CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../spells/ISpellMechanics.h"
  21. #include "CObjectClassesHandler.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  24. {
  25. if(dayOfWeek != 0)
  26. {
  27. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  28. return false;
  29. }
  30. if(daysPassed != 0)
  31. {
  32. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  33. return false;
  34. }
  35. for(const auto & reqStack : creatures)
  36. {
  37. size_t count = 0;
  38. for(const auto & slot : hero->Slots())
  39. {
  40. const CStackInstance * heroStack = slot.second;
  41. if (heroStack->type == reqStack.type)
  42. count += heroStack->count;
  43. }
  44. if (count < reqStack.count) //not enough creatures of this kind
  45. return false;
  46. }
  47. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  48. return false;
  49. if(heroLevel > static_cast<si32>(hero->level))
  50. return false;
  51. if(static_cast<TExpType>(heroExperience) > hero->exp)
  52. return false;
  53. if(manaPoints > hero->mana)
  54. return false;
  55. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  56. return false;
  57. for(size_t i=0; i<primary.size(); i++)
  58. {
  59. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  60. return false;
  61. }
  62. for(const auto & skill : secondary)
  63. {
  64. if (skill.second > hero->getSecSkillLevel(skill.first))
  65. return false;
  66. }
  67. for(const auto & spell : spells)
  68. {
  69. if (!hero->spellbookContainsSpell(spell))
  70. return false;
  71. }
  72. for(const auto & art : artifacts)
  73. {
  74. if (!hero->hasArt(art))
  75. return false;
  76. }
  77. for(const auto & sublimiter : noneOf)
  78. {
  79. if (sublimiter->heroAllowed(hero))
  80. return false;
  81. }
  82. for(const auto & sublimiter : allOf)
  83. {
  84. if (!sublimiter->heroAllowed(hero))
  85. return false;
  86. }
  87. if(anyOf.empty())
  88. return true;
  89. for(const auto & sublimiter : anyOf)
  90. {
  91. if (sublimiter->heroAllowed(hero))
  92. return true;
  93. }
  94. return false;
  95. }
  96. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  97. {
  98. std::vector<ui32> ret;
  99. for(size_t i=0; i<info.size(); i++)
  100. {
  101. const CRewardVisitInfo & visit = info[i];
  102. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  103. {
  104. logGlobal->trace("Reward %d is allowed", i);
  105. ret.push_back(static_cast<ui32>(i));
  106. }
  107. }
  108. return ret;
  109. }
  110. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  111. {
  112. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  113. {
  114. auto vi = info[index];
  115. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  116. // show message only if it is not empty or in infobox
  117. if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  118. {
  119. InfoWindow iw;
  120. iw.player = h->tempOwner;
  121. iw.text = vi.message;
  122. vi.reward.loadComponents(iw.components, h);
  123. iw.type = infoWindowType;
  124. if(!iw.components.empty() || !iw.text.toString().empty())
  125. cb->showInfoDialog(&iw);
  126. }
  127. // grant reward afterwards. Note that it may remove object
  128. grantReward(index, h, markAsVisit);
  129. };
  130. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  131. {
  132. BlockingDialog sd(canRefuse, rewards.size() > 1);
  133. sd.player = h->tempOwner;
  134. sd.text = dialog;
  135. for (auto index : rewards)
  136. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  137. cb->showBlockingDialog(&sd);
  138. };
  139. if(!wasVisitedBefore(h))
  140. {
  141. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  142. bool objectRemovalPossible = false;
  143. for(auto index : rewards)
  144. {
  145. if(info[index].reward.removeObject)
  146. objectRemovalPossible = true;
  147. }
  148. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  149. switch (rewards.size())
  150. {
  151. case 0: // no available rewards, e.g. visiting School of War without gold
  152. {
  153. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  154. if (!emptyRewards.empty())
  155. grantRewardWithMessage(emptyRewards[0], false);
  156. else
  157. logMod->warn("No applicable message for visiting empty object!");
  158. break;
  159. }
  160. case 1: // one reward. Just give it with message
  161. {
  162. if (canRefuse)
  163. selectRewardsMessage(rewards, info[rewards[0]].message);
  164. else
  165. grantRewardWithMessage(rewards[0], true);
  166. break;
  167. }
  168. default: // multiple rewards. Act according to select mode
  169. {
  170. switch (selectMode) {
  171. case SELECT_PLAYER: // player must select
  172. selectRewardsMessage(rewards, onSelect);
  173. break;
  174. case SELECT_FIRST: // give first available
  175. grantRewardWithMessage(rewards[0], true);
  176. break;
  177. }
  178. break;
  179. }
  180. }
  181. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  182. {
  183. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  184. cb->sendAndApply(&cov);
