GameConstants.h 31 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. class Artifact;
  13. class ArtifactService;
  14. class Creature;
  15. class CreatureService;
  16. namespace spells
  17. {
  18. class Spell;
  19. class Service;
  20. }
  21. class CArtifact;
  22. class CArtifactInstance;
  23. class CCreature;
  24. class CHero;
  25. class CSpell;
  26. class CSkill;
  27. class CGameInfoCallback;
  28. class CNonConstInfoCallback;
  29. struct IdTag
  30. {};
  31. namespace GameConstants
  32. {
  33. DLL_LINKAGE extern const std::string VCMI_VERSION;
  34. const int PUZZLE_MAP_PIECES = 48;
  35. const int MAX_HEROES_PER_PLAYER = 8;
  36. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  37. const int ALL_PLAYERS = 255; //bitfield
  38. const ui16 BACKPACK_START = 19;
  39. const int CREATURES_PER_TOWN = 7; //without upgrades
  40. const int SPELL_LEVELS = 5;
  41. const int SPELL_SCHOOL_LEVELS = 4;
  42. const int CRE_LEVELS = 10; // number of creature experience levels
  43. const int HERO_GOLD_COST = 2500;
  44. const int SPELLBOOK_GOLD_COST = 500;
  45. const int SKILL_GOLD_COST = 2000;
  46. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  47. const int ARMY_SIZE = 7;
  48. const int SKILL_PER_HERO = 8;
  49. const ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
  50. const int SKILL_QUANTITY=28;
  51. const int PRIMARY_SKILLS=4;
  52. const int TERRAIN_TYPES=10;
  53. const int RESOURCE_QUANTITY=8;
  54. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  55. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  56. const int F_NUMBER = 9;
  57. const int ARTIFACTS_QUANTITY=171;
  58. const int HEROES_QUANTITY=156;
  59. const int SPELLS_QUANTITY=70;
  60. const int CREATURES_COUNT = 197;
  61. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  62. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  63. const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  64. }
  65. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  66. CLASS_NAME(const CLASS_NAME & other) \
  67. { \
  68. num = other.num; \
  69. } \
  70. CLASS_NAME & operator=(const CLASS_NAME & other) \
  71. { \
  72. num = other.num; \
  73. return *this; \
  74. } \
  75. explicit CLASS_NAME(si32 id) \
  76. : num(static_cast<ENUM_NAME>(id)) \
  77. {} \
  78. operator ENUM_NAME() const \
  79. { \
  80. return num; \
  81. } \
  82. si32 getNum() const \
  83. { \
  84. return static_cast<si32>(num); \
  85. } \
  86. ENUM_NAME toEnum() const \
  87. { \
  88. return num; \
  89. } \
  90. template <typename Handler> void serialize(Handler &h, const int version) \
  91. { \
  92. h & num; \
  93. } \
  94. CLASS_NAME & advance(int i) \
  95. { \
  96. num = (ENUM_NAME)((int)num + i); \
  97. return *this; \
  98. }
  99. // Operators are performance-critical and to be inlined they must be in header
  100. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  101. STRONG_INLINE bool operator==(const A & a, const B & b) \
  102. { \
  103. return AN == BN ; \
  104. } \
  105. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  106. { \
  107. return AN != BN ; \
  108. } \
  109. STRONG_INLINE bool operator<(const A & a, const B & b) \
  110. { \
  111. return AN < BN ; \
  112. } \
  113. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  114. { \
  115. return AN <= BN ; \
  116. } \
  117. STRONG_INLINE bool operator>(const A & a, const B & b) \
  118. { \
  119. return AN > BN ; \
  120. } \
  121. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  122. { \
  123. return AN >= BN ; \
  124. }
  125. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  126. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  127. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  128. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  129. #define OP_DECL_INT(CLASS_NAME, OP) \
  130. bool operator OP (const CLASS_NAME & b) const \
  131. { \
  132. return num OP b.num; \
  133. }
  134. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  135. public: \
