global.h 20 KB

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  1. #pragma once
  2. #ifndef __GLOBAL_H__
  3. #define __GLOBAL_H__
  4. #include <iostream>
  5. #include <sstream>
  6. #include <algorithm> //std::find
  7. #include <string> //std::find
  8. #include <boost/logic/tribool.hpp>
  9. #include <boost/unordered_set.hpp>
  10. using boost::logic::tribool;
  11. #include <boost/cstdint.hpp>
  12. #include <assert.h>
  13. #ifdef ANDROID
  14. #include <android/log.h>
  15. #include <sstream>
  16. #endif
  17. //filesystem version 3 causes problems (and it's default as of boost 1.46)
  18. #define BOOST_FILESYSTEM_VERSION 2
  19. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  20. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  21. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  22. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  23. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  24. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  25. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  26. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  27. typedef si64 expType;
  28. typedef ui32 TSpell;
  29. typedef std::pair<ui32, ui32> TDmgRange;
  30. typedef ui8 TBonusType;
  31. typedef si32 TBonusSubtype;
  32. #include "int3.h"
  33. #include <map>
  34. #include <vector>
  35. #define CHECKTIME 1
  36. #if CHECKTIME
  37. #include "timeHandler.h"
  38. #define THC
  39. #endif
  40. #define NAME_VER ("VCMI 0.85b")
  41. extern std::string NAME; //full name
  42. extern std::string NAME_AFFIX; //client / server
  43. #define CONSOLE_LOGGING_LEVEL 5
  44. #define FILE_LOGGING_LEVEL 6
  45. /*
  46. * DATA_DIR contains the game data (Data/, MP3/, ...).
  47. * USER_DIR is where to save games (Games/) and the config.
  48. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  49. * LIB_DIR is where the AI libraries reside (linux only)
  50. */
  51. #ifdef _WIN32
  52. #define DATA_DIR "."
  53. #define USER_DIR "."
  54. #define BIN_DIR "."
  55. #define LIB_DIR "."
  56. #define SERVER_NAME "VCMI_server.exe"
  57. #define LIB_EXT "dll"
  58. #else
  59. #ifndef DATA_DIR
  60. #error DATA_DIR undefined.
  61. #endif
  62. #ifndef BIN_DIR
  63. #error BIN_DIR undefined.
  64. #endif
  65. #ifndef LIB_DIR
  66. #error LIB_DIR undefined.
  67. #endif
  68. #define SERVER_NAME "vcmiserver"
  69. #define LIB_EXT "so"
  70. #endif
  71. #ifdef _WIN32
  72. #define PATH_SEPARATOR "\\"
  73. #else
  74. #define PATH_SEPARATOR "/"
  75. #endif
  76. /*
  77. * global.h, part of VCMI engine
  78. *
  79. * Authors: listed in file AUTHORS in main folder
  80. *
  81. * License: GNU General Public License v2.0 or later
  82. * Full text of license available in license.txt file, in main folder
  83. *
  84. */
  85. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  86. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  87. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  88. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  89. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  90. class CGameInfo;
  91. extern const CGameInfo* CGI; //game info for general use
  92. class CClientState;
  93. extern CClientState * CCS;
  94. //a few typedefs for CCreatureSet
  95. typedef si32 TSlot;
  96. typedef si32 TQuantity;
  97. typedef ui32 TCreature; //creature id
  98. const int ARMY_SIZE = 7;
  99. const int HEROI_TYPE = 34,
  100. TOWNI_TYPE = 98,
  101. CREI_TYPE = 54,
  102. EVENTI_TYPE = 26;
  103. const int CREATURES_COUNT = 197;
  104. const int CRE_LEVELS = 10;
  105. const int F_NUMBER = 9; //factions (town types) quantity
  106. const int PLAYER_LIMIT = 8; //player limit per map
  107. const int ALL_PLAYERS = 255; //bitfield
  108. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  109. const int SKILL_QUANTITY=28;
  110. const int SKILL_PER_HERO=8;
  111. const int ARTIFACTS_QUANTITY=171;
  112. const int HEROES_QUANTITY=156;
  113. const int SPELLS_QUANTITY=70;
  114. const int RESOURCE_QUANTITY=8;
  115. const int TERRAIN_TYPES=10;
  116. const int PRIMARY_SKILLS=4;
  117. const int NEUTRAL_PLAYER=255;
  118. const int NAMES_PER_TOWN=16;
  119. const int CREATURES_PER_TOWN = 7; //without upgrades
