CommonConstructors.h 3.7 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. #include "../mapObjects/CGCreature.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/ObstacleSetHandler.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CGArtifact;
  19. class CGObjectInstance;
  20. class CGTownInstance;
  21. class CGHeroInstance;
  22. class CGMarket;
  23. class CHeroClass;
  24. class CGCreature;
  25. class CBank;
  26. class CGBoat;
  27. class CFaction;
  28. class CStackBasicDescriptor;
  29. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  30. {
  31. public:
  32. bool isStaticObject() override;
  33. };
  34. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  35. {
  36. public:
  37. bool hasNameTextID() const override;
  38. std::string getNameTextID() const override;
  39. };
  40. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  41. {
  42. public:
  43. bool hasNameTextID() const override;
  44. std::string getNameTextID() const override;
  45. };
  46. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  47. {
  48. JsonNode filtersJson;
  49. protected:
  50. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  51. void initTypeData(const JsonNode & input) override;
  52. public:
  53. const CFaction * faction = nullptr;
  54. std::map<std::string, LogicalExpression<BuildingID>> filters;
  55. void initializeObject(CGTownInstance * object) const override;
  56. void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
  57. void afterLoadFinalization() override;
  58. bool hasNameTextID() const override;
  59. std::string getNameTextID() const override;
  60. };
  61. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  62. {
  63. JsonNode filtersJson;
  64. protected:
  65. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  66. void initTypeData(const JsonNode & input) override;
  67. public:
  68. const CHeroClass * heroClass = nullptr;
  69. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  70. void initializeObject(CGHeroInstance * object) const override;
  71. void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
  72. void afterLoadFinalization() override;
  73. bool hasNameTextID() const override;
  74. std::string getNameTextID() const override;
  75. };
  76. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  77. {
  78. protected:
  79. void initTypeData(const JsonNode & config) override;
  80. std::vector<Bonus> bonuses;
  81. EPathfindingLayer layer;
  82. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  83. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  84. AnimationPath actualAnimation; //for OH3 boats those have actual animations
  85. AnimationPath overlayAnimation; //waves animations
  86. std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  87. public:
  88. void initializeObject(CGBoat * object) const override;
  89. /// Returns boat preview animation, for use in Shipyards
  90. AnimationPath getBoatAnimationName() const;
  91. };
  92. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  93. {
  94. protected:
  95. void initTypeData(const JsonNode & config) override;
  96. std::set<EMarketMode> marketModes;
  97. JsonNode predefinedOffer;
  98. int marketEfficiency;
  99. std::string title;
  100. std::string speech;
  101. public:
  102. CGMarket * createObject(IGameCallback * cb) const override;
  103. void initializeObject(CGMarket * object) const override;
  104. void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
  105. const std::set<EMarketMode> & availableModes() const;
  106. };
  107. VCMI_LIB_NAMESPACE_END