  136. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  137. CLASS_NAME(const CLASS_NAME & other): \
  138. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  139. { \
  140. } \
  141. CLASS_NAME & operator=(const CLASS_NAME & other) \
  142. { \
  143. num = other.num; \
  144. return *this; \
  145. } \
  146. explicit CLASS_NAME(si32 id) \
  147. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  148. {}
  149. template < typename Derived, typename NumericType>
  150. class BaseForID : public IdTag
  151. {
  152. protected:
  153. NumericType num;
  154. public:
  155. NumericType getNum() const
  156. {
  157. return num;
  158. }
  159. //to make it more similar to IDLIKE
  160. NumericType toEnum() const
  161. {
  162. return num;
  163. }
  164. template <typename Handler> void serialize(Handler &h, const int version)
  165. {
  166. h & num;
  167. }
  168. explicit BaseForID(NumericType _num = -1)
  169. {
  170. num = _num;
  171. }
  172. void advance(int change)
  173. {
  174. num += change;
  175. }
  176. typedef BaseForID<Derived, NumericType> __SelfType;
  177. OP_DECL_INT(__SelfType, ==)
  178. OP_DECL_INT(__SelfType, !=)
  179. OP_DECL_INT(__SelfType, <)
  180. OP_DECL_INT(__SelfType, >)
  181. OP_DECL_INT(__SelfType, <=)
  182. OP_DECL_INT(__SelfType, >=)
  183. };
  184. template<typename Der, typename Num>
  185. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  186. template<typename Der, typename Num>
  187. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  188. {
  189. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  190. typedef typename std::common_type<short, Num>::type Number;
  191. return os << static_cast<Number>(id.getNum());
  192. }
  193. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  194. {
  195. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  196. friend class CGameInfoCallback;
  197. friend class CNonConstInfoCallback;
  198. };
  199. class QueryID : public BaseForID<QueryID, si32>
  200. {
  201. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  202. QueryID & operator++()
  203. {
  204. ++num;
  205. return *this;
  206. }
  207. };
  208. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  209. {
  210. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  211. friend class CGameInfoCallback;
  212. friend class CNonConstInfoCallback;
  213. };
  214. class HeroClassID : public BaseForID<HeroClassID, si32>
  215. {
  216. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  217. };
  218. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  219. {
  220. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  221. ///json serialization helpers
  222. static si32 decode(const std::string & identifier);
  223. static std::string encode(const si32 index);
  224. };
  225. class SlotID : public BaseForID<SlotID, si32>
  226. {
  227. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  228. friend class CGameInfoCallback;
  229. friend class CNonConstInfoCallback;
  230. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  231. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  232. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  233. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  234. bool validSlot() const
  235. {
  236. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  237. }
  238. };
  239. class PlayerColor : public BaseForID<PlayerColor, ui8>
  240. {
  241. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  242. enum EPlayerColor
  243. {
  244. PLAYER_LIMIT_I = 8
  245. };
  246. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  247. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  248. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  249. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  250. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  251. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  252. DLL_LINKAGE bool isSpectator() const;
  253. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  254. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  255. friend class CGameInfoCallback;
