ObjectClusterizer.h 2.0 KB

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  1. /*
  2. * DangerHitMapAnalyzer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../Pathfinding/AINodeStorage.h"
  12. #include "../Engine/PriorityEvaluator.h"
  13. namespace NKAI
  14. {
  15. struct ClusterObjectInfo
  16. {
  17. float priority;
  18. float movementCost;
  19. uint64_t danger;
  20. uint8_t turn;
  21. };
  22. using ClusterObjects = tbb::concurrent_hash_map<const CGObjectInstance *, ClusterObjectInfo>;
  23. struct ObjectCluster
  24. {
  25. public:
  26. ClusterObjects objects;
  27. const CGObjectInstance * blocker;
  28. void reset()
  29. {
  30. objects.clear();
  31. }
  32. void addObject(const CGObjectInstance * object, const AIPath & path, float priority);
  33. ObjectCluster(const CGObjectInstance * blocker): blocker(blocker) {}
  34. ObjectCluster() : ObjectCluster(nullptr)
  35. {
  36. }
  37. std::vector<const CGObjectInstance *> getObjects() const;
  38. const CGObjectInstance * calculateCenter() const;
  39. };
  40. using ClusterMap = tbb::concurrent_hash_map<const CGObjectInstance *, std::shared_ptr<ObjectCluster>>;
  41. class ObjectClusterizer
  42. {
  43. private:
  44. static Obj IgnoredObjectTypes[];
  45. ObjectCluster nearObjects;
  46. ObjectCluster farObjects;
  47. ClusterMap blockedObjects;
  48. const Nullkiller * ai;
  49. RewardEvaluator valueEvaluator;
  50. public:
  51. void clusterize();
  52. std::vector<const CGObjectInstance *> getNearbyObjects() const;
  53. std::vector<const CGObjectInstance *> getFarObjects() const;
  54. std::vector<std::shared_ptr<ObjectCluster>> getLockedClusters() const;
  55. const CGObjectInstance * getBlocker(const AIPath & path) const;
  56. std::optional<const CGObjectInstance *> getBlocker(const AIPathNodeInfo & node) const;
  57. ObjectClusterizer(const Nullkiller * ai): ai(ai), valueEvaluator(ai) {}
  58. private:
  59. bool shouldVisitObject(const CGObjectInstance * obj) const;
  60. void clusterizeObject(
  61. const CGObjectInstance * obj,
  62. PriorityEvaluator * priorityEvaluator,
  63. std::vector<AIPath> & pathCache,
  64. std::vector<const CGHeroInstance *> & heroes);
  65. };
  66. }