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							- /*
 
-  * CMapInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- // Forward class declarations aren't enough here. The compiler
 
- // generated CMapInfo d-tor, generates the std::unique_ptr d-tor as well here
 
- // as a inline method. The std::unique_ptr d-tor requires a complete type. Defining
 
- // the CMapInfo d-tor to let the compiler add the d-tor stuff in the .cpp file
 
- // would work with one exception. It prevents the generation of the move
 
- // constructor which is needed. (Writing such a c-tor is nasty.) With the
 
- // new c++11 keyword "default" for constructors this problem could be solved. But it isn't
 
- // available for Visual Studio for now. (Empty d-tor in .cpp would be required anyway)
 
- #include "CMap.h"
 
- #include "CCampaignHandler.h"
 
- struct StartInfo;
 
- /**
 
-  * A class which stores the count of human players and all players, the filename,
 
-  * scenario options, the map header information,...
 
-  */
 
- class DLL_LINKAGE CMapInfo
 
- {
 
- public:
 
- 	std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
 
- 	std::unique_ptr<CCampaignHeader> campaignHeader; //may be nullptr if scenario
 
- 	StartInfo * scenarioOpts; //options with which scenario has been started (used only with saved games)
 
- 	std::string fileURI;
 
- 	std::string date;
 
- 	int playerAmnt; //players in map
 
- 	int humanPlayers; //players ALLOWED to be controlled by human
 
- 	int actualHumanPlayers; // >1 if multiplayer game
 
- 	bool isRandomMap; // true if the map will be created randomly, false if not
 
- 	CMapInfo();
 
- 	CMapInfo(CMapInfo && tmp);
 
- 	virtual ~CMapInfo();
 
- 	CMapInfo &operator=(CMapInfo &&other);
 
- 	void mapInit(const std::string & fname);
 
- 	void campaignInit();
 
- 	void countPlayers();
 
- 	template <typename Handler> void serialize(Handler &h, const int Version)
 
- 	{
 
- 		h & mapHeader;
 
- 		h & campaignHeader;
 
- 		h & scenarioOpts;
 
- 		h & fileURI;
 
- 		h & date;
 
- 		h & playerAmnt;
 
- 		h & humanPlayers;
 
- 		h & actualHumanPlayers;
 
- 		h & isRandomMap;
 
- 	}
 
- };
 
 
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