  120. const int MAX_BUILDING_PER_TURN = 1;
  121. const int SPELL_LEVELS = 5;
  122. const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
  123. //const int CREEP_SIZE = 2000000000;
  124. const int WEEKLY_GROWTH = 10; //percent
  125. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  126. const bool DWELLINGS_ACCUMULATE_CREATURES = false;
  127. const bool STACK_EXP = true;
  128. const bool STACK_ARTIFACT = true;
  129. const int BFIELD_WIDTH = 17;
  130. const int BFIELD_HEIGHT = 11;
  131. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  132. const int SPELLBOOK_GOLD_COST = 500;
  133. //for battle stacks' positions
  134. struct THex
  135. {
  136. static const si16 INVALID = -1;
  137. enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
  138. si16 hex;
  139. THex() : hex(INVALID) {}
  140. THex(si16 _hex) : hex(_hex)
  141. {
  142. //assert(isValid());
  143. }
  144. operator si16() const
  145. {
  146. return hex;
  147. }
  148. bool isValid() const
  149. {
  150. return hex >= 0 && hex < BFIELD_SIZE;
  151. }
  152. template<typename inttype>
  153. THex(inttype x, inttype y)
  154. {
  155. setXY(x, y);
  156. }
  157. template<typename inttype>
  158. THex(std::pair<inttype, inttype> xy)
  159. {
  160. setXY(xy);
  161. }
  162. template<typename inttype>
  163. void setX(inttype x)
  164. {
  165. setXY(x, getY());
  166. }
  167. template<typename inttype>
  168. void setY(inttype y)
  169. {
  170. setXY(getX(), y);
  171. }
  172. void setXY(si16 x, si16 y)
  173. {
  174. assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
  175. hex = x + y * BFIELD_WIDTH;
  176. }
  177. template<typename inttype>
  178. void setXY(std::pair<inttype, inttype> xy)
  179. {
  180. setXY(xy.first, xy.second);
  181. }
  182. si16 getY() const
  183. {
  184. return hex/BFIELD_WIDTH;
  185. }
  186. si16 getX() const
  187. {
  188. int pos = hex - getY() * BFIELD_WIDTH;
  189. return pos;
  190. }
  191. std::pair<si16, si16> getXY() const
  192. {
  193. return std::make_pair(getX(), getY());
  194. }
  195. //moving to direction
  196. void operator+=(EDir dir)
  197. {
  198. si16 x = getX(),
  199. y = getY();
  200. switch(dir)
  201. {
  202. case TOP_LEFT:
  203. setXY(y%2 ? x-1 : x, y-1);
  204. break;
  205. case TOP_RIGHT:
  206. setXY(y%2 ? x : x+1, y-1);
  207. break;
  208. case RIGHT:
  209. setXY(x+1, y);
  210. break;
  211. case BOTTOM_RIGHT:
  212. setXY(y%2 ? x : x+1, y+1);
  213. break;
  214. case BOTTOM_LEFT:
  215. setXY(y%2 ? x-1 : x, y+1);
  216. break;
  217. case LEFT:
  218. setXY(x-1, y);
  219. break;
  220. default:
  221. throw std::string("Disaster: wrong direction in THex::operator+=!\n");
  222. break;
  223. }
  224. }
  225. //generates new THex moved by given dir
  226. THex operator+(EDir dir) const
  227. {
  228. THex ret(*this);
  229. ret += dir;
  230. return ret;
  231. }
  232. std::vector<THex> neighbouringTiles() const
  233. {
  234. std::vector<THex> ret;
  235. const int WN = BFIELD_WIDTH;
  236. checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
  237. checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
  238. checkAndPush(hex - 1, ret);
  239. checkAndPush(hex + 1, ret);
  240. checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
  241. checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
  242. return ret;
  243. }
  244. //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
  245. static signed char mutualPosition(THex hex1, THex hex2)
  246. {
  247. if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
  248. return 0;
  249. if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
  250. return 1;
  251. if(hex2 == hex1 - 1 && hex1%17 != 0) //left
  252. return 5;
  253. if(hex2 == hex1 + 1 && hex1%17 != 16) //right
  254. return 2;
  255. if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
  256. return 4;
  257. if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
  258. return 3;
  259. return -1;
  260. }
  261. //returns distance between given hexes
  262. static si8 getDistance(THex hex1, THex hex2)
  263. {
  264. int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
  265. yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
