CResourceLoader.cpp 9.4 KB

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  1. #include "StdInc.h"
  2. #include "CResourceLoader.h"
  3. #include "CFileInfo.h"
  4. #include "CLodArchiveLoader.h"
  5. #include "CFilesystemLoader.h"
  6. //For filesystem initialization
  7. #include "../JsonNode.h"
  8. #include "../GameConstants.h"
  9. #include "../VCMIDirs.h"
  10. //experimental support for ERA-style mods. Requires custom config in mod directory
  11. #define ENABLE_ERA_FILESYSTEM
  12. CResourceLoader * CResourceHandler::resourceLoader = nullptr;
  13. CResourceLoader * CResourceHandler::initialLoader = nullptr;
  14. ResourceID::ResourceID()
  15. :type(EResType::OTHER)
  16. {
  17. }
  18. ResourceID::ResourceID(const std::string & name)
  19. {
  20. CFileInfo info(name);
  21. setName(info.getStem());
  22. setType(info.getType());
  23. }
  24. ResourceID::ResourceID(const std::string & name, EResType::Type type)
  25. {
  26. setName(name);
  27. setType(type);
  28. }
  29. ResourceID::ResourceID(const std::string & prefix, const std::string & name, EResType::Type type)
  30. {
  31. setName(name);
  32. this->name = prefix + this->name;
  33. setType(type);
  34. }
  35. std::string ResourceID::getName() const
  36. {
  37. return name;
  38. }
  39. EResType::Type ResourceID::getType() const
  40. {
  41. return type;
  42. }
  43. void ResourceID::setName(const std::string & name)
  44. {
  45. this->name = name;
  46. size_t dotPos = this->name.find_last_of("/.");
  47. if(dotPos != std::string::npos && this->name[dotPos] == '.')
  48. this->name.erase(dotPos);
  49. // strangely enough but this line takes 40-50% of filesystem loading time
  50. boost::to_upper(this->name);
  51. }
  52. void ResourceID::setType(EResType::Type type)
  53. {
  54. this->type = type;
  55. }
  56. CResourceLoader::CResourceLoader()
  57. {
  58. }
  59. CResourceLoader::~CResourceLoader()
  60. {
  61. // Delete all loader objects
  62. BOOST_FOREACH ( auto & it, loaders)
  63. {
  64. delete it;
  65. }
  66. }
  67. std::unique_ptr<CInputStream> CResourceLoader::load(const ResourceID & resourceIdent) const
  68. {
  69. auto resource = resources.find(resourceIdent);
  70. if(resource == resources.end())
  71. {
  72. throw std::runtime_error("Resource with name " + resourceIdent.getName() + " and type "
  73. + EResTypeHelper::getEResTypeAsString(resourceIdent.getType()) + " wasn't found.");
  74. }
  75. // get the last added resource(most overriden)
  76. const ResourceLocator & locator = resource->second.back();
  77. // load the resource and return it
  78. return locator.getLoader()->load(locator.getResourceName());
  79. }
  80. std::pair<std::unique_ptr<ui8[]>, ui64> CResourceLoader::loadData(const ResourceID & resourceIdent) const
  81. {
  82. auto stream = load(resourceIdent);
  83. std::unique_ptr<ui8[]> data(new ui8[stream->getSize()]);
  84. size_t readSize = stream->read(data.get(), stream->getSize());
  85. assert(readSize == stream->getSize());
  86. return std::make_pair(std::move(data), stream->getSize());
  87. }
  88. ResourceLocator CResourceLoader::getResource(const ResourceID & resourceIdent) const
  89. {
  90. auto resource = resources.find(resourceIdent);
  91. if (resource == resources.end())
  92. return ResourceLocator(nullptr, "");
  93. return resource->second.back();
  94. }
  95. const std::list<ResourceLocator> & CResourceLoader::getResourcesWithName(const ResourceID & resourceIdent) const
  96. {
  97. static const std::list<ResourceLocator> emptyList;
  98. auto resource = resources.find(resourceIdent);
  99. if (resource == resources.end())
  100. return emptyList;
  101. return resource->second;
  102. }
  103. std::string CResourceLoader::getResourceName(const ResourceID & resourceIdent) const
  104. {
  105. auto locator = getResource(resourceIdent);
  106. if (locator.getLoader())
  107. return locator.getLoader()->getOrigin() + '/' + locator.getResourceName();
  108. return "";
  109. }
  110. bool CResourceLoader::existsResource(const ResourceID & resourceIdent) const
  111. {
  112. // Check if resource is registered
  113. return resources.find(resourceIdent) != resources.end();
  114. }
  115. void CResourceLoader::addLoader(std::string mountPoint, ISimpleResourceLoader * loader)
  116. {
  117. loaders.insert(loader);
  118. // Get entries and add them to the resources list
  119. const std::list<std::string> & entries = loader->getEntries();
  120. boost::to_upper(mountPoint);
  121. BOOST_FOREACH (const std::string & entry, entries)
  122. {
  123. CFileInfo file(entry);
  124. // Create identifier and locator and add them to the resources list
  125. ResourceID ident(mountPoint, file.getStem(), file.getType());
  126. //check if entry can be directory. Will only work for filesystem loader but H3 archives don't have dirs anyway.
