CHeroWindow.cpp 34 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch/CHeroHandler.h"
  6. #include "hch/CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "hch/CLodHandler.h"
  11. #include "AdventureMapButton.h"
  12. #include "hch/CObjectHandler.h"
  13. #include "CMessage.h"
  14. #include "CCallback.h"
  15. #include "hch/CArtHandler.h"
  16. #include "hch/CAbilityHandler.h"
  17. #include "hch/CDefHandler.h"
  18. #include "client/CBitmapHandler.h"
  19. #include <sstream>
  20. #include "client/Graphics.h"
  21. extern SDL_Surface * screen;
  22. extern TTF_Font * GEOR16;
  23. CHeroWindow::CHeroWindow(int playerColor):
  24. backpackPos(0), player(playerColor)
  25. {
  26. artWorn.resize(19);
  27. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  28. graphics->blueToPlayersAdv(background, playerColor);
  29. pos.x = 65;
  30. pos.y = 8;
  31. pos.h = background->h;
  32. pos.w = background->w;
  33. curBack = NULL;
  34. curHero = NULL;
  35. activeArtPlace = NULL;
  36. garInt = NULL;
  37. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  38. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
  39. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
  40. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
  41. gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
  42. gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
  43. gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
  44. gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
  45. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
  46. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
  47. for(int g=0; g<8; ++g)
  48. {
  49. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  50. heroListMi.push_back(new LClickableAreaHero());
  51. heroListMi[g]->pos.x = 677;
  52. heroListMi[g]->pos.y = 95+g*54;
  53. heroListMi[g]->pos.h = 32;
  54. heroListMi[g]->pos.w = 48;
  55. heroListMi[g]->owner = this;
  56. heroListMi[g]->id = g;
  57. }
  58. skillpics = CDefHandler::giveDef("pskil42.def");
  59. flags = CDefHandler::giveDef("CREST58.DEF");
  60. //areas
  61. portraitArea = new LRClickableAreaWText();
  62. portraitArea->pos.x = 83;
  63. portraitArea->pos.y = 26;
  64. portraitArea->pos.w = 58;
  65. portraitArea->pos.h = 64;
  66. for(int v=0; v<4; ++v)
  67. {
  68. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  69. primSkillAreas[v]->pos.x = 95 + 70*v;
  70. primSkillAreas[v]->pos.y = 111;
  71. primSkillAreas[v]->pos.w = 42;
  72. primSkillAreas[v]->pos.h = 42;
  73. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  74. primSkillAreas[v]->type = v;
  75. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  76. primSkillAreas[v]->baseType = 0;
  77. }
  78. expArea = new LRClickableAreaWText();
  79. expArea->pos.x = 83;
  80. expArea->pos.y = 236;
  81. expArea->pos.w = 136;
  82. expArea->pos.h = 42;
  83. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  84. spellPointsArea = new LRClickableAreaWText();
  85. spellPointsArea->pos.x = 227;
  86. spellPointsArea->pos.y = 236;
  87. spellPointsArea->pos.w = 136;
  88. spellPointsArea->pos.h = 42;
  89. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  90. for(int i=0; i<8; ++i)
  91. {
  92. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  93. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  94. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  95. secSkillAreas[i]->pos.w = 136;
  96. secSkillAreas[i]->pos.h = 42;
  97. secSkillAreas[i]->baseType = 1;
  98. }
  99. }
  100. CHeroWindow::~CHeroWindow()
  101. {
  102. SDL_FreeSurface(background);
  103. delete quitButton;
  104. delete dismissButton;
  105. delete questlogButton;
  106. delete gar1button;
  107. delete gar2button;
  108. delete gar3button;
  109. delete gar4button;
  110. delete leftArtRoll;
  111. delete rightArtRoll;
  112. for(int g=0; g<heroListMi.size(); ++g)
  113. delete heroListMi[g];
  114. if(curBack)
  115. SDL_FreeSurface(curBack);
  116. delete skillpics;
  117. delete flags;
  118. delete garInt;
  119. delete ourBar;
  120. for(int g=0; g<artWorn.size(); ++g)
  121. {
  122. delete artWorn[g];
  123. }
  124. artWorn.clear();
  125. for(int g=0; g<backpack.size(); ++g)
  126. {
  127. delete backpack[g];