  266. return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
  267. }
  268. template <typename Handler> void serialize(Handler &h, const int version)
  269. {
  270. h & hex;
  271. }
  272. static void checkAndPush(int tile, std::vector<THex> & ret)
  273. {
  274. if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
  275. ret.push_back(THex(tile));
  276. }
  277. };
  278. enum EMarketMode
  279. {
  280. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  281. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  282. MARTKET_AFTER_LAST_PLACEHOLDER
  283. };
  284. namespace SpellCasting
  285. {
  286. enum ESpellCastProblem
  287. {
  288. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  289. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  290. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  291. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
  292. };
  293. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
  294. }
  295. namespace Buildings
  296. {
  297. enum EBuildStructure
  298. {
  299. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  300. NO_RESOURCES, ALLOWED, PREREQUIRES, ERROR
  301. };
  302. //Quite useful as long as most of building mechanics hardcoded
  303. enum EBuilding
  304. {
  305. MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  306. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  307. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  308. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  309. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  310. HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
  311. DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
  312. };
  313. }
  314. namespace Arts
  315. {
  316. enum EPos
  317. {
  318. PRE_FIRST = -1,
  319. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  320. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  321. AFTER_LAST
  322. };
  323. const ui16 BACKPACK_START = 19;
  324. const int ID_CATAPULT = 3, ID_LOCK = 145;
  325. }
  326. enum EAlignment
  327. {
  328. GOOD, EVIL, NEUTRAL
  329. };
  330. //uncomment to make it work
  331. //#define MARK_BLOCKED_POSITIONS
  332. //#define MARK_VISITABLE_POSITIONS
  333. #define DEFBYPASS
  334. #ifdef _WIN32
  335. #define DLL_F_EXPORT __declspec(dllexport)
  336. #else
  337. #if defined(__GNUC__) && __GNUC__ >= 4
  338. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  339. #else
  340. #define DLL_F_EXPORT
  341. #endif
  342. #endif
  343. #ifdef _WIN32
  344. #define DLL_F_IMPORT __declspec(dllimport)
  345. #else
  346. #if defined(__GNUC__) && __GNUC__ >= 4
  347. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  348. #else
  349. #define DLL_F_IMPORT
  350. #endif
  351. #endif
  352. #ifdef VCMI_DLL
  353. #define DLL_EXPORT DLL_F_EXPORT
  354. #else
  355. #define DLL_EXPORT DLL_F_IMPORT
  356. #endif
  357. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  358. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  359. //a normal std::map with consted operator[] for sanity
  360. template<typename KeyT, typename ValT>
  361. class bmap : public std::map<KeyT, ValT>
  362. {
  363. public:
  364. const ValT & operator[](KeyT key) const
  365. {
  366. return find(key)->second;
  367. }
  368. ValT & operator[](KeyT key)
  369. {
  370. return static_cast<std::map<KeyT, ValT> &>(*this)[key];
  371. }
  372. template <typename Handler> void serialize(Handler &h, const int version)
  373. {
  374. h & static_cast<std::map<KeyT, ValT> &>(*this);
  375. }
  376. };
  377. namespace vstd
  378. {
  379. template <typename Container, typename Item>
  380. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  381. {
  382. return std::find(c.begin(),c.end(),i) != c.end();
  383. }
  384. template <typename V, typename Item, typename Item2>
  385. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  386. {
  387. return c.find(i)!=c.end();
  388. }
  389. template <typename V, typename Item, typename Item2>
  390. bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
  391. {
  392. return c.find(i)!=c.end();
  393. }
  394. template <typename Item>
  395. bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
