Graphics.cpp 23 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/foreach.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../lib/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../lib/CTownHandler.h"
  19. #include "../lib/CObjectHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CDefObjInfoHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/JsonNode.h"
  27. using namespace boost::assign;
  28. using namespace CSDL_Ext;
  29. #ifdef min
  30. #undef min
  31. #endif
  32. #ifdef max
  33. #undef max
  34. #endif
  35. /*
  36. * Graphics.cpp, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. Graphics * graphics = NULL;
  45. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  46. {
  47. char buf[15];
  48. blueToPlayersAdv(hInfo,curh.owner);
  49. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  50. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  51. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  52. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  53. //army
  54. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  55. {
  56. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  57. if(curh.details)
  58. {
  59. SDL_itoa((*i).second.count,buf,10);
  60. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  61. }
  62. else
  63. {
  64. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  65. }
  66. }
  67. if(curh.details)
  68. {
  69. for (int i = 0; i < PRIMARY_SKILLS; i++)
  70. {
  71. SDL_itoa(curh.details->primskills[i], buf, 10);
  72. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  73. }
  74. //mana points
  75. SDL_itoa(curh.details->mana,buf,10);
  76. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  77. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  78. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  79. }
  80. return ret;
  81. }
  82. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  83. {
  84. InfoAboutHero iah;
  85. iah.initFromHero(curh, true);
  86. return drawHeroInfoWin(iah);
  87. }
  88. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  89. {
  90. InfoAboutTown iah;
  91. iah.initFromTown(curh, true);
  92. return drawTownInfoWin(iah);
  93. }
  94. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  95. {
  96. char buf[10];
  97. blueToPlayersAdv(tInfo,curh.owner);
  98. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  99. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  100. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  101. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  102. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  103. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  104. {
  105. //if(!i->second.second)
  106. // continue;
  107. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  108. if(curh.details)
  109. {
  110. // Show exact creature amount.
  111. SDL_itoa((*i).second.count,buf,10);
  112. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  113. }
  114. else
  115. {
  116. // Show only a rough amount for creature stacks.
  117. // TODO: Deal with case when no information at all about size shold be presented.
  118. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  119. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  120. }
  121. }
  122. //blit town icon
  123. if (curh.tType) {
  124. pom = curh.tType->typeID*2;
  125. if (!curh.fortLevel)
  126. pom += F_NUMBER*2;
  127. if(curh.built)
  128. pom++;
  129. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  130. }
  131. if(curh.details)
  132. {
  133. //hall level icon
  134. if((pom=curh.details->hallLevel) >= 0)
  135. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  136. if (curh.details->goldIncome >= 0) {
  137. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  138. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  139. }
  140. if(curh.details->garrisonedHero) //garrisoned hero icon
  141. blitAt(graphics->heroInGarrison,158,87,ret);
  142. }
  143. return ret;
  144. }
  145. void Graphics::loadPaletteAndColors()
  146. {
  147. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  148. playerColorPalette = new SDL_Color[256];
  149. neutralColor = new SDL_Color;
  150. playerColors = new SDL_Color[PLAYER_LIMIT];
  151. int startPoint = 24; //beginning byte; used to read
  152. for(int i=0; i<256; ++i)
  153. {
  154. SDL_Color col;
  155. col.r = pals[startPoint++];
  156. col.g = pals[startPoint++];
  157. col.b = pals[startPoint++];
  158. col.unused = pals[startPoint++];
  159. playerColorPalette[i] = col;
  160. }
  161. neutralColorPalette = new SDL_Color[32];
  162. std::ifstream ncp;
  163. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  164. for(int i=0; i<32; ++i)
  165. {
  166. ncp.read((char*)&neutralColorPalette[i].r,1);
  167. ncp.read((char*)&neutralColorPalette[i].g,1);
  168. ncp.read((char*)&neutralColorPalette[i].b,1);
  169. ncp.read((char*)&neutralColorPalette[i].unused,1);
  170. }
  171. //colors initialization
  172. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  173. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  174. for(int i=0;i<8;i++)
  175. {
  176. playerColors[i].r = kolory[i].x;
  177. playerColors[i].g = kolory[i].y;
  178. playerColors[i].b = kolory[i].z;
  179. playerColors[i].unused = 0;
  180. }
  181. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  182. const JsonNode config(DATA_DIR "/config/town_pictures.json");
  183. BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
  184. townBgs.push_back(p["town_background"].String());
  185. guildBgs.push_back(p["guild_background"].String());
  186. buildingPics.push_back(p["building_picture"].String());
  187. }
  188. }
  189. void Graphics::initializeBattleGraphics()
  190. {
  191. const JsonNode config(DATA_DIR "/config/battles_graphics.json");
  192. // Reserve enough space for the terrains