  256. friend class CNonConstInfoCallback;
  257. };
  258. class TeamID : public BaseForID<TeamID, ui8>
  259. {
  260. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  261. DLL_LINKAGE static const TeamID NO_TEAM;
  262. friend class CGameInfoCallback;
  263. friend class CNonConstInfoCallback;
  264. };
  265. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  266. {
  267. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  268. friend class CGameInfoCallback;
  269. friend class CNonConstInfoCallback;
  270. };
  271. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  272. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  273. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  274. // #endif
  275. // Enum declarations
  276. namespace PrimarySkill
  277. {
  278. enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  279. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  280. }
  281. class SecondarySkill
  282. {
  283. public:
  284. enum ESecondarySkill
  285. {
  286. WRONG = -2,
  287. DEFAULT = -1,
  288. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  289. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  290. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  291. FIRST_AID, SKILL_SIZE
  292. };
  293. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  294. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  295. {}
  296. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  297. ESecondarySkill num;
  298. };
  299. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  300. namespace EAlignment
  301. {
  302. enum EAlignment { GOOD, EVIL, NEUTRAL };
  303. }
  304. namespace ETownType//deprecated
  305. {
  306. enum ETownType
  307. {
  308. ANY = -1,
  309. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  310. };
  311. }
  312. class FactionID : public BaseForID<FactionID, si32>
  313. {
  314. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  315. DLL_LINKAGE static const FactionID ANY;
  316. DLL_LINKAGE static const FactionID CASTLE;
  317. DLL_LINKAGE static const FactionID RAMPART;
  318. DLL_LINKAGE static const FactionID TOWER;
  319. DLL_LINKAGE static const FactionID INFERNO;
  320. DLL_LINKAGE static const FactionID NECROPOLIS;
  321. DLL_LINKAGE static const FactionID DUNGEON;
  322. DLL_LINKAGE static const FactionID STRONGHOLD;
  323. DLL_LINKAGE static const FactionID FORTRESS;
  324. DLL_LINKAGE static const FactionID CONFLUX;
  325. DLL_LINKAGE static const FactionID NEUTRAL;
  326. ///json serialization helpers
  327. static si32 decode(const std::string & identifier);
  328. static std::string encode(const si32 index);
  329. };
  330. class BuildingID
  331. {
  332. public:
  333. //Quite useful as long as most of building mechanics hardcoded
  334. // NOTE: all building with completely configurable mechanics will be removed from list
  335. enum EBuildingID
  336. {
  337. DEFAULT = -50,
  338. NONE = -1,
  339. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  340. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  341. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  342. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  343. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  344. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  345. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  346. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  347. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  348. DWELL_LVL_1 = DWELL_FIRST,
  349. DWELL_LVL_7 = DWELL_LAST,
  350. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  351. DWELL_LVL_7_UP = DWELL_UP_LAST,
  352. //Special buildings for towns.
  353. LIGHTHOUSE = SPECIAL_1,
  354. STABLES = SPECIAL_2, //Castle
  355. BROTHERHOOD = SPECIAL_3,
  356. MYSTIC_POND = SPECIAL_1,
  357. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  358. TREASURY = SPECIAL_3,
  359. ARTIFACT_MERCHANT = SPECIAL_1,
  360. LOOKOUT_TOWER = SPECIAL_2, //Tower
  361. LIBRARY = SPECIAL_3,