  396. {
  397. return c.find(i)!=c.end();
  398. }
  399. template <typename Item, size_t N>
  400. bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
  401. {
  402. return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
  403. }
  404. template <typename Container1, typename Container2>
  405. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  406. {
  407. typename Container2::iterator itr = c2.begin();
  408. while(itr != c2.end())
  409. if(!contains(c1,*itr))
  410. return itr;
  411. else
  412. ++itr;
  413. return c2.end();
  414. }
  415. template <typename Container1, typename Container2>
  416. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  417. {
  418. typename Container2::const_iterator itr = c2.begin();
  419. while(itr != c2.end())
  420. if(!contains(c1,*itr))
  421. return itr;
  422. else
  423. ++itr;
  424. return c2.end();
  425. }
  426. template <typename Container, typename Item>
  427. typename Container::iterator find(const Container & c, const Item &i)
  428. {
  429. return std::find(c.begin(),c.end(),i);
  430. }
  431. template <typename T1, typename T2>
  432. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  433. {
  434. for(size_t i=0; i < c.size(); ++i)
  435. if(c[i] == s)
  436. return i;
  437. return -1;
  438. }
  439. template <typename T1, typename T2, typename Func>
  440. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  441. {
  442. for(size_t i=0; i < c.size(); ++i)
  443. if(f(c[i],s))
  444. return i;
  445. return -1;
  446. }
  447. template <typename Container, typename Item>
  448. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  449. {
  450. return std::find(c.begin(),c.end(),i);
  451. }
  452. template <typename Container, typename Item>
  453. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  454. {
  455. return std::find(c.begin(),c.end(),i);
  456. }
  457. template <typename Container, typename Item>
  458. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  459. {
  460. typename Container::iterator itr = find(c,i);
  461. if(itr == c.end())
  462. return false;
  463. c.erase(itr);
  464. return true;
  465. }
  466. template <typename t1>
  467. void delObj(t1 *a1)
  468. {
  469. delete a1;
  470. }
  471. template <typename t1, typename t2>
  472. void assign(t1 &a1, const t2 &a2)
  473. {
  474. a1 = a2;
  475. }
  476. template <typename t1, typename t2>
  477. struct assigner
  478. {
  479. public:
  480. t1 &op1;
  481. t2 op2;
  482. assigner(t1 &a1, const t2 & a2)
  483. :op1(a1), op2(a2)
  484. {}
  485. void operator()()
  486. {
  487. op1 = op2;
  488. }
  489. };
  490. template <typename t1, typename t2>
  491. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  492. {
  493. return assigner<t1,t2>(a1,a2);
  494. }
  495. template <typename t1, typename t2, typename t3>
  496. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  497. {
  498. return a1.*point == a2;
  499. }
  500. template <typename t1, typename t2>
  501. bool equal(const t1 &a1, const t2 &a2)
  502. {
  503. return a1 == a2;
  504. }
  505. }
  506. using vstd::operator-=;
  507. template <typename t1, typename t2>
  508. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  509. {
  510. if(a >= b)
  511. return a;
  512. else
  513. {
  514. a = b;
  515. return a;
  516. }
  517. }
  518. template <typename t1, typename t2>
  519. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  520. {
  521. if(a <= b)
  522. return a;
  523. else
  524. {
  525. a = b;
  526. return a;
  527. }
  528. }
  529. template <typename t1, typename t2, typename t3>
  530. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  531. {
  532. amax(a,b);
  533. amin(a,c);
  534. return a;
  535. }
  536. template <typename t1, typename t2, typename t3>
  537. bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
  538. {
  539. return a > b && a < c;
  540. }
  541. template <typename t1, typename t2, typename t3>
  542. bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
  543. {
  544. return a >= b && a <= c;
  545. }
  546. template <typename T>
  547. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  548. {
  549. delete ptr;
  550. ptr = NULL;
  551. }
