CMainMenu.cpp 20 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../gui/CursorHandler.h"
  18. #include "../windows/GUIClasses.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../gui/ShortcutHandler.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../render/Canvas.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/Buttons.h"
  26. #include "../widgets/MiscWidgets.h"
  27. #include "../widgets/ObjectLists.h"
  28. #include "../widgets/TextControls.h"
  29. #include "../windows/InfoWindows.h"
  30. #include "../CServerHandler.h"
  31. #include "../CGameInfo.h"
  32. #include "../CMusicHandler.h"
  33. #include "../CVideoHandler.h"
  34. #include "../CPlayerInterface.h"
  35. #include "../Client.h"
  36. #include "../CMT.h"
  37. #include "../../CCallback.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/JsonNode.h"
  40. #include "../../lib/campaign/CampaignHandler.h"
  41. #include "../../lib/serializer/Connection.h"
  42. #include "../../lib/serializer/CTypeList.h"
  43. #include "../../lib/filesystem/Filesystem.h"
  44. #include "../../lib/filesystem/CCompressedStream.h"
  45. #include "../../lib/mapping/CMapInfo.h"
  46. #include "../../lib/VCMIDirs.h"
  47. #include "../../lib/CStopWatch.h"
  48. #include "../../lib/NetPacksLobby.h"
  49. #include "../../lib/CThreadHelper.h"
  50. #include "../../lib/CConfigHandler.h"
  51. #include "../../lib/GameConstants.h"
  52. #include "../../lib/CRandomGenerator.h"
  53. #include "../../lib/CondSh.h"
  54. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  55. #include "../../server/CVCMIServer.h"
  56. #include <SDL.h>
  57. #endif
  58. std::shared_ptr<CMainMenu> CMM;
  59. ISelectionScreenInfo * SEL;
  60. static void do_quit()
  61. {
  62. GH.dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  71. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  72. if(config["scalable"].Bool())
  73. background->scaleTo(GH.screenDimensions());
  74. pos = background->center();
  75. for(const JsonNode & node : config["items"].Vector())
  76. menuNameToEntry.push_back(node["name"].String());
  77. for(const JsonNode & node : config["images"].Vector())
  78. images.push_back(CMainMenu::createPicture(node));
  79. //Hardcoded entry
  80. menuNameToEntry.push_back("credits");
  81. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  82. tabs->setRedrawParent(true);
  83. }
  84. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return std::make_shared<CreditsScreen>(this->pos);
  88. else
  89. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  90. }
  91. void CMenuScreen::show(Canvas & to)
  92. {
  93. if(!config["video"].isNull())
  94. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  95. CIntObject::show(to);
  96. }
  97. void CMenuScreen::activate()
  98. {
  99. CCS->musich->playMusic("Music/MainMenu", true, true);
  100. if(!config["video"].isNull())
  101. CCS->videoh->open(config["video"]["name"].String());
  102. CIntObject::activate();
  103. }
  104. void CMenuScreen::deactivate()
  105. {
  106. if(!config["video"].isNull())
  107. CCS->videoh->close();
  108. CIntObject::deactivate();
  109. }
  110. void CMenuScreen::switchToTab(size_t index)
  111. {
  112. tabs->setActive(index);
  113. }
  114. void CMenuScreen::switchToTab(std::string name)
  115. {
  116. switchToTab(vstd::find_pos(menuNameToEntry, name));
  117. }
  118. size_t CMenuScreen::getActiveTab() const
  119. {
  120. return tabs->getActive();
  121. }
  122. //funciton for std::string -> std::function conversion for main menu
  123. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  124. {
  125. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  126. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  127. std::list<std::string> commands;
  128. boost::split(commands, string, boost::is_any_of("\t "));
  129. if(!commands.empty())
  130. {
  131. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  132. commands.pop_front();
  133. if(index > 3 || !commands.empty())
  134. {
  135. switch(index)
  136. {
  137. case 0: //to - switch to another tab, if such tab exists
  138. {
  139. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  140. if(index2 != menuType.size())
  141. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  142. break;
  143. }
  144. case 1: //open campaign selection window
  145. {
  146. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  147. break;
  148. }
  149. case 2: //start
  150. {
  151. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  152. {
  153. case 0:
  154. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  155. case 1:
  156. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  157. case 2:
  158. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  159. case 3:
  160. return std::bind(CMainMenu::startTutorial);
  161. }
  162. break;
  163. }
  164. case 3: //load
  165. {
  166. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  167. {
  168. case 0:
  169. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  170. case 1:
  171. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  172. case 2:
  173. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  174. case 3:
  175. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
  176. }
  177. }
  178. break;
  179. case 4: //exit
  180. {
  181. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  182. }
  183. break;
  184. case 5: //highscores
  185. {
  186. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.highscoresNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  187. }
  188. }
  189. }
  190. }
  191. logGlobal->error("Failed to parse command: %s", string);
  192. return std::function<void()>();
  193. }
  194. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  195. {
  196. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  197. std::pair<std::string, std::string> help;
  198. if(!button["help"].isNull() && button["help"].Float() > 0)
  199. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  200. int posx = static_cast<int>(button["x"].Float());
  201. if(posx < 0)