  128. }
  129. backpack.clear();
  130. delete portraitArea;
  131. delete expArea;
  132. delete spellPointsArea;
  133. for(int v=0; v<primSkillAreas.size(); ++v)
  134. {
  135. delete primSkillAreas[v];
  136. }
  137. for(int v=0; v<secSkillAreas.size(); ++v)
  138. {
  139. delete secSkillAreas[v];
  140. }
  141. }
  142. void CHeroWindow::show(SDL_Surface *to)
  143. {
  144. if(!to)
  145. to=screen;
  146. if(curBack)
  147. blitAt(curBack,pos.x,pos.y,to);
  148. quitButton->show();
  149. dismissButton->show();
  150. questlogButton->show();
  151. gar1button->show();
  152. gar2button->show();
  153. gar3button->show();
  154. gar4button->show();
  155. leftArtRoll->show();
  156. rightArtRoll->show();
  157. garInt->show();
  158. ourBar->show();
  159. for(int d=0; d<artWorn.size(); ++d)
  160. {
  161. artWorn[d]->show(to);
  162. }
  163. for(int d=0; d<backpack.size(); ++d)
  164. {
  165. backpack[d]->show(to);
  166. }
  167. }
  168. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  169. {
  170. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  171. if(!hero) //something strange... no hero? it shouldn't happen
  172. {
  173. return;
  174. }
  175. curHero = hero;
  176. char * prhlp = new char[200];
  177. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  178. dismissButton->name = std::string(prhlp);
  179. delete [] prhlp;
  180. prhlp = new char[200];
  181. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  182. portraitArea->hoverText = std::string(prhlp);
  183. delete [] prhlp;
  184. portraitArea->text = hero->biography;
  185. delete garInt;
  186. /*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  187. garInt->update = false;
  188. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  189. for(int g=0; g<primSkillAreas.size(); ++g)
  190. {
  191. primSkillAreas[g]->bonus = hero->primSkills[g];
  192. }
  193. for(int g=0; g<hero->secSkills.size(); ++g)
  194. {
  195. secSkillAreas[g]->type = hero->secSkills[g].first;
  196. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  197. std::string hlp;
  198. switch(hero->secSkills[g].second)
  199. {
  200. case 0: //basic level
  201. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  202. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  203. break;
  204. case 1: //adv level
  205. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  206. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  207. break;
  208. case 2: //expert level
  209. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  210. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  211. break;
  212. }
  213. char * hlpp = new char[200];
  214. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  215. secSkillAreas[g]->hoverText = std::string(hlpp);
  216. delete [] hlpp;
  217. }
  218. char * th = new char[200];
  219. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  220. expArea->text = std::string(th);
  221. delete [] th;
  222. th = new char[400];
  223. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  224. spellPointsArea->text = std::string(th);
  225. delete [] th;
  226. for(int g=0; g<artWorn.size(); ++g)
  227. {
  228. delete artWorn[g];
  229. }
  230. for(int g=0; g<backpack.size(); ++g)
  231. {
  232. delete backpack[g];
  233. }
  234. backpack.clear();
  235. artWorn[8] = new CArtPlace(hero->getArt(8));
  236. artWorn[8]->pos.x = 515;
  237. artWorn[8]->pos.y = 295;
  238. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  239. if(hero->getArt(8))
  240. artWorn[8]->text = hero->getArt(8)->description;
  241. else
  242. artWorn[8]->text = std::string();
  243. artWorn[8]->ourWindow = this;
  244. artWorn[8]->feet = true;
  245. artWorn[0] = new CArtPlace(hero->getArt(0));
  246. artWorn[0]->pos.x = 509;
  247. artWorn[0]->pos.y = 30;
  248. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  249. if(hero->getArt(0))
  250. artWorn[0]->text = hero->getArt(0)->description;
  251. else
  252. artWorn[0]->text = std::string();
  253. artWorn[0]->ourWindow = this;
  254. artWorn[0]->head = true;
  255. artWorn[4] = new CArtPlace(hero->getArt(4));
  256. artWorn[4]->pos.x = 564;
  257. artWorn[4]->pos.y = 183;
  258. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  259. if(hero->getArt(4))
