TerrainHandler.cpp 5.1 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "GameSettings.h"
  14. #include "JsonNode.h"
  15. #include "modding/IdentifierStorage.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  18. {
  19. assert(identifier.find(':') == std::string::npos);
  20. auto * info = new TerrainType;
  21. info->id = TerrainId(index);
  22. info->identifier = identifier;
  23. info->modScope = scope;
  24. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  25. info->musicFilename = json["music"].String();
  26. info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
  27. info->horseSound = json["horseSound"].String();
  28. info->horseSoundPenalty = json["horseSoundPenalty"].String();
  29. info->transitionRequired = json["transitionRequired"].Bool();
  30. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  31. VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
  32. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  33. info->minimapUnblocked =
  34. {
  35. static_cast<ui8>(unblockedVec[0].Float()),
  36. static_cast<ui8>(unblockedVec[1].Float()),
  37. static_cast<ui8>(unblockedVec[2].Float())
  38. };
  39. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  40. info->minimapBlocked =
  41. {
  42. static_cast<ui8>(blockedVec[0].Float()),
  43. static_cast<ui8>(blockedVec[1].Float()),
  44. static_cast<ui8>(blockedVec[2].Float())
  45. };
  46. info->passabilityType = 0;
  47. for(const auto& node : json["type"].Vector())
  48. {
  49. //Set bits
  50. const auto & s = node.String();
  51. if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
  52. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  53. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  54. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  55. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  56. }
  57. info->river = River::NO_RIVER;
  58. if(!json["river"].isNull())
  59. {
  60. VLC->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier)
  61. {
  62. info->river = RiverId(identifier);
  63. });
  64. }
  65. for(const auto & t : json["paletteAnimation"].Vector())
  66. {
  67. TerrainPaletteAnimation element{
  68. static_cast<int>(t["start"].Integer()),
  69. static_cast<int>(t["length"].Integer())
  70. };
  71. info->paletteAnimation.push_back(element);
  72. }
  73. info->shortIdentifier = json["shortIdentifier"].String();
  74. assert(info->shortIdentifier.length() == 2);
  75. for(const auto & t : json["battleFields"].Vector())
  76. {
  77. VLC->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier)
  78. {
  79. info->battleFields.emplace_back(identifier);
  80. });
  81. }
  82. for(const auto & t : json["prohibitTransitions"].Vector())
  83. {
  84. VLC->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier)
  85. {
  86. info->prohibitTransitions.emplace_back(identifier);
  87. });
  88. }
  89. info->rockTerrain = ETerrainId::ROCK;
  90. if(!json["rockTerrain"].isNull())
  91. {
  92. VLC->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  93. {
  94. info->rockTerrain = TerrainId(identifier);
  95. });
  96. }
  97. return info;
  98. }
  99. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  100. {
  101. static const std::vector<std::string> typeNames = { "terrain" };
  102. return typeNames;
  103. }
  104. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
  105. {
  106. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
  107. objects.resize(dataSize);
  108. CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT"));
  109. std::vector<JsonNode> result;
  110. do
  111. {
  112. JsonNode terrain;
  113. terrain["text"].String() = terrainParser.readString();
  114. result.push_back(terrain);
  115. }
  116. while (terrainParser.endLine());
  117. return result;
  118. }
  119. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  120. {
  121. return {};
  122. }
  123. bool TerrainType::isLand() const
  124. {
  125. return !isWater();
  126. }
  127. bool TerrainType::isWater() const
  128. {
  129. return passabilityType & PassabilityType::WATER;
  130. }
  131. bool TerrainType::isPassable() const
  132. {
  133. return !(passabilityType & PassabilityType::ROCK);
  134. }
  135. bool TerrainType::isSurface() const
  136. {
  137. return passabilityType & PassabilityType::SURFACE;
  138. }
  139. bool TerrainType::isUnderground() const
  140. {
  141. return passabilityType & PassabilityType::SUBTERRANEAN;
  142. }
  143. bool TerrainType::isSurfaceCartographerCompatible() const
  144. {
  145. return isSurface();
  146. }
  147. bool TerrainType::isUndergroundCartographerCompatible() const
  148. {
  149. return isLand() && isPassable() && !isSurface();
  150. }
  151. bool TerrainType::isTransitionRequired() const
  152. {
  153. return transitionRequired;
  154. }
  155. std::string TerrainType::getJsonKey() const
  156. {
  157. return modScope + ":" + identifier;
  158. }
  159. std::string TerrainType::getNameTextID() const
  160. {
  161. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  162. }
  163. std::string TerrainType::getNameTranslated() const
  164. {
  165. return VLC->generaltexth->translate(getNameTextID());
  166. }
  167. VCMI_LIB_NAMESPACE_END