  362. WALL_OF_KNOWLEDGE = SPECIAL_4,
  363. STORMCLOUDS = SPECIAL_2,
  364. CASTLE_GATE = SPECIAL_3, //Inferno
  365. ORDER_OF_FIRE = SPECIAL_4,
  366. COVER_OF_DARKNESS = SPECIAL_1,
  367. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  368. SKELETON_TRANSFORMER = SPECIAL_3,
  369. //ARTIFACT_MERCHANT - same ID as in tower
  370. MANA_VORTEX = SPECIAL_2,
  371. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  372. BATTLE_ACADEMY = SPECIAL_4,
  373. ESCAPE_TUNNEL = SPECIAL_1,
  374. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  375. BALLISTA_YARD = SPECIAL_3,
  376. HALL_OF_VALHALLA = SPECIAL_4,
  377. CAGE_OF_WARLORDS = SPECIAL_1,
  378. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  379. BLOOD_OBELISK = SPECIAL_3,
  380. //ARTIFACT_MERCHANT - same ID as in tower
  381. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  382. };
  383. BuildingID(EBuildingID _num = NONE) : num(_num)
  384. {}
  385. STRONG_INLINE
  386. bool IsSpecialOrGrail() const
  387. {
  388. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  389. }
  390. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  391. EBuildingID num;
  392. };
  393. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  394. namespace BuildingSubID
  395. {
  396. enum EBuildingSubID
  397. {
  398. DEFAULT = -50,
  399. NONE = -1,
  400. STABLES,
  401. BROTHERHOOD_OF_SWORD,
  402. CASTLE_GATE,
  403. CREATURE_TRANSFORMER,
  404. MYSTIC_POND,
  405. FOUNTAIN_OF_FORTUNE,
  406. ARTIFACT_MERCHANT,
  407. LOOKOUT_TOWER,
  408. LIBRARY,
  409. MANA_VORTEX,
  410. PORTAL_OF_SUMMONING,
  411. ESCAPE_TUNNEL,
  412. FREELANCERS_GUILD,
  413. BALLISTA_YARD,
  414. ATTACK_VISITING_BONUS,
  415. MAGIC_UNIVERSITY,
  416. SPELL_POWER_GARRISON_BONUS,
  417. ATTACK_GARRISON_BONUS,
  418. DEFENSE_GARRISON_BONUS,
  419. DEFENSE_VISITING_BONUS,
  420. SPELL_POWER_VISITING_BONUS,
  421. KNOWLEDGE_VISITING_BONUS,
  422. EXPERIENCE_VISITING_BONUS,
  423. LIGHTHOUSE,
  424. TREASURY,
  425. CUSTOM_VISITING_BONUS
  426. };
  427. }
  428. namespace MappedKeys
  429. {
  430. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  431. {
  432. { "special1", BuildingID::SPECIAL_1 },
  433. { "special2", BuildingID::SPECIAL_2 },
  434. { "special3", BuildingID::SPECIAL_3 },
  435. { "special4", BuildingID::SPECIAL_4 },
  436. { "grail", BuildingID::GRAIL }
  437. };
  438. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  439. {
  440. { BuildingID::SPECIAL_1, "special1", },
  441. { BuildingID::SPECIAL_2, "special2" },
  442. { BuildingID::SPECIAL_3, "special3" },
  443. { BuildingID::SPECIAL_4, "special4" },
  444. { BuildingID::GRAIL, "grail"}
  445. };
  446. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  447. {
  448. { "mysticPond", BuildingSubID::MYSTIC_POND },
  449. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  450. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  451. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  452. { "castleGate", BuildingSubID::CASTLE_GATE },
  453. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  454. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  455. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  456. { "stables", BuildingSubID::STABLES },
  457. { "manaVortex", BuildingSubID::MANA_VORTEX },
  458. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  459. { "library", BuildingSubID::LIBRARY },
  460. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  461. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  462. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  463. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  464. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  465. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  466. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  467. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  468. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  469. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  470. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  471. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  472. { "treasury", BuildingSubID::TREASURY }
