MapFormatJson.cpp 38 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CModHandler.h"
  19. #include "../CHeroHandler.h"
  20. #include "../CTownHandler.h"
  21. #include "../VCMI_Lib.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  26. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  27. #include "../mapObjects/ObjectTemplate.h"
  28. #include "../mapObjects/CGHeroInstance.h"
  29. #include "../mapObjects/CGTownInstance.h"
  30. #include "../spells/CSpellHandler.h"
  31. #include "../CSkillHandler.h"
  32. #include "../StringConstants.h"
  33. #include "../serializer/JsonDeserializer.h"
  34. #include "../serializer/JsonSerializer.h"
  35. VCMI_LIB_NAMESPACE_BEGIN
  36. class MapObjectResolver: public IInstanceResolver
  37. {
  38. public:
  39. MapObjectResolver(const CMapFormatJson * owner_);
  40. si32 decode (const std::string & identifier) const override;
  41. std::string encode(si32 identifier) const override;
  42. private:
  43. const CMapFormatJson * owner;
  44. };
  45. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  46. owner(owner_)
  47. {
  48. }
  49. si32 MapObjectResolver::decode(const std::string & identifier) const
  50. {
  51. //always decode as ObjectInstanceID
  52. auto it = owner->map->instanceNames.find(identifier);
  53. if(it != owner->map->instanceNames.end())
  54. {
  55. return (*it).second->id.getNum();
  56. }
  57. else
  58. {
  59. logGlobal->error("Object not found: %s", identifier);
  60. return -1;
  61. }
  62. }
  63. std::string MapObjectResolver::encode(si32 identifier) const
  64. {
  65. ObjectInstanceID id;
  66. //use h3m questIdentifiers if they are present
  67. if(owner->map->questIdentifierToId.empty())
  68. {
  69. id = ObjectInstanceID(identifier);
  70. }
  71. else
  72. {
  73. id = owner->map->questIdentifierToId[identifier];
  74. }
  75. si32 oid = id.getNum();
  76. if(oid < 0 || oid >= owner->map->objects.size())
  77. {
  78. logGlobal->error("Cannot get object with id %d", oid);
  79. return "";
  80. }
  81. return owner->map->objects[oid]->instanceName;
  82. }
  83. namespace HeaderDetail
  84. {
  85. static const std::vector<std::string> difficultyMap =
  86. {
  87. "EASY",
  88. "NORMAL",
  89. "HARD",
  90. "EXPERT",
  91. "IMPOSSIBLE"
  92. };
  93. enum class ECanPlay
  94. {
  95. NONE = 0,
  96. PLAYER_OR_AI = 1,
  97. PLAYER_ONLY = 2,
  98. AI_ONLY = 3
  99. };
  100. static const std::vector<std::string> canPlayMap =
  101. {
  102. "",
  103. "PlayerOrAI",
  104. "PlayerOnly",
  105. "AIOnly"
  106. };
  107. }
  108. namespace TriggeredEventsDetail
  109. {
  110. static const std::array<std::string, 15> conditionNames =
  111. {
  112. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  113. "control", "destroy", "transport", "daysPassed",
  114. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  115. "have_0", "haveBuilding_0", "destroy_0"
  116. };
  117. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  118. static EMetaclass decodeMetaclass(const std::string & source)
  119. {
  120. if(source.empty())
  121. return EMetaclass::INVALID;
  122. auto rawId = vstd::find_pos(NMetaclass::names, source);
  123. if(rawId >= 0)
  124. return static_cast<EMetaclass>(rawId);
  125. else
  126. return EMetaclass::INVALID;
  127. }
  128. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  129. {
  130. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  131. std::string identifier;
  132. switch(metaType)
  133. {
  134. case EMetaclass::ARTIFACT:
  135. {
  136. identifier = ArtifactID::encode(type);
  137. }
  138. break;
  139. case EMetaclass::CREATURE:
  140. {
  141. identifier = CreatureID::encode(type);
  142. }
  143. break;
  144. case EMetaclass::OBJECT:
  145. {
  146. //TODO
  147. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  148. if(!subtypes.empty())
  149. {
  150. si32 subtype = *subtypes.begin();
  151. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  152. identifier = handler->getTypeName();
  153. }
  154. }
  155. break;
  156. case EMetaclass::RESOURCE:
  157. {
  158. identifier = GameConstants::RESOURCE_NAMES[type];
  159. }
  160. break;
  161. default:
  162. {
  163. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  164. return "";
  165. }
  166. break;
  167. }
  168. return CModHandler::makeFullIdentifier("", metaclassName, identifier);
  169. }
  170. static EventCondition JsonToCondition(const JsonNode & node)
  171. {
  172. EventCondition event;
  173. const auto & conditionName = node.Vector()[0].String();
  174. auto pos = vstd::find_pos(conditionNames, conditionName);
  175. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  176. if (node.Vector().size() > 1)
  177. {
  178. const JsonNode & data = node.Vector()[1];
  179. switch (event.condition)
  180. {
  181. case EventCondition::HAVE_0:
