mapHandler.cpp 43 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "client/SDL_Extensions.h"
  4. #include "client/CGameInfo.h"
  5. #include <cstdlib>
  6. #include "hch/CLodHandler.h"
  7. #include "hch/CDefObjInfoHandler.h"
  8. #include <algorithm>
  9. #include "lib/CGameState.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CTownHandler.h"
  12. #include "client/Graphics.h"
  13. #include <iomanip>
  14. #include <sstream>
  15. #include "hch/CObjectHandler.h"
  16. #include "lib/map.h"
  17. #include "hch/CDefHandler.h"
  18. #include "client/CConfigHandler.h"
  19. /*
  20. * mapHandler.cpp, part of VCMI engine
  21. *
  22. * Authors: listed in file AUTHORS in main folder
  23. *
  24. * License: GNU General Public License v2.0 or later
  25. * Full text of license available in license.txt file, in main folder
  26. *
  27. */
  28. extern SDL_Surface * screen;
  29. std::string nameFromType (int typ)
  30. {
  31. switch(static_cast<TerrainTile::EterrainType>(typ))
  32. {
  33. case TerrainTile::dirt:
  34. return std::string("DIRTTL.DEF");
  35. case TerrainTile::sand:
  36. return std::string("SANDTL.DEF");
  37. case TerrainTile::grass:
  38. return std::string("GRASTL.DEF");
  39. case TerrainTile::snow:
  40. return std::string("SNOWTL.DEF");
  41. case TerrainTile::swamp:
  42. return std::string("SWMPTL.DEF");
  43. case TerrainTile::rough:
  44. return std::string("ROUGTL.DEF");
  45. case TerrainTile::subterranean:
  46. return std::string("SUBBTL.DEF");
  47. case TerrainTile::lava:
  48. return std::string("LAVATL.DEF");
  49. case TerrainTile::water:
  50. return std::string("WATRTL.DEF");
  51. case TerrainTile::rock:
  52. return std::string("ROCKTL.DEF");
  53. case TerrainTile::border:
  54. //TODO use me
  55. break;
  56. default:
  57. //TODO do something here
  58. break;
  59. }
  60. return std::string();
  61. }
  62. struct OCM_HLP
  63. {
  64. bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
  65. {
  66. return (*a.first)<(*b.first);
  67. }
  68. } ocmptwo ;
  69. void alphaTransformDef(CGDefInfo * defInfo)
  70. {
  71. for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
  72. {
  73. CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
  74. }
  75. }
  76. void CMapHandler::prepareFOWDefs()
  77. {
  78. fullHide = CDefHandler::giveDef("TSHRC.DEF");
  79. partialHide = CDefHandler::giveDef("TSHRE.DEF");
  80. //adding necessary rotations
  81. int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
  82. Cimage nw;
  83. for(int g=0; g<ARRAY_COUNT(missRot); ++g)
  84. {
  85. nw = partialHide->ourImages[missRot[g]];
  86. nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  87. partialHide->ourImages.push_back(nw);
  88. }
  89. //necessaary rotations added
  90. //alpha - transformation
  91. for(size_t i=0; i<partialHide->ourImages.size(); ++i)
  92. {
  93. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  94. }
  95. //initialization of type of full-hide image
  96. hideBitmap.resize(CGI->mh->map->width);
  97. for (size_t i=0;i<hideBitmap.size();i++)
  98. {
  99. hideBitmap[i].resize(CGI->mh->map->height);
  100. }
  101. for (size_t i=0; i<hideBitmap.size(); ++i)
  102. {
  103. for (int j=0; j < CGI->mh->map->height; ++j)
  104. {
  105. hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
  106. for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
  107. {
  108. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  109. }
  110. }
  111. }
  112. }
  113. void CMapHandler::roadsRiverTerrainInit()
  114. {
  115. //initializing road's and river's DefHandlers
  116. roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
  117. roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
  118. roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
  119. staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
  120. staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
  121. staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
  122. staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
  123. for(size_t g=0; g<staticRiverDefs.size(); ++g)
  124. {
  125. for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
  126. {
  127. CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
  128. }
  129. }
  130. for(size_t g=0; g<roadDefs.size(); ++g)
  131. {
  132. for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
  133. {
  134. CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
  135. }
  136. }
  137. sizes.x = CGI->mh->map->width;
  138. sizes.y = CGI->mh->map->height;
  139. sizes.z = CGI->mh->map->twoLevel+1;
  140. // Create enough room for the whole map and its frame
  141. ttiles.resize(CGI->mh->map->width, frameW, frameW);
  142. for (int i=0-frameW;i<ttiles.size()-frameW;i++)
  143. {
  144. ttiles[i].resize(CGI->mh->map->height, frameH, frameH);
