CBuildingHandler.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638
  1. #include "stdafx.h"
  2. #include "CBuildingHandler.h"
  3. void CBuildingHandler::loadBuildings()
  4. {
  5. std::ifstream inp("H3bitmap.lod\\BUILDING.TXT", std::ios::in | std::ios::binary);
  6. inp.seekg(0,std::ios::end); // na koniec
  7. int andame = inp.tellg(); // read length
  8. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  9. char * bufor = new char[andame]; // allocate memory
  10. inp.read((char*)bufor, andame); // read map file to buffer
  11. std::string buf = std::string(bufor);
  12. delete [andame] bufor;
  13. int i=0; //buf iterator
  14. int hmcr=0;
  15. for(i; i<andame; ++i) //omitting rubbish
  16. {
  17. if(buf[i]=='\r')
  18. ++hmcr;
  19. if(hmcr==3)
  20. break;
  21. }
  22. i+=2;
  23. EbuildingType currType; //current type of building
  24. bool currDwel = false; //true, if we are reading dwellings
  25. while(!inp.eof())
  26. {
  27. CBuilding nbu; //currently read building
  28. if(buildings.size()>200 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
  29. break;
  30. std::string firstStr;
  31. int befi=i;
  32. for(i; i<andame; ++i)
  33. {
  34. if(buf[i]=='\t')
  35. break;
  36. }
  37. firstStr = buf.substr(befi, i-befi);
  38. ++i;
  39. if(firstStr == std::string(""))
  40. {
  41. for(i; i<andame; ++i) //omitting rubbish
  42. {
  43. if(buf[i]=='\r')
  44. break;
  45. }
  46. i+=2;
  47. continue;
  48. }
  49. if(firstStr == std::string("Castle"))
  50. {
  51. currType = CASTLE;
  52. for(i; i<andame; ++i) //omitting rubbish
  53. {
  54. if(buf[i]=='\r')
  55. break;
  56. }
  57. i+=2;
  58. continue;
  59. }
  60. else if(firstStr == std::string("Rampart"))
  61. {
  62. currType = RAMPART;
  63. for(i; i<andame; ++i) //omitting rubbish
  64. {
  65. if(buf[i]=='\r')
  66. break;
  67. }
  68. i+=2;
  69. continue;
  70. }
  71. else if(firstStr == std::string("Tower"))
  72. {
  73. currType = TOWER;
  74. for(i; i<andame; ++i) //omitting rubbish
  75. {
  76. if(buf[i]=='\r')
  77. break;
  78. }
  79. i+=2;
  80. continue;
  81. }
  82. else if(firstStr == std::string("Inferno"))
  83. {
  84. currType = INFERNO;
  85. for(i; i<andame; ++i) //omitting rubbish
  86. {
  87. if(buf[i]=='\r')
  88. break;
  89. }
  90. i+=2;
  91. continue;
  92. }
  93. else if(firstStr == std::string("Necropolis"))
  94. {
  95. currType = NECROPOLIS;
  96. for(i; i<andame; ++i) //omitting rubbish
  97. {
  98. if(buf[i]=='\r')
  99. break;
  100. }
  101. i+=2;
  102. continue;
  103. }
  104. else if(firstStr == std::string("Dungeon"))
  105. {
  106. currType = DUNGEON;
  107. for(i; i<andame; ++i) //omitting rubbish
  108. {
  109. if(buf[i]=='\r')
  110. break;
  111. }
  112. i+=2;
  113. continue;
  114. }
  115. else if(firstStr == std::string("Stronghold"))
  116. {
  117. currType = STRONGHOLD;
  118. for(i; i<andame; ++i) //omitting rubbish
  119. {
  120. if(buf[i]=='\r')
  121. break;
  122. }
  123. i+=2;
  124. continue;
  125. }
  126. else if(firstStr == std::string("Fortress"))
  127. {
  128. currType = FORTRESS;
  129. for(i; i<andame; ++i) //omitting rubbish
  130. {
  131. if(buf[i]=='\r')
  132. break;
  133. }
  134. i+=2;
  135. continue;
  136. }
  137. else if(firstStr == std::string("Conflux"))
  138. {
  139. currType = CONFLUX;
  140. for(i; i<andame; ++i) //omitting rubbish
  141. {
  142. if(buf[i]=='\r')
  143. break;
  144. }
  145. i+=2;
  146. continue;
  147. }
  148. else if(firstStr == std::string("Neutral Buildings"))
  149. {
  150. currType = NEUTRAL;
  151. for(i; i<andame; ++i) //omitting rubbish
  152. {
  153. if(buf[i]=='\r')
  154. break;
  155. }
  156. i+=2;
  157. continue;
  158. }
  159. else if(firstStr == std::string("Dwellings"))
  160. {
  161. currDwel = true;
  162. for(i; i<andame; ++i) //omitting rubbish
  163. {
  164. if(buf[i]=='\r')
  165. break;
  166. }
  167. i+=2;
  168. continue;
  169. }
  170. else
  171. {
  172. nbu.wood = atoi(firstStr.c_str());
  173. }
  174. befi=i;
  175. for(i; i<andame; ++i)
  176. {
  177. if(buf[i]=='\t')
  178. break;
  179. }
  180. nbu.mercury = atoi(buf.substr(befi, i-befi).c_str());
  181. ++i;
  182. befi=i;
  183. for(i; i<andame; ++i)
  184. {
  185. if(buf[i]=='\t')
  186. break;
  187. }
  188. nbu.ore = atoi(buf.substr(befi, i-befi).c_str());
  189. ++i;
  190. befi=i;
  191. for(i; i<andame; ++i)
  192. {
  193. if(buf[i]=='\t')
  194. break;
  195. }
  196. nbu.sulfur = atoi(buf.substr(befi, i-befi).c_str());
  197. ++i;
  198. befi=i;
  199. for(i; i<andame; ++i)
  200. {
  201. if(buf[i]=='\t')
  202. break;
  203. }
  204. nbu.crystal = atoi(buf.substr(befi, i-befi).c_str());
  205. ++i;
  206. befi=i;
  207. for(i; i<andame; ++i)
  208. {
  209. if(buf[i]=='\t')
  210. break;
  211. }
  212. nbu.gems = atoi(buf.substr(befi, i-befi).c_str());
  213. ++i;
  214. befi=i;
  215. for(i; i<andame; ++i)
  216. {
  217. if(buf[i]=='\t')
  218. break;
  219. }
  220. nbu.gold = atoi(buf.substr(befi, i-befi).c_str());
  221. ++i;
  222. befi=i;
  223. for(i; i<andame; ++i)
  224. {
  225. if(buf[i]=='\r' || buf[i]=='\t')
  226. break;
  227. }
  228. nbu.refName = buf.substr(befi, i-befi);
  229. i+=2;
  230. nbu.type = currType;
  231. nbu.isDwelling = currDwel;
  232. if(nbu.refName[0]==' ')
  233. nbu.refName = nbu.refName.substr(1, nbu.name.size()-1);
  234. buildings.push_back(nbu);
  235. }
  236. loadNames();
  237. loadNeutNames();
  238. }
  239. void CBuildingHandler::loadNames()
  240. {
  241. std::ifstream inp("H3bitmap.lod\\BLDGSPEC.TXT", std::ios::in | std::ios::binary);
  242. inp.seekg(0,std::ios::end); // na koniec
  243. int andame = inp.tellg(); // read length
  244. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  245. char * bufor = new char[andame]; // allocate memory
  246. inp.read((char*)bufor, andame); // read map file to buffer
  247. std::string buf = std::string(bufor);
  248. delete [andame] bufor;
  249. int i=0; //buf iterator
  250. for(int ii=0; ii<9; ++ii)
  251. {
  252. for(int q=0; q<11; ++q)
  253. {
  254. if (q<9) //normal building names and descriptions
  255. {
  256. int befi=i;
  257. for(i; i<andame; ++i)
  258. {
  259. if(buf[i]=='\t')
  260. break;
  261. }
  262. buildings[ii*9+q].name = buf.substr(befi, i-befi);
  263. ++i;
  264. befi=i;
  265. for(i; i<andame; ++i)
  266. {
  267. if(buf[i]=='\r')
  268. break;
  269. }
  270. buildings[ii*9+q].description = buf.substr(befi, i-befi);
  271. i+=2;
  272. }
  273. else if (q==9) //for graal buildings
  274. {
  275. CBuilding graal;
  276. int befi=i;
  277. for(i; i<andame; ++i)
  278. {
  279. if(buf[i]=='\t')
  280. break;
  281. }
  282. graal.name = buf.substr(befi, i-befi);
  283. ++i;
  284. befi=i;
  285. for(i; i<andame; ++i)
  286. {
  287. if(buf[i]=='\r')
  288. break;
  289. }
  290. graal.description = buf.substr(befi, i-befi);
  291. i+=2;
  292. graal.type = EbuildingType(ii+1);
  293. graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
  294. graal.isDwelling = false;
  295. grails.push_back(graal);
