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- // CMT.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- #include <cmath>
- #include <string>
- #include <vector>
- #include <queue>
- #include <cmath>
- #include <boost/algorithm/string.hpp>
- #include "boost/filesystem/operations.hpp"
- #include <boost/thread.hpp>
- #include <SDL_ttf.h>
- #include <SDL_mixer.h>
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include "CGameInfo.h"
- #include "mapHandler.h"
- #include "global.h"
- #include "CPreGame.h"
- #include "CCastleInterface.h"
- #include "CConsoleHandler.h"
- #include "CCursorHandler.h"
- #include "CGameState.h"
- #include "CCallback.h"
- #include "CPlayerInterface.h"
- #include "CAdvmapInterface.h"
- #include "hch/CBuildingHandler.h"
- #include "hch/CVideoHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CCreatureHandler.h"
- #include "hch/CSpellHandler.h"
- #include "hch/CMusicHandler.h"
- #include "hch/CLodHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CAmbarCendamo.h"
- #include "hch/CGeneralTextHandler.h"
- #include "client/Graphics.h"
- #include "client/Client.h"
- #include "client/CConfigHandler.h"
- #include "lib/Connection.h"
- #include "lib/VCMI_Lib.h"
- #include <cstdlib>
- #include "lib/NetPacks.h"
- #if __MINGW32__
- #undef main
- #endif
- /*
- * CMT.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- std::string NAME = NAME_VER + std::string(" (client)"); //application name
- SDL_Surface *screen = NULL, *screen2 = NULL; //main screen surface and hlp surface (used to store not-active interfaces layer)
- std::queue<SDL_Event*> events;
- boost::mutex eventsM;
- TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- void processCommand(const std::string &message, CClient *&client);
- void setScreenRes(int w, int h, int bpp, bool fullscreen);
- #ifndef __GNUC__
- int _tmain(int argc, _TCHAR* argv[])
- #else
- int main(int argc, char** argv)
- #endif
- {
- tlog0 << "Starting... " << std::endl;
- THC timeHandler tmh, total, pomtime;
- CClient *client = NULL;
- boost::thread *console = NULL;
- std::cout.flags(std::ios::unitbuf);
- logfile = new std::ofstream("VCMI_Client_log.txt");
- ::console = new CConsoleHandler;
- *::console->cb = boost::bind(processCommand,_1,boost::ref(client));
- console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
- tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
- conf.init();
- tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
- tlog0 << NAME << std::endl;
- srand ( time(NULL) );
- CPG=NULL;
- atexit(SDL_Quit);
- CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
- {
- setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
- tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
- #endif
- CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
- tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
- TTF_Init();
- TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
- GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
- GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
- GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
- GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
- if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
- {
- tlog1 << "One of the fonts couldn't be loaded!\n";
- throw "One of the fonts couldn't be loaded!\n";
- }
- atexit(TTF_Quit);
- THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
- //initializing audio
- CAudioHandler * audioh = new CAudioHandler;
- // Note: because of interface button range, volume can only be a
- // multiple of 11, from 0 to 99.
- audioh->initAudio(88);
- cgi->audioh = audioh;
- tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
- tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
- CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
- cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
- BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
- cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
- tlog0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
- initDLL(cgi->bitmaph,::console,logfile);
- CGI->setFromLib();
- cgi->audioh->initCreaturesSounds(CGI->creh->creatures);
- tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
- pomtime.getDif();
- cgi->curh = new CCursorHandler;
- cgi->curh->initCursor();
- cgi->curh->show();
- tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
- pomtime.getDif();
- graphics = new Graphics();
- graphics->loadHeroAnim();
- tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
- tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
- CMessage::init();
- tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
- CPreGame * cpg = new CPreGame(); //main menu and submenus
- tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
- tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
- audioh->playMusic(musicBase::mainMenu, -1);
- StartInfo *options = new StartInfo(cpg->runLoop());
- if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
- {
- setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
- }
- CClient cl;
- if(options->mode == 0) //new game
- {
- tmh.getDif();
- char portc[10];
- SDL_itoa(conf.cc.port,portc,10);
- CClient::runServer(portc);
- tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
- tmh.getDif();pomtime.getDif();//reset timers
- CConnection *c=NULL;
- //wait until server is ready
- tlog0<<"Waiting for server... ";
- cl.waitForServer();
- tlog0 << tmh.getDif()<<std::endl;
- while(!c)
- {
- try
- {
- tlog0 << "Establishing connection...\n";
- c = new CConnection(conf.cc.server,portc,NAME);
- }
- catch(...)
