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- /*
- * TurnTimerWidget.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TurnTimerWidget.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../battle/BattleInterface.h"
- #include "../battle/BattleStacksController.h"
- #include "../render/EFont.h"
- #include "../render/Graphics.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/TextAlignment.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../../CCallback.h"
- #include "../../lib/CStack.h"
- #include "../../lib/CPlayerState.h"
- #include "../../lib/filesystem/ResourcePath.h"
- TurnTimerWidget::DrawRect::DrawRect(const Rect & r, const ColorRGBA & c):
- CIntObject(), rect(r), color(c)
- {
- }
- void TurnTimerWidget::DrawRect::showAll(Canvas & to)
- {
- to.drawColor(rect, color);
-
- CIntObject::showAll(to);
- }
- TurnTimerWidget::TurnTimerWidget():
- InterfaceObjectConfigurable(TIME),
- turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE)
- {
- REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
-
- recActions &= ~DEACTIVATE;
-
- const JsonNode config(JsonPath::builtin("config/widgets/turnTimer.json"));
-
- build(config);
-
- std::transform(variables["notificationTime"].Vector().begin(),
- variables["notificationTime"].Vector().end(),
- std::inserter(notifications, notifications.begin()),
- [](const JsonNode & node){ return node.Integer(); });
- }
- std::shared_ptr<TurnTimerWidget::DrawRect> TurnTimerWidget::buildDrawRect(const JsonNode & config) const
- {
- logGlobal->debug("Building widget TurnTimerWidget::DrawRect");
- auto rect = readRect(config["rect"]);
- auto color = readColor(config["color"]);
- return std::make_shared<TurnTimerWidget::DrawRect>(rect, color);
- }
- void TurnTimerWidget::show(Canvas & to)
- {
- showAll(to);
- }
- void TurnTimerWidget::setTime(PlayerColor player, int time)
- {
- int newTime = time / 1000;
- if(player == LOCPLINT->playerID
- && newTime != turnTime
- && notifications.count(newTime))
- {
- CCS->soundh->playSound(variables["notificationSound"].String());
- }
- turnTime = newTime;
- if(auto w = widget<CLabel>("timer"))
- {
- std::ostringstream oss;
- oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60;
- w->setText(oss.str());
-
- if(graphics && LOCPLINT && LOCPLINT->cb
- && variables["textColorFromPlayerColor"].Bool()
- && player.isValidPlayer())
- {
- w->setColor(graphics->playerColors[player]);
- }
- }
- }
- void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
- {
- const auto & time = LOCPLINT->cb->getPlayerTurnTime(player);
- if(time.isActive)
- cachedTurnTime -= msPassed;
-
- if(cachedTurnTime < 0)
- cachedTurnTime = 0; //do not go below zero
-
- if(lastPlayer != player)
- {
- lastPlayer = player;
- lastTurnTime = 0;
- }
-
- auto timeCheckAndUpdate = [&](int time)
- {
- if(time / 1000 != lastTurnTime / 1000)
- {
- //do not update timer on this tick
- lastTurnTime = time;
- cachedTurnTime = time;
- }
- else
- setTime(player, cachedTurnTime);
- };
-
- auto * playerInfo = LOCPLINT->cb->getPlayer(player);
- if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
- {
- if(time.isBattle)
- timeCheckAndUpdate(time.creatureTimer);
- else
- timeCheckAndUpdate(time.turnTimer);
- }
- else
- timeCheckAndUpdate(0);
- }
- void TurnTimerWidget::tick(uint32_t msPassed)
- {
- if(!LOCPLINT || !LOCPLINT->cb)
- return;
- if(LOCPLINT->battleInt)
- {
- if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
- updateTimer(stack->getOwner(), msPassed);
- else
- updateTimer(PlayerColor::NEUTRAL, msPassed);
- }
- else
- {
- for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
- {
- if(LOCPLINT->cb->isPlayerMakingTurn(p))
- updateTimer(p, msPassed);
- }
- }
- }
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