alexvins d01b84b460 [mechanics] fix copy-paste errors in magic skill arrays 11 years ago
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CGameHandler.cpp a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago
CGameHandler.h f8028f512d Fixed #1585 - destroyed war machines will be removed from hero's equipment. 12 years ago
CMakeLists.txt 95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 11 years ago
CQuery.cpp 8d178fbcf5 Minor fixes: 11 years ago
CQuery.h 16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 11 years ago
CVCMIServer.cpp 55165a8535 Fixed #1686. Compatibility measures to be removed later, when format changes become to big. 11 years ago
CVCMIServer.h 2b45e13c5c c++03 -> c++11 switch: 12 years ago
NetPacksServer.cpp d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. 12 years ago
VCMI_server.cbp d01b84b460 [mechanics] fix copy-paste errors in magic skill arrays 11 years ago
VCMI_server.vcxproj e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago