CCallback.cpp 15 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "CPathfinder.h"
  4. #include "hch/CHeroHandler.h"
  5. #include "hch/CTownHandler.h"
  6. #include "CGameInfo.h"
  7. #include "hch/CAmbarCendamo.h"
  8. #include "mapHandler.h"
  9. #include "CGameState.h"
  10. #include "CPlayerInterface.h"
  11. #include "hch/CGeneralTextHandler.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "hch/CBuildingHandler.h"
  15. #include "hch/CObjectHandler.h"
  16. #include "lib/Connection.h"
  17. #include "client/Client.h"
  18. #include <boost/thread.hpp>
  19. #include <boost/foreach.hpp>
  20. #include "lib/NetPacks.h"
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. extern CSharedCond<std::set<IPack*> > mess;
  29. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  30. :src(Src),dst(Dst),ho(Ho)
  31. {
  32. owner = ho->getOwner();
  33. };
  34. bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
  35. {
  36. CGHeroInstance * hero = NULL;
  37. if (idtype==0)
  38. {
  39. if (player==-1)
  40. hero=gs->players[player+1].heroes[ID];
  41. else
  42. hero=gs->players[player].heroes[ID];
  43. }
  44. else if (idtype==1 && player>=0) //looking for it in local area
  45. {
  46. for (int i=0; i<gs->players[player].heroes.size();i++)
  47. {
  48. if (gs->players[player].heroes[i]->type->ID == ID)
  49. hero = gs->players[player].heroes[i];
  50. }
  51. }
  52. else //idtype==1; player<0
  53. {
  54. for(std::map<ui8, PlayerState>::iterator j=gs->players.begin(); j!=gs->players.end(); ++j)
  55. {
  56. for (int i=0; i<(*j).second.heroes.size();i++)
  57. {
  58. if ((*j).second.heroes[i]->type->ID == ID)
  59. {
  60. hero = (*j).second.heroes[i];
  61. }
  62. }
  63. }
  64. }
  65. if (!hero)
  66. return false; //can't find hero
  67. if(!verifyPath(path,!hero->canWalkOnSea()))//TODO: not check sea, if hero has flying or walking on water
  68. return false; //invalid path
  69. //check path format
  70. if (pathType==0)
  71. CPathfinder::convertPath(path,pathType);
  72. if (pathType>1)
  73. #ifndef __GNUC__
  74. throw std::exception("Unknown path format");
  75. #else
  76. throw std::exception();
  77. #endif
  78. CPath * ourPath = path;
  79. if(!ourPath)
  80. return false;
  81. for(int i=ourPath->nodes.size()-1; i>0; i--)
  82. {
  83. int3 stpos(ourPath->nodes[i].coord.x, ourPath->nodes[i].coord.y, hero->pos.z),
  84. endpos(ourPath->nodes[i-1].coord.x, ourPath->nodes[i-1].coord.y, hero->pos.z);
  85. HeroMoveDetails curd(stpos,endpos,hero);
  86. *cl->serv << ui16(501) << hero->id << stpos << endpos;
  87. {//wait till there is server answer
  88. boost::unique_lock<boost::mutex> lock(*mess.mx);
  89. while(std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>) == mess.res->end())
  90. mess.cv->wait(lock);
  91. std::set<IPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>);
  92. TryMoveHero tmh = *static_cast<TryMoveHero*>(*itr);
  93. mess.res->erase(itr);
  94. if(!tmh.result)
  95. return false;
  96. }
  97. }
  98. return true;
  99. }
  100. void CCallback::selectionMade(int selection, int asker)
  101. {
  102. //todo - jak bedzie multiplayer po sieci, to moze wymagac przerobek zaleznych od obranego modelu
  103. //IChosen * ask = (IChosen *)asker;
  104. //ask->chosen(selection);
  105. }
  106. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  107. {
  108. if(player!=obj->tempOwner) return;
  109. *cl->serv << ui16(506) << obj->id << ID << amount;
  110. }
  111. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  112. {
  113. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  114. return false;
  115. *cl->serv << ui16(503) << obj->id << ui8(stackPos);
  116. return true;
  117. }
  118. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  119. {
  120. //TODO: write
  121. return false;
  122. }
  123. void CCallback::endTurn()
  124. {
  125. std::cout << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  126. cl->serv->wmx->lock();
  127. *cl->serv << ui16(100); //report that we ended turn