  182. case EventCondition::DESTROY_0:
  183. {
  184. //todo: support subtypes
  185. std::string fullIdentifier = data["type"].String();
  186. std::string metaTypeName;
  187. std::string scope;
  188. std::string identifier;
  189. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  190. event.metaType = decodeMetaclass(metaTypeName);
  191. auto type = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), fullIdentifier, false);
  192. if(type)
  193. event.objectType = type.value();
  194. event.objectInstanceName = data["object"].String();
  195. if(data["value"].isNumber())
  196. event.value = static_cast<si32>(data["value"].Integer());
  197. }
  198. break;
  199. case EventCondition::HAVE_BUILDING_0:
  200. {
  201. //todo: support of new condition format HAVE_BUILDING_0
  202. }
  203. break;
  204. default:
  205. {
  206. //old format
  207. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  208. {
  209. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  210. if(identifier)
  211. event.objectType = identifier.value();
  212. else
  213. throw std::runtime_error("Identifier resolution failed in event condition");
  214. }
  215. if (data["type"].isNumber())
  216. event.objectType = static_cast<si32>(data["type"].Float());
  217. if (!data["value"].isNull())
  218. event.value = static_cast<si32>(data["value"].Float());
  219. }
  220. break;
  221. }
  222. if (!data["position"].isNull())
  223. {
  224. const auto & position = data["position"].Vector();
  225. event.position.x = static_cast<si32>(position.at(0).Float());
  226. event.position.y = static_cast<si32>(position.at(1).Float());
  227. event.position.z = static_cast<si32>(position.at(2).Float());
  228. }
  229. }
  230. return event;
  231. }
  232. static JsonNode ConditionToJson(const EventCondition & event)
  233. {
  234. JsonNode json;
  235. JsonVector & asVector = json.Vector();
  236. JsonNode condition;
  237. condition.String() = conditionNames.at(event.condition);
  238. asVector.push_back(condition);
  239. JsonNode data;
  240. switch (event.condition)
  241. {
  242. case EventCondition::HAVE_0:
  243. case EventCondition::DESTROY_0:
  244. {
  245. //todo: support subtypes
  246. if(event.metaType != EMetaclass::INVALID)
  247. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  248. if(event.value > 0)
  249. data["value"].Integer() = event.value;
  250. if(!event.objectInstanceName.empty())
  251. data["object"].String() = event.objectInstanceName;
  252. }
  253. break;
  254. case EventCondition::HAVE_BUILDING_0:
  255. {
  256. //todo: support of new condition format HAVE_BUILDING_0
  257. }
  258. break;
  259. default:
  260. {
  261. //old format
  262. if(event.objectType != -1)
  263. data["type"].Integer() = event.objectType;
  264. if(event.value != -1)
  265. data["value"].Integer() = event.value;
  266. }
  267. break;
  268. }
  269. if(event.position != int3(-1, -1, -1))
  270. {
  271. auto & position = data["position"].Vector();
  272. position.resize(3);
  273. position[0].Float() = event.position.x;
  274. position[1].Float() = event.position.y;
  275. position[2].Float() = event.position.z;
  276. }
  277. if(!data.isNull())
  278. asVector.push_back(data);
  279. return json;
  280. }
  281. }//namespace TriggeredEventsDetail
  282. namespace TerrainDetail
  283. {
  284. static const std::array<char, 4> flipCodes =
  285. {
  286. '_', '-', '|', '+'
  287. };
  288. }
  289. ///CMapFormatJson
  290. const int CMapFormatJson::VERSION_MAJOR = 1;
  291. const int CMapFormatJson::VERSION_MINOR = 1;
  292. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  293. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  294. CMapFormatJson::CMapFormatJson():
  295. fileVersionMajor(0), fileVersionMinor(0),
  296. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  297. map(nullptr), mapHeader(nullptr)
  298. {
  299. }
  300. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  301. {
  302. for(const auto & object : VLC->terrainTypeHandler->objects)
  303. {
  304. if(object->shortIdentifier == code)
  305. return const_cast<TerrainType *>(object.get());
  306. }
  307. return nullptr;
  308. }
  309. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  310. {
  311. for(const auto & object : VLC->riverTypeHandler->objects)
  312. {
  313. if (object->shortIdentifier == code)
  314. return const_cast<RiverType *>(object.get());
  315. }
  316. return nullptr;
  317. }
  318. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  319. {
  320. for(const auto & object : VLC->roadTypeHandler->objects)
  321. {
  322. if (object->shortIdentifier == code)
  323. return const_cast<RoadType *>(object.get());
  324. }
  325. return nullptr;
  326. }
  327. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  328. {