  260. artWorn[4]->text = hero->getArt(4)->description;
  261. else
  262. artWorn[4]->text = std::string();
  263. artWorn[4]->ourWindow = this;
  264. artWorn[4]->lHand = true;
  265. artWorn[7] = new CArtPlace(hero->getArt(7));
  266. artWorn[7]->pos.x = 610;
  267. artWorn[7]->pos.y = 183;
  268. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  269. if(hero->getArt(7))
  270. artWorn[7]->text = hero->getArt(7)->description;
  271. else
  272. artWorn[7]->text = std::string();
  273. artWorn[7]->ourWindow = this;
  274. artWorn[7]->lRing = true;
  275. artWorn[13] = new CArtPlace(hero->getArt(13));
  276. artWorn[13]->pos.x = 564;
  277. artWorn[13]->pos.y = 30;
  278. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  279. if(hero->getArt(13))
  280. artWorn[13]->text = hero->getArt(13)->description;
  281. else
  282. artWorn[13]->text = std::string();
  283. artWorn[13]->ourWindow = this;
  284. artWorn[13]->warMachine1 = true;
  285. artWorn[14] = new CArtPlace(hero->getArt(14));
  286. artWorn[14]->pos.x = 610;
  287. artWorn[14]->pos.y = 30;
  288. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  289. if(hero->getArt(14))
  290. artWorn[14]->text = hero->getArt(14)->description;
  291. else
  292. artWorn[14]->text = std::string();
  293. artWorn[14]->ourWindow = this;
  294. artWorn[14]->warMachine2 = true;
  295. artWorn[15] = new CArtPlace(hero->getArt(15));
  296. artWorn[15]->pos.x = 610;
  297. artWorn[15]->pos.y = 76;
  298. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  299. if(hero->getArt(15))
  300. artWorn[15]->text = hero->getArt(15)->description;
  301. else
  302. artWorn[15]->text = std::string();
  303. artWorn[15]->ourWindow = this;
  304. artWorn[15]->warMachine3 = true;
  305. artWorn[16] = new CArtPlace(hero->getArt(16));
  306. artWorn[16]->pos.x = 610;
  307. artWorn[16]->pos.y = 122;
  308. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  309. if(hero->getArt(16))
  310. artWorn[16]->text = hero->getArt(16)->description;
  311. else
  312. artWorn[16]->text = std::string();
  313. artWorn[16]->ourWindow = this;
  314. artWorn[16]->warMachine4 = true;
  315. artWorn[9] = new CArtPlace(hero->getArt(9));
  316. artWorn[9]->pos.x = 383;
  317. artWorn[9]->pos.y = 143;
  318. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  319. if(hero->getArt(9))
  320. artWorn[9]->text = hero->getArt(9)->description;
  321. else
  322. artWorn[9]->text = std::string();
  323. artWorn[9]->ourWindow = this;
  324. artWorn[9]->misc1 = true;
  325. artWorn[10] = new CArtPlace(hero->getArt(10));
  326. artWorn[10]->pos.x = 399;
  327. artWorn[10]->pos.y = 194;
  328. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  329. if(hero->getArt(10))
  330. artWorn[10]->text = hero->getArt(10)->description;
  331. else
  332. artWorn[10]->text = std::string();
  333. artWorn[10]->ourWindow = this;
  334. artWorn[10]->misc1 = true;
  335. artWorn[11] = new CArtPlace(hero->getArt(11));
  336. artWorn[11]->pos.x = 415;
  337. artWorn[11]->pos.y = 245;
  338. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  339. if(hero->getArt(11))
  340. artWorn[11]->text = hero->getArt(11)->description;
  341. else
  342. artWorn[11]->text = std::string();
  343. artWorn[11]->ourWindow = this;
  344. artWorn[11]->misc3 = true;
  345. artWorn[12] = new CArtPlace(hero->getArt(12));
  346. artWorn[12]->pos.x = 431;
  347. artWorn[12]->pos.y = 296;
  348. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  349. if(hero->getArt(12))
  350. artWorn[12]->text = hero->getArt(12)->description;
  351. else
  352. artWorn[12]->text = std::string();
  353. artWorn[12]->ourWindow = this;
  354. artWorn[12]->misc4 = true;
  355. artWorn[18] = new CArtPlace(hero->getArt(18));
  356. artWorn[18]->pos.x = 381;
  357. artWorn[18]->pos.y = 296;
  358. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  359. if(hero->getArt(18))
  360. artWorn[18]->text = hero->getArt(18)->description;
  361. else
  362. artWorn[18]->text = std::string();
  363. artWorn[18]->ourWindow = this;
  364. artWorn[18]->misc5 = true;
  365. artWorn[2] = new CArtPlace(hero->getArt(2));
  366. artWorn[2]->pos.x = 508;
  367. artWorn[2]->pos.y = 79;