  128. cl->serv->wmx->unlock();
  129. }
  130. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos)
  131. {
  132. UpgradeInfo ret;
  133. CCreature *base = &CGI->creh->creatures[((CArmedInstance *)obj)->army.slots[stackPos].first];
  134. if((obj->ID == 98) || ((obj->ID == 34) && static_cast<const CGHeroInstance*>(obj)->visitedTown))
  135. {
  136. CGTownInstance * t;
  137. if(obj->ID == 98)
  138. t = static_cast<CGTownInstance *>(const_cast<CArmedInstance *>(obj));
  139. else
  140. t = static_cast<const CGHeroInstance*>(obj)->visitedTown;
  141. for(std::set<si32>::iterator i=t->builtBuildings.begin(); i!=t->builtBuildings.end(); i++)
  142. {
  143. if( (*i) >= 37 && (*i) < 44 ) //upgraded creature dwelling
  144. {
  145. int nid = t->town->upgradedCreatures[(*i)-37]; //upgrade offered by that building
  146. if(base->upgrades.find(nid) != base->upgrades.end()) //possible upgrade
  147. {
  148. ret.newID.push_back(nid);
  149. ret.cost.push_back(std::set<std::pair<int,int> >());
  150. for(int j=0;j<RESOURCE_QUANTITY;j++)
  151. {
  152. int dif = CGI->creh->creatures[nid].cost[j] - base->cost[j];
  153. if(dif)
  154. ret.cost[ret.cost.size()-1].insert(std::make_pair(j,dif));
  155. }
  156. }
  157. }
  158. }//end for
  159. }
  160. //TODO: check if hero ability makes some upgrades possible
  161. if(ret.newID.size())
  162. ret.oldID = base->idNumber;
  163. return ret;
  164. }
  165. const StartInfo * CCallback::getStartInfo()
  166. {
  167. return gs->scenarioOps;
  168. }
  169. int CCallback::howManyTowns()
  170. {
  171. return gs->players[gs->currentPlayer].towns.size();
  172. }
  173. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) //mode = 0 -> val = serial; mode = 1 -> val = ID
  174. {
  175. if (!mode)
  176. return gs->players[gs->currentPlayer].towns[val];
  177. else
  178. {
  179. //TODO: add some smart ID to the CTownInstance
  180. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  181. //{
  182. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  183. // return gs->players[gs->currentPlayer].towns[i];
  184. //}
  185. return NULL;
  186. }
  187. return NULL;
  188. }
  189. int CCallback::howManyHeroes()
  190. {
  191. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  192. return gs->players[player].heroes.size();
  193. }
  194. const CGHeroInstance * CCallback::getHeroInfo(int player, int val, bool mode) //mode = 0 -> val = serial; mode = 1 -> val = ID
  195. {
  196. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  197. if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  198. return NULL;
  199. if (!mode)
  200. if(val<gs->players[player].heroes.size())
  201. return gs->players[player].heroes[val];
  202. else return NULL;
  203. else
  204. {
  205. for (int i=0; i<gs->players[player].heroes.size();i++)
  206. {
  207. if (gs->players[player].heroes[i]->type->ID==val)
  208. return gs->players[player].heroes[i];
  209. }
  210. }
  211. return NULL;
  212. }
  213. int CCallback::getResourceAmount(int type)
  214. {
  215. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  216. return gs->players[player].resources[type];
  217. }
  218. std::vector<si32> CCallback::getResourceAmount()
  219. {
  220. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  221. return gs->players[player].resources;
  222. }
  223. int CCallback::getDate(int mode)
  224. {
  225. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  226. return gs->getDate(mode);
  227. }
  228. std::vector < std::string > CCallback::getObjDescriptions(int3 pos)
  229. {
  230. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  231. std::vector<std::string> ret;
  232. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  233. ret.push_back(obj->hoverName);
  234. return ret;
  235. }
  236. bool CCallback::verifyPath(CPath * path, bool blockSea)
  237. {
  238. for (int i=0;i<path->nodes.size();i++)
  239. {
  240. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  241. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  242. return false; //path is wrong - one of the tiles is blocked
