Limiter.cpp 2.1 KB

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  1. /*
  2. * Limiter.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiter.h"
  12. #include "../IGameCallback.h"
  13. #include "../CGameStateFwd.h"
  14. #include "../CPlayerState.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
  17. {
  18. if(dayOfWeek != 0)
  19. {
  20. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  21. return false;
  22. }
  23. if(daysPassed != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  26. return false;
  27. }
  28. for(const auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for(const auto & slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(heroLevel > static_cast<si32>(hero->level))
  43. return false;
  44. if(static_cast<TExpType>(heroExperience) > hero->exp)
  45. return false;
  46. if(manaPoints > hero->mana)
  47. return false;
  48. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  49. return false;
  50. for(size_t i=0; i<primary.size(); i++)
  51. {
  52. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  53. return false;
  54. }
  55. for(const auto & skill : secondary)
  56. {
  57. if (skill.second > hero->getSecSkillLevel(skill.first))
  58. return false;
  59. }
  60. for(const auto & spell : spells)
  61. {
  62. if (!hero->spellbookContainsSpell(spell))
  63. return false;
  64. }
  65. for(const auto & art : artifacts)
  66. {
  67. if (!hero->hasArt(art))
  68. return false;
  69. }
  70. for(const auto & sublimiter : noneOf)
  71. {
  72. if (sublimiter->heroAllowed(hero))
  73. return false;
  74. }
  75. for(const auto & sublimiter : allOf)
  76. {
  77. if (!sublimiter->heroAllowed(hero))
  78. return false;
  79. }
  80. if(anyOf.empty())
  81. return true;
  82. for(const auto & sublimiter : anyOf)
  83. {
  84. if (sublimiter->heroAllowed(hero))
  85. return true;
  86. }
  87. return false;
  88. }
  89. VCMI_LIB_NAMESPACE_END