  368. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  369. if(hero->getArt(2))
  370. artWorn[2]->text = hero->getArt(2)->description;
  371. else
  372. artWorn[2]->text = std::string();
  373. artWorn[2]->ourWindow = this;
  374. artWorn[2]->neck = true;
  375. artWorn[3] = new CArtPlace(hero->getArt(3));
  376. artWorn[3]->pos.x = 383;
  377. artWorn[3]->pos.y = 68;
  378. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  379. if(hero->getArt(3))
  380. artWorn[3]->text = hero->getArt(3)->description;
  381. else
  382. artWorn[3]->text = std::string();
  383. artWorn[3]->ourWindow = this;
  384. artWorn[3]->rHand = true;
  385. artWorn[6] = new CArtPlace(hero->getArt(6));
  386. artWorn[6]->pos.x = 431;
  387. artWorn[6]->pos.y = 68;
  388. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  389. if(hero->getArt(6))
  390. artWorn[6]->text = hero->getArt(6)->description;
  391. else
  392. artWorn[6]->text = std::string();
  393. artWorn[6]->ourWindow = this;
  394. artWorn[6]->rRing = true;
  395. artWorn[1] = new CArtPlace(hero->getArt(1));
  396. artWorn[1]->pos.x = 567;
  397. artWorn[1]->pos.y = 240;
  398. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  399. if(hero->getArt(1))
  400. artWorn[1]->text = hero->getArt(1)->description;
  401. else
  402. artWorn[1]->text = std::string();
  403. artWorn[1]->ourWindow = this;
  404. artWorn[1]->shoulders = true;
  405. artWorn[17] = new CArtPlace(hero->getArt(17));
  406. artWorn[17]->pos.x = 610;
  407. artWorn[17]->pos.y = 310;
  408. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  409. if(hero->getArt(17))
  410. artWorn[17]->text = hero->getArt(17)->description;
  411. else
  412. artWorn[17]->text = std::string();
  413. artWorn[17]->ourWindow = this;
  414. artWorn[17]->spellBook = true;
  415. artWorn[5] = new CArtPlace(hero->getArt(5));
  416. artWorn[5]->pos.x = 509;
  417. artWorn[5]->pos.y = 130;
  418. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  419. if(hero->getArt(5))
  420. artWorn[5]->text = hero->getArt(5)->description;
  421. else
  422. artWorn[5]->text = std::string();
  423. artWorn[5]->ourWindow = this;
  424. artWorn[5]->torso = true;
  425. for(int g=0; g<artWorn.size(); ++g)
  426. {
  427. artWorn[g]->myNumber = g;
  428. artWorn[g]->backNumber = -1;
  429. char * hll = new char[200];
  430. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  431. artWorn[g]->hoverText = std::string(hll);
  432. delete [] hll;
  433. }
  434. for(int s=0; s<5; ++s)
  435. {
  436. CArtPlace * add;
  437. if( s < curHero->artifacts.size() )
  438. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  439. else
  440. add = new CArtPlace(NULL);
  441. add->pos.x = 403 + 46*s;
  442. add->pos.y = 365;
  443. add->pos.h = add->pos.w = 44;
  444. if(s<hero->artifacts.size() && hero->artifacts[s])
  445. add->text = hero->getArt(s)->description;
  446. else
  447. add->text = std::string();
  448. add->ourWindow = this;
  449. add->spellBook = true;
  450. add->warMachine1 = true;
  451. add->warMachine2 = true;
  452. add->warMachine3 = true;
  453. add->warMachine4 = true;
  454. add->misc1 = true;
  455. add->misc2 = true;
  456. add->misc3 = true;
  457. add->misc4 = true;
  458. add->misc5 = true;
  459. add->feet = true;
  460. add->lRing = true;
  461. add->rRing = true;
  462. add->torso = true;
  463. add->lHand = true;
  464. add->rHand = true;
  465. add->neck = true;
  466. add->shoulders = true;
  467. add->head = true;
  468. add->myNumber = -1;
  469. add->backNumber = s;
  470. backpack.push_back(add);
  471. }
  472. activeArtPlace = NULL;
  473. redrawCurBack();
  474. }
  475. void CHeroWindow::quit()
  476. {
  477. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  478. {
  479. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  480. {
  481. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  482. }
  483. }
  484. deactivate();
  485. LOCPLINT->adventureInt->activate();
  486. SDL_FreeSurface(curBack);
  487. curBack = NULL;
  488. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  489. {
  490. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  491. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  492. }*/
  493. for(int g=0; g<artWorn.size(); ++g)
  494. {
