Graphics.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. Graphics * graphics = NULL;
  19. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  20. {
  21. char * buf = new char[10];
  22. for (int i=from;i<to;i++)
  23. {
  24. SDL_itoa(curh->primSkills[i],buf,10);
  25. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  26. }
  27. delete[] buf;
  28. return ret;
  29. }
  30. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  31. {
  32. char * buf = new char[10];
  33. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  34. blueToPlayersAdv(hInfo,curh->tempOwner);
  35. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  36. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  37. drawPrimarySkill(curh, ret);
  38. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  39. {
  40. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  41. SDL_itoa((*i).second.second,buf,10);
  42. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  43. }
  44. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  45. SDL_itoa(curh->mana,buf,10);
  46. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  47. delete[] buf;
  48. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  49. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  50. //SDL_SaveBMP(ret,"inf1.bmp");
  51. return ret;
  52. }
  53. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  54. {
  55. char * buf = new char[10];
  56. blueToPlayersAdv(tInfo,curh->tempOwner);
  57. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  58. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  59. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  60. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  61. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  62. if((pom=curh->hallLevel())>=0)
  63. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  64. SDL_itoa(curh->dailyIncome(),buf,10);
  65. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  66. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  67. {
  68. if(!i->second.first)
  69. continue;
  70. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  71. SDL_itoa((*i).second.second,buf,10);
  72. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  73. }
  74. //blit town icon
  75. pom = curh->subID*2;
  76. if (!curh->hasFort())
  77. pom += F_NUMBER*2;
  78. if(curh->builded >= MAX_BUILDING_PER_TURN)
  79. pom++;
  80. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  81. delete[] buf;
  82. return ret;
  83. }
  84. void Graphics::loadPaletteAndColors()
  85. {
  86. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  87. playerColorPalette = new SDL_Color[256];
  88. neutralColor = new SDL_Color;
  89. playerColors = new SDL_Color[PLAYER_LIMIT];
  90. int startPoint = 24; //beginning byte; used to read
  91. for(int i=0; i<256; ++i)
  92. {
  93. SDL_Color col;
  94. col.r = pals[startPoint++];
  95. col.g = pals[startPoint++];
  96. col.b = pals[startPoint++];
  97. col.unused = pals[startPoint++];
  98. playerColorPalette[i] = col;
  99. }
  100. //colors initialization
  101. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  102. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  103. for(int i=0;i<8;i++)
  104. {
  105. playerColors[i].r = kolory[i].x;
  106. playerColors[i].g = kolory[i].y;
  107. playerColors[i].b = kolory[i].z;
  108. playerColors[i].unused = 0;
  109. }
  110. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84;//gray
  111. }
  112. void Graphics::initializeBattleGraphics()
  113. {
  114. std::ifstream bback("config/battleBack.txt");
  115. battleBacks.resize(9);
  116. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  117. {
  118. int am;
  119. bback>>am;
  120. battleBacks[i].resize(am);
  121. for(int f=0; f<am; ++f)
  122. {
  123. bback>>battleBacks[i][f];
  124. }
  125. }
  126. //initializing battle hero animation
  127. std::ifstream bher("config/battleHeroes.txt");
  128. int numberofh;
  129. bher>>numberofh;
  130. battleHeroes.resize(numberofh);
  131. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  132. {
  133. bher>>battleHeroes[i];
  134. }
  135. }
  136. Graphics::Graphics()
  137. {
  138. slotsPos.push_back(std::pair<int,int>(44,82));
  139. slotsPos.push_back(std::pair<int,int>(80,82));
  140. slotsPos.push_back(std::pair<int,int>(116,82));
  141. slotsPos.push_back(std::pair<int,int>(26,131));
  142. slotsPos.push_back(std::pair<int,int>(62,131));
  143. slotsPos.push_back(std::pair<int,int>(98,131));
  144. slotsPos.push_back(std::pair<int,int>(134,131));
  145. CDefHandler *smi, *smi2;
  146. std::vector<Task> tasks; //preparing list of graphics to load