  329. //TODO: unify allowed factions with others - make them std::vector<bool>
  330. std::vector<bool> temp;
  331. temp.resize(VLC->townh->size(), false);
  332. auto standard = VLC->townh->getDefaultAllowed();
  333. if(handler.saving)
  334. {
  335. for(auto faction : VLC->townh->objects)
  336. if(faction->town && vstd::contains(value, faction->getIndex()))
  337. temp[static_cast<std::size_t>(faction->getIndex())] = true;
  338. }
  339. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  340. if(!handler.saving)
  341. {
  342. value.clear();
  343. for (std::size_t i=0; i<temp.size(); i++)
  344. if(temp[i])
  345. value.insert(static_cast<FactionID>(i));
  346. }
  347. }
  348. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  349. {
  350. handler.serializeString("name", mapHeader->name);
  351. handler.serializeString("description", mapHeader->description);
  352. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  353. //todo: support arbitrary percentage
  354. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  355. serializePlayerInfo(handler);
  356. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  357. // handler.serializeString("victoryString", mapHeader->victoryMessage);
  358. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  359. // handler.serializeString("defeatString", mapHeader->defeatMessage);
  360. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  361. }
  362. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  363. {
  364. auto playersData = handler.enterStruct("players");
  365. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  366. {
  367. PlayerInfo & info = mapHeader->players[player];
  368. if(handler.saving)
  369. {
  370. if(!info.canAnyonePlay())
  371. continue;
  372. }
  373. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  374. if(!handler.saving)
  375. {
  376. if(handler.getCurrent().isNull())
  377. {
  378. info.canComputerPlay = false;
  379. info.canHumanPlay = false;
  380. continue;
  381. }
  382. }
  383. serializeAllowedFactions(handler, info.allowedFactions);
  384. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  385. if(handler.saving)
  386. {
  387. if(info.canComputerPlay)
  388. {
  389. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  390. }
  391. else
  392. {
  393. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  394. }
  395. }
  396. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  397. if(!handler.saving)
  398. {
  399. switch(canPlay)
  400. {
  401. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  402. info.canComputerPlay = true;
  403. info.canHumanPlay = true;
  404. break;
  405. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  406. info.canComputerPlay = false;
  407. info.canHumanPlay = true;
  408. break;
  409. case HeaderDetail::ECanPlay::AI_ONLY:
  410. info.canComputerPlay = true;
  411. info.canHumanPlay = false;
  412. break;
  413. default:
  414. info.canComputerPlay = false;
  415. info.canHumanPlay = false;
  416. break;
  417. }
  418. }
  419. //saving whole structure only if position is valid
  420. if(!handler.saving || info.posOfMainTown.valid())
  421. {
  422. auto mainTown = handler.enterStruct("mainTown");
  423. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  424. handler.serializeInt("x", info.posOfMainTown.x, -1);
  425. handler.serializeInt("y", info.posOfMainTown.y, -1);
  426. handler.serializeInt("l", info.posOfMainTown.z, -1);
  427. }
  428. if(!handler.saving)
  429. {
  430. info.hasMainTown = info.posOfMainTown.valid();
  431. }
  432. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  433. //heroes
  434. if(handler.saving)
  435. {
  436. //ignoring heroesNames and saving from actual map objects
  437. //TODO: optimize
  438. for(auto & obj : map->objects)
  439. {
  440. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  441. {
  442. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  443. auto heroes = handler.enterStruct("heroes");
  444. if(hero)
  445. {
  446. auto heroData = handler.enterStruct(hero->instanceName);
  447. heroData->serializeString("name", hero->nameCustom);
  448. if(hero->ID == Obj::HERO)
  449. {
  450. std::string temp;
  451. if(hero->type)
  452. {
  453. temp = hero->type->getJsonKey();
  454. }
  455. else
  456. {
  457. temp = VLC->heroh->objects[hero->subID]->getJsonKey();
  458. }
  459. handler.serializeString("type", temp);
  460. }
  461. }
  462. }
  463. }
  464. }
  465. else
  466. {
  467. info.heroesNames.clear();
  468. auto heroes = handler.enterStruct("heroes");
  469. for(const auto & hero : handler.getCurrent().Struct())
  470. {
  471. const JsonNode & data = hero.second;
  472. const std::string instanceName = hero.first;
  473. SHeroName hname;
  474. hname.heroId = -1;
  475. std::string rawId = data["type"].String();
  476. if(!rawId.empty())
  477. hname.heroId = HeroTypeID::decode(rawId);
  478. hname.heroName = data["name"].String();
  479. if(instanceName == info.mainHeroInstance)
  480. {
  481. //this is main hero
  482. info.mainCustomHeroName = hname.heroName;
  483. info.hasRandomHero = (hname.heroId == -1);
  484. info.mainCustomHeroId = hname.heroId;
  485. info.mainCustomHeroPortrait = -1;
  486. //todo:mainHeroPortrait
  487. }
  488. info.heroesNames.push_back(hname);
  489. }
  490. }
  491. handler.serializeBool("randomFaction", info.isFactionRandom);
  492. }
  493. }
  494. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  495. {
  496. auto teams = handler.enterArray("teams");
  497. const JsonNode & src = teams->getCurrent();
  498. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  499. {
  500. // No alliances
  501. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  502. logGlobal->error("Invalid teams field type");
  503. mapHeader->howManyTeams = 0;
  504. for(auto & player : mapHeader->players)
  505. if(player.canAnyonePlay())
  506. player.team = TeamID(mapHeader->howManyTeams++);
  507. }
  508. else
  509. {
  510. const JsonVector & srcVector = src.Vector();
  511. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  512. for(int team = 0; team < mapHeader->howManyTeams; team++)
  513. for(const JsonNode & playerData : srcVector[team].Vector())
  514. {
  515. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  516. if(player.isValidPlayer())
  517. if(mapHeader->players[player.getNum()].canAnyonePlay())
  518. mapHeader->players[player.getNum()].team = TeamID(team);
  519. }
  520. for(PlayerInfo & player : mapHeader->players)
  521. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  522. player.team = TeamID(mapHeader->howManyTeams++);
  523. }
  524. }
  525. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  526. {
  527. std::vector<std::set<PlayerColor>> teamsData;
  528. teamsData.resize(mapHeader->howManyTeams);
  529. //get raw data
  530. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  531. {
  532. const PlayerInfo & player = mapHeader->players.at(idx);
  533. int team = player.team.getNum();
  534. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  535. teamsData.at(team).insert(PlayerColor(idx));
  536. }
  537. //remove single-member teams
  538. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  539. {
  540. return elem.size() <= 1;
  541. });
  542. if(!teamsData.empty())
  543. {
  544. JsonNode dest;
  545. //construct output
  546. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  547. for(const std::set<PlayerColor> & teamData : teamsData)
  548. {
  549. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  550. for(const PlayerColor & player : teamData)
  551. {
  552. JsonNode member(JsonNode::JsonType::DATA_STRING);
  553. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  554. team.Vector().push_back(std::move(member));
  555. }
  556. dest.Vector().push_back(std::move(team));
  557. }
  558. handler.serializeRaw("teams", dest, std::nullopt);
  559. }
  560. }
  561. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  562. {
  563. const JsonNode & input = handler.getCurrent();
  564. mapHeader->triggeredEvents.clear();
  565. for(const auto & entry : input["triggeredEvents"].Struct())
  566. {
  567. TriggeredEvent event;
  568. event.identifier = entry.first;
  569. readTriggeredEvent(event, entry.second);
  570. mapHeader->triggeredEvents.push_back(event);
  571. }
  572. }
  573. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  574. {
  575. using namespace TriggeredEventsDetail;
  576. event.onFulfill.jsonDeserialize(source["message"]);
  577. event.description.jsonDeserialize(source["description"]);
  578. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  579. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  580. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  581. }
  582. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  583. {
  584. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  585. for(const auto & event : mapHeader->triggeredEvents)
  586. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  587. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  588. }
  589. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  590. {
  591. using namespace TriggeredEventsDetail;
  592. if(!event.onFulfill.empty())
  593. event.onFulfill.jsonSerialize(dest["message"]);
  594. if(!event.description.empty())
  595. event.description.jsonSerialize(dest["description"]);
  596. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  597. if(!event.effect.toOtherMessage.empty())
  598. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  599. dest["condition"] = event.trigger.toJson(ConditionToJson);
  600. }
  601. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  602. {
  603. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  604. const JsonNode & data = handler.getCurrent();
  605. for(const auto & entry : data.Struct())
  606. {
  607. HeroTypeID type(HeroTypeID::decode(entry.first));
  608. ui8 mask = 0;
  609. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  610. {
  611. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  612. if(player.isValidPlayer())
  613. {
  614. mask |= 1 << player.getNum();
  615. }
  616. }
  617. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  618. {
  619. DisposedHero hero;
  620. hero.heroId = type.getNum();
  621. hero.players = mask;
  622. //name and portrait are not used
  623. map->disposedHeroes.push_back(hero);
  624. }
  625. }
  626. }
  627. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  628. {
  629. if(map->disposedHeroes.empty())
  630. return;
  631. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  632. for(const DisposedHero & hero : map->disposedHeroes)
  633. {
  634. std::string type = HeroTypeID::encode(hero.heroId);
  635. auto definition = definitions->enterStruct(type);
  636. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  637. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  638. {
  639. if((1 << playerNum) & hero.players)
  640. {
  641. JsonNode player(JsonNode::JsonType::DATA_STRING);
  642. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  643. players.Vector().push_back(player);
  644. }
  645. }
  646. definition->serializeRaw("availableFor", players, std::nullopt);
  647. }
  648. }
  649. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  650. {
  651. auto rumors = handler.enterArray("rumors");
  652. rumors.serializeStruct(map->rumors);
  653. }
  654. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  655. {
  656. //todo:serializePredefinedHeroes
  657. if(handler.saving)
  658. {
  659. if(!map->predefinedHeroes.empty())
  660. {
  661. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  662. for(auto & hero : map->predefinedHeroes)
  663. {
  664. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  665. hero->serializeJsonDefinition(handler);
  666. }
  667. }
  668. }
  669. else
  670. {
  671. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  672. const JsonNode & data = handler.getCurrent();
  673. for(const auto & p : data.Struct())
  674. {
  675. auto predefinedHero = handler.enterStruct(p.first);
  676. auto * hero = new CGHeroInstance();
  677. hero->ID = Obj::HERO;
  678. hero->setHeroTypeName(p.first);
  679. hero->serializeJsonDefinition(handler);
  680. map->predefinedHeroes.emplace_back(hero);
  681. }
  682. }
  683. }
  684. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  685. {
  686. serializeRumors(handler);
  687. serializePredefinedHeroes(handler);
  688. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  689. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  690. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  691. //todo:events
  692. }
  693. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  694. {
  695. readDisposedHeroes(handler);
  696. serializeOptions(handler);
  697. }
  698. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  699. {
  700. writeDisposedHeroes(handler);
  701. serializeOptions(handler);
  702. }
  703. ///CMapPatcher
  704. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  705. {
  706. //todo: update map patches and change this
  707. fileVersionMajor = 0;
  708. fileVersionMinor = 0;
  709. }
  710. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  711. {
  712. map = nullptr;
  713. mapHeader = header.get();
  714. if (!input.isNull())
  715. readPatchData();
  716. }
  717. void CMapPatcher::readPatchData()
  718. {
  719. JsonDeserializer handler(mapObjectResolver.get(), input);
  720. readTriggeredEvents(handler);
  721. }
  722. ///CMapLoaderJson
  723. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  724. : buffer(stream)
  725. , ioApi(new CProxyROIOApi(buffer))
  726. , loader("", "_", ioApi)
  727. {
  728. }
  729. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  730. {
  731. LOG_TRACE(logGlobal);
  732. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  733. map = result.get();
  734. mapHeader = map;
  735. readMap();
  736. return result;
  737. }
  738. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  739. {
  740. LOG_TRACE(logGlobal);
  741. map = nullptr;
  742. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  743. mapHeader = result.get();
  744. readHeader(false);
  745. return result;
  746. }
  747. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  748. {
  749. ResourceID resource(archiveFilename, EResType::TEXT);
  750. if(!loader.existsResource(resource))
  751. throw std::runtime_error(archiveFilename+" not found");