  495. delete artWorn[g];
  496. artWorn[g] = NULL;
  497. }
  498. for(int g=0; g<backpack.size(); ++g)
  499. {
  500. delete backpack[g];
  501. backpack[g] = NULL;
  502. }
  503. backpack.clear();
  504. activeArtPlace = NULL;
  505. }
  506. void CHeroWindow::activate()
  507. {
  508. LOCPLINT->curint = this;
  509. quitButton->activate();
  510. dismissButton->activate();
  511. questlogButton->activate();
  512. gar1button->activate();
  513. gar2button->activate();
  514. gar3button->activate();
  515. gar4button->activate();
  516. leftArtRoll->activate();
  517. rightArtRoll->activate();
  518. portraitArea->activate();
  519. expArea->activate();
  520. spellPointsArea->activate();
  521. garInt->activate();
  522. LOCPLINT->statusbar = ourBar;
  523. for(int v=0; v<primSkillAreas.size(); ++v)
  524. {
  525. primSkillAreas[v]->activate();
  526. }
  527. for(int v=0; v<curHero->secSkills.size(); ++v)
  528. {
  529. secSkillAreas[v]->activate();
  530. }
  531. redrawCurBack();
  532. for(int f=0; f<artWorn.size(); ++f)
  533. {
  534. if(artWorn[f])
  535. artWorn[f]->activate();
  536. }
  537. for(int f=0; f<backpack.size(); ++f)
  538. {
  539. if(backpack[f])
  540. backpack[f]->activate();
  541. }
  542. for(int e=0; e<heroListMi.size(); ++e)
  543. {
  544. heroListMi[e]->activate();
  545. }
  546. //LOCPLINT->lclickable.push_back(artFeet);
  547. }
  548. void CHeroWindow::deactivate()
  549. {
  550. quitButton->deactivate();
  551. dismissButton->deactivate();
  552. questlogButton->deactivate();
  553. gar1button->deactivate();
  554. gar2button->deactivate();
  555. gar3button->deactivate();
  556. gar4button->deactivate();
  557. leftArtRoll->deactivate();
  558. rightArtRoll->deactivate();
  559. portraitArea->deactivate();
  560. expArea->deactivate();
  561. spellPointsArea->deactivate();
  562. garInt->deactivate();
  563. for(int v=0; v<primSkillAreas.size(); ++v)
  564. {
  565. primSkillAreas[v]->deactivate();
  566. }
  567. for(int v=0; v<curHero->secSkills.size(); ++v)
  568. {
  569. secSkillAreas[v]->deactivate();
  570. }
  571. for(int f=0; f<artWorn.size(); ++f)
  572. {
  573. if(artWorn[f])
  574. artWorn[f]->deactivate();
  575. }
  576. for(int f=0; f<backpack.size(); ++f)
  577. {
  578. if(backpack[f])
  579. backpack[f]->deactivate();
  580. }
  581. for(int e=0; e<heroListMi.size(); ++e)
  582. {
  583. heroListMi[e]->deactivate();
  584. }
  585. }
  586. void CHeroWindow::dismissCurrent()
  587. {
  588. const CGHeroInstance * ch = curHero;
  589. quit();
  590. LOCPLINT->cb->dismissHero(ch);
  591. }
  592. void CHeroWindow::questlog()
  593. {
  594. }
  595. void CHeroWindow::gar1()
  596. {
  597. }
  598. void CHeroWindow::gar2()
  599. {
  600. }
  601. void CHeroWindow::gar3()
  602. {
  603. }
  604. void CHeroWindow::gar4()
  605. {
  606. }
  607. void CHeroWindow::leftArtRoller()
  608. {
  609. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  610. {
  611. backpackPos+=curHero->artifacts.size()-1; //set new offset
  612. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  613. {
  614. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  615. if(backpack[s]->ourArt)
  616. backpack[s]->text = backpack[s]->ourArt->description;
  617. else
  618. backpack[s]->text = std::string();
  619. }
  620. }
  621. }
  622. void CHeroWindow::rightArtRoller()
  623. {
  624. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  625. {
  626. backpackPos+=1; //set new offset
  627. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  628. {
  629. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  630. if(backpack[s]->ourArt)
  631. backpack[s]->text = backpack[s]->ourArt->description;
  632. else
  633. backpack[s]->text = std::string();
  634. }
  635. }
  636. }
  637. void CHeroWindow::switchHero()
  638. {
  639. //int y;
  640. //SDL_GetMouseState(NULL, &y);
  641. //for(int g=0; g<heroListMi.size(); ++g)
  642. //{
  643. // if(y>=94+54*g)
  644. // {
  645. // //quit();
  646. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  647. // //LOCPLINT->openHeroWindow(curHero);
  648. // redrawCurBack();
  649. // }
  650. //}
  651. }
  652. void CHeroWindow::redrawCurBack()
  653. {
  654. if(curBack)