  147. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  148. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  149. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  150. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  151. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  152. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  153. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  154. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  155. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  156. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  157. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  158. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  159. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  160. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  161. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  162. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  163. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  164. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  165. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  166. tasks += GET_DEF(resources,"RESOUR82.DEF");
  167. tasks += GET_DEF(un44,"UN44.DEF");
  168. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  169. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  170. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  171. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  172. std::ifstream ifs("config/cr_bgs.txt");
  173. int id;
  174. std::string name;
  175. while(!ifs.eof())
  176. {
  177. ifs >> id >> name;
  178. tasks += GET_SURFACE(backgrounds[id],name);
  179. }
  180. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  181. th.run();
  182. //handling 32x32px imgs
  183. smi->notFreeImgs = true;
  184. for (int i=0; i<smi->ourImages.size(); i++)
  185. {
  186. smallImgs[i-2] = smi->ourImages[i].bitmap;
  187. }
  188. delete smi;
  189. smi2->notFreeImgs = true;
  190. for (int i=0; i<smi2->ourImages.size(); i++)
  191. {
  192. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  193. }
  194. delete smi2;
  195. }
  196. void Graphics::loadHeroPortraits()
  197. {
  198. std::ifstream of("config/portrety.txt");
  199. int numberOfPortraits;
  200. of>>numberOfPortraits;
  201. for (int j=0; j<numberOfPortraits; j++)
  202. {
  203. int ID;
  204. of>>ID;
  205. std::string path;
  206. of>>path;
  207. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  208. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  209. {
  210. if(path[ff]=='S')
  211. {
  212. path[ff]='L';
  213. break;
  214. }
  215. }
  216. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  217. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  218. }
  219. of.close();
  220. }
  221. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  222. {
  223. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  224. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  225. std::make_pair(2,14), std::make_pair(3,15);
  226. for(int i=0; i<anims.size();i++)
  227. {
  228. std::stringstream nm;
  229. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  230. std::string name = nm.str();
  231. (*anims[i]) = CDefHandler::giveDef(name);
  232. int pom = 0; //how many groups has been rotated
  233. for(int o=7; pom<6; ++o)
  234. {
  235. for(int p=0;p<6;p++)
  236. {
  237. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  238. {
  239. for(int e=0; e<8; ++e)
  240. {
  241. Cimage nci;
  242. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  243. nci.groupNumber = rotations[p].second;
  244. nci.imName = std::string();
  245. (*anims[i])->ourImages.push_back(nci);
  246. if(pom>2) //we need only one frame for groups 13/14/15
  247. break;
  248. }
  249. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  250. o+=8;
  251. else //there is only one frame of 1/2/3
  252. o+=1;
  253. ++pom;
  254. if(p==2 && pom<4) //group1 starts at index 1
  255. o = 1;
  256. }
  257. }
  258. }
  259. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  260. {
  261. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  262. }
  263. (*anims[i])->alphaTransformed = true;
  264. }
  265. }
  266. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  267. {
  268. for(int i=0;i<8;i++)
  269. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  270. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  271. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  272. for(int q=0; q<8; ++q)
  273. {
  274. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  275. {
  276. for(int p=0;p<rotations.size();p++)
  277. {
  278. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  279. {
  280. for(int e=0; e<8; ++e)
  281. {
  282. Cimage nci;
  283. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  284. nci.groupNumber = rotations[p].second;
  285. nci.imName = std::string();
  286. (this->*pr.first)[q]->ourImages.push_back(nci);
  287. }
  288. o+=8;
  289. }
  290. }
  291. }
  292. if (mode)
  293. {
  294. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  295. {
  296. if(flags4[q]->ourImages[o].groupNumber==1)
  297. {
  298. for(int e=0; e<8; ++e)
  299. {
  300. Cimage nci;
  301. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  302. nci.groupNumber = 13;
  303. nci.imName = std::string();
  304. flags4[q]->ourImages.push_back(nci);
  305. }
  306. o+=8;
  307. }
  308. if(flags4[q]->ourImages[o].groupNumber==2)
  309. {
  310. for(int e=0; e<8; ++e)
  311. {