  473. };
  474. }
  475. namespace EAiTactic
  476. {
  477. enum EAiTactic
  478. {
  479. NONE = -1,
  480. RANDOM,
  481. WARRIOR,
  482. BUILDER,
  483. EXPLORER
  484. };
  485. }
  486. namespace EBuildingState
  487. {
  488. enum EBuildingState
  489. {
  490. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  491. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  492. };
  493. }
  494. namespace ESpellCastProblem
  495. {
  496. enum ESpellCastProblem
  497. {
  498. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  499. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  500. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  501. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  502. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  503. INVALID
  504. };
  505. }
  506. namespace EMarketMode
  507. {
  508. enum EMarketMode
  509. {
  510. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  511. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  512. MARTKET_AFTER_LAST_PLACEHOLDER
  513. };
  514. }
  515. namespace ECommander
  516. {
  517. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  518. const int MAX_SKILL_LEVEL = 5;
  519. }
  520. namespace EWallPart
  521. {
  522. enum EWallPart
  523. {
  524. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  525. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  526. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  527. };
  528. }
  529. namespace EWallState
  530. {
  531. enum EWallState
  532. {
  533. NONE = -1, //no wall
  534. DESTROYED,
  535. DAMAGED,
  536. INTACT
  537. };
  538. }
  539. enum class EGateState : ui8
  540. {
  541. NONE,
  542. CLOSED,
  543. BLOCKED, //dead or alive stack blocking from outside
  544. OPENED,
  545. DESTROYED
  546. };
  547. namespace ESiegeHex
  548. {
  549. enum ESiegeHex : si16
  550. {
  551. DESTRUCTIBLE_WALL_1 = 29,
  552. DESTRUCTIBLE_WALL_2 = 78,
  553. DESTRUCTIBLE_WALL_3 = 130,
  554. DESTRUCTIBLE_WALL_4 = 182,
  555. GATE_BRIDGE = 94,
  556. GATE_OUTER = 95,
  557. GATE_INNER = 96
  558. };
  559. }
  560. namespace ETileType
  561. {
  562. enum ETileType
  563. {
  564. FREE,
  565. POSSIBLE,
  566. BLOCKED,
  567. USED
  568. };
  569. }
  570. enum class ETeleportChannelType
  571. {
  572. IMPASSABLE,
  573. BIDIRECTIONAL,
  574. UNIDIRECTIONAL,
  575. MIXED
  576. };
  577. namespace ERiverType
  578. {
  579. enum ERiverType
  580. {
  581. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  582. };
  583. }
  584. namespace ERoadType
  585. {
  586. enum ERoadType
  587. {
  588. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  589. };
  590. }
  591. class Obj
  592. {
  593. public:
  594. enum EObj
  595. {
  596. NO_OBJ = -1,
  597. ALTAR_OF_SACRIFICE = 2,
  598. ANCHOR_POINT = 3,
  599. ARENA = 4,
  600. ARTIFACT = 5,
  601. PANDORAS_BOX = 6,
  602. BLACK_MARKET = 7,
  603. BOAT = 8,
  604. BORDERGUARD = 9,
  605. KEYMASTER = 10,
  606. BUOY = 11,
  607. CAMPFIRE = 12,
  608. CARTOGRAPHER = 13,
  609. SWAN_POND = 14,
  610. COVER_OF_DARKNESS = 15,
  611. CREATURE_BANK = 16,
  612. CREATURE_GENERATOR1 = 17,
  613. CREATURE_GENERATOR2 = 18,
  614. CREATURE_GENERATOR3 = 19,
  615. CREATURE_GENERATOR4 = 20,
  616. CURSED_GROUND1 = 21,
  617. CORPSE = 22,
  618. MARLETTO_TOWER = 23,
  619. DERELICT_SHIP = 24,
  620. DRAGON_UTOPIA = 25,
  621. EVENT = 26,
  622. EYE_OF_MAGI = 27,
  623. FAERIE_RING = 28,
  624. FLOTSAM = 29,
  625. FOUNTAIN_OF_FORTUNE = 30,
  626. FOUNTAIN_OF_YOUTH = 31,
  627. GARDEN_OF_REVELATION = 32,
  628. GARRISON = 33,
  629. HERO = 34,
  630. HILL_FORT = 35,
  631. GRAIL = 36,
  632. HUT_OF_MAGI = 37,
  633. IDOL_OF_FORTUNE = 38,
  634. LEAN_TO = 39,
  635. LIBRARY_OF_ENLIGHTENMENT = 41,
  636. LIGHTHOUSE = 42,
  637. MONOLITH_ONE_WAY_ENTRANCE = 43,
  638. MONOLITH_ONE_WAY_EXIT = 44,
  639. MONOLITH_TWO_WAY = 45,
  640. MAGIC_PLAINS1 = 46,
  641. SCHOOL_OF_MAGIC = 47,
  642. MAGIC_SPRING = 48,
  643. MAGIC_WELL = 49,
  644. MERCENARY_CAMP = 51,
  645. MERMAID = 52,
  646. MINE = 53,
  647. MONSTER = 54,
  648. MYSTICAL_GARDEN = 55,
  649. OASIS = 56,
  650. OBELISK = 57,
  651. REDWOOD_OBSERVATORY = 58,
  652. OCEAN_BOTTLE = 59,
  653. PILLAR_OF_FIRE = 60,
  654. STAR_AXIS = 61,
  655. PRISON = 62,
  656. PYRAMID = 63,//subtype 0
  657. WOG_OBJECT = 63,//subtype > 0
  658. RALLY_FLAG = 64,
  659. RANDOM_ART = 65,
  660. RANDOM_TREASURE_ART = 66,
  661. RANDOM_MINOR_ART = 67,
  662. RANDOM_MAJOR_ART = 68,
  663. RANDOM_RELIC_ART = 69,
  664. RANDOM_HERO = 70,
  665. RANDOM_MONSTER = 71,
  666. RANDOM_MONSTER_L1 = 72,
  667. RANDOM_MONSTER_L2 = 73,
  668. RANDOM_MONSTER_L3 = 74,
  669. RANDOM_MONSTER_L4 = 75,
  670. RANDOM_RESOURCE = 76,
  671. RANDOM_TOWN = 77,
  672. REFUGEE_CAMP = 78,
  673. RESOURCE = 79,
  674. SANCTUARY = 80,
  675. SCHOLAR = 81,
  676. SEA_CHEST = 82,
  677. SEER_HUT = 83,
  678. CRYPT = 84,
  679. SHIPWRECK = 85,
  680. SHIPWRECK_SURVIVOR = 86,
  681. SHIPYARD = 87,
  682. SHRINE_OF_MAGIC_INCANTATION = 88,
  683. SHRINE_OF_MAGIC_GESTURE = 89,
  684. SHRINE_OF_MAGIC_THOUGHT = 90,
  685. SIGN = 91,
  686. SIRENS = 92,
  687. SPELL_SCROLL = 93,
  688. STABLES = 94,
  689. TAVERN = 95,
  690. TEMPLE = 96,
  691. DEN_OF_THIEVES = 97,
  692. TOWN = 98,
  693. TRADING_POST = 99,
  694. LEARNING_STONE = 100,
  695. TREASURE_CHEST = 101,
  696. TREE_OF_KNOWLEDGE = 102,
  697. SUBTERRANEAN_GATE = 103,
  698. UNIVERSITY = 104,
  699. WAGON = 105,
  700. WAR_MACHINE_FACTORY = 106,
  701. SCHOOL_OF_WAR = 107,
  702. WARRIORS_TOMB = 108,
  703. WATER_WHEEL = 109,
  704. WATERING_HOLE = 110,
  705. WHIRLPOOL = 111,
  706. WINDMILL = 112,
  707. WITCH_HUT = 113,
  708. HOLE = 124,
  709. RANDOM_MONSTER_L5 = 162,
  710. RANDOM_MONSTER_L6 = 163,
  711. RANDOM_MONSTER_L7 = 164,
  712. BORDER_GATE = 212,
  713. FREELANCERS_GUILD = 213,
  714. HERO_PLACEHOLDER = 214,
  715. QUEST_GUARD = 215,
  716. RANDOM_DWELLING = 216,
  717. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  718. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  719. GARRISON2 = 219,
  720. ABANDONED_MINE = 220,
  721. TRADING_POST_SNOW = 221,
  722. CLOVER_FIELD = 222,
  723. CURSED_GROUND2 = 223,
  724. EVIL_FOG = 224,
  725. FAVORABLE_WINDS = 225,
  726. FIERY_FIELDS = 226,
  727. HOLY_GROUNDS = 227,
  728. LUCID_POOLS = 228,
  729. MAGIC_CLOUDS = 229,
  730. MAGIC_PLAINS2 = 230,
  731. ROCKLANDS = 231,
  732. };
  733. Obj(EObj _num = NO_OBJ) : num(_num)
  734. {}
  735. ID_LIKE_CLASS_COMMON(Obj, EObj)
  736. EObj num;
  737. };
  738. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  739. namespace SecSkillLevel
  740. {
  741. enum SecSkillLevel
  742. {
  743. NONE,
  744. BASIC,
  745. ADVANCED,
  746. EXPERT,
  747. LEVELS_SIZE
  748. };
  749. }
  750. //follows ERM BI (battle image) format
  751. namespace BattlefieldBI
  752. {
  753. enum BattlefieldBI
  754. {
  755. NONE = -1,
  756. COASTAL,
  757. CURSED_GROUND,
  758. MAGIC_PLAINS,
  759. HOLY_GROUND,
  760. EVIL_FOG,
  761. CLOVER_FIELD,
  762. LUCID_POOLS,
  763. FIERY_FIELDS,
  764. ROCKLANDS,
  765. MAGIC_CLOUDS
  766. };
  767. }
  768. namespace Date
  769. {
  770. enum EDateType
  771. {
  772. DAY = 0,
  773. DAY_OF_WEEK = 1,
  774. WEEK = 2,
  775. MONTH = 3,
  776. DAY_OF_MONTH
  777. };
  778. }
  779. enum class EActionType : int32_t
  780. {
  781. CANCEL = -3,
  782. END_TACTIC_PHASE = -2,
  783. INVALID = -1,
  784. NO_ACTION = 0,
  785. HERO_SPELL,
  786. WALK, DEFEND,
  787. RETREAT,
  788. SURRENDER,
  789. WALK_AND_ATTACK,
  790. SHOOT,
  791. WAIT,
  792. CATAPULT,
  793. MONSTER_SPELL,
  794. BAD_MORALE,
  795. STACK_HEAL,
  796. DAEMON_SUMMONING
  797. };
  798. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  799. class DLL_LINKAGE ETerrainType
  800. {
  801. public:
  802. enum EETerrainType
  803. {
  804. ANY_TERRAIN = -3,
  805. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  806. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK // ROCK is also intended to be max value.
