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- #include "StdInc.h"
- #include "Filesystem.h"
- #include "CArchiveLoader.h"
- #include "CFilesystemLoader.h"
- #include "AdapterLoaders.h"
- #include "CZipLoader.h"
- //For filesystem initialization
- #include "../JsonNode.h"
- #include "../GameConstants.h"
- #include "../VCMIDirs.h"
- #include "../CStopWatch.h"
- std::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
- CFilesystemGenerator::CFilesystemGenerator(std::string prefix):
- filesystem(new CFilesystemList()),
- prefix(prefix)
- {
- }
- CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap()
- {
- TLoadFunctorMap map;
- map["map"] = std::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2);
- map["dir"] = std::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2);
- map["lod"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2);
- map["snd"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2);
- map["vid"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2);
- map["zip"] = std::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2);
- return map;
- }
- void CFilesystemGenerator::loadConfig(const JsonNode & config)
- {
- for(auto & mountPoint : config.Struct())
- {
- for(auto & entry : mountPoint.second.Vector())
- {
- CStopWatch timer;
- logGlobal->debugStream() << "\t\tLoading resource at " << prefix + entry["path"].String();
- auto map = genFunctorMap();
- auto functor = map.find(entry["type"].String());
- if (functor != map.end())
- {
- functor->second(mountPoint.first, entry);
- logGlobal->debugStream() << "Resource loaded in " << timer.getDiff() << " ms.";
- }
- else
- {
- logGlobal->errorStream() << "Unknown filesystem format: " << functor->first;
- }
- }
- }
- }
- CFilesystemList * CFilesystemGenerator::getFilesystem()
- {
- return filesystem;
- }
- void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const JsonNode & config)
- {
- std::string URI = prefix + config["path"].String();
- int depth = 16;
- if (!config["depth"].isNull())
- depth = (int)config["depth"].Float();
- ResourceID resID(URI, EResType::DIRECTORY);
- for(auto & loader : CResourceHandler::get("initial")->getResourcesWithName(resID))
- {
- auto filename = loader->getResourceName(resID);
- filesystem->addLoader(new CFilesystemLoader(mountPoint, *filename, depth), false);
- }
- }
- void CFilesystemGenerator::loadZipArchive(const std::string &mountPoint, const JsonNode & config)
- {
- std::string URI = prefix + config["path"].String();
- auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::ARCHIVE_ZIP));
- if (filename)
- filesystem->addLoader(new CZipLoader(mountPoint, *filename), false);
- }
- template<EResType::Type archiveType>
- void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const JsonNode & config)
- {
- std::string URI = prefix + config["path"].String();
- auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, archiveType));
- if (filename)
- filesystem->addLoader(new CArchiveLoader(mountPoint, *filename), false);
- }
- void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config)
- {
- std::string URI = prefix + config["path"].String();
- auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::TEXT));
- if (filename)
- {
- auto configData = CResourceHandler::get("initial")->load(ResourceID(URI, EResType::TEXT))->readAll();
- const JsonNode config((char*)configData.first.get(), configData.second);
- filesystem->addLoader(new CMappedFileLoader(mountPoint, config), false);
- }
- }
- void CResourceHandler::clear()
- {
- delete knownLoaders["root"];
- }
- ISimpleResourceLoader * CResourceHandler::createInitial()
- {
- //temporary filesystem that will be used to initialize main one.
- //used to solve several case-sensivity issues like Mp3 vs MP3
- auto initialLoader = new CFilesystemList;
- //recurse only into specific directories
- auto recurseInDir = [&](std::string URI, int depth)
- {
- ResourceID ID(URI, EResType::DIRECTORY);
- for(auto & loader : initialLoader->getResourcesWithName(ID))
- {
- auto filename = loader->getResourceName(ID);
- if (filename)
- {
- auto dir = new CFilesystemLoader(URI + '/', *filename, depth, true);
- initialLoader->addLoader(dir, false);
- }
- }
- };
- for (auto & path : VCMIDirs::get().dataPaths())
- {
- if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
- initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
- }
- initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
- recurseInDir("CONFIG", 0);// look for configs
- recurseInDir("DATA", 0); // look for archives
- recurseInDir("MODS", 64); // look for mods.
- return initialLoader;
- }
- void CResourceHandler::initialize()
- {
- // Create tree-loke structure that looks like this:
- // root
- // |
- // |- initial
- // |
- // |- data
- // | |-core
- // | |-mod1
- // | |-modN
- // |
- // |- local
- // |-saves
- // |-config
- knownLoaders["root"] = new CFilesystemList();
- knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
- knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
- auto localFS = new CFilesystemList();
- localFS->addLoader(knownLoaders["saves"], true);
- localFS->addLoader(knownLoaders["config"], true);
- addFilesystem("root", "initial", createInitial());
- addFilesystem("root", "data", new CFilesystemList());
- addFilesystem("root", "local", localFS);
- }
- ISimpleResourceLoader * CResourceHandler::get()
- {
- return get("root");
- }
- ISimpleResourceLoader * CResourceHandler::get(std::string identifier)
- {
- return knownLoaders.at(identifier);
- }
- void CResourceHandler::load(const std::string &fsConfigURI)
- {
- auto fsConfigData = get("initial")->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
- const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
- addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"]));
- }
- void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
- {
- assert(knownLoaders.count(identifier) == 0);
- auto list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));
- assert(list);
- list->addLoader(loader, false);
- knownLoaders[identifier] = loader;
- }
- ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig)
- {
- CFilesystemGenerator generator(prefix);
- generator.loadConfig(fsConfig);
- return generator.getFilesystem();
- }
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