION, txt); return retVal;}} while(0)
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- int CPlayerSpecificInfoCallback::howManyTowns() const
 
- {
 
- 	ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
 
- 	return CGameInfoCallback::howManyTowns(*getPlayerID());
 
- }
 
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
 
- {
 
- 	auto ret = std::vector < const CGTownInstance *>();
 
- 	for(const auto & i : gameState().players)
 
- 	{
 
- 		for(const auto & town : i.second.getTowns())
 
- 		{
 
- 			if(i.first == getPlayerID() || (!onlyOur && isVisible(town, getPlayerID())))
 
- 			{
 
- 				ret.push_back(town);
 
- 			}
 
- 		}
 
- 	} //	for ( std::map<int, PlayerState>::iterator i=gameState().players.begin() ; i!=gameState().players.end();i++)
 
- 	return ret;
 
- }
 
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo() const
 
- {
 
- 	const auto * playerState = gameState().getPlayerState(*getPlayerID());
 
- 	return playerState->getHeroes();
 
- }
 
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
 
- {
 
- 	if (hero->isGarrisoned() && !includeGarrisoned)
 
- 		return -1;
 
- 	size_t index = 0;
 
- 	const auto & heroes = gameState().players.at(*getPlayerID()).getHeroes();
 
- 	for (auto & possibleHero : heroes)
 
- 	{
 
- 		if (includeGarrisoned || !possibleHero->isGarrisoned())
 
- 			index++;
 
- 		if (possibleHero == hero)
 
- 			return static_cast<int>(index);
 
- 	}
 
- 	return -1;
 
- }
 
- int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
 
- {
 
- 	if (!getPlayerID() || gameState().getMap().obeliskCount == 0)
 
- 	{
 
- 		*outKnownRatio = 0.0;
 
- 	}
 
- 	else
 
- 	{
 
- 		TeamID t = gameState().getPlayerTeam(*getPlayerID())->id;
 
- 		double visited = 0.0;
 
- 		if(gameState().getMap().obelisksVisited.count(t))
 
- 			visited = static_cast<double>(gameState().getMap().obelisksVisited[t]);
 
- 		*outKnownRatio = visited / gameState().getMap().obeliskCount;
 
- 	}
 
- 	return gameState().getMap().grailPos;
 
- }
 
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
 
- {
 
- 	return gameState().getPlayerState(*getPlayerID())->getOwnedObjects();
 
- }
 
- std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
 
- {
 
- 	return gameState().getPlayerState(*getPlayerID())->quests;
 
- }
 
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
 
- {
 
- 	ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
 
- 	return getHeroCount(*getPlayerID(), includeGarrisoned);
 
- }
 
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
 
- {
 
- 	ASSERT_IF_CALLED_WITH_PLAYER
 
- 		const PlayerState *p = getPlayerState(*getPlayerID());
 
- 	ERROR_RET_VAL_IF(!p, "No player info", nullptr);
 
- 	if (!includeGarrisoned)
 
- 	{
 
- 		for(ui32 i = 0; i < p->getHeroes().size() && static_cast<int>(i) <= serialId; i++)
 
- 			if(p->getHeroes()[i]->isGarrisoned())
 
- 				serialId++;
 
- 	}
 
- 	ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->getHeroes().size(), "No player info", nullptr);
 
- 	return p->getHeroes()[serialId];
 
- }
 
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
 
- {
 
- 	ASSERT_IF_CALLED_WITH_PLAYER
 
- 		const PlayerState *p = getPlayerState(*getPlayerID());
 
- 	ERROR_RET_VAL_IF(!p, "No player info", nullptr);
 
- 	ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->getTowns().size(), "No player info", nullptr);
 
- 	return p->getTowns()[serialId];
 
- }
 
- int CPlayerSpecificInfoCallback::getResourceAmount(GameResID type) const
 
- {
 
- 	ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
 
- 	return getResource(*getPlayerID(), type);
 
- }
 
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
 
- {
 
- 	ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", TResources());
 
- 	return gameState().players.at(*getPlayerID()).resources;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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