  145. }
  146. for (int i=0-frameW;i<ttiles.size()-frameW;i++)
  147. {
  148. for (int j=0-frameH;j<(int)CGI->mh->map->height+frameH;j++)
  149. ttiles[i][j].resize(CGI->mh->map->twoLevel+1, 0, 0);
  150. }
  151. // Draw the map
  152. for (int i=0; i<map->width; i++) //by width
  153. {
  154. for (int j=0; j<map->height;j++) //by height
  155. {
  156. for (int k=0; k<=map->twoLevel; ++k) //by levels
  157. {
  158. TerrainTile2 &pom(ttiles[i][j][k]);
  159. pom.pos = int3(i, j, k);
  160. pom.tileInfo = &(map->terrain[i][j][k]);
  161. if(pom.tileInfo->malle)
  162. {
  163. bool rotV, rotH;
  164. int roadpom = pom.tileInfo->malle-1,
  165. impom = pom.tileInfo->roadDir;
  166. SDL_Surface *bitmap = roadDefs[roadpom]->ourImages[impom].bitmap;
  167. rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
  168. rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
  169. if(rotH || rotV)
  170. {
  171. if(rotH)
  172. bitmap = CSDL_Ext::hFlip(bitmap);
  173. if(rotV)
  174. {
  175. SDL_Surface *bitmap2 = CSDL_Ext::rotate01(bitmap);
  176. if (rotH)
  177. // bitmap is already a duplicated surface
  178. SDL_FreeSurface(bitmap);
  179. bitmap = bitmap2;
  180. }
  181. CSDL_Ext::alphaTransform(bitmap);
  182. }
  183. ttiles[i][j][k].roadbitmap.push_back(bitmap);
  184. }
  185. }
  186. }
  187. }
  188. for (int i=0; i<map->width; i++) //by width
  189. {
  190. for (int j=0; j<map->height;j++) //by height
  191. {
  192. for(int k=0; k<=map->twoLevel; ++k) //by levels
  193. {
  194. if(map->terrain[i][j][k].nuine)
  195. {
  196. bool rotH, rotV;
  197. SDL_Surface *bitmap = staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap;
  198. rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
  199. rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
  200. if(rotH || rotV)
  201. {
  202. if(rotH)
  203. bitmap = CSDL_Ext::hFlip(bitmap);
  204. if(rotV)
  205. {
  206. SDL_Surface *bitmap2 = CSDL_Ext::rotate01(bitmap);
  207. if (rotH)
  208. // bitmap is already a duplicated surface
  209. SDL_FreeSurface(bitmap);
  210. bitmap = bitmap2;
  211. }
  212. CSDL_Ext::alphaTransform(bitmap);
  213. }
  214. ttiles[i][j][k].rivbitmap.push_back(bitmap);
  215. }
  216. }
  217. }
  218. }
  219. }
  220. void CMapHandler::borderAndTerrainBitmapInit()
  221. {
  222. CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
  223. bord->notFreeImgs = true;
  224. terrainGraphics.resize(10);
  225. for (int i = 0; i < 10 ; i++)
  226. {
  227. CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
  228. terrainGraphics[i].resize(hlp->ourImages.size());
  229. hlp->notFreeImgs = true;
  230. for(size_t j=0; j < hlp->ourImages.size(); ++j)
  231. terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
  232. delete hlp;
  233. }
  234. for (int i=0-frameW; i<map->width+frameW; i++) //by width
  235. {
  236. for (int j=0-frameH; j<map->height+frameH;j++) //by height
  237. {
  238. for(int k=0; k<=map->twoLevel; ++k) //by levles
  239. {
  240. if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
  241. {
  242. if(i==-1 && j==-1)
  243. {
  244. ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
  245. continue;
  246. }
  247. else if(i==-1 && j==(map->height))
  248. {
  249. ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
  250. continue;
  251. }
  252. else if(i==(map->width) && j==-1)
  253. {
  254. ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
  255. continue;
  256. }
  257. else if(i==(map->width) && j==(map->height))
  258. {
  259. ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
  260. continue;
  261. }
  262. else if(j == -1 && i > -1 && i < map->height)
  263. {
  264. ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
  265. continue;
  266. }
  267. else if(i == -1 && j > -1 && j < map->height)
  268. {
  269. ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
  270. continue;
  271. }
  272. else if(j == map->height && i >-1 && i < map->width)
  273. {
  274. ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
  275. continue;
  276. }
  277. else if(i == map->width && j > -1 && j < map->height)
  278. {
  279. ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
  280. continue;
  281. }
  282. else
  283. {
  284. ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
  285. continue;
  286. }
  287. }
  288. }
  289. }
  290. }
  291. delete bord;
  292. }
  293. void CMapHandler::initObjectRects()
  294. {
  295. //initializing objects / rects
  296. for(size_t f=0; f < map->objects.size(); ++f)
  297. {
  298. const CGObjectInstance *obj = map->objects[f];
  299. if( !obj
  300. || obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
  301. || obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
  302. || !obj->defInfo
  303. || !obj->defInfo->handler) //no graphic...
