CHeroWindow.cpp 15 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "CPlayerInterface.h"
  16. #include "../global.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "CDefHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include <boost/algorithm/string/replace.hpp>
  24. #include <boost/assign/list_of.hpp>
  25. #include <boost/assign/std/vector.hpp>
  26. #include <cstdlib>
  27. #include <sstream>
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/format.hpp>
  30. #include <boost/foreach.hpp>
  31. #undef min
  32. /*
  33. * CHeroWindow.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. extern SDL_Surface * screen;
  42. using namespace boost::assign;
  43. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
  44. {
  45. TBonusListPtr out(new BonusList);
  46. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  47. TBonusListPtr bonusesFromPickedUpArtifact;
  48. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  49. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  50. {
  51. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  52. }
  53. else
  54. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  55. BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
  56. *heroBonuses -= b;
  57. BOOST_FOREACH(Bonus *b, *heroBonuses)
  58. out->push_back(b);
  59. return out;
  60. }
  61. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  62. : hero(Hero), cww(Cww)
  63. {
  64. }
  65. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  66. {
  67. if(!down)
  68. {
  69. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  70. if(!buf)
  71. return;
  72. GH.popIntTotally(getOwner());
  73. GH.pushInt(new CHeroWindow(buf));
  74. }
  75. }
  76. CHeroWindow * CHeroSwitcher::getOwner()
  77. {
  78. return dynamic_cast<CHeroWindow*>(parent);
  79. }
  80. CHeroSwitcher::CHeroSwitcher(int serial)
  81. {
  82. pos = Rect(612, 87 + serial * 54, 48, 32) + pos;
  83. id = serial;
  84. used = LCLICK;
  85. }
  86. CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
  87. : heroWArt(this, hero)
  88. {
  89. OBJ_CONSTRUCTION_CAPTURING_ALL;
  90. garr = NULL;
  91. curHero = hero;
  92. player = LOCPLINT->playerID;//hero->tempOwner;
  93. background = new CPicture("HeroScr4.BMP");
  94. background->colorizeAndConvert(player);
  95. pos = background->center();
  96. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  97. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  98. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  99. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  100. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  101. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  102. formations = new CHighlightableButtonsGroup(0);
  103. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  104. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  105. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  106. //right list of heroes
  107. for(int g=0; g<8; ++g)
  108. heroListMi.push_back(new CHeroSwitcher(g));
  109. flags = CDefHandler::giveDefEss("CREST58.DEF");
  110. //areas
  111. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  112. for(int v=0; v<PRIMARY_SKILLS; ++v)
  113. {
  114. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
  115. area->text = CGI->generaltexth->arraytxt[2+v];
  116. area->type = v;
  117. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  118. primSkillAreas.push_back(area);
  119. }
  120. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  121. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  122. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  123. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  124. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  125. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  126. {
  127. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  128. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
  129. }
  130. //////////////////////////////////////////////////////////////////////////???????????????
