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							- /*
 
-  * JsonRandom.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "GameConstants.h"
 
- #include "ResourceSet.h"
 
- #include "GameCallbackHolder.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- using JsonVector = std::vector<JsonNode>;
 
- class CRandomGenerator;
 
- struct Bonus;
 
- struct Component;
 
- class CStackBasicDescriptor;
 
- class DLL_LINKAGE JsonRandom : public GameCallbackHolder
 
- {
 
- public:
 
- 	using Variables = std::map<std::string, int>;
 
- private:
 
- 	template<typename IdentifierType>
 
- 	std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
 
- 	template<typename IdentifierType>
 
- 	std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
 
- 	template<typename IdentifierType>
 
- 	IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
 
- 	template<typename IdentifierType>
 
- 	IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
 
- 	si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
 
- public:
 
- 	using GameCallbackHolder::GameCallbackHolder;
 
- 	struct DLL_LINKAGE RandomStackInfo
 
- 	{
 
- 		std::vector<const CCreature *> allowedCreatures;
 
- 		si32 minAmount;
 
- 		si32 maxAmount;
 
- 	};
 
- 	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
 
- 	TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
 
- 	std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
 
- 	std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
 
- 	std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
 
- 	static std::vector<Bonus> loadBonuses(const JsonNode & value);
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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