  655. SDL_FreeSurface(curBack);
  656. curBack = SDL_DisplayFormat(background);
  657. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  658. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  659. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  660. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  661. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  662. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  663. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  664. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  665. std::stringstream secondLine;
  666. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  667. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  668. //primary skliis names
  669. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  670. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  671. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  672. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  673. //dismiss / quest log
  674. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  675. if(toPrin->size()==1)
  676. {
  677. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  678. }
  679. else
  680. {
  681. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  682. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  683. }
  684. delete toPrin;
  685. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  686. if(toPrin->size()==1)
  687. {
  688. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  689. }
  690. else
  691. {
  692. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  693. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  694. }
  695. delete toPrin;
  696. //printing primary skills' amounts
  697. std::stringstream primarySkill1;
  698. primarySkill1<<curHero->primSkills[0];
  699. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  700. std::stringstream primarySkill2;
  701. primarySkill2<<curHero->primSkills[1];
  702. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  703. std::stringstream primarySkill3;
  704. primarySkill3<<curHero->primSkills[2];
  705. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  706. std::stringstream primarySkill4;
  707. primarySkill4<<curHero->primSkills[3];
  708. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  709. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  710. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  711. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  712. //hero list blitting
  713. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  714. {
  715. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  716. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  717. //printing yellow border
  718. if(cur->name == curHero->name)
  719. {
  720. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  721. {
  722. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  723. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  724. {
  725. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  726. }
  727. }
  728. }
  729. }
  730. //secondary skills
  731. if(curHero->secSkills.size()>=1)
  732. {
  733. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  734. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  735. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  736. }
  737. if(curHero->secSkills.size()>=2)
  738. {
  739. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  740. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  741. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  742. }
  743. if(curHero->secSkills.size()>=3)
  744. {
  745. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  746. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  747. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  748. }
  749. if(curHero->secSkills.size()>=4)
  750. {
  751. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  752. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  753. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  754. }
  755. if(curHero->secSkills.size()>=5)
  756. {
  757. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  758. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  759. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  760. }