  752. auto data = loader.load(resource)->readAll();
  753. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  754. return res;
  755. }
  756. void CMapLoaderJson::readMap()
  757. {
  758. LOG_TRACE(logGlobal);
  759. readHeader(true);
  760. map->initTerrain();
  761. readTerrain();
  762. readObjects();
  763. map->calculateGuardingGreaturePositions();
  764. }
  765. void CMapLoaderJson::readHeader(const bool complete)
  766. {
  767. //do not use map field here, use only mapHeader
  768. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  769. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  770. if(fileVersionMajor != VERSION_MAJOR)
  771. {
  772. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  773. throw std::runtime_error("Unsupported map format version");
  774. }
  775. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  776. if(fileVersionMinor > VERSION_MINOR)
  777. {
  778. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  779. }
  780. JsonDeserializer handler(mapObjectResolver.get(), header);
  781. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  782. //loading mods
  783. if(!header["mods"].isNull())
  784. {
  785. for(auto & mod : header["mods"].Vector())
  786. mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
  787. }
  788. //todo: multilevel map load support
  789. {
  790. auto levels = handler.enterStruct("mapLevels");
  791. {
  792. auto surface = handler.enterStruct("surface");
  793. handler.serializeInt("height", mapHeader->height);
  794. handler.serializeInt("width", mapHeader->width);
  795. }
  796. {
  797. auto underground = handler.enterStruct("underground");
  798. mapHeader->twoLevel = !underground->getCurrent().isNull();
  799. }
  800. }
  801. serializeHeader(handler);
  802. readTriggeredEvents(handler);
  803. readTeams(handler);
  804. //TODO: check mods
  805. if(complete)
  806. readOptions(handler);
  807. }
  808. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  809. {
  810. try
  811. {
  812. using namespace TerrainDetail;
  813. {//terrain type
  814. const std::string typeCode = src.substr(0, 2);
  815. tile.terType = getTerrainByCode(typeCode);
  816. }
  817. int startPos = 2; //0+typeCode fixed length
  818. {//terrain view
  819. int pos = startPos;
  820. while (isdigit(src.at(pos)))
  821. pos++;
  822. int len = pos - startPos;
  823. if (len <= 0)
  824. throw std::runtime_error("Invalid terrain view in " + src);
  825. const std::string rawCode = src.substr(startPos, len);
  826. tile.terView = atoi(rawCode.c_str());
  827. startPos += len;
  828. }
  829. {//terrain flip
  830. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  831. if (terrainFlip < 0)
  832. throw std::runtime_error("Invalid terrain flip in " + src);
  833. else
  834. tile.extTileFlags = terrainFlip;
  835. }
  836. if (startPos >= src.size())
  837. return;
  838. bool hasRoad = true;
  839. {//road type
  840. const std::string typeCode = src.substr(startPos, 2);
  841. startPos += 2;
  842. tile.roadType = getRoadByCode(typeCode);
  843. if(!tile.roadType) //it's not a road, it's a river
  844. {
  845. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  846. tile.riverType = getRiverByCode(typeCode);
  847. hasRoad = false;
  848. if(!tile.riverType)
  849. {
  850. throw std::runtime_error("Invalid river type in " + src);
  851. }
  852. }
  853. }
  854. if (hasRoad)
  855. {//road dir
  856. int pos = startPos;
  857. while (isdigit(src.at(pos)))
  858. pos++;
  859. int len = pos - startPos;
  860. if (len <= 0)
  861. throw std::runtime_error("Invalid road dir in " + src);
  862. const std::string rawCode = src.substr(startPos, len);
  863. tile.roadDir = atoi(rawCode.c_str());
  864. startPos += len;
  865. }
  866. if (hasRoad)
  867. {//road flip
  868. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  869. if (flip < 0)
  870. throw std::runtime_error("Invalid road flip in " + src);
  871. else
  872. tile.extTileFlags |= (flip << 4);
  873. }
  874. if (startPos >= src.size())
  875. return;
  876. if (hasRoad)
  877. {//river type
  878. const std::string typeCode = src.substr(startPos, 2);
  879. startPos += 2;
  880. tile.riverType = getRiverByCode(typeCode);
  881. }
  882. {//river dir
  883. int pos = startPos;
  884. while (isdigit(src.at(pos)))
  885. pos++;
  886. int len = pos - startPos;
  887. if (len <= 0)
  888. throw std::runtime_error("Invalid river dir in " + src);
  889. const std::string rawCode = src.substr(startPos, len);
  890. tile.riverDir = atoi(rawCode.c_str());
  891. startPos += len;
  892. }
  893. {//river flip
  894. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  895. if (flip < 0)
  896. throw std::runtime_error("Invalid road flip in " + src);
  897. else
  898. tile.extTileFlags |= (flip << 2);
  899. }
  900. }