  127. if (boost::filesystem::is_directory(loader->getOrigin() + '/' + entry))
  128. ident.setType(EResType::DIRECTORY);
  129. ResourceLocator locator(loader, entry);
  130. resources[ident].push_back(locator);
  131. }
  132. }
  133. CResourceLoader * CResourceHandler::get()
  134. {
  135. if(resourceLoader != nullptr)
  136. {
  137. return resourceLoader;
  138. }
  139. else
  140. {
  141. std::stringstream string;
  142. string << "Error: Resource loader wasn't initialized. "
  143. << "Make sure that you set one via CResourceLoaderFactory::setInstance";
  144. throw std::runtime_error(string.str());
  145. }
  146. }
  147. //void CResourceLoaderFactory::setInstance(CResourceLoader * resourceLoader)
  148. //{
  149. // CResourceLoaderFactory::resourceLoader = resourceLoader;
  150. //}
  151. ResourceLocator::ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName)
  152. : loader(loader), resourceName(resourceName)
  153. {
  154. }
  155. ISimpleResourceLoader * ResourceLocator::getLoader() const
  156. {
  157. return loader;
  158. }
  159. std::string ResourceLocator::getResourceName() const
  160. {
  161. return resourceName;
  162. }
  163. EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
  164. {
  165. boost::to_upper(extension);
  166. static const std::map<std::string, EResType::Type> stringToRes =
  167. boost::assign::map_list_of
  168. (".TXT", EResType::TEXT)
  169. (".JSON", EResType::TEXT)
  170. (".DEF", EResType::ANIMATION)
  171. (".MSK", EResType::MASK)
  172. (".MSG", EResType::MASK)
  173. (".H3C", EResType::CAMPAIGN)
  174. (".H3M", EResType::MAP)
  175. (".FNT", EResType::FONT)
  176. (".BMP", EResType::IMAGE)
  177. (".JPG", EResType::IMAGE)
  178. (".PCX", EResType::IMAGE)
  179. (".PNG", EResType::IMAGE)
  180. (".TGA", EResType::IMAGE)
  181. (".WAV", EResType::SOUND)
  182. (".82M", EResType::SOUND)
  183. (".SMK", EResType::VIDEO)
  184. (".BIK", EResType::VIDEO)
  185. (".MJPG", EResType::VIDEO)
  186. (".MP3", EResType::MUSIC)
  187. (".OGG", EResType::MUSIC)
  188. (".LOD", EResType::ARCHIVE)
  189. (".PAC", EResType::ARCHIVE)
  190. (".VID", EResType::ARCHIVE)
  191. (".SND", EResType::ARCHIVE)
  192. (".VCGM1", EResType::CLIENT_SAVEGAME)
  193. (".VLGM1", EResType::LIB_SAVEGAME)
  194. (".VSGM1", EResType::SERVER_SAVEGAME);
  195. auto iter = stringToRes.find(extension);
  196. if (iter == stringToRes.end())
  197. return EResType::OTHER;
  198. return iter->second;
  199. }
  200. std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
  201. {
  202. #define MAP_ENUM(value) (EResType::value, #value)
  203. static const std::map<EResType::Type, std::string> stringToRes = boost::assign::map_list_of
  204. MAP_ENUM(TEXT)
  205. MAP_ENUM(ANIMATION)
  206. MAP_ENUM(MASK)
  207. MAP_ENUM(CAMPAIGN)
  208. MAP_ENUM(MAP)
  209. MAP_ENUM(FONT)
  210. MAP_ENUM(IMAGE)
  211. MAP_ENUM(VIDEO)
  212. MAP_ENUM(SOUND)
  213. MAP_ENUM(MUSIC)
  214. MAP_ENUM(ARCHIVE)
  215. MAP_ENUM(CLIENT_SAVEGAME)