  761. if(curHero->secSkills.size()>=6)
  762. {
  763. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  764. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  765. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  766. }
  767. if(curHero->secSkills.size()>=7)
  768. {
  769. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  770. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  771. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  772. }
  773. if(curHero->secSkills.size()>=8)
  774. {
  775. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  776. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  777. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  778. }
  779. //printing special ability
  780. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  781. //printing necessery texts
  782. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  783. std::stringstream expstr;
  784. expstr<<curHero->exp;
  785. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  786. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  787. std::stringstream manastr;
  788. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  789. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  790. }
  791. CArtPlace::CArtPlace(const CArtifact* Art): ourArt(Art), active(false), clicked(false),
  792. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  793. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  794. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  795. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  796. void CArtPlace::activate()
  797. {
  798. if(!active)
  799. {
  800. //ClickableL::activate();
  801. LRClickableAreaWTextComp::activate();
  802. active = true;
  803. }
  804. }
  805. void CArtPlace::clickLeft(boost::logic::tribool down)
  806. {
  807. //LRClickableAreaWTextComp::clickLeft(down);
  808. if(!down && !clicked) //not clicked before
  809. {
  810. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  811. {
  812. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  813. {
  814. clicked = true;
  815. ourWindow->activeArtPlace = this;
  816. }
  817. }
  818. else //perform artifact substitution
  819. {
  820. //chceck if swap is possible
  821. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  822. {
  823. //swap artifacts
  824. LOCPLINT->cb->swapArifacts(
  825. ourWindow->curHero,
  826. this->myNumber>=0,
  827. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  828. ourWindow->curHero,
  829. ourWindow->activeArtPlace->myNumber>=0,
  830. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  831. const CArtifact * pmh = ourArt;
  832. ourArt = ourWindow->activeArtPlace->ourArt;
  833. ourWindow->activeArtPlace->ourArt = pmh;
  834. //set texts
  835. if(pmh)
  836. ourWindow->activeArtPlace->text = pmh->description;
  837. else
  838. ourWindow->activeArtPlace->text = std::string();
  839. if(ourArt)
  840. text = ourArt->description;
  841. else
  842. text = std::string();
  843. ourWindow->activeArtPlace->clicked = false;
  844. ourWindow->activeArtPlace = NULL;
  845. }
  846. else
  847. {
  848. int backID = -1;
  849. for(int g=0; g<ourWindow->backpack.size(); ++g)
  850. {
  851. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  852. {
  853. backID = g;
  854. break;
  855. }
  856. }
  857. if(backID>=0) //put to backpack
  858. {
  859. /*ourWindow->activeArtPlace->ourArt = NULL;
  860. ourWindow->activeArtPlace->clicked = false;
  861. ourWindow->activeArtPlace = NULL;*/
  862. }
  863. }
  864. }
  865. }
  866. else if(!down && clicked)
  867. {
  868. clicked = false;
  869. ourWindow->activeArtPlace = NULL;
  870. }
  871. }
  872. void CArtPlace::clickRight(boost::logic::tribool down)
  873. {
  874. if(text.size()) //if there is no description, do nothing ;]
  875. LRClickableAreaWTextComp::clickRight(down);
  876. }
  877. void CArtPlace::deactivate()
  878. {
  879. if(active)
  880. {
  881. active = false;
  882. //ClickableL::deactivate();
  883. LRClickableAreaWTextComp::deactivate();
  884. }
  885. }
  886. void CArtPlace::show(SDL_Surface *to)
  887. {
  888. if(ourArt)
  889. {
  890. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  891. }
  892. if(clicked && active)
