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- /*
- * AccessibilityInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleHex.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace battle
- {
- class Unit;
- }
- //Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.
- enum class EAccessibility
- {
- ACCESSIBLE,
- ALIVE_STACK,
- OBSTACLE,
- DESTRUCTIBLE_WALL,
- GATE, //sieges -> gate opens only for defender stacks
- UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)
- SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there
- };
- using TAccessibilityArray = std::array<EAccessibility, GameConstants::BFIELD_SIZE>;
- struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray
- {
- std::map<BattleHex, ui8> destructibleEnemyTurns;
- public:
- bool accessible(BattleHex tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide
- bool accessible(BattleHex tile, bool doubleWide, BattleSide side) const; //checks for both tiles if stack is double wide
- private:
- bool tileAccessibleWithGate(BattleHex tile, BattleSide side) const;
- };
- VCMI_LIB_NAMESPACE_END
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