  304. {
  305. continue;
  306. }
  307. const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
  308. for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
  309. {
  310. for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
  311. {
  312. SDL_Rect cr;
  313. cr.w = 32;
  314. cr.h = 32;
  315. cr.x = fx<<5; //fx*32
  316. cr.y = fy<<5; //fy*32
  317. std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
  318. if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
  319. && (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
  320. && (obj->pos.y + fy - bitmap->h/32+1) >= 0
  321. && (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
  322. )
  323. {
  324. //TerrainTile2 & curt =
  325. // ttiles
  326. // [obj->pos.x + fx - bitmap->w/32]
  327. //[obj->pos.y + fy - bitmap->h/32]
  328. //[obj->pos.z];
  329. ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  330. }
  331. } // for(int fy=0; fy<bitmap->h/32; ++fy)
  332. } //for(int fx=0; fx<bitmap->w/32; ++fx)
  333. } // for(int f=0; f<map->objects.size(); ++f)
  334. for(int ix=0; ix<ttiles.size()-frameW; ++ix)
  335. {
  336. for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
  337. {
  338. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  339. {
  340. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  341. }
  342. }
  343. }
  344. }
  345. static void processDef (CGDefInfo* def)
  346. {
  347. if(def->id == 26) //if it's event, return from function
  348. return;
  349. if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten
  350. {
  351. if(def->name.size())
  352. {
  353. def->handler = CDefHandler::giveDefEss(def->name);
  354. }
  355. else
  356. {
  357. tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
  358. def->handler = NULL;
  359. return;
  360. }
  361. def->width = def->handler->ourImages[0].bitmap->w/32;
  362. def->height = def->handler->ourImages[0].bitmap->h/32;
  363. }
  364. CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
  365. if(pom && def->id!=TOWNI_TYPE)
  366. {
  367. pom->handler = def->handler;
  368. pom->width = pom->handler->ourImages[0].bitmap->w/32;
  369. pom->height = pom->handler->ourImages[0].bitmap->h/32;
  370. }
  371. else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
  372. tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
  373. //alpha transformation
  374. for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
  375. {
  376. CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
  377. }
  378. }
  379. void CMapHandler::initHeroDef(CGHeroInstance * h)
  380. {
  381. h->defInfo->handler = graphics->flags1[0];
  382. h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
  383. h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
  384. }
  385. void CMapHandler::init()
  386. {
  387. timeHandler th;
  388. th.getDif();
  389. CGI->dobjinfo->gobjs[8][0]->handler = graphics->boatAnims[0];
  390. CGI->dobjinfo->gobjs[8][1]->handler = graphics->boatAnims[1];
  391. CGI->dobjinfo->gobjs[8][2]->handler = graphics->boatAnims[2];
  392. // Size of visible terrain.
  393. mapW = conf.go()->ac.advmapW;
  394. mapH = conf.go()->ac.advmapH;
  395. // Total number of visible tiles. Substract the center tile, then
  396. // compute the number of tiles on each side, and reassemble.
  397. int t1, t2;
  398. t1 = (mapW-32)/2;
  399. t2 = mapW - 32 - t1;
  400. tilesW = 1 + (t1+31)/32 + (t2+31)/32;
  401. t1 = (mapH-32)/2;
  402. t2 = mapH - 32 - t1;
  403. tilesH = 1 + (t1+31)/32 + (t2+31)/32;
  404. // Size of the frame around the map. In extremes positions, the
  405. // frame must not be on the center of the map, but right on the
  406. // edge of the center tile.
  407. frameW = (mapW+31) /32 / 2;
  408. frameH = (mapH+31) /32 / 2;
  409. offsetX = (mapW - (2*frameW+1)*32)/2;
  410. offsetY = (mapH - (2*frameH+1)*32)/2;
  411. std::ifstream ifs("config/townsDefs.txt");
  412. int ccc;
  413. ifs>>ccc;
  414. for(int i=0;i<ccc*2;i++)
  415. {
  416. CGDefInfo *n;
  417. if(i<ccc)
  418. {
  419. n = CGI->state->villages[i];
  420. map->defy.push_back(CGI->state->forts[i]);
  421. }
  422. else
  423. n = CGI->state->capitols[i%ccc];
  424. ifs >> n->name;
  425. if(!n)
  426. tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
  427. else
  428. map->defy.push_back(n);
  429. }
  430. tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
  431. for(int i=0;i<map->heroes.size();i++)
  432. {
  433. if(!map->heroes[i]->defInfo->handler)
  434. {
  435. initHeroDef(map->heroes[i]);
  436. }
  437. }
  438. std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
  439. tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
  440. for(int i=0;i<PLAYER_LIMIT;i++)
  441. {
  442. for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
  443. {
  444. usedHeroes.insert(map->players[i].heroesNames[j].heroID);
  445. }
  446. }
  447. tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
  448. for(size_t h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info {
  449. CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
  450. tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
  451. prepareFOWDefs();
  452. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  453. borderAndTerrainBitmapInit();
  454. tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
  455. initObjectRects();
  456. tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
  457. }
  458. // Update map window screen
  459. // top_tile top left tile to draw. Not necessarily visible.
  460. // extRect, extRect = map window on screen
  461. // moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
  462. void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY)
  463. {
  464. // Width and height of the portion of the map to process. Units in tiles.
  465. unsigned int dx = tilesW;
  466. unsigned int dy = tilesH;
  467. // Basic rectangle for a tile. Should be a const but conflicts with SDL headers
  468. SDL_Rect rtile = { 0, 0, 32, 32 };
  469. // Absolute coords of the first pixel in the top left corner
  470. int srx_init = offsetX + extRect->x;
  471. int sry_init = offsetY + extRect->y;
  472. int srx, sry; // absolute screen coordinates in pixels
  473. // If moving, we need to add an extra column/line
  474. if (moveX != 0) {
  475. dx++;
  476. srx_init += moveX;
  477. if (moveX > 0) {
  478. // Moving right. We still need to draw the old tile on the
  479. // left, so adjust our referential
  480. top_tile.x --;
  481. srx_init -= 32;
  482. }
  483. }
  484. if (moveY != 0) {
  485. dy++;
  486. sry_init += moveY;
  487. if (moveY > 0) {
  488. // Moving down. We still need to draw the tile on the top,
  489. // so adjust our referential.
  490. top_tile.y --;
  491. sry_init -= 32;
  492. }
  493. }
  494. // Reduce sizes if we go out of the full map.
  495. if (top_tile.x < -frameW)
  496. top_tile.x = -frameW;
  497. if (top_tile.y < -frameH)
  498. top_tile.y = -frameH;
  499. if (top_tile.x + dx > map->width + frameW)
  500. dx = map->width + frameW - top_tile.x;
  501. if (top_tile.y + dy > map->height + frameH)
  502. dy = map->height + frameH - top_tile.y;
  503. if(!otherHeroAnim)
  504. heroAnim = anim; //the same, as it should be
  505. SDL_Rect prevClip;
  506. SDL_GetClipRect(extSurf, &prevClip);
  507. SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
  508. // Temp surface for rotating tile and then properly blit. The
  509. // problem is that blitWithRotate1clip & co do not respect the
  510. // previous SDL_SetClipRect.
  511. // TODO: optimize by pre-rotating those surfaces
  512. SDL_Surface *rSurf = CSDL_Ext::newSurface(32, 32, extSurf);
  513. // printing terrain
  514. srx = srx_init;
  515. for (int bx = 0; bx < dx; bx++, srx+=32)
  516. {
  517. // Skip column if not in map
  518. if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
  519. continue;
  520. sry = sry_init;
  521. for (int by=0; by < dy; by++, sry+=32)
  522. {
  523. // Skip tile if not in map
  524. if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
  525. continue;
  526. const TerrainTile2 & tile = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z];
  527. SDL_Rect sr;
  528. sr.x=srx;
  529. sr.y=sry;
  530. sr.h=sr.w=32;
  531. if(tile.terbitmap)
  532. {
  533. SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), extSurf, &sr);
  534. }
  535. else
  536. {
  537. switch(tile.tileInfo->siodmyTajemniczyBajt%4)
  538. {
  539. case 0:
  540. SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  541. &rtile, extSurf, &sr);
  542. break;
  543. case 1:
  544. CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  545. &rtile, rSurf, &rtile);
  546. SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
  547. break;
  548. case 2:
  549. CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  550. &rtile, rSurf, &rtile);
  551. SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
  552. break;
  553. default:
  554. CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  555. &rtile, rSurf, &rtile);
  556. SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
  557. break;
  558. }
  559. }
  560. }
  561. }
  562. // terrain printed
  563. // printing rivers
  564. srx = srx_init;
  565. for (int bx = 0; bx<dx; bx++, srx+=32)
  566. {
  567. // Skip column if not in map
  568. if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
  569. continue;
  570. sry = sry_init;
  571. for (int by= 0; by<dy; by++, sry+=32)
  572. {
  573. // Skip tile if not in map
  574. if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
  575. continue;
  576. SDL_Rect sr;
  577. sr.x=srx;
  578. sr.y=sry;
  579. sr.h=sr.w=32;
  580. const std::vector<SDL_Surface *> &rivbitmap = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].rivbitmap;
  581. if(rivbitmap.size())
  582. {
  583. CSDL_Ext::blit8bppAlphaTo24bpp(rivbitmap[anim%rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
  584. }
  585. }
  586. }
  587. // rivers printed
  588. // printing roads
  589. srx = srx_init;
  590. for (int bx = 0; bx < dx; bx++, srx+=32)
  591. {
  592. // Skip column if not in map
  593. if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
  594. continue;
  595. sry = sry_init + 16;
  596. for (int by = 0; by < dy; by++, sry+=32)
  597. {
  598. // Skip tile if not in map
  599. if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
  600. continue;
  601. SDL_Rect sr;
  602. sr.x = srx;
  603. sr.y = sry;
  604. sr.h=sr.w=32;
  605. const std::vector<SDL_Surface *> &roadbitmap = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].roadbitmap;
  606. if(roadbitmap.size())
  607. {
  608. CSDL_Ext::blit8bppAlphaTo24bpp(roadbitmap[anim%roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 && moveY == 0 ? 16 : 0)),extSurf,&sr);
  609. }
  610. }
  611. }
  612. // roads printed
  613. // printing objects
  614. srx = srx_init;
  615. for (int bx = 0; bx<dx; bx++, srx+=32)
  616. {
  617. // Skip column if not in map
  618. if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
  619. continue;
  620. sry = sry_init;
  621. for (int by = 0; by<dy; by++, sry+=32)
  622. {
  623. // Skip tile if not in map
  624. if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
  625. continue;
  626. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects =
  627. ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].objects;
  628. for(int h=0; h < objects.size(); ++h)
  629. {
  630. const CGObjectInstance *obj = objects[h].first;
  631. ui8 color = obj->tempOwner;
  632. //checking if object has non-empty graphic on this tile
  633. if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
  634. continue;
  635. SDL_Rect sr;
  636. sr.x = srx;
  637. sr.y = sry;
  638. sr.w = sr.h = 32;
  639. SDL_Rect pp = objects[h].second;
  640. pp.h = sr.h;
  641. pp.w = sr.w;
  642. const CGHeroInstance * themp = (obj->ID != HEROI_TYPE
  643. ? NULL
  644. : static_cast<const CGHeroInstance*>(obj));
  645. //print hero / boat and flag
  646. if(themp && themp->moveDir && themp->type || obj->ID == 8) //it's hero or boat
  647. {
  648. const int IMGVAL = 8; //frames per group of movement animation
  649. ui8 dir;
  650. std::vector<Cimage> * iv = NULL;
  651. std::vector<CDefEssential *> Graphics::*flg = NULL;
  652. SDL_Surface * tb; //surface to blitted
  653. if(themp) //hero
  654. {
  655. dir = themp->moveDir;
  656. //pick graphics of hero (or boat if hero is sailing)
  657. iv = (themp->boat)
  658. ? &graphics->boatAnims[themp->boat->subID]->ourImages
  659. : &graphics->heroAnims[themp->type->heroType]->ourImages;
  660. //pick appropriate flag set
  661. if(themp->boat)
  662. {
  663. switch (themp->boat->subID)
  664. {
  665. case 0: flg = &Graphics::flags1; break;
  666. case 1: flg = &Graphics::flags2; break;
  667. case 2: flg = &Graphics::flags3; break;
  668. default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
  669. }
  670. }
  671. else
  672. {
  673. flg = &Graphics::flags4;
  674. }
  675. }
  676. else //boat
  677. {
  678. const CGBoat *boat = static_cast<const CGBoat*>(obj);
  679. dir = boat->direction;
  680. iv = &graphics->boatAnims[boat->subID]->ourImages;
  681. }
  682. if(themp && !themp->isStanding) //hero is moving
  683. {
  684. size_t gg;
  685. for(gg=0; gg<iv->size(); ++gg)
  686. {
  687. if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
  688. {
  689. tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
  690. break;
  691. }
  692. }
  693. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr);
  694. //printing flag
  695. pp.y+=IMGVAL*2-32;
  696. sr.y-=16;
  697. SDL_BlitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr);
  698. }
  699. else //hero / boat stands still
  700. {
  701. size_t gg;
  702. for(gg=0; gg < iv->size(); ++gg)
  703. {
  704. if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
  705. {
  706. tb = (*iv)[gg].bitmap;
  707. break;
  708. }
  709. }
  710. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr);
  711. //printing flag
  712. if(flg
  713. && obj->pos.x == top_tile.x + bx
  714. && obj->pos.y == top_tile.y + by)
  715. {
  716. SDL_Rect bufr = sr;
  717. bufr.x-=2*32;
  718. bufr.y-=1*32;
  719. bufr.h = 64;
  720. bufr.w = 96;
  721. if(bufr.x-extRect->x>-64)
  722. SDL_BlitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
  723. }
  724. }
  725. }
  726. else //blit normal object
  727. {
  728. const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
  729. SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
  730. //setting appropriate flag color
  731. if(color < 8 || color==255)
  732. CSDL_Ext::setPlayerColor(bitmap, color);
  733. CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr);
  734. }
  735. }
  736. }
  737. }
  738. // objects printed
  739. // printing shadow
  740. srx = srx_init;
  741. for (int bx = 0; bx<dx; bx++, srx+=32)
  742. {
  743. // Skip column if not in map
  744. if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
  745. continue;
  746. sry = sry_init;
  747. for (int by = 0; by<dy; by++, sry+=32)
  748. {
  749. // Skip tile if not in map
  750. if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
  751. continue;
  752. SDL_Rect sr;
  753. sr.x = srx;
  754. sr.y = sry;
  755. sr.h = sr.w = 32;
  756. if (top_tile.x+bx >= 0 &&
  757. top_tile.y+by >= 0 &&
  758. top_tile.x+bx < CGI->mh->map->width &&
  759. top_tile.y+by < CGI->mh->map->height &&
  760. !(*visibilityMap)[top_tile.x+bx][top_tile.y+by][top_tile.z])
  761. {
  762. SDL_Surface * hide = getVisBitmap(top_tile.x+bx, top_tile.y+by, *visibilityMap, top_tile.z);
  763. CSDL_Ext::blit8bppAlphaTo24bpp(hide, &rtile, extSurf, &sr);
  764. }
  765. }
  766. }
  767. // shadow printed
  768. // printing borders
  769. srx = srx_init;
  770. for (int bx = 0; bx < dx; bx++, srx+=32)
  771. {
  772. sry = sry_init;
  773. for (int by = 0; by<dy; by++, sry+=32)
  774. {
  775. if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width ||
  776. top_tile.y+by < 0 || top_tile.y+by >= map->height) {
  777. SDL_Rect sr;
  778. sr.x=srx;
  779. sr.y=sry;
  780. sr.h=sr.w=32;
  781. SDL_BlitSurface(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].terbitmap,
  782. &genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
  783. } else {
  784. // TODO: these should be activable by the console
  785. #ifdef MARK_BLOCKED_POSITIONS
  786. if(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].tileInfo->blocked) //temporary hiding blocked positions
  787. {
  788. SDL_Rect sr;
  789. sr.x=srx;
  790. sr.y=sry;
  791. sr.h=sr.w=32;
  792. memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
  793. SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
  794. }
  795. #endif
  796. #ifdef MARK_VISITABLE_POSITIONS
  797. if(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].tileInfo->visitable) //temporary hiding visitable positions
  798. {
  799. SDL_Rect sr;
  800. sr.x=srx;
  801. sr.y=sry;
  802. sr.h=sr.w=32;
  803. memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
  804. SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
  805. }
  806. #endif
  807. }
  808. }
  809. }
  810. // borders printed
  811. #ifdef MARK_GRID_POSITIONS
  812. // print grid
  813. // TODO: This option should be activated by the console.
