123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- /*
- * CModInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../JsonNode.h"
- #include "CModVersion.h"
- VCMI_LIB_NAMESPACE_BEGIN
- using TModID = std::string;
- class DLL_LINKAGE CModInfo
- {
- /// cached result of checkModGameplayAffecting() call
- /// Do not serialize - depends on local mod version, not server/save mod version
- mutable std::optional<bool> modGameplayAffecting;
- public:
- enum EValidationStatus
- {
- PENDING,
- FAILED,
- PASSED
- };
- /// identifier, identical to name of folder with mod
- std::string identifier;
- /// human-readable strings
- std::string name;
- std::string description;
- /// version of the mod
- CModVersion version;
- /// Base language of mod, all mod strings are assumed to be in this language
- std::string baseLanguage;
- /// vcmi versions compatible with the mod
- CModVersion vcmiCompatibleMin, vcmiCompatibleMax;
- /// list of mods that should be loaded before this one
- std::set <TModID> dependencies;
- /// list of mods that can't be used in the same time as this one
- std::set <TModID> conflicts;
- /// CRC-32 checksum of the mod
- ui32 checksum;
- EValidationStatus validation;
- JsonNode config;
- CModInfo();
- CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config);
- JsonNode saveLocalData() const;
- void updateChecksum(ui32 newChecksum);
- bool isEnabled() const;
- void setEnabled(bool on);
- static std::string getModDir(const std::string & name);
- static JsonPath getModFile(const std::string & name);
- /// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
- bool checkModGameplayAffecting() const;
- private:
- /// true if mod is enabled by user, e.g. in Launcher UI
- bool explicitlyEnabled;
- /// true if mod can be loaded - compatible and has no missing deps
- bool implicitlyEnabled;
- void loadLocalData(const JsonNode & data);
- };
- VCMI_LIB_NAMESPACE_END
|