Michael 70b7f992de fix il y a 2 ans
..
adventureMap 85655d5534 Block map level toggle on maps without underground il y a 2 ans
battle 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
eventsSDL 70b7f992de fix il y a 2 ans
gui 1dff721747 Fix infobox resetting to current hero during enemy turn il y a 2 ans
icons d64106b700 Update generate_icns.py il y a 2 ans
ios da8bcdd2dd ios Support il y a 2 ans
lobby b775385179 Fix usage of left/right button to select amounts, e.g. in recruit screen il y a 2 ans
mainmenu 8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. il y a 2 ans
mapView fa4a0004b2 Merge pull request #2291 from IvanSavenko/terrain_animations_config il y a 2 ans
render 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
renderSDL 0ee1866f73 Added SDLImage::doubleFlip() il y a 2 ans
widgets 41755c9d87 Fix slider scroll via UI buttons il y a 2 ans
windows ff51b8f46b Setting for haptic feedback il y a 2 ans
CFocusableHelper.cpp 44d0e19c71 remove focus from active text input after keyboard is closed il y a 3 ans
CFocusableHelper.h 44d0e19c71 remove focus from active text input after keyboard is closed il y a 3 ans
CGameInfo.cpp 383387ef29 Integrated defaultMods into mod system il y a 2 ans
CGameInfo.h 383387ef29 Integrated defaultMods into mod system il y a 2 ans
CMT.cpp 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors il y a 2 ans
CMT.h ee7a573cb8 Refactoring of SDL API usage: il y a 2 ans
CMakeLists.txt 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors il y a 2 ans
CMusicHandler.cpp 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds il y a 2 ans
CMusicHandler.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
CPlayerInterface.cpp 1cbc6457ce Fix possible assertion failure on removing non-owned town il y a 2 ans
CPlayerInterface.h 1cbc6457ce Fix possible assertion failure on removing non-owned town il y a 2 ans
CServerHandler.cpp 88566cb1ef Fix another unprotected UI access il y a 2 ans
CServerHandler.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing il y a 2 ans
CVideoHandler.cpp c77f8482e3 Replaced event handling break system with key capturing il y a 2 ans
CVideoHandler.h a9fefffc65 Video playback is now time-based, using video file timings il y a 2 ans
Client.cpp 8efa7911b7 Implemented "Allied Adventure Map AI" option il y a 2 ans
Client.h 8efa7911b7 Implemented "Allied Adventure Map AI" option il y a 2 ans
ClientCommandManager.cpp 8efa7911b7 Implemented "Allied Adventure Map AI" option il y a 2 ans
ClientCommandManager.h 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface il y a 2 ans
ClientNetPackVisitors.h 1cbc6457ce Fix possible assertion failure on removing non-owned town il y a 2 ans
LobbyClientNetPackVisitors.h 84af64ce6b Removed magical initialization of registry via static variables il y a 2 ans
NetPacksClient.cpp 1cbc6457ce Fix possible assertion failure on removing non-owned town il y a 2 ans
NetPacksLobbyClient.cpp e2ef136003 Renamed "Int" -> "Window" in WindowHandler API il y a 2 ans
PlayerLocalState.cpp 08cfbe79cf Added encapsulation for movement points access il y a 2 ans
PlayerLocalState.h bb08a0afc8 Moved selection logic to player state il y a 2 ans
StdInc.cpp cce814c41b * Final commit il y a 14 ans
StdInc.h 9c3030603d Removed most SDL includes from headers, removed SDL int's il y a 2 ans
VCMI_client.cbp ecaa9f5d0b Entities redesign and a few ERM features il y a 4 ans
VCMI_client.rc ab5e1f9109 don't use separate .rc files for MSVC and MinGW il y a 11 ans
VCMI_client.vcxproj 54550b50de Update VS files to 2019, partially fix test project il y a 6 ans
VCMI_client.vcxproj.filters 260981d586 Update project files to match vcmi code changes il y a 7 ans
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. il y a 16 ans
vcmi.ico 6e22663121 new icons il y a 2 ans