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CGameHandler.cpp
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |
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CGameHandler.h
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f8028f512d
Fixed #1585 - destroyed war machines will be removed from hero's equipment.
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12 years ago |
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CMakeLists.txt
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95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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11 years ago |
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CQuery.cpp
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8d178fbcf5
Minor fixes:
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11 years ago |
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CQuery.h
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16d6292be9
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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11 years ago |
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CVCMIServer.cpp
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55165a8535
Fixed #1686. Compatibility measures to be removed later, when format changes become to big.
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11 years ago |
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CVCMIServer.h
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
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NetPacksServer.cpp
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
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StdInc.cpp
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cce814c41b
* Final commit
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14 years ago |
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StdInc.h
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daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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12 years ago |
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VCMI_server.cbp
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d01b84b460
[mechanics] fix copy-paste errors in magic skill arrays
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11 years ago |
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VCMI_server.vcxproj
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |