| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344 | /* * LuaCallWrapper.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "api/Registry.h"#include "LuaStack.h"#include <type_traits>VCMI_LIB_NAMESPACE_BEGINnamespace scripting{namespace detail{template<int ...>struct Seq {};template<int N, int ...S>struct Gens : Gens<N-1, N-1, S...> {};template<int ...S>struct Gens<0, S...>{	using type = Seq<S...>;};template <typename R, typename ... Args>class LuaArgumentsTuple{public:	using TupleData = std::tuple<Args ...>;	using Functor = R(*)(Args ...);	TupleData args;	Functor f;	LuaArgumentsTuple(Functor _f)		:f(_f),		args()	{	}	STRONG_INLINE int invoke(lua_State * L)	{		return callFunc(L, typename Gens<sizeof...(Args)>::type());	}private:	template<int ...N>	int callFunc(lua_State * L, Seq<N...>)	{		LuaStack S(L);		bool ok[sizeof...(Args)] = {(S.tryGet(N+1, std::get<N>(args)))...};		if(std::count(std::begin(ok), std::end(ok), false) > 0)			return S.retVoid();		R ret = f(std::get<N>(args) ...);		S.clear();		S.push(ret);		return 1;	}};class LuaFunctionInvoker{public:	template<typename R, typename ... Args>	static STRONG_INLINE int invoke(lua_State * L, R(*f)(Args ...))	{		LuaArgumentsTuple<R, Args ...> args(f);		return args.invoke(L);	}};}template <typename F, F f>class LuaFunctionWrapper{public:	static int invoke(lua_State * L)	{		return detail::LuaFunctionInvoker::invoke(L, f);	}};//TODO: this should be the only one wrapper type//template <typename U, typename M, M m>class LuaMethodWrapper{};template <typename U, typename T, typename R, R(T:: * method)()const>class LuaMethodWrapper <U, R(T:: *)()const, method>{public:	static int invoke(lua_State * L)	{		LuaStack S(L);		const U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		S.push(functor(obj));		return S.retPushed();	}};template <typename U, typename T, typename R, R(T:: * method)()>class LuaMethodWrapper <U, R(T:: *)(), method>{public:	static int invoke(lua_State * L)	{		LuaStack S(L);		U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		S.push(functor(obj));		return S.retPushed();	}};template <typename U, typename T, void(T:: * method)()const>class LuaMethodWrapper <U, void(T:: *)()const, method>{public:	static int invoke(lua_State * L)	{		LuaStack S(L);		const U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		functor(obj);		return 0;	}};template <typename U, typename T, void(T:: * method)()>class LuaMethodWrapper <U, void(T:: *)(), method>{public:	static int invoke(lua_State * L)	{		LuaStack S(L);		U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		functor(obj);		return 0;	}};template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)const>class LuaMethodWrapper <U, R(T:: *)(P1)const, method>{	using PM1 = std::remove_cv_t<std::remove_reference_t<P1>>;public:	static int invoke(lua_State * L)	{		LuaStack S(L);		const U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		PM1 p1;		if(!S.tryGet(2, p1))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		S.push(functor(obj, p1));		return S.retPushed();	}};template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)>class LuaMethodWrapper <U, R(T:: *)(P1), method>{	using PM1 = std::remove_cv_t<std::remove_reference_t<P1>>;public:	static int invoke(lua_State * L)	{		LuaStack S(L);		U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		PM1 p1;		if(!S.tryGet(2, p1))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		S.push(functor(obj, p1));		return S.retPushed();	}};template <typename U, typename T, typename P1, void(T:: * method)(P1)const>class LuaMethodWrapper <U, void(T:: *)(P1)const, method>{	using PM1 = std::remove_cv_t<std::remove_reference_t<P1>>;public:	static int invoke(lua_State * L)	{		LuaStack S(L);		const U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		PM1 p1;		if(!S.tryGet(2, p1))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		functor(obj, p1);		return 0;	}};template <typename U, typename T, typename P1, void(T:: * method)(P1)>class LuaMethodWrapper <U, void(T:: *)(P1), method>{	using PM1 = std::remove_cv_t<std::remove_reference_t<P1>>;public:	static int invoke(lua_State * L)	{		LuaStack S(L);		U * obj = nullptr;		if(!S.tryGet(1,obj))			return S.retVoid();		PM1 p1;		if(!S.tryGet(2, p1))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		functor(obj, p1);		return 0;	}};template <typename U, typename T, typename R, typename P1, typename P2, R(T:: * method)(P1, P2)const>class LuaMethodWrapper <U, R(T:: *)(P1, P2)const, method>{	using PM1 = std::remove_cv_t<std::remove_reference_t<P1>>;	using PM2 = std::remove_cv_t<std::remove_reference_t<P2>>;public:	static int invoke(lua_State * L)	{		LuaStack S(L);		const U * obj = nullptr;		if(!S.tryGet(1, obj))			return S.retVoid();		PM1 p1;		if(!S.tryGet(2, p1))			return S.retVoid();		PM2 p2;		if(!S.tryGet(3, p2))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		S.push(functor(obj, p1, p2));		return S.retPushed();	}};template <typename U, typename T, typename P1, typename P2, void(T:: * method)(P1, P2)const>class LuaMethodWrapper <U, void(T:: *)(P1, P2)const, method>{	using PM1 = std::remove_cv_t<std::remove_reference_t<P1>>;	using PM2 = std::remove_cv_t<std::remove_reference_t<P2>>;public:	static int invoke(lua_State * L)	{		LuaStack S(L);		const U * obj = nullptr;		if(!S.tryGet(1, obj))			return S.retVoid();		PM1 p1;		if(!S.tryGet(2, p1))			return S.retVoid();		PM2 p2;		if(!S.tryGet(3, p2))			return S.retVoid();		static auto functor = std::mem_fn(method);		S.clear();		functor(obj, p1, p2);		return 0;	}};}VCMI_LIB_NAMESPACE_END
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