  807. };
  808. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  809. {}
  810. ETerrainType& operator=(EETerrainType _num)
  811. {
  812. num = _num;
  813. return *this;
  814. }
  815. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  816. EETerrainType num;
  817. std::string toString() const;
  818. };
  819. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  820. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  821. class DLL_LINKAGE EDiggingStatus
  822. {
  823. public:
  824. enum EEDiggingStatus
  825. {
  826. UNKNOWN = -1,
  827. CAN_DIG = 0,
  828. LACK_OF_MOVEMENT,
  829. WRONG_TERRAIN,
  830. TILE_OCCUPIED
  831. };
  832. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  833. {}
  834. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  835. EEDiggingStatus num;
  836. };
  837. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  838. class DLL_LINKAGE EPathfindingLayer
  839. {
  840. public:
  841. enum EEPathfindingLayer : ui8
  842. {
  843. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  844. };
  845. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  846. {}
  847. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  848. EEPathfindingLayer num;
  849. };
  850. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  851. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  852. class BFieldType
  853. {
  854. public:
  855. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  856. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  857. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  858. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  859. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  860. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  861. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  862. ROUGH, SHIP_TO_SHIP, SHIP
  863. };
  864. BFieldType(EBFieldType _num = NONE) : num(_num)
  865. {}
  866. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  867. EBFieldType num;
  868. };
  869. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  870. namespace EPlayerStatus
  871. {
  872. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  873. }
  874. namespace PlayerRelations
  875. {
  876. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  877. }
  878. class ArtifactPosition
  879. {
  880. public:
  881. enum EArtifactPosition
  882. {
  883. FIRST_AVAILABLE = -2,
  884. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  885. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  886. RIGHT_RING, LEFT_RING, FEET, //8
  887. MISC1, MISC2, MISC3, MISC4, //12
  888. MACH1, MACH2, MACH3, MACH4, //16
  889. SPELLBOOK, MISC5, //18
  890. AFTER_LAST,
  891. //cres
  892. CREATURE_SLOT = 0,
  893. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  894. };
  895. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  896. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  897. {}
  898. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  899. EArtifactPosition num;
  900. };
  901. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  902. class ArtifactID
  903. {
  904. public:
  905. enum EArtifactID
  906. {
  907. NONE = -1,
  908. SPELLBOOK = 0,
  909. SPELL_SCROLL = 1,
  910. GRAIL = 2,
  911. CATAPULT = 3,
  912. BALLISTA = 4,
  913. AMMO_CART = 5,
  914. FIRST_AID_TENT = 6,
  915. //CENTAUR_AXE = 7,
  916. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  917. ARMAGEDDONS_BLADE = 128,
  918. TITANS_THUNDER = 135,
  919. //CORNUCOPIA = 140,
  920. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  921. ART_SELECTION = 144,
  922. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  923. AXE_OF_SMASHING = 146,
  924. MITHRIL_MAIL = 147,
  925. SWORD_OF_SHARPNESS = 148,
  926. HELM_OF_IMMORTALITY = 149,
  927. PENDANT_OF_SORCERY = 150,
  928. BOOTS_OF_HASTE = 151,
  929. BOW_OF_SEEKING = 152,
  930. DRAGON_EYE_RING = 153
  931. //HARDENED_SHIELD = 154,
  932. //SLAVAS_RING_OF_POWER = 155
  933. };
  934. ArtifactID(EArtifactID _num = NONE) : num(_num)
  935. {}
  936. DLL_LINKAGE const CArtifact * toArtifact() const;
  937. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  938. ///json serialization helpers
  939. static si32 decode(const std::string & identifier);