  296. }
  297. else //for resource silos
  298. {
  299. CBuilding graal;
  300. int befi=i;
  301. for(i; i<andame; ++i)
  302. {
  303. if(buf[i]=='\t')
  304. break;
  305. }
  306. graal.name = buf.substr(befi, i-befi);
  307. ++i;
  308. befi=i;
  309. for(i; i<andame; ++i)
  310. {
  311. if(buf[i]=='\r')
  312. break;
  313. }
  314. graal.description = buf.substr(befi, i-befi);
  315. i+=2;
  316. graal.type = EbuildingType(ii+1);
  317. graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
  318. graal.isDwelling = false;
  319. resourceSilos.push_back(graal);
  320. }
  321. }
  322. }
  323. ///////////////reading artifact merchant
  324. int befi=i;
  325. for(i; i<andame; ++i)
  326. {
  327. if(buf[i]=='\t')
  328. break;
  329. }
  330. artMerchant.name = buf.substr(befi, i-befi);
  331. ++i;
  332. befi=i;
  333. for(i; i<andame; ++i)
  334. {
  335. if(buf[i]=='\r')
  336. break;
  337. }
  338. artMerchant.description = buf.substr(befi, i-befi);
  339. i+=2;
  340. //////////////////////reading level1 creature horde
  341. befi=i;
  342. for(i; i<andame; ++i)
  343. {
  344. if(buf[i]=='\t')
  345. break;
  346. }
  347. l1horde.name = buf.substr(befi, i-befi);
  348. ++i;
  349. befi=i;
  350. for(i; i<andame; ++i)
  351. {
  352. if(buf[i]=='\r')
  353. break;
  354. }
  355. l1horde.description = buf.substr(befi, i-befi);
  356. i+=2;
  357. //////////////////////reading level2 creature horde
  358. befi=i;
  359. for(i; i<andame; ++i)
  360. {
  361. if(buf[i]=='\t')
  362. break;
  363. }
  364. l2horde.name = buf.substr(befi, i-befi);
  365. ++i;
  366. befi=i;
  367. for(i; i<andame; ++i)
  368. {
  369. if(buf[i]=='\r')
  370. break;
  371. }
  372. l2horde.description = buf.substr(befi, i-befi);
  373. i+=2;
  374. //////////////////////reading shipyard
  375. befi=i;
  376. for(i; i<andame; ++i)
  377. {
  378. if(buf[i]=='\t')
  379. break;
  380. }
  381. shipyard.name = buf.substr(befi, i-befi);
  382. ++i;
  383. befi=i;
  384. for(i; i<andame; ++i)
  385. {
  386. if(buf[i]=='\r')
  387. break;
  388. }
  389. shipyard.description = buf.substr(befi, i-befi);
  390. i+=2;
  391. //////////////////////omitting rubbish
  392. int hmcr = 0;
  393. for(i; i<andame; ++i) //omitting rubbish
  394. {
  395. if(buf[i]=='\r')
  396. ++hmcr;
  397. if(hmcr==2)
  398. break;
  399. }
  400. i+=2;
  401. //////////////////////reading level3 creature horde
  402. befi=i;
  403. for(i; i<andame; ++i)
  404. {
  405. if(buf[i]=='\t')
  406. break;
  407. }
  408. l3horde.name = buf.substr(befi, i-befi);
  409. ++i;
  410. befi=i;
  411. for(i; i<andame; ++i)
  412. {
  413. if(buf[i]=='\r')
  414. break;
  415. }
  416. l3horde.description = buf.substr(befi, i-befi);
  417. i+=2;
  418. //////////////////////reading level4 creature horde
  419. befi=i;
  420. for(i; i<andame; ++i)
  421. {
  422. if(buf[i]=='\t')
  423. break;
  424. }
  425. l4horde.name = buf.substr(befi, i-befi);
  426. ++i;
  427. befi=i;
  428. for(i; i<andame; ++i)
  429. {
  430. if(buf[i]=='\r')
  431. break;
  432. }
  433. l4horde.description = buf.substr(befi, i-befi);
  434. i+=2;
  435. //////////////////////reading level5 creature horde
  436. befi=i;
  437. for(i; i<andame; ++i)
  438. {
  439. if(buf[i]=='\t')
  440. break;
  441. }
  442. l5horde.name = buf.substr(befi, i-befi);
  443. ++i;
  444. befi=i;
  445. for(i; i<andame; ++i)
  446. {
  447. if(buf[i]=='\r')
  448. break;
  449. }
  450. l5horde.description = buf.substr(befi, i-befi);
  451. i+=2;
  452. //////////////////////reading grail
