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							- /*
 
-  * CBonusTypeHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #define INSTANTIATE_CBonusTypeHandler_HERE
 
- #include "CBonusTypeHandler.h"
 
- #include "JsonNode.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "GameConstants.h"
 
- #include "CCreatureHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///CBonusType
 
- CBonusType::CBonusType():
 
- 	hidden(true)
 
- {}
 
- std::string CBonusType::getNameTextID() const
 
- {
 
- 	return TextIdentifier( "core", "bonus", identifier, "name").get();
 
- }
 
- std::string CBonusType::getDescriptionTextID() const
 
- {
 
- 	return TextIdentifier( "core", "bonus", identifier, "description").get();
 
- }
 
- ///CBonusTypeHandler
 
- CBonusTypeHandler::CBonusTypeHandler()
 
- {
 
- 	//register predefined bonus types
 
- 	#define BONUS_NAME(x) \
 
- 	do { \
 
- 		bonusTypes.push_back(CBonusType()); \
 
- 	} while(0);
 
- 	BONUS_LIST;
 
- 	#undef BONUS_NAME
 
- 	load();
 
- }
 
- CBonusTypeHandler::~CBonusTypeHandler()
 
- {
 
- 	//dtor
 
- }
 
- std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
 
- {
 
- 	const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
 
- 	if(bt.hidden)
 
- 		return "";
 
- 	std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID();
 
- 	std::string text = VLC->generaltexth->translate(textID);
 
- 	if (text.find("${val}") != std::string::npos)
 
- 		boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
 
- 	if (text.find("${subtype.creature}") != std::string::npos && bonus->subtype.as<CreatureID>() != CreatureID::NONE)
 
- 		boost::algorithm::replace_all(text, "${subtype.creature}", bonus->subtype.as<CreatureID>().toCreature()->getNamePluralTranslated());
 
- 	if (text.find("${subtype.spell}") != std::string::npos && bonus->subtype.as<SpellID>() != SpellID::NONE)
 
- 		boost::algorithm::replace_all(text, "${subtype.spell}", bonus->subtype.as<SpellID>().toSpell()->getNameTranslated());
 
- 	return text;
 
- }
 
- ImagePath CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
 
- {
 
- 	std::string fileName;
 
- 	bool fullPath = false;
 
- 	switch(bonus->type)
 
- 	{
 
- 	case BonusType::SPELL_IMMUNITY:
 
- 	{
 
- 		fullPath = true;
 
- 		const CSpell * sp = bonus->subtype.as<SpellID>().toSpell();
 
- 		fileName = sp->getIconImmune();
 
- 		break;
 
- 	}
 
- 	case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools
 
- 	{
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::ANY)
 
- 			fileName = "E_GOLEM.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
 
- 			fileName = "E_LIGHT.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
 
- 			fileName = "E_FIRE.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
 
- 			fileName = "E_COLD.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
 
- 			fileName = "E_SPEATH1.bmp"; //No separate icon for earth damage
 
- 		break;
 
- 	}
 
- 	case BonusType::SPELL_SCHOOL_IMMUNITY: //for all school
 
- 	{
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
 
- 			fileName = "E_SPAIR.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
 
- 			fileName = "E_SPFIRE.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
 
- 			fileName = "E_SPWATER.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
 
- 			fileName = "E_SPEATH.bmp";
 
- 		break;
 
- 	}
 
- 	case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
 
- 	{
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
 
- 			fileName = "E_SPAIR1.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
 
- 			fileName = "E_SPFIRE1.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
 
- 			fileName = "E_SPWATER1.bmp";
 
- 		if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
 
- 			fileName = "E_SPEATH1.bmp";
 
- 		break;
 
- 	}
 
- 	case BonusType::LEVEL_SPELL_IMMUNITY:
 
- 	{
 
- 		if(vstd::iswithin(bonus->val, 1, 5))
 
- 		{
 
- 			fileName = "E_SPLVL" + std::to_string(bonus->val) + ".bmp";
 
- 		}
 
- 		break;
 
- 	}
 
- 	case BonusType::KING:
 
- 	{
 
- 		if(vstd::iswithin(bonus->val, 0, 3))
 
- 		{
 
- 			fileName = "E_KING" + std::to_string(std::max(1, bonus->val)) + ".bmp";
 
- 		}
 
- 		break;
 
- 	}
 
- 	case BonusType::GENERAL_DAMAGE_REDUCTION:
 
- 	{
 
- 		if (bonus->subtype == BonusCustomSubtype::damageTypeMelee)
 
- 			fileName = "DamageReductionMelee.bmp";
 
- 		if (bonus->subtype == BonusCustomSubtype::damageTypeRanged)
 
- 			fileName = "DamageReductionRanged.bmp";
 
- 		if (bonus->subtype == BonusCustomSubtype::damageTypeAll)
 
- 			fileName = "DamageReductionAll.bmp";
 
- 		break;
 
- 	}
 
- 	default:
 
- 		{
 
- 			const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
 
- 			fileName = bt.icon;
 
- 			fullPath = true;
 
- 		}
 
- 		break;
 
- 	}
 
- 	if(!fileName.empty() && !fullPath)
 
- 		fileName = "zvs/Lib1.res/" + fileName;
 
- 	return ImagePath::builtinTODO(fileName);
 
- }
 
- void CBonusTypeHandler::load()
 
- {
 
- 	const JsonNode gameConf(JsonPath::builtin("config/gameConfig.json"));
 
- 	const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
 
- 	load(config);
 
- }
 
- void CBonusTypeHandler::load(const JsonNode & config)
 
- {
 
- 	for(const auto & node : config.Struct())
 
- 	{
 
- 		auto it = bonusNameMap.find(node.first);
 
- 		if(it == bonusNameMap.end())
 
- 		{
 
- 			//TODO: new bonus
 
- //			CBonusType bt;
 
- //			loadItem(node.second, bt);
 
- //
 
- //			auto new_id = bonusTypes.size();
 
- //
 
- //			bonusTypes.push_back(bt);
 
- 			logBonus->warn("Unrecognized bonus name! (%s)", node.first);
 
- 		}
 
- 		else
 
- 		{
 
- 			CBonusType & bt = bonusTypes[vstd::to_underlying(it->second)];
 
- 			loadItem(node.second, bt, node.first);
 
- 			logBonus->trace("Loaded bonus type %s", node.first);
 
- 		}
 
- 	}
 
- }
 
- void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const
 
- {
 
- 	dest.identifier = name;
 
- 	dest.hidden = source["hidden"].Bool(); //Null -> false
 
- 	if (!dest.hidden)
 
- 	{
 
- 		VLC->generaltexth->registerString( "core", dest.getNameTextID(), source["name"].String());
 
- 		VLC->generaltexth->registerString( "core", dest.getDescriptionTextID(), source["description"].String());
 
- 	}
 
- 	const JsonNode & graphics = source["graphics"];
 
- 	if(!graphics.isNull())
 
- 		dest.icon = graphics["icon"].String();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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