  940. static std::string encode(const si32 index);
  941. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  942. EArtifactID num;
  943. };
  944. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  945. class CreatureID
  946. {
  947. public:
  948. enum ECreatureID
  949. {
  950. NONE = -1,
  951. ARCHER = 2,
  952. CAVALIER = 10,
  953. CHAMPION = 11,
  954. STONE_GOLEM = 32,
  955. IRON_GOLEM = 33,
  956. IMP = 42,
  957. SKELETON = 56,
  958. WALKING_DEAD = 58,
  959. WIGHTS = 60,
  960. LICHES = 64,
  961. BONE_DRAGON = 68,
  962. TROGLODYTES = 70,
  963. HYDRA = 110,
  964. CHAOS_HYDRA = 111,
  965. AIR_ELEMENTAL = 112,
  966. EARTH_ELEMENTAL = 113,
  967. FIRE_ELEMENTAL = 114,
  968. WATER_ELEMENTAL = 115,
  969. GOLD_GOLEM = 116,
  970. DIAMOND_GOLEM = 117,
  971. PSYCHIC_ELEMENTAL = 120,
  972. CATAPULT = 145,
  973. BALLISTA = 146,
  974. FIRST_AID_TENT = 147,
  975. AMMO_CART = 148,
  976. ARROW_TOWERS = 149
  977. };
  978. CreatureID(ECreatureID _num = NONE) : num(_num)
  979. {}
  980. DLL_LINKAGE const CCreature * toCreature() const;
  981. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  982. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  983. ECreatureID num;
  984. ///json serialization helpers
  985. static si32 decode(const std::string & identifier);
  986. static std::string encode(const si32 index);
  987. };
  988. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  989. class SpellID
  990. {
  991. public:
  992. enum ESpellID
  993. {
  994. PRESET = -2,
  995. NONE = -1,
  996. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  997. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  998. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  999. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  1000. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  1001. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  1002. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  1003. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  1004. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  1005. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  1006. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  1007. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  1008. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  1009. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  1010. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  1011. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  1012. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  1013. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  1014. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  1015. };
  1016. SpellID(ESpellID _num = NONE) : num(_num)
  1017. {}
  1018. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  1019. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  1020. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  1021. ESpellID num;
  1022. ///json serialization helpers
  1023. static si32 decode(const std::string & identifier);
  1024. static std::string encode(const si32 index);
  1025. };
  1026. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  1027. enum class ESpellSchool: ui8
  1028. {
  1029. AIR = 0,
  1030. FIRE = 1,
  1031. WATER = 2,
  1032. EARTH = 3
  1033. };
  1034. enum class EMetaclass: ui8
  1035. {
  1036. INVALID = 0,
  1037. ARTIFACT,
  1038. CREATURE,
  1039. FACTION,
  1040. EXPERIENCE,
  1041. HERO,
  1042. HEROCLASS,
  1043. LUCK,
  1044. MANA,
  1045. MORALE,
  1046. MOVEMENT,
  1047. OBJECT,
  1048. PRIMARY_SKILL,
  1049. SECONDARY_SKILL,
  1050. SPELL,
  1051. RESOURCE
  1052. };
  1053. enum class EHealLevel: ui8
  1054. {
  1055. HEAL,
  1056. RESURRECT,
  1057. OVERHEAL
  1058. };
  1059. enum class EHealPower : ui8
  1060. {
  1061. ONE_BATTLE,
  1062. PERMANENT
  1063. };
  1064. // Typedef declarations
  1065. typedef ui8 TFaction;
  1066. typedef si64 TExpType;
  1067. typedef std::pair<si64, si64> TDmgRange;
  1068. typedef si32 TBonusSubtype;
  1069. typedef si32 TQuantity;
  1070. typedef int TRmgTemplateZoneId;
  1071. #undef ID_LIKE_CLASS_COMMON
  1072. #undef ID_LIKE_OPERATORS
  1073. #undef ID_LIKE_OPERATORS_INTERNAL
  1074. #undef INSTID_LIKE_CLASS_COMMON
  1075. #undef OP_DECL_INT