  814. srx = srx_init;
  815. for (int bx = 0; bx < dx; bx++, srx+=32)
  816. {
  817. sry = sry_init;
  818. for (int by = 0; by<dy; by++, sry+=32)
  819. {
  820. SDL_Rect sr;
  821. sr.x=srx;
  822. sr.y=sry;
  823. sr.h=sr.w=32;
  824. const int3 color(0x555555, 0x555555, 0x555555);
  825. if (sr.y >= extRect->y &&
  826. sr.y < extRect->y+extRect->h)
  827. for(int i=0;i<sr.w;i++)
  828. if (sr.x+i >= extRect->x &&
  829. sr.x+i < extRect->x+extRect->w)
  830. CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
  831. if (sr.x >= extRect->x &&
  832. sr.x < extRect->x+extRect->w)
  833. for(int i=0; i<sr.h;i++)
  834. if (sr.y+i >= extRect->y &&
  835. sr.y+i < extRect->y+extRect->h)
  836. CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
  837. }
  838. }
  839. // grid
  840. #endif
  841. SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
  842. SDL_FreeSurface(rSurf);
  843. }
  844. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
  845. {
  846. int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
  847. bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
  848. d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
  849. d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
  850. d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
  851. d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
  852. d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
  853. d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
  854. d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
  855. d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
  856. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
  857. {
  858. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  859. }
  860. else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
  861. {
  862. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  863. }
  864. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
  865. {
  866. return partialHide->ourImages[15].bitmap; //visible right top corner
  867. }
  868. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
  869. {
  870. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  871. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  872. }
  873. else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
  874. {
  875. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  876. return partialHide->ourImages[35].bitmap;
  877. }
  878. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
  879. {
  880. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  881. return partialHide->ourImages[0].bitmap; //visible top
  882. }
  883. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  884. {
  885. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  886. return partialHide->ourImages[4].bitmap; //visble bottom
  887. }
  888. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
  889. {
  890. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  891. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  892. return partialHide->ourImages[36].bitmap;
  893. }
  894. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  895. {
  896. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  897. return partialHide->ourImages[2].bitmap; //visible right
  898. }
  899. else if(d2 && d6 && !d4 && !d8 && !d7)
  900. {
  901. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  902. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  903. }
  904. else if(!d2 && d6 && !d4 && d8 && !d1)
  905. {
  906. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  907. }
  908. else if(!d2 && !d6 && d4 && d8 && !d3)
  909. {
  910. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  911. return partialHide->ourImages[37].bitmap;
  912. }
  913. else if(d2 && !d6 && d4 && !d8 && !d9)
  914. {
  915. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  916. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  917. return partialHide->ourImages[38].bitmap;
  918. }
  919. else if(d2 && d6 && d4 && d8)
  920. {
  921. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  922. }
  923. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  924. {
  925. return partialHide->ourImages[16].bitmap; //visible right corners
  926. }
  927. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
  928. {
  929. return partialHide->ourImages[18].bitmap; //visible top corners
  930. }
  931. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
  932. {
  933. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  934. return partialHide->ourImages[39].bitmap;
  935. }
  936. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  937. {
  938. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  939. return partialHide->ourImages[40].bitmap;
  940. }
  941. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
  942. {
  943. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  944. }
  945. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
  946. {
  947. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  948. return partialHide->ourImages[41].bitmap;
  949. }
  950. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
  951. {
  952. return partialHide->ourImages[19].bitmap; //visible corners without left top
  953. }
  954. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
  955. {
  956. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  957. }
  958. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
  959. {
  960. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  961. return partialHide->ourImages[42].bitmap;
  962. }
  963. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
  964. {