  193. int idx = config["backgrounds"].Vector().size();
  194. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  195. idx = 1;
  196. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  197. battleBacks[idx].push_back(t.String());
  198. idx++;
  199. }
  200. //initializing battle hero animation
  201. idx = config["heroes"].Vector().size();
  202. battleHeroes.resize(idx);
  203. idx = 0;
  204. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  205. battleHeroes[idx] = h.String();
  206. idx ++;
  207. }
  208. //initialization of AC->def name mapping
  209. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  210. int ACid = ac["id"].Float();
  211. std::vector< std::string > toAdd;
  212. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  213. toAdd.push_back(defname.String());
  214. }
  215. battleACToDef[ACid] = toAdd;
  216. }
  217. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  218. }
  219. Graphics::Graphics()
  220. {
  221. slotsPos.push_back(std::pair<int,int>(44,82));
  222. slotsPos.push_back(std::pair<int,int>(80,82));
  223. slotsPos.push_back(std::pair<int,int>(116,82));
  224. slotsPos.push_back(std::pair<int,int>(26,131));
  225. slotsPos.push_back(std::pair<int,int>(62,131));
  226. slotsPos.push_back(std::pair<int,int>(98,131));
  227. slotsPos.push_back(std::pair<int,int>(134,131));
  228. CDefHandler *smi, *smi2;
  229. std::vector<Task> tasks; //preparing list of graphics to load
  230. tasks += boost::bind(&Graphics::loadFonts,this);
  231. tasks += boost::bind(&Graphics::loadTrueType,this);
  232. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  233. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  234. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  235. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  236. tasks += boost::bind(&Graphics::loadWallPositions,this);
  237. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  238. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  239. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  240. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  241. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  242. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  243. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  244. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  245. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  246. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  247. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  248. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  249. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  250. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  251. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  252. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  253. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  254. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  255. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  256. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  257. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  258. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  259. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  260. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  261. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  262. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  263. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  264. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  265. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  266. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  267. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  268. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  269. const JsonNode config(DATA_DIR "/config/creature_backgrounds.json");
  270. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  271. const int id = b["id"].Float();
  272. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  273. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  274. }
  275. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  276. th.run();
  277. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  278. {
  279. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  280. }
  281. //handling 32x32px imgs
  282. smi->notFreeImgs = true;
  283. for (size_t i=0; i<smi->ourImages.size(); ++i)
  284. {
  285. smallImgs[i-2] = smi->ourImages[i].bitmap;
  286. }
  287. delete smi;
  288. smi2->notFreeImgs = true;
  289. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  290. {
  291. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  292. }
  293. //hack for green color on big infernal troglodite image - Mantis #758
  294. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  295. bigImgs[71]->format->palette->colors[7] = green;
  296. delete smi2;
  297. }
  298. void Graphics::loadHeroPortraits()
  299. {
  300. const JsonNode config(DATA_DIR "/config/portraits.json");
  301. BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
  302. std::string filename = portrait_node["filename"].String();
  303. /* Small portrait. */
  304. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  305. /* Large portrait. Alter the filename. Size letter is usually
  306. * third one, but there are exceptions and it should fix the
  307. * problem. */
  308. for (int ff=0; ff<filename.size(); ++ff)
  309. {
  310. if (filename[ff]=='S') {
  311. filename[ff]='L';
  312. break;
  313. }
  314. }
  315. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  316. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  317. }
  318. }
  319. void Graphics::loadWallPositions()
  320. {
  321. const JsonNode config(DATA_DIR "/config/wall_pos.json");
  322. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  323. int townID = town["id"].Float();
  324. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  325. Point pt(coords["x"].Float(), coords["y"].Float());