  243. if (blockSea)
  244. {
  245. if (i==0)
  246. continue;
  247. if (
  248. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  249. &&
  250. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  251. ||
  252. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  253. &&
  254. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  255. ||
  256. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  257. )
  258. return false;
  259. }
  260. }
  261. return true;
  262. }
  263. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap()
  264. {
  265. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  266. return gs->players[player].fogOfWarMap;
  267. }
  268. bool CCallback::isVisible(int3 pos, int Player)
  269. {
  270. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  271. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  272. }
  273. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur)
  274. {
  275. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  276. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  277. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  278. {
  279. for (int j=0;j<(*i).second.towns.size();j++)
  280. {
  281. if ( ( isVisible((*i).second.towns[j]->pos,player) ) || (*i).first==player)
  282. {
  283. ret.push_back((*i).second.towns[j]);
  284. }
  285. }
  286. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  287. return ret;
  288. }
  289. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur)
  290. {
  291. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  292. std::vector < const CGHeroInstance *> ret;
  293. for(int i=0;i<gs->map->heroes.size();i++)
  294. {
  295. if( (gs->map->heroes[i]->tempOwner==player) ||
  296. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  297. {
  298. ret.push_back(gs->map->heroes[i]);
  299. }
  300. }
  301. return ret;
  302. }
  303. bool CCallback::isVisible(int3 pos)
  304. {
  305. return isVisible(pos,player);
  306. }
  307. int CCallback::getMyColor()
  308. {
  309. return player;
  310. }
  311. int CCallback::getHeroSerial(const CGHeroInstance * hero)
  312. {
  313. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  314. for (int i=0; i<gs->players[player].heroes.size();i++)
  315. {
  316. if (gs->players[player].heroes[i]==hero)
  317. return i;
  318. }
  319. return -1;
  320. }
  321. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj)
  322. {
  323. if(!obj)
  324. return NULL;
  325. if(obj->ID == 34)
  326. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  327. else if(obj->ID == 98)
  328. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  329. else return NULL;
  330. }
  331. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  332. {
  333. if(s1->tempOwner != player || s2->tempOwner != player)
  334. return -1;
  335. *cl->serv << ui16(502) << ui8(1) << s1->id << ui8(p1) << s2->id << ui8(p2);
  336. return 0;
  337. }
  338. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  339. {
  340. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  341. {
  342. return -1;
  343. }
  344. *cl->serv << ui16(502) << ui8(2) << s1->id << ui8(p1) << s2->id << ui8(p2);
  345. return 0;
  346. }
  347. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  348. {
  349. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  350. {
  351. return -1;
  352. }
  353. *cl->serv << ui16(502) << ui8(3) << s1->id << ui8(p1) << s2->id << ui8(p2) << si32(val);
  354. return 0;
  355. }
  356. bool CCallback::dismissHero(const CGHeroInstance *hero)
  357. {
  358. if(player!=hero->tempOwner) return false;
  359. *cl->serv << ui16(500) << hero->id;
  360. return true;
  361. }
  362. int CCallback::getMySerial()
  363. {
  364. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  365. return gs->players[player].serial;
  366. }
  367. bool CCallback::swapArifacts(const CGHeroInstance * hero1, bool worn1, int pos1, const CGHeroInstance * hero2, bool worn2, int pos2)
  368. {