  453. befi=i;
  454. for(i; i<andame; ++i)
  455. {
  456. if(buf[i]=='\t')
  457. break;
  458. }
  459. grail.name = buf.substr(befi, i-befi);
  460. ++i;
  461. befi=i;
  462. for(i; i<andame; ++i)
  463. {
  464. if(buf[i]=='\r')
  465. break;
  466. }
  467. grail.description = buf.substr(befi, i-befi);
  468. i+=2;
  469. //////////////////////reading resource silo
  470. befi=i;
  471. for(i; i<andame; ++i)
  472. {
  473. if(buf[i]=='\t')
  474. break;
  475. }
  476. resSilo.name = buf.substr(befi, i-befi);
  477. ++i;
  478. befi=i;
  479. for(i; i<andame; ++i)
  480. {
  481. if(buf[i]=='\r')
  482. break;
  483. }
  484. resSilo.description = buf.substr(befi, i-befi);
  485. i+=2;
  486. }
  487. void CBuildingHandler::loadNeutNames()
  488. {
  489. std::ifstream inp("H3bitmap.lod\\BLDGNEUT.TXT", std::ios::in | std::ios::binary);
  490. inp.seekg(0,std::ios::end); // na koniec
  491. int andame = inp.tellg(); // read length
  492. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  493. char * bufor = new char[andame]; // allocate memory
  494. inp.read((char*)bufor, andame); // read map file to buffer
  495. std::string buf = std::string(bufor);
  496. delete [andame] bufor;
  497. int i=0; //buf iterator
  498. for(int q=0; q<15; ++q)
  499. {
  500. int befi=i;
  501. for(i; i<andame; ++i)
  502. {
  503. if(buf[i]=='\t')
  504. break;
  505. }
  506. buildings[81+q].name = buf.substr(befi, i-befi);
  507. ++i;
  508. befi=i;
  509. for(i; i<andame; ++i)
  510. {
  511. if(buf[i]=='\r')
  512. break;
  513. }
  514. buildings[81+q].description = buf.substr(befi, i-befi);
  515. i+=2;
  516. }
  517. for(i; i<andame; ++i)
  518. {
  519. if(buf[i]=='\r')
  520. break;
  521. }
  522. i+=2;
  523. ////////////////////////////reading blacksmith
  524. int befi=i;
  525. for(i; i<andame; ++i)
  526. {
  527. if(buf[i]=='\t')
  528. break;
  529. }
  530. CBuilding b1;
  531. b1.type = EbuildingType(0);
  532. b1.name = buf.substr(befi, i-befi);
  533. ++i;
  534. befi=i;
  535. for(i; i<andame; ++i)
  536. {
  537. if(buf[i]=='\r')
  538. break;
  539. }
  540. b1.description = buf.substr(befi, i-befi);
  541. i+=2;
  542. blacksmith = b1;
  543. //////////////////////////////reading moat
  544. befi=i;
  545. for(i; i<andame; ++i)
  546. {
  547. if(buf[i]=='\t')
  548. break;
  549. }
  550. b1.name = buf.substr(befi, i-befi);
  551. ++i;
  552. befi=i;
  553. for(i; i<andame; ++i)
  554. {
  555. if(buf[i]=='\r')
  556. break;
  557. }
  558. b1.description = buf.substr(befi, i-befi);
  559. i+=2;
  560. moat = b1;
  561. /////////////////////////reading shipyard with ship
  562. befi=i;
  563. for(i; i<andame; ++i)
  564. {
  565. if(buf[i]=='\t')
  566. break;
  567. }
  568. b1.name = buf.substr(befi, i-befi);
  569. ++i;
  570. befi=i;
  571. for(i; i<andame; ++i)
  572. {
  573. if(buf[i]=='\r')
  574. break;
  575. }
  576. b1.description = buf.substr(befi, i-befi);
  577. i+=2;
  578. shipyardWithShip = b1;
  579. /////////////////////////reading blacksmiths
  580. for(int q=0; q<9; ++q)
  581. {
  582. CBuilding black; //
  583. int befi=i;
  584. for(i; i<andame; ++i)
  585. {
  586. if(buf[i]=='\t')
  587. break;
  588. }
  589. black.name = buf.substr(befi, i-befi);
  590. ++i;
  591. befi=i;
  592. for(i; i<andame; ++i)
  593. {
  594. if(buf[i]=='\r')
  595. break;
  596. }
  597. black.description = buf.substr(befi, i-befi);
  598. i+=2;
  599. black.type = EbuildingType(q+1);
  600. blacksmiths.push_back(black);
  601. }
  602. }