  965. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  966. return partialHide->ourImages[43].bitmap;
  967. }
  968. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
  969. {
  970. return partialHide->ourImages[21].bitmap; //visible all corners only
  971. }
  972. if(d2 && d6 && d4 && !d8)
  973. {
  974. return partialHide->ourImages[6].bitmap; //hidden top
  975. }
  976. if(d2 && !d6 && d4 && d8)
  977. {
  978. return partialHide->ourImages[7].bitmap; //hidden right
  979. }
  980. if(!d2 && d6 && d4 && d8)
  981. {
  982. return partialHide->ourImages[8].bitmap; //hidden bottom
  983. }
  984. if(d2 && d6 && !d4 && d8)
  985. {
  986. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  987. return partialHide->ourImages[44].bitmap;
  988. }
  989. if(!d2 && d6 && d4 && !d8)
  990. {
  991. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  992. }
  993. if(d2 && !d6 && !d4 && d8)
  994. {
  995. return partialHide->ourImages[29].bitmap; //hidden left and right
  996. }
  997. if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
  998. {
  999. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1000. }
  1001. if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
  1002. {
  1003. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1004. return partialHide->ourImages[45].bitmap;
  1005. }
  1006. if(!d2 && !d6 && !d4 && d8 && d3 && d1)
  1007. {
  1008. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1009. }
  1010. if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
  1011. {
  1012. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1013. return partialHide->ourImages[46].bitmap;
  1014. }
  1015. if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
  1016. {
  1017. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1018. return partialHide->ourImages[47].bitmap;
  1019. }
  1020. if(!d2 && !d6 && d4 && !d8 && d3 && d9)
  1021. {
  1022. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1023. }
  1024. if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
  1025. {
  1026. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1027. return partialHide->ourImages[48].bitmap;
  1028. }
  1029. if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
  1030. {
  1031. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1032. }
  1033. if(d2 && !d6 && !d4 && !d8 && d7 && d9)
  1034. {
  1035. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1036. }
  1037. if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
  1038. {
  1039. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1040. }
  1041. if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
  1042. {
  1043. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1044. }
  1045. if(!d2 && d6 && !d4 && !d8 && d7 && d1)
  1046. {
  1047. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1048. return partialHide->ourImages[49].bitmap;
  1049. }
  1050. if(d2 && d6 && !d4 && !d8 && d7)
  1051. {
  1052. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1053. }
  1054. else if(!d2 && d6 && !d4 && d8 && d1)
  1055. {
  1056. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1057. }
  1058. else if(!d2 && !d6 && d4 && d8 && d3)
  1059. {
  1060. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1061. return partialHide->ourImages[50].bitmap;
  1062. }
  1063. else if(d2 && !d6 && d4 && !d8 && d9)
  1064. {
  1065. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1066. return partialHide->ourImages[51].bitmap;
  1067. }
  1068. //newly added
  1069. else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
  1070. {
  1071. return partialHide->ourImages[0].bitmap;
  1072. }
  1073. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
  1074. {
  1075. return partialHide->ourImages[1].bitmap;
  1076. }
  1077. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
  1078. {
  1079. return partialHide->ourImages[4].bitmap;
  1080. }
  1081. else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
  1082. {
  1083. return partialHide->ourImages[5].bitmap;
  1084. }
  1085. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
  1086. {
  1087. return partialHide->ourImages[36].bitmap;
  1088. }
  1089. else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
  1090. {
  1091. return partialHide->ourImages[36].bitmap;
  1092. }
  1093. else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
  1094. {
  1095. return partialHide->ourImages[2].bitmap;
  1096. }
  1097. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
  1098. {
  1099. return partialHide->ourImages[3].bitmap;
  1100. }
  1101. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1102. }
  1103. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1104. {
  1105. int ret=-1;
  1106. if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
  1107. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
  1108. else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
  1109. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
  1110. else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
  1111. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
  1112. else
  1113. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
  1114. if(!(a.x==b.x || a.y==b.y))
  1115. ret*=1.41421;
  1116. //TODO: use hero's pathfinding skill during calculating cost
  1117. return ret;
  1118. }
  1119. //std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1120. //{
  1121. // std::vector < CGObjectInstance * > ret;
  1122. // for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1123. // {
  1124. // CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1125. // if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1126. // ret.push_back(curi);
  1127. // }