  312. Cimage nci;
  313. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  314. nci.groupNumber = 14;
  315. nci.imName = std::string();
  316. flags4[q]->ourImages.push_back(nci);
  317. }
  318. o+=8;
  319. }
  320. if(flags4[q]->ourImages[o].groupNumber==3)
  321. {
  322. for(int e=0; e<8; ++e)
  323. {
  324. Cimage nci;
  325. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  326. nci.groupNumber = 15;
  327. nci.imName = std::string();
  328. flags4[q]->ourImages.push_back(nci);
  329. }
  330. o+=8;
  331. }
  332. }
  333. }
  334. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  335. {
  336. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  337. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  338. );
  339. }
  340. (this->*pr.first)[q]->alphaTransformed = true;
  341. }
  342. }
  343. void Graphics::loadHeroFlags()
  344. {
  345. using namespace boost::assign;
  346. timeHandler th;
  347. std::vector<CDefHandler *> Graphics::*point;
  348. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  349. pr[0].first = &Graphics::flags1;
  350. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  351. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  352. pr[1].first = &Graphics::flags2;
  353. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  354. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  355. pr[2].first = &Graphics::flags3;
  356. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  357. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  358. pr[3].first = &Graphics::flags4;
  359. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  360. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  361. boost::thread_group grupa;
  362. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  363. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  364. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  365. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  366. grupa.join_all();
  367. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  368. }
  369. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  370. {
  371. if (ID==-1)
  372. return smallIcons->ourImages[0].bitmap;
  373. else if (ID==-2)
  374. return smallIcons->ourImages[1].bitmap;
  375. else if (ID==-3)
  376. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  377. else if (ID>F_NUMBER || ID<-3)
  378. #ifndef __GNUC__
  379. throw new std::exception("Invalid ID");
  380. #else
  381. throw new std::exception();
  382. #endif
  383. else
  384. {
  385. int pom = 3;
  386. if(!fort)
  387. pom+=F_NUMBER*2;
  388. pom += ID*2;
  389. if (!builded)
  390. pom--;
  391. return smallIcons->ourImages[pom].bitmap;
  392. }
  393. }
  394. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  395. {
  396. if(player==1) //it is actually blue...
  397. return;
  398. if(sur->format->BitsPerPixel == 8)
  399. {
  400. for(int i=0; i<32; ++i)
  401. {
  402. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  403. }
  404. }
  405. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  406. {
  407. for(int y=0; y<sur->h; ++y)
  408. {
  409. for(int x=0; x<sur->w; ++x)
  410. {
  411. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  412. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  413. {
  414. if(cp[2]>cp[1] && cp[2]>cp[0])
  415. {
  416. std::vector<long long int> sort1;
  417. sort1.push_back(cp[0]);
  418. sort1.push_back(cp[1]);
  419. sort1.push_back(cp[2]);
  420. std::vector< std::pair<long long int, Uint8*> > sort2;
  421. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  422. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  423. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  424. std::sort(sort1.begin(), sort1.end());
  425. if(sort2[0].first>sort2[1].first)
  426. std::swap(sort2[0], sort2[1]);
  427. if(sort2[1].first>sort2[2].first)
  428. std::swap(sort2[1], sort2[2]);
  429. if(sort2[0].first>sort2[1].first)
  430. std::swap(sort2[0], sort2[1]);
  431. for(int hh=0; hh<3; ++hh)
  432. {
  433. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  434. }
  435. }
  436. }
  437. else
  438. {
  439. if(
  440. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  441. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  442. )
  443. {
  444. std::vector<long long int> sort1;
  445. sort1.push_back(cp[2]);
  446. sort1.push_back(cp[1]);
  447. sort1.push_back(cp[0]);
  448. std::vector< std::pair<long long int, Uint8*> > sort2;
  449. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  450. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  451. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  452. std::sort(sort1.begin(), sort1.end());
  453. if(sort2[0].first>sort2[1].first)
  454. std::swap(sort2[0], sort2[1]);
  455. if(sort2[1].first>sort2[2].first)
  456. std::swap(sort2[1], sort2[2]);
  457. if(sort2[0].first>sort2[1].first)
  458. std::swap(sort2[0], sort2[1]);
  459. for(int hh=0; hh<3; ++hh)
  460. {
  461. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  462. }
  463. }
  464. }
  465. }
  466. }
  467. }
  468. }