  216. MAP_ENUM(LIB_SAVEGAME)
  217. MAP_ENUM(SERVER_SAVEGAME)
  218. MAP_ENUM(DIRECTORY)
  219. MAP_ENUM(OTHER);
  220. #undef MAP_ENUM
  221. auto iter = stringToRes.find(type);
  222. assert(iter != stringToRes.end());
  223. return iter->second;
  224. }
  225. void CResourceHandler::initialize()
  226. {
  227. //temporary filesystem that will be used to initialize main one.
  228. //used to solve several case-sensivity issues like Mp3 vs MP3
  229. initialLoader = new CResourceLoader;
  230. resourceLoader = new CResourceLoader;
  231. auto rootDir = new CFilesystemLoader(GameConstants::DATA_DIR, 3);
  232. initialLoader->addLoader("GLOBAL/", rootDir);
  233. initialLoader->addLoader("ALL/", rootDir);
  234. auto userDir = rootDir;
  235. //add local directory to "ALL" but only if it differs from root dir (true for linux)
  236. if (GameConstants::DATA_DIR != GVCMIDirs.UserPath)
  237. {
  238. userDir = new CFilesystemLoader(GVCMIDirs.UserPath, 3);
  239. initialLoader->addLoader("ALL/", userDir);
  240. }
  241. //create "LOCAL" dir with current userDir (may be same as rootDir)
  242. initialLoader->addLoader("LOCAL/", userDir);
  243. }
  244. void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
  245. {
  246. auto fsConfigData = initialLoader->loadData(ResourceID(fsConfigURI, EResType::TEXT));
  247. const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
  248. BOOST_FOREACH(auto & mountPoint, fsConfig["filesystem"].Struct())
  249. {
  250. BOOST_FOREACH(auto & entry, mountPoint.second.Vector())
  251. {
  252. tlog5 << "loading resource at " << entry["path"].String() << "\n";
  253. if (entry["type"].String() == "dir")
  254. {
  255. std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::DIRECTORY));
  256. if (!filename.empty())
  257. {
  258. int depth = 16;
  259. if (!entry["depth"].isNull())
  260. depth = entry["depth"].Float();
  261. resourceLoader->addLoader(mountPoint.first, new CFilesystemLoader(filename, depth));
  262. }
  263. }
  264. if (entry["type"].String() == "file")
  265. {
  266. std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::ARCHIVE));
  267. if (!filename.empty())
  268. resourceLoader->addLoader(mountPoint.first, new CLodArchiveLoader(filename));
  269. }
  270. }
  271. }
  272. }
  273. void CResourceHandler::loadModsFilesystems()
  274. {
  275. #ifdef ENABLE_ERA_FILESYSTEM
  276. auto iterator = initialLoader->getIterator([](const ResourceID & ident) -> bool
  277. {
  278. std::string name = ident.getName();
  279. return ident.getType() == EResType::TEXT
  280. && std::count(name.begin(), name.end(), '/') == 3
  281. && boost::algorithm::starts_with(name, "ALL/MODS/")
  282. && boost::algorithm::ends_with(name, "FILESYSTEM");
  283. });
  284. while (iterator.hasNext())
  285. {
  286. tlog1 << "Found mod filesystem: " << iterator->getName() << "\n";
  287. loadFileSystem(iterator->getName());
  288. ++iterator;
  289. }
  290. #endif
  291. }