  901. catch (const std::exception &)
  902. {
  903. logGlobal->error("Failed to read terrain tile: %s");
  904. }
  905. }
  906. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  907. {
  908. int3 pos(0, 0, index);
  909. const JsonVector & rows = src.Vector();
  910. if(rows.size() != map->height)
  911. throw std::runtime_error("Invalid terrain data");
  912. for(pos.y = 0; pos.y < map->height; pos.y++)
  913. {
  914. const JsonVector & tiles = rows[pos.y].Vector();
  915. if(tiles.size() != map->width)
  916. throw std::runtime_error("Invalid terrain data");
  917. for(pos.x = 0; pos.x < map->width; pos.x++)
  918. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  919. }
  920. }
  921. void CMapLoaderJson::readTerrain()
  922. {
  923. {
  924. const JsonNode surface = getFromArchive("surface_terrain.json");
  925. readTerrainLevel(surface, 0);
  926. }
  927. if(map->twoLevel)
  928. {
  929. const JsonNode underground = getFromArchive("underground_terrain.json");
  930. readTerrainLevel(underground, 1);
  931. }
  932. map->calculateWaterContent();
  933. }
  934. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  935. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  936. {
  937. }
  938. void CMapLoaderJson::MapObjectLoader::construct()
  939. {
  940. //TODO:consider move to ObjectTypeHandler
  941. //find type handler
  942. std::string typeName = configuration["type"].String();
  943. std::string subtypeName = configuration["subtype"].String();
  944. if(typeName.empty())
  945. {
  946. logGlobal->error("Object type missing");
  947. logGlobal->debug(configuration.toJson());
  948. return;
  949. }
  950. int3 pos;
  951. pos.x = static_cast<si32>(configuration["x"].Float());
  952. pos.y = static_cast<si32>(configuration["y"].Float());
  953. pos.z = static_cast<si32>(configuration["l"].Float());
  954. //special case for grail
  955. if(typeName == "grail")
  956. {
  957. owner->map->grailPos = pos;
  958. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  959. return;
  960. }
  961. else if(subtypeName.empty())
  962. {
  963. logGlobal->error("Object subtype missing");
  964. logGlobal->debug(configuration.toJson());
  965. return;
  966. }
  967. auto handler = VLC->objtypeh->getHandlerFor( CModHandler::scopeMap(), typeName, subtypeName);
  968. auto * appearance = new ObjectTemplate;
  969. appearance->id = Obj(handler->getIndex());
  970. appearance->subid = handler->getSubIndex();
  971. appearance->readJson(configuration["template"], false);
  972. // Will be destroyed soon and replaced with shared template
  973. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  974. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  975. instance->instanceName = jsonKey;
  976. instance->pos = pos;
  977. owner->map->addNewObject(instance);
  978. }
  979. void CMapLoaderJson::MapObjectLoader::configure()
  980. {
  981. if(nullptr == instance)
  982. return;
  983. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  984. instance->serializeJson(handler);
  985. //artifact instance serialization requires access to Map object, handle it here for now
  986. //todo: find better solution for artifact instance serialization
  987. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  988. {
  989. auto artID = ArtifactID::NONE;
  990. int spellID = -1;
  991. if(art->ID == Obj::SPELL_SCROLL)
  992. {
  993. auto spellIdentifier = configuration["options"]["spell"].String();
  994. auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", spellIdentifier);
  995. if(rawId)
  996. spellID = rawId.value();
  997. else
  998. spellID = 0;
  999. artID = ArtifactID::SPELL_SCROLL;
  1000. }
  1001. else if(art->ID == Obj::ARTIFACT)
  1002. {
  1003. //specific artifact
  1004. artID = ArtifactID(art->subID);
  1005. }
  1006. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID);
  1007. }
  1008. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1009. {
  1010. auto o = handler.enterStruct("options");
  1011. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1012. }
  1013. }
  1014. void CMapLoaderJson::readObjects()
  1015. {
  1016. LOG_TRACE(logGlobal);
  1017. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1018. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1019. //get raw data
  1020. for(auto & p : data.Struct())
  1021. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1022. for(auto & ptr : loaders)
  1023. ptr->construct();
  1024. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1025. for(auto & ptr : loaders)
  1026. ptr->configure();
  1027. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1028. {
  1029. return a->subID < b->subID;
  1030. });
  1031. }
  1032. ///CMapSaverJson
  1033. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1034. : buffer(stream)
  1035. , ioApi(new CProxyIOApi(buffer))