  369. if(!hero1 || !hero2) //incorrect data
  370. return false;
  371. CGHeroInstance * Uhero1 = const_cast<CGHeroInstance *>(hero1);
  372. CGHeroInstance * Uhero2 = const_cast<CGHeroInstance *>(hero2);
  373. if(worn1 && worn2)
  374. {
  375. std::swap(Uhero1->artifWorn[pos1], Uhero2->artifWorn[pos2]);
  376. }
  377. else if(worn1 && !worn2)
  378. {
  379. std::swap(Uhero1->artifWorn[pos1], Uhero2->artifacts[pos2]);
  380. }
  381. else if(!worn1 && worn2)
  382. {
  383. std::swap(Uhero1->artifacts[pos1], Uhero2->artifWorn[pos2]);
  384. }
  385. else
  386. {
  387. std::swap(Uhero1->artifacts[pos1], Uhero2->artifacts[pos2]);
  388. }
  389. return true;
  390. }
  391. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  392. {
  393. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  394. if(town->tempOwner!=player)
  395. return false;
  396. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  397. for(int i=0;i<7;i++)
  398. if(b->resources[i] > gs->players[player].resources[i])
  399. return false; //lack of resources
  400. *cl->serv << ui16(504) << town->id << buildingID;
  401. //TODO: check if we are allowed to build
  402. return true;
  403. }
  404. int CCallback::battleGetBattlefieldType()
  405. {
  406. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  407. return CGI->mh->ttiles[gs->curB->tile.x][gs->curB->tile.y][gs->curB->tile.z].tileInfo->tertype;
  408. }
  409. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  410. {
  411. //TODO - write
  412. return -1;
  413. }
  414. int CCallback::battleGetStack(int pos)
  415. {
  416. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  417. return gs->battleGetStack(pos);
  418. }
  419. CStack* CCallback::battleGetStackByID(int ID)
  420. {
  421. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  422. if(!gs->curB) return NULL;
  423. return gs->curB->getStack(ID);
  424. }
  425. CStack* CCallback::battleGetStackByPos(int pos)
  426. {
  427. return battleGetStackByID(battleGetStack(pos));
  428. }
  429. int CCallback::battleGetPos(int stack)
  430. {
  431. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  432. for(int g=0; g<gs->curB->stacks.size(); ++g)
  433. {
  434. if(gs->curB->stacks[g]->ID == stack)
  435. return gs->curB->stacks[g]->position;
  436. }
  437. return -1;
  438. }
  439. std::map<int, CStack> CCallback::battleGetStacks()
  440. {
  441. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  442. std::map<int, CStack> ret;
  443. for(int g=0; g<gs->curB->stacks.size(); ++g)
  444. {
  445. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  446. }
  447. return ret;
  448. }
  449. CCreature CCallback::battleGetCreature(int number)
  450. {
  451. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  452. for(int h=0; h<gs->curB->stacks.size(); ++h)
  453. {
  454. if(gs->curB->stacks[h]->ID == number) //creature found
  455. return *(gs->curB->stacks[h]->creature);
  456. }
  457. #ifndef __GNUC__
  458. throw new std::exception("Cannot find the creature");
  459. #else
  460. throw new std::exception();
  461. #endif
  462. }
  463. std::vector<int> CCallback::battleGetAvailableHexes(int ID)
  464. {
  465. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  466. return gs->curB->getAccessibility(ID);
  467. //return gs->battleGetRange(ID);
  468. }
  469. bool CCallback::battleIsStackMine(int ID)
  470. {
  471. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  472. for(int h=0; h<gs->curB->stacks.size(); ++h)
  473. {
  474. if(gs->curB->stacks[h]->ID == ID) //creature found
  475. return gs->curB->stacks[h]->owner == player;
  476. }
  477. return false;
  478. }
  479. bool CCallback::battleCanShoot(int ID, int dest) //TODO: finish
  480. {
  481. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  482. if(battleGetStackByID(ID)->creature->isShooting()
  483. && battleGetStack(dest) != -1
  484. && battleGetStackByPos(dest)->owner != battleGetStackByID(ID)->owner
  485. && battleGetStackByPos(dest)->alive)
  486. return true;
  487. return false;
  488. }