  202. posx = pos.w + posx;
  203. int posy = static_cast<int>(button["y"].Float());
  204. if(posy < 0)
  205. posy = pos.h + posy;
  206. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  207. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  208. if (button["center"].Bool())
  209. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  210. return result;
  211. }
  212. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  213. {
  214. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  215. setRedrawParent(true);
  216. pos = parent->pos;
  217. for(const JsonNode & node : config["images"].Vector())
  218. images.push_back(CMainMenu::createPicture(node));
  219. for(const JsonNode & node : config["buttons"].Vector())
  220. {
  221. buttons.push_back(createButton(parent, node));
  222. buttons.back()->hoverable = true;
  223. buttons.back()->setRedrawParent(true);
  224. }
  225. }
  226. CMainMenuConfig::CMainMenuConfig()
  227. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  228. , config(JsonPath::builtin("config/mainmenu.json"))
  229. {
  230. }
  231. CMainMenuConfig & CMainMenuConfig::get()
  232. {
  233. static CMainMenuConfig config;
  234. return config;
  235. }
  236. const JsonNode & CMainMenuConfig::getConfig() const
  237. {
  238. return config;
  239. }
  240. const JsonNode & CMainMenuConfig::getCampaigns() const
  241. {
  242. return campaignSets;
  243. }
  244. CMainMenu::CMainMenu()
  245. {
  246. pos.w = GH.screenDimensions().x;
  247. pos.h = GH.screenDimensions().y;
  248. GH.defActionsDef = 63;
  249. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  250. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  251. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  252. }
  253. CMainMenu::~CMainMenu()
  254. {
  255. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  256. if(GH.curInt == this)
  257. GH.curInt = nullptr;
  258. }
  259. void CMainMenu::activate()
  260. {
  261. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  262. if (pos.dimensions() != GH.screenDimensions())
  263. onScreenResize();
  264. CIntObject::activate();
  265. }
  266. void CMainMenu::onScreenResize()
  267. {
  268. pos.w = GH.screenDimensions().x;
  269. pos.h = GH.screenDimensions().y;
  270. menu = nullptr;
  271. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  272. backgroundAroundMenu->pos = pos;
  273. }
  274. void CMainMenu::update()
  275. {
  276. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  277. return;
  278. if(GH.windows().count() == 0)
  279. {
  280. GH.windows().pushWindow(CMM);
  281. GH.windows().pushWindow(menu);
  282. menu->switchToTab(menu->getActiveTab());
  283. }
  284. // Handles mouse and key input
  285. GH.handleEvents();
  286. GH.windows().simpleRedraw();
  287. }
  288. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  289. {
  290. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  291. CSH->screenType = screenType;
  292. CSH->loadMode = loadMode;
  293. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  294. }
  295. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  296. {
  297. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  298. openCampaignLobby(ourCampaign);
  299. }
  300. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  301. {
  302. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  303. CSH->screenType = ESelectionScreen::campaignList;
  304. CSH->campaignStateToSend = campaign;
  305. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  306. }
  307. void CMainMenu::openCampaignScreen(std::string name)
  308. {
  309. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  310. {
  311. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  312. return;
  313. }
  314. logGlobal->error("Unknown campaign set: %s", name);
  315. }
  316. void CMainMenu::startTutorial()
  317. {
  318. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  319. if(!CResourceHandler::get()->existsResource(tutorialMap))
  320. {
  321. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  322. return;
  323. }
  324. auto mapInfo = std::make_shared<CMapInfo>();
  325. mapInfo->mapInit(tutorialMap.getName());
  326. CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  327. CSH->startMapAfterConnection(mapInfo);
  328. }
  329. std::shared_ptr<CMainMenu> CMainMenu::create()
  330. {
  331. if(!CMM)
  332. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  333. return CMM;
  334. }
  335. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  336. {
  337. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  338. }
  339. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  340. : screenType(ScreenType)
  341. {
  342. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  343. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  344. pos = background->center(); //center, window has size of bg graphic
  345. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  346. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  347. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  348. playerName->setText(getPlayerName());
  349. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  350. buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  351. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  352. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  353. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  354. }
  355. void CMultiMode::hostTCP()
  356. {
  357. auto savedScreenType = screenType;
  358. close();
  359. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  360. }
  361. void CMultiMode::joinTCP()
  362. {
  363. auto savedScreenType = screenType;
  364. close();
  365. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  366. }
  367. std::string CMultiMode::getPlayerName()
  368. {
  369. std::string name = settings["general"]["playerName"].String();
  370. if(name == "Player")
  371. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  372. return name;
  373. }
  374. void CMultiMode::onNameChange(std::string newText)
  375. {