  1036. , saver(ioApi, "_")
  1037. {
  1038. fileVersionMajor = VERSION_MAJOR;
  1039. fileVersionMinor = VERSION_MINOR;
  1040. }
  1041. //must be instantiated in .cpp file for access to complete types of all member fields
  1042. CMapSaverJson::~CMapSaverJson() = default;
  1043. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1044. {
  1045. std::ostringstream out;
  1046. JsonWriter writer(out);
  1047. writer.writeNode(data);
  1048. out.flush();
  1049. {
  1050. auto s = out.str();
  1051. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1052. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1053. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1054. }
  1055. }
  1056. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1057. {
  1058. this->map = map.get();
  1059. this->mapHeader = this->map;
  1060. writeHeader();
  1061. writeTerrain();
  1062. writeObjects();
  1063. }
  1064. void CMapSaverJson::writeHeader()
  1065. {
  1066. logGlobal->trace("Saving header");
  1067. JsonNode header;
  1068. JsonSerializer handler(mapObjectResolver.get(), header);
  1069. header["versionMajor"].Float() = VERSION_MAJOR;
  1070. header["versionMinor"].Float() = VERSION_MINOR;
  1071. //write mods
  1072. JsonNode & mods = header["mods"];
  1073. for(const auto & mod : mapHeader->mods)
  1074. {
  1075. JsonNode modWriter;
  1076. modWriter["name"].String() = mod.first;
  1077. modWriter["version"].String() = mod.second.toString();
  1078. mods.Vector().push_back(modWriter);
  1079. }
  1080. //todo: multilevel map save support
  1081. JsonNode & levels = header["mapLevels"];
  1082. levels["surface"]["height"].Float() = mapHeader->height;
  1083. levels["surface"]["width"].Float() = mapHeader->width;
  1084. levels["surface"]["index"].Float() = 0;
  1085. if(mapHeader->twoLevel)
  1086. {
  1087. levels["underground"]["height"].Float() = mapHeader->height;
  1088. levels["underground"]["width"].Float() = mapHeader->width;
  1089. levels["underground"]["index"].Float() = 1;
  1090. }
  1091. serializeHeader(handler);
  1092. writeTriggeredEvents(handler);
  1093. writeTeams(handler);
  1094. writeOptions(handler);
  1095. addToArchive(header, HEADER_FILE_NAME);
  1096. }
  1097. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1098. {
  1099. using namespace TerrainDetail;
  1100. std::ostringstream out;
  1101. out.setf(std::ios::dec, std::ios::basefield);
  1102. out.unsetf(std::ios::showbase);
  1103. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1104. if(tile.roadType->getId() != Road::NO_ROAD)
  1105. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1106. if(tile.riverType->getId() != River::NO_RIVER)
  1107. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1108. return out.str();
  1109. }
  1110. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1111. {
  1112. JsonNode data;
  1113. int3 pos(0,0,index);
  1114. data.Vector().resize(map->height);
  1115. for(pos.y = 0; pos.y < map->height; pos.y++)
  1116. {
  1117. JsonNode & row = data.Vector()[pos.y];
  1118. row.Vector().resize(map->width);
  1119. for(pos.x = 0; pos.x < map->width; pos.x++)
  1120. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1121. }
  1122. return data;
  1123. }
  1124. void CMapSaverJson::writeTerrain()
  1125. {
  1126. logGlobal->trace("Saving terrain");
  1127. //todo: multilevel map save support
  1128. JsonNode surface = writeTerrainLevel(0);
  1129. addToArchive(surface, "surface_terrain.json");
  1130. if(map->twoLevel)
  1131. {
  1132. JsonNode underground = writeTerrainLevel(1);
  1133. addToArchive(underground, "underground_terrain.json");
  1134. }
  1135. }
  1136. void CMapSaverJson::writeObjects()
  1137. {
  1138. logGlobal->trace("Saving objects");
  1139. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1140. JsonSerializer handler(mapObjectResolver.get(), data);
  1141. for(CGObjectInstance * obj : map->objects)
  1142. {
  1143. //logGlobal->trace("\t%s", obj->instanceName);
  1144. auto temp = handler.enterStruct(obj->instanceName);
  1145. obj->serializeJson(handler);
  1146. }
  1147. if(map->grailPos.valid())
  1148. {
  1149. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1150. grail["type"].String() = "grail";
  1151. grail["x"].Float() = map->grailPos.x;
  1152. grail["y"].Float() = map->grailPos.y;
  1153. grail["l"].Float() = map->grailPos.z;
  1154. grail["options"]["radius"].Float() = map->grailRadius;
  1155. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1156. data[grailId] = grail;
  1157. }
  1158. //cleanup empty options
  1159. for(auto & p : data.Struct())
  1160. {
  1161. JsonNode & obj = p.second;
  1162. if(obj["options"].Struct().empty())
  1163. obj.Struct().erase("options");
  1164. }
  1165. addToArchive(data, OBJECTS_FILE_NAME);
  1166. }
  1167. VCMI_LIB_NAMESPACE_END