Info.cpp 9.8 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Limiter.h"
  13. #include "Reward.h"
  14. #include "Configuration.h"
  15. #include "../CRandomGenerator.h"
  16. #include "../StringConstants.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../JsonRandom.h"
  20. #include "../IGameCallback.h"
  21. #include "../CGeneralTextHandler.h"
  22. #include "../JsonNode.h"
  23. #include "../IGameCallback.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. namespace {
  26. MetaString loadMessage(const JsonNode & value)
  27. {
  28. MetaString ret;
  29. if (value.isNumber())
  30. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  31. else
  32. ret << value.String();
  33. return ret;
  34. }
  35. bool testForKey(const JsonNode & value, const std::string & key)
  36. {
  37. for(const auto & reward : value["rewards"].Vector())
  38. {
  39. if (!reward[key].isNull())
  40. return true;
  41. }
  42. return false;
  43. }
  44. }
  45. void Rewardable::Info::init(const JsonNode & objectConfig)
  46. {
  47. parameters = objectConfig;
  48. }
  49. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
  50. {
  51. Rewardable::LimitersList result;
  52. for (const auto & input : source.Vector())
  53. {
  54. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  55. configureLimiter(object, rng, *newLimiter, input);
  56. result.push_back(newLimiter);
  57. }
  58. return result;
  59. }
  60. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
  61. {
  62. std::vector<SpellID> spells;
  63. for (size_t i=0; i<6; i++)
  64. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  65. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  66. limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
  67. limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
  68. limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  69. + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
  70. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  71. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  72. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  73. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  74. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  75. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  76. limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  77. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  78. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  79. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  80. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  81. }
  82. void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
  83. {
  84. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  85. reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
  86. + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
  87. reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  88. + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
  89. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  90. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  91. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  92. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  93. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  94. reward.removeObject = source["removeObject"].Bool();
  95. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  96. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  97. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  98. std::vector<SpellID> spells;
  99. for (size_t i=0; i<6; i++)
  100. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  101. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  102. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  103. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  104. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  105. {
  106. reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
  107. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  108. }
  109. for ( auto node : source["changeCreatures"].Struct() )
  110. {
  111. CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
  112. CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
  113. reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
  114. reward.creaturesChange[from] = dest;
  115. }
  116. }
  117. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  118. {
  119. resetParameters.period = static_cast<ui32>(source["period"].Float());
  120. resetParameters.visitors = source["visitors"].Bool();
  121. resetParameters.rewards = source["rewards"].Bool();
  122. }
  123. void Rewardable::Info::configureRewards(
  124. Rewardable::Configuration & object,
  125. CRandomGenerator & rng, const
  126. JsonNode & source,
  127. std::map<si32, si32> & thrownDice,
  128. Rewardable::EEventType event ) const
  129. {
  130. for (const JsonNode & reward : source.Vector())
  131. {
  132. if (!reward["appearChance"].isNull())
  133. {
  134. JsonNode chance = reward["appearChance"];
  135. si32 diceID = static_cast<si32>(chance["dice"].Float());
  136. if (thrownDice.count(diceID) == 0)
  137. thrownDice[diceID] = rng.getIntRange(0, 99)();
  138. if (!chance["min"].isNull())
  139. {
  140. int min = static_cast<int>(chance["min"].Float());
  141. if (min > thrownDice[diceID])
  142. continue;
  143. }
  144. if (!chance["max"].isNull())
  145. {
  146. int max = static_cast<int>(chance["max"].Float());
  147. if (max <= thrownDice[diceID])
  148. continue;
  149. }
  150. }
  151. Rewardable::VisitInfo info;
  152. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  153. configureReward(object, rng, info.reward, reward);
  154. info.visitType = event;
  155. info.message = loadMessage(reward["message"]);
  156. for (const auto & artifact : info.reward.artifacts )
  157. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  158. for (const auto & artifact : info.reward.spells )
  159. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  160. object.info.push_back(info);
  161. }
  162. }
  163. void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
  164. {
  165. object.info.clear();
  166. std::map<si32, si32> thrownDice;
  167. configureRewards(object, rng, parameters["rewards"], thrownDice, Rewardable::EEventType::EVENT_FIRST_VISIT);
  168. configureRewards(object, rng, parameters["onVisited"], thrownDice, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  169. configureRewards(object, rng, parameters["onEmpty"], thrownDice, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  170. object.onSelect = loadMessage(parameters["onSelectMessage"]);
  171. if (!parameters["onVisitedMessage"].isNull())
  172. {
  173. Rewardable::VisitInfo onVisited;
  174. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  175. onVisited.message = loadMessage(parameters["onVisitedMessage"]);
  176. object.info.push_back(onVisited);
  177. }
  178. if (!parameters["onEmptyMessage"].isNull())
  179. {
  180. Rewardable::VisitInfo onEmpty;
  181. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  182. onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
  183. object.info.push_back(onEmpty);
  184. }
  185. configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
  186. object.canRefuse = parameters["canRefuse"].Bool();
  187. if(parameters["showInInfobox"].isNull())
  188. object.infoWindowType = EInfoWindowMode::AUTO;
  189. else
  190. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  191. auto visitMode = parameters["visitMode"].String();
  192. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  193. {
  194. if(Rewardable::VisitModeString[i] == visitMode)
  195. {
  196. object.visitMode = i;
  197. break;
  198. }
  199. }
  200. auto selectMode = parameters["selectMode"].String();
  201. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  202. {
  203. if(Rewardable::SelectModeString[i] == selectMode)
  204. {
  205. object.selectMode = i;
  206. break;
  207. }
  208. }
  209. }
  210. bool Rewardable::Info::givesResources() const
  211. {
  212. return testForKey(parameters, "resources");
  213. }
  214. bool Rewardable::Info::givesExperience() const
  215. {
  216. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  217. }
  218. bool Rewardable::Info::givesMana() const
  219. {
  220. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  221. }
  222. bool Rewardable::Info::givesMovement() const
  223. {
  224. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  225. }
  226. bool Rewardable::Info::givesPrimarySkills() const
  227. {
  228. return testForKey(parameters, "primary");
  229. }
  230. bool Rewardable::Info::givesSecondarySkills() const
  231. {
  232. return testForKey(parameters, "secondary");
  233. }
  234. bool Rewardable::Info::givesArtifacts() const
  235. {
  236. return testForKey(parameters, "artifacts");
  237. }
  238. bool Rewardable::Info::givesCreatures() const
  239. {
  240. return testForKey(parameters, "spells");
  241. }
  242. bool Rewardable::Info::givesSpells() const
  243. {
  244. return testForKey(parameters, "creatures");
  245. }
  246. bool Rewardable::Info::givesBonuses() const
  247. {
  248. return testForKey(parameters, "bonuses");
  249. }
  250. const JsonNode & Rewardable::Info::getParameters() const
  251. {
  252. return parameters;
  253. }
  254. VCMI_LIB_NAMESPACE_END