CVCMIServer.cpp 2.9 KB

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  1. #include <iostream>
  2. #include <string>
  3. #include <boost/asio.hpp>
  4. #include "../global.h"
  5. #include "../lib/Connection.h"
  6. #include "zlib.h"
  7. #ifndef __GNUC__
  8. #include <tchar.h>
  9. #endif
  10. #include "CVCMIServer.h"
  11. #include <boost/crc.hpp>
  12. #include <boost/serialization/split_member.hpp>
  13. #include "../StartInfo.h"
  14. #include "../map.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "CGameHandler.h"
  18. std::string NAME = NAME_VER + std::string(" (server)");
  19. using boost::asio::ip::tcp;
  20. using namespace boost;
  21. using namespace boost::asio;
  22. using namespace boost::asio::ip;
  23. bool end2 = false;
  24. CVCMIServer::CVCMIServer()
  25. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), 3030)))
  26. {
  27. }
  28. CVCMIServer::~CVCMIServer()
  29. {
  30. //delete io;
  31. //delete acceptor;
  32. }
  33. void CVCMIServer::newGame(CConnection *c)
  34. {
  35. CGameHandler gh;
  36. boost::system::error_code error;
  37. StartInfo *si = new StartInfo;
  38. ui8 clients;
  39. *c >> clients; //how many clients should be connected - TODO: support more than one
  40. *c >> *si; //get start options
  41. int problem;
  42. #ifdef _MSC_VER
  43. FILE *f;
  44. problem = fopen_s(&f,si->mapname.c_str(),"r");
  45. #else
  46. FILE * f = fopen(si->mapname.c_str(),"r");
  47. problem = !f;
  48. #endif
  49. if(problem)
  50. {
  51. *c << ui8(problem); //WRONG!
  52. return;
  53. }
  54. else
  55. {
  56. fclose(f);
  57. *c << ui8(0); //OK!
  58. }
  59. gh.init(si,rand());
  60. CConnection* cc; //tcp::socket * ss;
  61. for(int i=0; i<clients; i++)
  62. {
  63. if(!i)
  64. {
  65. cc=c;
  66. }
  67. else
  68. {
  69. tcp::socket * s = new tcp::socket(acceptor->io_service());
  70. acceptor->accept(*s,error);
  71. if(error) //retry
  72. {
  73. std::cout<<"Cannot establish connection - retrying..." << std::endl;
  74. i--;
  75. continue;
  76. }
  77. cc = new CConnection(s,NAME,std::cout);
  78. }
  79. gh.conns.insert(cc);
  80. }
  81. gh.run();
  82. }
  83. void CVCMIServer::start()
  84. {
  85. boost::system::error_code error;
  86. std::cout<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  87. tcp::socket * s = new tcp::socket(acceptor->io_service());
  88. acceptor->accept(*s,error);
  89. if (error)
  90. {
  91. std::cout<<"Got connection but there is an error " << std::endl;
  92. return;
  93. }
  94. CConnection *connection = new CConnection(s,NAME,std::cout);
  95. std::cout<<"Got connection!" << std::endl;
  96. while(!end2)
  97. {
  98. uint8_t mode;
  99. *connection >> mode;
  100. switch (mode)
  101. {
  102. case 0:
  103. connection->socket->close();
  104. exit(0);
  105. break;
  106. case 1:
  107. connection->socket->close();
  108. return;
  109. break;
  110. case 2:
  111. newGame(connection);
  112. break;
  113. }
  114. }
  115. }
  116. #ifndef __GNUC__
  117. int _tmain(int argc, _TCHAR* argv[])
  118. #else
  119. int main(int argc, _TCHAR* argv[])
  120. #endif
  121. {
  122. CLodHandler h3bmp;
  123. h3bmp.init("Data\\H3bitmap.lod","Data");
  124. initDLL(&h3bmp);
  125. srand ( (unsigned int)time(NULL) );
  126. try
  127. {
  128. io_service io_service;
  129. CVCMIServer server;
  130. while(!end2)
  131. server.start();
  132. io_service.run();
  133. } HANDLE_EXCEPTION
  134. return 0;
  135. }