  131. // pos.x += 65;
  132. // pos.y += 8;
  133. //
  134. //primary skills & exp and mana
  135. new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
  136. new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
  137. new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
  138. new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
  139. new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
  140. new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
  141. update(hero);
  142. }
  143. CHeroWindow::~CHeroWindow()
  144. {
  145. delete flags;
  146. //SDL_FreeSurface(curBack);
  147. //curBack = NULL;
  148. curHero = NULL;
  149. //artifs->dispose();
  150. }
  151. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  152. {
  153. if(!hero) //something strange... no hero? it shouldn't happen
  154. {
  155. tlog1 << "Set NULL hero? no way...\n";
  156. return;
  157. }
  158. assert(hero == curHero);
  159. //assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
  160. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  161. tacticsButton->callback.clear();
  162. tacticsButton->callback2.clear();
  163. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  164. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  165. portraitArea->text = curHero->getBiography();
  166. {
  167. AdventureMapButton * split = NULL;
  168. OBJ_CONSTRUCTION_CAPTURING_ALL;
  169. if(!garr)
  170. {
  171. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  172. {
  173. BLOCK_CAPTURING;
  174. split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x + 539, pos.y + 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  175. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  176. }
  177. garr->addSplitBtn(split);
  178. }
  179. if(!artSets.size())
  180. {
  181. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  182. arts->setHero(curHero);
  183. artSets.push_back(arts);
  184. }
  185. }
  186. //primary skills support
  187. for(size_t g=0; g<primSkillAreas.size(); ++g)
  188. {
  189. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  190. }
  191. //secondary skills support
  192. for(size_t g=0; g< secSkillAreas.size(); ++g)
  193. {
  194. int skill = curHero->secSkills[g].first,
  195. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  196. secSkillAreas[g]->type = skill;
  197. secSkillAreas[g]->bonusValue = level;
  198. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  199. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  200. }
  201. //printing experience - original format does not support ui64
  202. expArea->text = CGI->generaltexth->allTexts[2];
  203. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  204. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  205. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  206. //printing spell points, boost::format can't be used due to locale issues
  207. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  208. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  209. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  210. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  211. //if we have exchange window with this curHero open
  212. bool noDismiss=false;
  213. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  214. {
  215. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  216. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  217. if(cew->heroInst[g] == curHero)
  218. noDismiss = true;
  219. if (dynamic_cast<CKingdomInterface*>(isa))
  220. noDismiss = true;
  221. }
  222. dismissButton->block(!!curHero->visitedTown || noDismiss);
  223. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  224. tacticsButton->block(true);
  225. else
  226. {
  227. tacticsButton->block(false);
  228. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  229. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  230. }
  231. //setting formations
  232. formations->onChange = 0;
  233. formations->select(curHero->formation,true);
  234. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  235. morale->set(&heroWArt);
  236. luck->set(&heroWArt);
  237. if(redrawNeeded)
  238. redraw();
  239. }
  240. void CHeroWindow::quit()
  241. {
  242. GH.popIntTotally(this);
  243. }
  244. void CHeroWindow::dismissCurrent()
  245. {
  246. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  247. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  248. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  249. }
  250. void CHeroWindow::questlog()
  251. {
  252. }
  253. void CHeroWindow::showAll(SDL_Surface * to)
  254. {
  255. CIntObject::showAll(to);
  256. //blitting portrait
  257. blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
  258. //printing hero's name
  259. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
  260. //printing hero's level
  261. std::string secondLine= CGI->generaltexth->allTexts[342];
  262. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  263. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  264. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
  265. //primary skills names
  266. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
  267. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
  268. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
  269. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
  270. //dismiss / quest log
  271. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  272. if(toPrin.size()==1)
  273. {
  274. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
  275. }
  276. else
  277. {
  278. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
  279. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
  280. }
  281. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  282. if(toPrin.size()==1)
  283. {
  284. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
  285. }
  286. else
  287. {
  288. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
  289. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
  290. }
  291. //printing primary skills' amounts
  292. for(int m=0; m<4; ++m)
  293. {
  294. std::ostringstream primarySkill;
  295. primarySkill << primSkillAreas[m]->bonusValue;
  296. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
  297. }
  298. blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
  299. //hero list blitting
  300. for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  301. {
  302. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  303. if (cur->inTownGarrison)
  304. // Only display heroes that are not in garrison
  305. continue;
  306. blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
  307. //printing yellow border
  308. if(cur->name == curHero->name)
  309. {
  310. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  311. {
  312. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  313. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  314. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
  315. }
  316. }
  317. slotPos ++;
  318. }
  319. //secondary skills
  320. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  321. {
  322. blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
  323. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
  324. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
  325. }
  326. //printing special ability
  327. blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
  328. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
  329. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
  330. //printing necessery texts
  331. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
  332. std::ostringstream expstr;
  333. expstr << curHero->exp;
  334. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
  335. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
  336. std::ostringstream manastr;
  337. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  338. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
  339. }