  552. #include "CConsoleHandler.h"
  553. extern DLL_EXPORT std::ostream *logfile;
  554. extern DLL_EXPORT CConsoleHandler *console;
  555. class CLogger //logger, prints log info to console and saves in file
  556. {
  557. const int lvl;
  558. #ifdef ANDROID
  559. std::ostringstream buf;
  560. int androidloglevel;
  561. void outputAndroid()
  562. {
  563. int pos = buf.str().find("\n");
  564. while( pos >= 0 )
  565. {
  566. __android_log_print(androidloglevel, "VCMI", "%s", buf.str().substr(0, pos).c_str() );
  567. buf.str( buf.str().substr(pos+1) );
  568. pos = buf.str().find("\n");
  569. }
  570. }
  571. #endif
  572. public:
  573. CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
  574. {
  575. #ifdef ANDROID
  576. buf << fun;
  577. outputAndroid();
  578. #else
  579. if(lvl < CONSOLE_LOGGING_LEVEL)
  580. std::cout << fun;
  581. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  582. *logfile << fun;
  583. #endif
  584. return *this;
  585. }
  586. template<typename T>
  587. CLogger & operator<<(const T & data)
  588. {
  589. #ifdef ANDROID
  590. buf << data;
  591. outputAndroid();
  592. #else
  593. if(lvl < CONSOLE_LOGGING_LEVEL)
  594. {
  595. if(console)
  596. console->print(data,lvl);
  597. else
  598. std::cout << data << std::flush;
  599. }
  600. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  601. *logfile << data << std::flush;
  602. #endif
  603. return *this;
  604. }
  605. CLogger(const int Lvl) : lvl(Lvl)
  606. {
  607. #ifdef ANDROID
  608. androidloglevel = ANDROID_LOG_INFO;
  609. switch(lvl) {
  610. case 0: androidloglevel = ANDROID_LOG_INFO; break;
  611. case 1: androidloglevel = ANDROID_LOG_FATAL; break;
  612. case 2: androidloglevel = ANDROID_LOG_ERROR; break;
  613. case 3: androidloglevel = ANDROID_LOG_WARN; break;
  614. case 4: androidloglevel = ANDROID_LOG_INFO; break;
  615. case 5: androidloglevel = ANDROID_LOG_DEBUG; break;
  616. case 6: case -2: androidloglevel = ANDROID_LOG_VERBOSE; break;
  617. }
  618. #endif
  619. }
  620. };
  621. extern DLL_EXPORT CLogger tlog0; //green - standard progress info
  622. extern DLL_EXPORT CLogger tlog1; //red - big errors
  623. extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
  624. extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
  625. extern DLL_EXPORT CLogger tlog4; //white - detailed log info
  626. extern DLL_EXPORT CLogger tlog5; //gray - minor log info
  627. extern DLL_EXPORT CLogger tlog6; //teal - AI info
  628. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  629. #define HANDLE_EXCEPTION \
  630. catch (const std::exception& e) { \
  631. tlog1 << e.what() << std::endl; \
  632. throw; \
  633. } \
  634. catch (const std::exception * e) \
  635. { \
  636. tlog1 << e->what()<< std::endl; \
  637. throw; \
  638. } \
  639. catch (const std::string& e) { \
  640. tlog1 << e << std::endl; \
  641. throw; \
  642. }
  643. #define HANDLE_EXCEPTIONC(COMMAND) \
  644. catch (const std::exception& e) { \
  645. COMMAND; \
  646. tlog1 << e.what() << std::endl; \
  647. throw; \
  648. } \
  649. catch (const std::string &e) \
  650. { \
  651. COMMAND; \
  652. tlog1 << e << std::endl; \
  653. throw; \
  654. }
  655. #if defined(linux) && defined(sparc)
  656. /* SPARC does not support unaligned memory access. Let gcc know when
  657. * to emit the right code. */
  658. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  659. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  660. static inline ui16 read_unaligned_u16(const void *p)
  661. {
  662. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  663. return v->val;
  664. }
  665. static inline ui32 read_unaligned_u32(const void *p)
  666. {
  667. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  668. return v->val;
  669. }
  670. #else
  671. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  672. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  673. #endif
  674. //for explicit overrides
  675. #ifdef _MSC_VER
  676. #define OVERRIDE override
  677. #else
  678. #define OVERRIDE //is there any working counterpart?
  679. #endif
  680. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  681. #endif // __GLOBAL_H__