  185. }
  186. }
  187. else
  188. {
  189. logGlobal->debug("Revisiting already visited object");
  190. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  191. if (!visitedRewards.empty())
  192. grantRewardWithMessage(visitedRewards[0], false);
  193. else
  194. logMod->warn("No applicable message for visiting already visited object!");
  195. }
  196. }
  197. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  198. {
  199. grantRewardAfterLevelup(info[selectedReward], hero);
  200. }
  201. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  202. {
  203. if(answer == 0)
  204. return; // player refused
  205. if(answer > 0 && answer-1 < info.size())
  206. {
  207. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  208. grantReward(list[answer - 1], hero, true);
  209. }
  210. else
  211. {
  212. throw std::runtime_error("Unhandled choice");
  213. }
  214. }
  215. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  216. {
  217. if (markVisited)
  218. {
  219. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  220. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  221. cb->sendAndApply(&cov);
  222. }
  223. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  224. grantRewardBeforeLevelup(info[rewardID], hero);
  225. }
  226. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  227. {
  228. assert(hero);
  229. assert(hero->tempOwner.isValidPlayer());
  230. assert(stacks.empty());
  231. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  232. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  233. cb->giveResources(hero->tempOwner, info.reward.resources);
  234. for(const auto & entry : info.reward.secondary)
  235. {
  236. int current = hero->getSecSkillLevel(entry.first);
  237. if( (current != 0 && current < entry.second) ||
  238. (hero->canLearnSkill() ))
  239. {
  240. cb->changeSecSkill(hero, entry.first, entry.second);
  241. }
  242. }
  243. for(int i=0; i< info.reward.primary.size(); i++)
  244. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  245. si64 expToGive = 0;
  246. if (info.reward.heroLevel > 0)
  247. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  248. if (info.reward.heroExperience > 0)
  249. expToGive += hero->calculateXp(info.reward.heroExperience);
  250. if(expToGive)
  251. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  252. // hero is not blocked by levelup dialog - grant remainer immediately
  253. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  254. {
  255. grantRewardAfterLevelup(info, hero);
  256. }
  257. }
  258. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  259. {
  260. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  261. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  262. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  263. {
  264. SetMovePoints smp;
  265. smp.hid = hero->id;
  266. smp.val = hero->movement;
  267. if (info.reward.movePercentage >= 0) // percent from max
  268. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  269. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  270. cb->setMovePoints(&smp);
  271. }
  272. for(const Bonus & bonus : info.reward.bonuses)
  273. {
  274. assert(bonus.source == Bonus::OBJECT);
  275. assert(bonus.sid == ID);
  276. GiveBonus gb;
  277. gb.who = GiveBonus::ETarget::HERO;
  278. gb.bonus = bonus;
  279. gb.id = hero->id.getNum();
  280. cb->giveHeroBonus(&gb);
  281. }
  282. for(const ArtifactID & art : info.reward.artifacts)
  283. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  284. if(!info.reward.spells.empty())
  285. {
  286. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  287. cb->changeSpells(hero, true, spellsToGive);
  288. }
  289. if(!info.reward.creaturesChange.empty())
  290. {
  291. for(const auto & slot : hero->Slots())
  292. {
  293. const CStackInstance * heroStack = slot.second;
  294. for(const auto & change : info.reward.creaturesChange)
  295. {
  296. if (heroStack->type->getId() == change.first)
  297. {
  298. StackLocation location(hero, slot.first);
  299. cb->changeStackType(location, change.second.toCreature());
  300. break;
  301. }
  302. }
  303. }
  304. }
  305. if(!info.reward.creatures.empty())
  306. {
  307. CCreatureSet creatures;
  308. for(const auto & crea : info.reward.creatures)
  309. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  310. cb->giveCreatures(this, hero, creatures, false);
  311. }
  312. if(!info.reward.casts.empty())
  313. {
  314. for(const auto & c : info.reward.casts)
  315. {
  316. cb->castSpell(hero, c, int3{-1, -1, -1});
  317. }
  318. }
  319. if(info.reward.removeObject)
  320. cb->removeObject(this);
  321. }
  322. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  323. {
  324. switch (visitMode)
  325. {
  326. case VISIT_UNLIMITED:
  327. return false;
  328. case VISIT_ONCE:
  329. return onceVisitableObjectCleared;
  330. case VISIT_PLAYER:
  331. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  332. case VISIT_BONUS:
  333. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  334. case VISIT_HERO:
  335. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  336. default:
  337. return false;
  338. }
  339. }
  340. bool CRewardableObject::wasVisited(PlayerColor player) const
  341. {
  342. switch (visitMode)
  343. {
  344. case VISIT_UNLIMITED:
  345. case VISIT_BONUS:
  346. case VISIT_HERO:
  347. return false;
  348. case VISIT_ONCE:
  349. case VISIT_PLAYER:
  350. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  351. default:
  352. return false;
  353. }
  354. }
  355. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  356. {
  357. switch (visitMode)
  358. {
  359. case VISIT_BONUS:
  360. return h->hasBonusFrom(Bonus::OBJECT, ID);
  361. case VISIT_HERO:
  362. return h->visitedObjects.count(ObjectInstanceID(id));
  363. default:
  364. return wasVisited(h->tempOwner);
  365. }
  366. }
  367. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  368. {
  369. return static_cast<EVisitMode>(visitMode);
  370. }
  371. ui16 CRewardableObject::getResetDuration() const
  372. {
  373. return resetParameters.period;
  374. }
  375. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  376. const CGHeroInstance * h) const
  377. {
  378. for (auto comp : extraComponents)
  379. comps.push_back(comp);
  380. if (heroExperience)
  381. {
  382. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  383. }
  384. if (heroLevel)
  385. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  386. if (manaDiff || manaPercentage >= 0)
  387. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  388. for (size_t i=0; i<primary.size(); i++)
  389. {
  390. if (primary[i] != 0)
  391. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  392. }
  393. for(const auto & entry : secondary)
  394. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  395. for(const auto & entry : artifacts)
  396. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  397. for(const auto & entry : spells)
  398. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  399. for(const auto & entry : creatures)
  400. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
  401. for (size_t i=0; i<resources.size(); i++)
  402. {
  403. if (resources[i] !=0)
  404. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  405. }
  406. }
  407. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  408. {
  409. si32 manaScaled = hero->mana;
  410. if (manaPercentage >= 0)
  411. manaScaled = hero->manaLimit() * manaPercentage / 100;
  412. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  413. si32 manaGranted = std::min(manaMissing, manaDiff);
  414. si32 manaOverflow = manaDiff - manaGranted;
  415. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  416. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  417. return manaOutput;
  418. }
  419. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  420. {
  421. std::vector<Component> comps;
  422. loadComponents(comps, h);
  423. assert(!comps.empty());
  424. return comps.front();
  425. }
  426. // FIXME: copy-pasted from CObjectHandler
  427. static std::string visitedTxt(const bool visited)
  428. {
  429. int id = visited ? 352 : 353;
  430. return VLC->generaltexth->allTexts[id];
  431. }
  432. std::string CRewardableObject::getHoverText(PlayerColor player) const
  433. {
  434. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  435. return getObjectName() + " " + visitedTxt(wasVisited(player));
  436. return getObjectName();
  437. }
  438. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  439. {
  440. if(visitMode != VISIT_UNLIMITED)
  441. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  442. return getObjectName();
  443. }
  444. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  445. {
  446. switch (what)
  447. {
  448. case ObjProperty::REWARD_RANDOMIZE:
  449. initObj(cb->gameState()->getRandomGenerator());
  450. break;
  451. case ObjProperty::REWARD_SELECT:
  452. selectedReward = val;
  453. break;
  454. case ObjProperty::REWARD_CLEARED:
  455. onceVisitableObjectCleared = val;
  456. break;
  457. }
  458. }
  459. void CRewardableObject::triggerReset() const
  460. {
  461. if (resetParameters.rewards)
  462. {
  463. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  464. }
  465. if (resetParameters.visitors)
  466. {
  467. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  468. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  469. cb->sendAndApply(&cov);
  470. }
  471. }
  472. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  473. {
  474. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  475. triggerReset();
  476. }
  477. void CRewardableObject::initObj(CRandomGenerator & rand)
  478. {
  479. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  480. assert(!info.empty());
  481. }
  482. CRewardableObject::CRewardableObject():
  483. selectMode(0),
  484. visitMode(0),
  485. selectedReward(0),
  486. onceVisitableObjectCleared(false),
  487. canRefuse(false)
  488. {}
  489. VCMI_LIB_NAMESPACE_END