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							- /*
 
-  * CBonusSelection.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../windows/CWindowObject.h"
 
- #include "../lib/campaign/CampaignConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CampaignState;
 
- class CampaignRegions;
 
- VCMI_LIB_NAMESPACE_END
 
- class CButton;
 
- class CTextBox;
 
- class CToggleGroup;
 
- class CAnimImage;
 
- class CLabel;
 
- class CFlagBox;
 
- class ISelectionScreenInfo;
 
- class ExtraOptionsTab;
 
- /// Campaign screen where you can choose one out of three starting bonuses
 
- class CBonusSelection : public CWindowObject
 
- {
 
- public:
 
- 	std::shared_ptr<CampaignState> getCampaign();
 
- 	CBonusSelection();
 
- 	class CRegion
 
- 		: public CIntObject
 
- 	{
 
- 		std::shared_ptr<CPicture> graphicsNotSelected;
 
- 		std::shared_ptr<CPicture> graphicsSelected;
 
- 		std::shared_ptr<CPicture> graphicsStriped;
 
- 		CampaignScenarioID idOfMapAndRegion;
 
- 		bool accessible; // false if region should be striped
 
- 		bool selectable; // true if region should be selectable
 
- 	public:
 
- 		CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc);
 
- 		void updateState();
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 	};
 
- 	void createBonusesIcons();
 
- 	void updateAfterStateChange();
 
- 	// Event handlers
 
- 	void goBack();
 
- 	void startMap();
 
- 	void restartMap();
 
- 	void increaseDifficulty();
 
- 	void decreaseDifficulty();
 
- 	std::shared_ptr<CPicture> panelBackground;
 
- 	std::shared_ptr<CButton> buttonStart;
 
- 	std::shared_ptr<CButton> buttonRestart;
 
- 	std::shared_ptr<CButton> buttonBack;
 
- 	std::shared_ptr<CButton> buttonVideo;
 
- 	std::shared_ptr<CLabel> campaignName;
 
- 	std::shared_ptr<CLabel> labelCampaignDescription;
 
- 	std::shared_ptr<CTextBox> campaignDescription;
 
- 	std::shared_ptr<CLabel> mapName;
 
- 	std::shared_ptr<CLabel> labelMapDescription;
 
- 	std::shared_ptr<CTextBox> mapDescription;
 
- 	std::vector<std::shared_ptr<CRegion>> regions;
 
- 	std::shared_ptr<CFlagBox> flagbox;
 
- 	std::shared_ptr<CLabel> labelChooseBonus;
 
- 	std::shared_ptr<CToggleGroup> groupBonuses;
 
- 	std::shared_ptr<CLabel> labelDifficulty;
 
- 	std::array<std::shared_ptr<CAnimImage>, 5> difficultyIcons;
 
- 	std::shared_ptr<CButton> buttonDifficultyLeft;
 
- 	std::shared_ptr<CButton> buttonDifficultyRight;
 
- 	std::shared_ptr<CAnimImage> iconsMapSizes;
 
- 	std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
 
- 	std::shared_ptr<CButton> buttonExtraOptions;
 
- };
 
 
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