- {
- tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
- SDL_Delay(2000);
- }
- }
- THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
- cl.newGame(c,options);
- client = &cl;
- audioh->stopMusic();
- boost::thread t(boost::bind(&CClient::run,&cl));
- }
- else //load game
- {
- std::string fname = options->mapname;
- boost::algorithm::erase_last(fname,".vlgm1");
- cl.load(fname);
- client = &cl;
- audioh->stopMusic();
- boost::thread t(boost::bind(&CClient::run,&cl));
- }
- SDL_Event *ev = NULL;
- while(1) //main SDL events loop
- {
- ev = new SDL_Event();
- int ret = SDL_WaitEvent(ev);
- if(ret == 0 || (ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
- {
- LOCPLINT->pim->lock();
- cl.close();
- #ifndef __unix__
- ::console->killConsole(console->native_handle());
- #endif
- SDL_Delay(750);
- tlog0 << "Ending...\n";
- exit(EXIT_SUCCESS);
- }
- else if(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
- {
- boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
- bool full = !(screen->flags&SDL_FULLSCREEN);
- setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
- LOCPLINT->totalRedraw();
- }
- eventsM.lock();
- events.push(ev);
- eventsM.unlock();
- }
- }
- else
- {
- tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
- return -1;
- }
- }
- void processCommand(const std::string &message, CClient *&client)
- {
- std::istringstream readed;
- readed.str(message);
- std::string cn; //command name
- readed >> cn;
- int3 src, dst;
- // int heronum;//TODO use me
- int3 dest;
- if(LOCPLINT && LOCPLINT->cingconsole)
- LOCPLINT->cingconsole->print(message);
- if(message==std::string("die, fool"))
- exit(EXIT_SUCCESS);
- else if(cn==std::string("activate"))
- {
- int what;
- readed >> what;
- switch (what)
- {
- case 0:
- LOCPLINT->topInt()->activate();
- break;
- case 1:
- LOCPLINT->adventureInt->activate();
- break;
- case 2:
- LOCPLINT->castleInt->activate();
- break;
- }
- }
- else if(cn=="save")
- {
- std::string fname;
- readed >> fname;
- client->save(fname);
- }
- else if(cn=="load")
- {
- std::string fname;
- readed >> fname;
- client->load(fname);
- }
- else if(cn=="resolution")
- {
- std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
- int i=1, hlp=1;
- tlog4 << "Available screen resolutions:\n";
- for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
- tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
- tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
- std::cin >> i;
- if(!i)
- return;
- else if(i < 0 || i > conf.guiOptions.size())
- {
- tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
- }
- else
- {
- for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
- conf.cc.resx = j->first.first;
- conf.cc.resy = j->first.second;
- tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
- }
- }
- else if(message=="get txt")
- {
- boost::filesystem::create_directory("Extracted_txts");
- tlog0<<"Command accepted. Opening .lod file...\t";
- CLodHandler * txth = new CLodHandler;
- txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
- tlog0<<"done.\nScanning .lod file\n";
- int curp=0;
- std::string pattern = ".TXT", pom;
- for(int i=0;i<txth->entries.size(); i++)
- {
- pom = txth->entries[i].nameStr;
- if(boost::algorithm::find_last(pom,pattern))
- {
- txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
- }
- if(i%8) continue;
- int p2 = ((float)i/(float)txth->entries.size())*(float)100;
- if(p2!=curp)
- {
- curp = p2;
- tlog0<<"\r"<<curp<<"%";
- }
- }
- tlog0<<"\rExtracting done :)\n";
- }
- else if(client && client->serv && client->serv->connected) //send to server
- {
- PlayerMessage pm(LOCPLINT->playerID,message);
- *client->serv << ±
- }
- }
- void setScreenRes(int w, int h, int bpp, bool fullscreen)
- {
- if(screen) //screen has been already inited
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
- SDL_InitSubSystem(SDL_INIT_VIDEO);
- screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
- if(screen2)
- SDL_FreeSurface(screen2);
- screen2 = CSDL_Ext::copySurface(screen);
- SDL_EnableUNICODE(1);
- SDL_WM_SetCaption(NAME.c_str(),""); //set window title
- SDL_ShowCursor(SDL_DISABLE);
- }
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