  376. Settings name = settings.write["general"]["playerName"];
  377. name->String() = newText;
  378. }
  379. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  380. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  381. {
  382. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  383. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  384. pos = background->center(); //center, window has size of bg graphic
  385. std::string text = CGI->generaltexth->allTexts[446];
  386. boost::replace_all(text, "\t", "\n");
  387. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  388. for(int i = 0; i < inputNames.size(); i++)
  389. {
  390. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  391. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  392. }
  393. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  394. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  395. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  396. inputNames[0]->setText(firstPlayer, true);
  397. #ifndef VCMI_IOS
  398. inputNames[0]->giveFocus();
  399. #endif
  400. }
  401. void CMultiPlayers::onChange(std::string newText)
  402. {
  403. }
  404. void CMultiPlayers::enterSelectionScreen()
  405. {
  406. std::vector<std::string> names;
  407. for(auto name : inputNames)
  408. {
  409. if(name->getText().length())
  410. names.push_back(name->getText());
  411. }
  412. Settings name = settings.write["general"]["playerName"];
  413. name->String() = names[0];
  414. CMainMenu::openLobby(screenType, host, &names, loadMode);
  415. }
  416. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  417. {
  418. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  419. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  420. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  421. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  422. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  423. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  424. if(host && !settings["session"]["donotstartserver"].Bool())
  425. {
  426. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  427. startConnectThread();
  428. }
  429. else
  430. {
  431. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  432. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  433. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  434. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  435. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  436. inputAddress->giveFocus();
  437. }
  438. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  439. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  440. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  441. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  442. }
  443. void CSimpleJoinScreen::connectToServer()
  444. {
  445. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  446. buttonOk->block(true);
  447. GH.stopTextInput();
  448. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  449. }
  450. void CSimpleJoinScreen::leaveScreen()
  451. {
  452. if(CSH->state == EClientState::CONNECTING)
  453. {
  454. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  455. CSH->state = EClientState::CONNECTION_CANCELLED;
  456. }
  457. else if(GH.windows().isTopWindow(this))
  458. {
  459. close();
  460. }
  461. }
  462. void CSimpleJoinScreen::onChange(const std::string & newText)
  463. {
  464. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  465. }
  466. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  467. {
  468. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  469. // in single process build server must use same JNIEnv as client
  470. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  471. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  472. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  473. #endif
  474. boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port);
  475. connector.detach();
  476. }
  477. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  478. {
  479. setThreadName("connectThread");
  480. if(!addr.length())
  481. CSH->startLocalServerAndConnect();
  482. else
  483. CSH->justConnectToServer(addr, port);
  484. // async call to prevent thread race
  485. GH.dispatchMainThread([this](){
  486. if(GH.windows().isTopWindow(this))
  487. {
  488. close();
  489. }
  490. });
  491. }
  492. CLoadingScreen::CLoadingScreen()
  493. : CWindowObject(BORDERED, getBackground())
  494. {
  495. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  496. addUsedEvents(TIME);
  497. CCS->musich->stopMusic(5000);
  498. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  499. if(conf.isStruct())
  500. {
  501. const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
  502. const int blockSize = conf["size"].Integer();
  503. const int blocksAmount = conf["amount"].Integer();
  504. for(int i = 0; i < blocksAmount; ++i)
  505. {
  506. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  507. progressBlocks.back()->deactivate();
  508. progressBlocks.back()->visible = false;
  509. }
  510. }
  511. }
  512. CLoadingScreen::~CLoadingScreen()
  513. {
  514. }
  515. void CLoadingScreen::tick(uint32_t msPassed)
  516. {
  517. if(!progressBlocks.empty())
  518. {
  519. int status = float(get()) / 255.f * progressBlocks.size();
  520. for(int i = 0; i < status; ++i)
  521. {
  522. progressBlocks.at(i)->activate();
  523. progressBlocks.at(i)->visible = true;
  524. }
  525. }
  526. }
  527. ImagePath CLoadingScreen::getBackground()
  528. {
  529. ImagePath fname = ImagePath::builtin("loadbar");
  530. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  531. if(conf.isStruct())
  532. {
  533. if(conf["background"].isVector())
  534. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  535. if(conf["background"].isString())
  536. return ImagePath::fromJson(conf["background"]);
  537. return fname;
  538. }
  539. if(conf.isVector() && !conf.Vector().empty())
  540. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  541. return fname;
  542. }