  1128. // return ret;
  1129. //}
  1130. std::string CMapHandler::getDefName(int id, int subid)
  1131. {
  1132. CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
  1133. if(temp)
  1134. return temp->name;
  1135. throw std::string("Def not found.");
  1136. }
  1137. bool CMapHandler::printObject(const CGObjectInstance *obj)
  1138. {
  1139. const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
  1140. for(int fx=0; fx<bitmap->w/32; ++fx)
  1141. {
  1142. for(int fy=0; fy<bitmap->h/32; ++fy)
  1143. {
  1144. SDL_Rect cr;
  1145. cr.w = 32;
  1146. cr.h = 32;
  1147. cr.x = fx*32;
  1148. cr.y = fy*32;
  1149. std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
  1150. if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
  1151. {
  1152. TerrainTile2 & curt = //TODO use me
  1153. ttiles
  1154. [obj->pos.x + fx - bitmap->w/32]
  1155. [obj->pos.y + fy - bitmap->h/32]
  1156. [obj->pos.z];
  1157. ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1158. }
  1159. } // for(int fy=0; fy<bitmap->h/32; ++fy)
  1160. } //for(int fx=0; fx<bitmap->w/32; ++fx)
  1161. return true;
  1162. }
  1163. bool CMapHandler::hideObject(const CGObjectInstance *obj)
  1164. {
  1165. CDefEssential * curd = obj->defInfo->handler;
  1166. if(!curd) return false;
  1167. const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
  1168. for(int fx=0; fx<bitmap->w/32; ++fx)
  1169. {
  1170. for(int fy=0; fy<bitmap->h/32; ++fy)
  1171. {
  1172. if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
  1173. {
  1174. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
  1175. for(size_t dd=0; dd < ctile.size(); ++dd)
  1176. {
  1177. if(ctile[dd].first->id==obj->id)
  1178. ctile.erase(ctile.begin() + dd);
  1179. }
  1180. }
  1181. } // for(int fy=0; fy<bitmap->h/32; ++fy)
  1182. } //for(int fx=0; fx<bitmap->w/32; ++fx)
  1183. return true;
  1184. }
  1185. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1186. {
  1187. hideObject(obj);
  1188. return true;
  1189. }
  1190. unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
  1191. {
  1192. if(isMoving)
  1193. {
  1194. switch(dir)
  1195. {
  1196. case 1:
  1197. return 10;
  1198. case 2:
  1199. return 5;
  1200. case 3:
  1201. return 6;
  1202. case 4:
  1203. return 7;
  1204. case 5:
  1205. return 8;
  1206. case 6:
  1207. return 9;
  1208. case 7:
  1209. return 12;
  1210. case 8:
  1211. return 11;
  1212. default:
  1213. throw std::string("Something very wrong1.");
  1214. }
  1215. }
  1216. else //if(isMoving)
  1217. {
  1218. switch(dir)
  1219. {
  1220. case 1:
  1221. return 13;
  1222. case 2:
  1223. return 0;
  1224. case 3:
  1225. return 1;
  1226. case 4:
  1227. return 2;
  1228. case 5:
  1229. return 3;
  1230. case 6:
  1231. return 4;
  1232. case 7:
  1233. return 15;
  1234. case 8:
  1235. return 14;
  1236. default:
  1237. throw std::string("Something very wrong2.");
  1238. }
  1239. }
  1240. }
  1241. void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
  1242. {
  1243. if(ext)
  1244. {
  1245. if(val->x<0)
  1246. {
  1247. val->w += val->x;
  1248. val->x = ext->x;
  1249. }
  1250. else
  1251. {
  1252. val->x += ext->x;
  1253. }
  1254. if(val->y<0)
  1255. {
  1256. val->h += val->y;
  1257. val->y = ext->y;
  1258. }
  1259. else
  1260. {
  1261. val->y += ext->y;
  1262. }
  1263. if(val->x+val->w > ext->x+ext->w)
  1264. {
  1265. val->w = ext->x+ext->w-val->x;
  1266. }
  1267. if(val->y+val->h > ext->y+ext->h)
  1268. {
  1269. val->h = ext->y+ext->h-val->y;
  1270. }
  1271. //for sign problems
  1272. if(val->h > 20000 || val->w > 20000)
  1273. {
  1274. val->h = val->w = 0;
  1275. }
  1276. }
  1277. }
  1278. unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
  1279. {
  1280. if(a.z!=b.z)
  1281. return -1; //error!
  1282. if(a.x==b.x+1 && a.y==b.y+1) //lt
  1283. {
  1284. return 0;
  1285. }
  1286. else if(a.x==b.x && a.y==b.y+1) //t
  1287. {
  1288. return 1;
  1289. }
  1290. else if(a.x==b.x-1 && a.y==b.y+1) //rt
  1291. {
  1292. return 2;
  1293. }
  1294. else if(a.x==b.x-1 && a.y==b.y) //r
  1295. {
  1296. return 3;
  1297. }
  1298. else if(a.x==b.x-1 && a.y==b.y-1) //rb
  1299. {
  1300. return 4;
  1301. }
  1302. else if(a.x==b.x && a.y==b.y-1) //b
  1303. {
  1304. return 5;
  1305. }
  1306. else if(a.x==b.x+1 && a.y==b.y-1) //lb
  1307. {
  1308. return 6;
  1309. }
  1310. else if(a.x==b.x+1 && a.y==b.y) //l
  1311. {
  1312. return 7;
  1313. }
  1314. return -2; //shouldn't happen
  1315. }
  1316. void CMapHandler::updateWater() //shift colors in palettes of water tiles
  1317. {
  1318. SDL_Color palette[14];
  1319. for(size_t j=0; j < terrainGraphics[8].size(); ++j)
  1320. {
  1321. for(int i=0; i<12; ++i)
  1322. {
  1323. palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
  1324. }
  1325. SDL_SetColors(terrainGraphics[8][j],palette,229,12);
  1326. for(int i=0; i<14; ++i)
  1327. {
  1328. palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
  1329. }
  1330. SDL_SetColors(terrainGraphics[8][j],palette,242,14);
  1331. }
  1332. }
  1333. CMapHandler::~CMapHandler()
  1334. {
  1335. delete fullHide;
  1336. delete partialHide;
  1337. for(int i=0; i < roadDefs.size(); i++)
  1338. delete roadDefs[i];
  1339. for(int i=0; i < staticRiverDefs.size(); i++)
  1340. delete staticRiverDefs[i];
  1341. //TODO: delete border graphics
  1342. }
  1343. CMapHandler::CMapHandler()
  1344. {
  1345. mapW = mapH = 0;
  1346. frameW = frameH = 0;
  1347. fullHide = NULL;
  1348. partialHide = NULL;
  1349. }
  1350. TerrainTile2::TerrainTile2()
  1351. :tileInfo(0),terbitmap(0)
  1352. {}