  326. wallPositions[townID].push_back(pt);
  327. }
  328. assert(wallPositions[townID].size() == 21);
  329. }
  330. }
  331. void Graphics::loadHeroAnims()
  332. {
  333. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  334. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  335. std::make_pair(2,14), std::make_pair(3,15);
  336. for(size_t i=0; i<F_NUMBER * 2; ++i)
  337. {
  338. std::ostringstream nm;
  339. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  340. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  341. std::string name = nm.str();
  342. }
  343. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  344. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  345. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  346. }
  347. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  348. {
  349. CDefEssential *anim = CDefHandler::giveDefEss(name);
  350. (this->*dst).push_back(anim);
  351. int pom = 0; //how many groups has been rotated
  352. for(int o=7; pom<6; ++o)
  353. {
  354. for(int p=0;p<6;p++)
  355. {
  356. if(anim->ourImages[o].groupNumber == rotations[p].first)
  357. {
  358. for(int e=0; e<8; ++e)
  359. {
  360. Cimage nci;
  361. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  362. nci.groupNumber = rotations[p].second;
  363. nci.imName = std::string();
  364. anim->ourImages.push_back(nci);
  365. if(pom>2) //we need only one frame for groups 13/14/15
  366. break;
  367. }
  368. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  369. o+=8;
  370. else //there is only one frame of 1/2/3
  371. o+=1;
  372. ++pom;
  373. if(p==2 && pom<4) //group1 starts at index 1
  374. o = 1;
  375. }
  376. }
  377. }
  378. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  379. {
  380. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  381. }
  382. }
  383. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  384. {
  385. for(int i=0;i<8;i++)
  386. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  387. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  388. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  389. for(int q=0; q<8; ++q)
  390. {
  391. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  392. for(size_t o=0; o<curImgs.size(); ++o)
  393. {
  394. for(size_t p=0; p<rotations.size(); p++)
  395. {
  396. if(curImgs[o].groupNumber==rotations[p].first)
  397. {
  398. for(int e=0; e<8; ++e)
  399. {
  400. Cimage nci;
  401. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  402. nci.groupNumber = rotations[p].second;
  403. nci.imName = std::string();
  404. curImgs.push_back(nci);
  405. }
  406. o+=8;
  407. }
  408. }
  409. }
  410. if (mode)
  411. {
  412. for(size_t o=0; o<curImgs.size(); ++o)
  413. {
  414. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  415. {
  416. for(int e=0; e<8; ++e)
  417. {
  418. Cimage nci;
  419. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  420. nci.groupNumber = 12 + curImgs[o].groupNumber;
  421. nci.imName = std::string();
  422. curImgs.push_back(nci);
  423. }
  424. o+=8;
  425. }
  426. }
  427. }
  428. for(size_t ff=0; ff<curImgs.size(); ++ff)
  429. {
  430. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  431. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  432. );
  433. }
  434. }
  435. }
  436. void Graphics::loadHeroFlags()
  437. {
  438. using namespace boost::assign;
  439. timeHandler th;
  440. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  441. pr[0].first = &Graphics::flags1;
  442. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  443. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  444. pr[1].first = &Graphics::flags2;
  445. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  446. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  447. pr[2].first = &Graphics::flags3;
  448. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  449. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  450. pr[3].first = &Graphics::flags4;
  451. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  452. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  453. boost::thread_group grupa;
  454. for(int g=3; g>=0; --g)
  455. {
  456. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  457. }
  458. grupa.join_all();
  459. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  460. }
  461. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  462. {
  463. if (ID==-1)
  464. return smallIcons->ourImages[0].bitmap;
  465. else if (ID==-2)
  466. return smallIcons->ourImages[1].bitmap;
  467. else if (ID==-3)
  468. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  469. else if (ID>F_NUMBER || ID<-3)
  470. #ifndef __GNUC__
  471. throw new std::exception("Invalid ID");
  472. #else
  473. throw new std::exception();
  474. #endif
  475. else
  476. {
  477. int pom = 3;
  478. if(!fort)
  479. pom+=F_NUMBER*2;
  480. pom += ID*2;
  481. if (!builded)
  482. pom--;
  483. return smallIcons->ourImages[pom].bitmap;
  484. }
  485. }
  486. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  487. {
  488. // if(player==1) //it is actually blue...
  489. // return;
  490. if(sur->format->BitsPerPixel == 8)
  491. {
  492. SDL_Color *palette = NULL;
  493. if(player < PLAYER_LIMIT && player >= 0)
  494. {
  495. palette = playerColorPalette + 32*player;
  496. }
  497. else if(player == 255 || player == -1)
  498. {
  499. palette = neutralColorPalette;
  500. }
  501. else
  502. {
  503. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  504. return;
  505. }
  506. SDL_SetColors(sur, palette, 224, 32);
  507. //for(int i=0; i<32; ++i)
  508. //{
  509. // sur->format->palette->colors[224+i] = palette[i];
  510. //}
  511. }
  512. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  513. {
  514. for(int y=0; y<sur->h; ++y)
  515. {
  516. for(int x=0; x<sur->w; ++x)
  517. {