  893. {
  894. for(int i=0; i<pos.h; ++i)
  895. {
  896. for(int j=0; j<pos.w; ++j)
  897. {
  898. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  899. {
  900. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  901. }
  902. }
  903. }
  904. }
  905. }
  906. bool CArtPlace::fitsHere(const CArtifact * art)
  907. {
  908. if(!art)
  909. return true; //you can have no artifact somewhere
  910. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  911. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  912. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  913. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  914. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  915. this->feet && art->feet || this->lRing && art->lRing ||
  916. this->rRing && art->rRing || this->torso && art->torso ||
  917. this->lHand && art->lHand || this->rHand && art->rHand ||
  918. this->neck && art->neck || this->shoulders && art->shoulders ||
  919. this->head && art->head )
  920. {
  921. return true;
  922. }
  923. return false;
  924. }
  925. CArtPlace::~CArtPlace()
  926. {
  927. deactivate();
  928. }
  929. void LClickableArea::activate()
  930. {
  931. ClickableL::activate();
  932. }
  933. void LClickableArea::deactivate()
  934. {
  935. ClickableL::deactivate();
  936. }
  937. void LClickableArea::clickLeft(boost::logic::tribool down)
  938. {
  939. //if(!down)
  940. //{
  941. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  942. //}
  943. }
  944. void RClickableArea::activate()
  945. {
  946. ClickableR::activate();
  947. }
  948. void RClickableArea::deactivate()
  949. {
  950. ClickableR::deactivate();
  951. }
  952. void RClickableArea::clickRight(boost::logic::tribool down)
  953. {
  954. //if(!down)
  955. //{
  956. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  957. //}
  958. }
  959. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  960. {
  961. if(!down)
  962. {
  963. #if !defined(__amigaos4__) && !defined(__unix__)
  964. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  965. #else
  966. #warning error here!
  967. #endif
  968. }
  969. }
  970. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  971. {
  972. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  973. }
  974. void LRClickableAreaWText::activate()
  975. {
  976. LClickableArea::activate();
  977. RClickableArea::activate();
  978. Hoverable::activate();
  979. }
  980. void LRClickableAreaWText::deactivate()
  981. {
  982. LClickableArea::deactivate();
  983. RClickableArea::deactivate();
  984. Hoverable::deactivate();
  985. }
  986. void LRClickableAreaWText::hover(bool on)
  987. {
  988. Hoverable::hover(on);
  989. if (on)
  990. LOCPLINT->statusbar->print(hoverText);
  991. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  992. LOCPLINT->statusbar->clear();
  993. }
  994. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  995. {
  996. if(!down)
  997. {
  998. owner->deactivate();
  999. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  1000. owner->setHero(buf);
  1001. owner->redrawCurBack();
  1002. owner->activate();
  1003. }
  1004. }
  1005. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  1006. {
  1007. if((!down) && pressedL)
  1008. {
  1009. #if !defined(__amigaos4__) && !defined(__unix__)
  1010. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  1011. #else
  1012. #warning error here!
  1013. #endif
  1014. }
  1015. ClickableL::clickLeft(down);
  1016. }
  1017. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  1018. {
  1019. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  1020. }
  1021. void LRClickableAreaWTextComp::activate()
  1022. {
  1023. LClickableArea::activate();
  1024. RClickableArea::activate();
  1025. Hoverable::activate();
  1026. }
  1027. void LRClickableAreaWTextComp::deactivate()
  1028. {
  1029. LClickableArea::deactivate();
  1030. RClickableArea::deactivate();
  1031. Hoverable::deactivate();
  1032. }
  1033. void LRClickableAreaWTextComp::hover(bool on)
  1034. {
  1035. Hoverable::hover(on);
  1036. if (on)
  1037. LOCPLINT->statusbar->print(hoverText);
  1038. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1039. LOCPLINT->statusbar->clear();
  1040. }