  518. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  519. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  520. {
  521. if(cp[2]>cp[1] && cp[2]>cp[0])
  522. {
  523. std::vector<long long int> sort1;
  524. sort1.push_back(cp[0]);
  525. sort1.push_back(cp[1]);
  526. sort1.push_back(cp[2]);
  527. std::vector< std::pair<long long int, Uint8*> > sort2;
  528. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  529. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  530. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  531. std::sort(sort1.begin(), sort1.end());
  532. if(sort2[0].first>sort2[1].first)
  533. std::swap(sort2[0], sort2[1]);
  534. if(sort2[1].first>sort2[2].first)
  535. std::swap(sort2[1], sort2[2]);
  536. if(sort2[0].first>sort2[1].first)
  537. std::swap(sort2[0], sort2[1]);
  538. for(int hh=0; hh<3; ++hh)
  539. {
  540. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  541. }
  542. }
  543. }
  544. else
  545. {
  546. if(
  547. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  548. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  549. )
  550. {
  551. std::vector<long long int> sort1;
  552. sort1.push_back(cp[2]);
  553. sort1.push_back(cp[1]);
  554. sort1.push_back(cp[0]);
  555. std::vector< std::pair<long long int, Uint8*> > sort2;
  556. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  557. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  558. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  559. std::sort(sort1.begin(), sort1.end());
  560. if(sort2[0].first>sort2[1].first)
  561. std::swap(sort2[0], sort2[1]);
  562. if(sort2[1].first>sort2[2].first)
  563. std::swap(sort2[1], sort2[2]);
  564. if(sort2[0].first>sort2[1].first)
  565. std::swap(sort2[0], sort2[1]);
  566. for(int hh=0; hh<3; ++hh)
  567. {
  568. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  569. }
  570. }
  571. }
  572. }
  573. }
  574. }
  575. }
  576. void Graphics::loadTrueType()
  577. {
  578. bool ttfPresent = false;//was TTF initialised or not
  579. for(int i = 0; i < FONTS_NUMBER; i++)
  580. fontsTrueType[i] = NULL;
  581. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  582. while(!ff.eof())
  583. {
  584. int enabl, fntID, fntSize;
  585. std::string fntName;
  586. ff >> enabl;//enabled font or not
  587. if (enabl==-1)
  588. break;//end of data
  589. ff >> fntID;//what font will be replaced
  590. ff >> fntName;//name of truetype font
  591. ff >> fntSize;//size of font
  592. if (enabl)
  593. {
  594. if (!ttfPresent)
  595. {
  596. ttfPresent = true;
  597. TTF_Init();
  598. atexit(TTF_Quit);
  599. };
  600. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  601. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  602. }
  603. }
  604. ff.close();
  605. ff.clear();
  606. }
  607. Font * Graphics::loadFont( const char * name )
  608. {
  609. int len = 0;
  610. unsigned char * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  611. if(!hlp || !len)
  612. {
  613. tlog1 << "Error: cannot load font: " << name << std::endl;
  614. return NULL;
  615. }
  616. int magic = *(const int*)hlp;
  617. if(len < 10000 || (magic != 589598 && magic != 589599))
  618. {
  619. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  620. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  621. std::ofstream o(suspFName.c_str());
  622. o.write((const char*)hlp, len);
  623. }
  624. Font *ret = new Font(hlp);
  625. return ret;
  626. }
  627. void Graphics::loadFonts()
  628. {
  629. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  630. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  631. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  632. for(int i = 0; i < FONTS_NUMBER; i++)
  633. fonts[i] = loadFont(fontnames[i]);
  634. }
  635. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  636. {
  637. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
  638. }
  639. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  640. {
  641. return advmapobjGraphics[info->id][info->subid][info->name];
  642. }
  643. void Graphics::loadErmuToPicture()
  644. {
  645. //loading ERMU to picture
  646. const JsonNode config(DATA_DIR "/config/ERMU_to_picture.json");
  647. int etp_idx = 0;
  648. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  649. int idx = 0;
  650. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  651. ERMUtoPicture[idx][etp_idx] = n.String();
  652. idx ++;
  653. }
  654. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  655. etp_idx ++;
  656. }
  657. assert (etp_idx == 44);
  658. }
  659. Font::Font(unsigned char *Data)
  660. {
  661. data = Data;
  662. int i = 0;
  663. height = data[5];
  664. i = 32;
  665. for(int ci = 0; ci < 256; ci++)
  666. {
  667. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  668. chars[ci].width = readNormalNr(data, i); i+=4;
  669. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  670. //if(ci>=30)
  671. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  672. }
  673. for(int ci = 0; ci < 256; ci++)
  674. {
  675. chars[ci].offset = readNormalNr(data, i); i+=4;
  676. chars[ci].pixels = data + 4128 + chars[ci].offset;
  677. }
  678. }
  679. Font::~Font()
  680. {
  681. delete [] data;
  682. }
  683. int Font::getWidth(const char *text ) const
  684. {
  685. int length = std::strlen(text);
  686. int ret = 0;
  687. for(int i = 0; i < length; i++)
  688. {
  689. unsigned char c = text[i];
  690. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  691. }
  692. return ret;
  693. }
  694. int Font::getCharWidth( char c ) const
  695. {
  696. const Char &C = chars[(unsigned char)c];
  697. return C.width + C.unknown1 + C.unknown2;;
  698. }
  699. /*
  700. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  701. {
  702. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  703. 224, 28, 3, 0);
  704. }
  705. */